- Hey y'all, Scott here. I'm leaving the door open now. I don't know air is fun, and
been on a good streak lately. (upbeat music playing) I jumped the shark. I have it all now. Scoliosis, mytosis, bed bugs, bed bats. So, I got some free time
to kill as I heal up. I might be able to actually
play some of these games here. Or shapes. (beep) 'em, they make
everything more complicated. Without shapes I wouldn't
care about the Wii-U and GameCube boxes being the same thing! Ever have those things
with a medium you enjoy that you overly care about
that that nobody else seems to? Like you're a big fan of numbers. Man, you're really into seven. I have that thing with video games. I should care more about
what's inside the box, but I'm too busy wondering
what the hell these letters are on Mario Sunshine's cover. I love playing video
games, but sometimes I love everything surrounding them just as much. I love the little details
of the art, the marketing, what these things are gonna
look like on my shelf. And when a new console is releasing, it's pretty much on par
with expecting a child. You have to get the room all
prepared for the arrival, picturing little look like next to the rest of your
children and Sega Saturn. It's a big deal. This will be your life for the next hour until you get bored, so it's
important to plan ahead. And what makes that
easier is when they reveal what the game boxes for that system are gonna look like. Dog (beep) They look like dog (beep). Every game system has what I like to call the box art templates. People behind the game
create their own art to represent their product,
but they have to take into consideration the fact
that their art had to slide onto this here template to sell a copy. All Nintendo switch games look like this, art with an eyesore in the corner, all GameCube games look like this. Art with love handles all
3DO games look like this. For some reason. All systems follow a template with their physical games
and use specific containers. So virginity doesn't spread, many will probably say
Scott that doesn't matter. Well neither does life live with it. Chair, no single box art
or template excites me now I've mellowed out over the years. This stuff legitimately interests me. I love seeing the differences between packaging on each console how you can represent an
entire system's objectives and brand via simple box with enough room for
custom artwork to flourish. Making sure the packaging
design of any product is clear enough to denote
exactly what it's for. Is important using the
logic of it doesn't matter. Basically means everything
on a store shelf should be in a blank cardboard box. Who cares what's inside anyways? I just want to buy the PS4 Spiderman. Well, that's a gun. So let's take a look at
all the major consoles throughout history. And rate their packaging
templates starting with the Magnavox Odyssey. I do like seven, being the first game console ever. The Odyssey was a true revolution. Offering different games by
plugging in different cartridges with an asterisk, for every word there. This means nothing to me. Let's move over to the Atari 2,600 where they had a variety of
different box art designs. And there wasn't a true standard. Pretty much every game
publisher had their own design templates for not only the boxes but sometimes the cartridges as well. These are all Atari 2,600 games. They're like snowflakes. It's hard to tell what game system many of these cartridges are for it which I think is one of the major reasons box art was sort of standardized across each console afterwards. Some of these games barely
even mentioned the system. So this is what it's like
to have a gluten allergy. Now the Atari publish games
usually followed the same templates. However, they did change it
up quite a bit over time, colored borders with big art, colored borders with small arts silver borders with big arts, silver borders was small art. And the cartridges themselves, that range from the same
damn thing as the boxes to a thesis statement. The lack of consistency across
not only target 2,600 boxes but pretty much most game
councils run this time. Definitely added to
some confusion consumers faced when it came to video games. The fact that all of these
games are for different consoles and you can barely tell was a problem. But the lack of consistency
across the board, wasn't really an issue when
you got it in your home. It doesn't really matter that this Atari box looks
different from this Atari box. No, because everybody just
threw these boxes away. They were cardboard. It's nothing could gain anything from keeping a box and
living in the seventies. I will say though, the box art templates that
allowed the artwork to shine while also clearly denoting that. Yes, this is in fact, a waste of time. Definitely the best as these ones where 70% of the space
is taken up by anything, but the game in question
are fans of the term, not ideal. Imagine being surrounded by
10 inches of silver and saying I matter. Either these game boxes didn't tell you what console the game was for or it couldn't get enough of telling you what
console the game was for. Something had to change and who better than Sega to (beep) up this good. Eight-bit era is upon
us out with the garbage cardboard boxes and in
with Nintendo you swine. The boxes for the NES followed
a similar format to Atari's. Most of Nintendo's own offerings
would use the same template while third-parties
were left on their own. At the very least each licensed game for the NES featured the
distinct Nintendo logo and the Nintendo seal of quality which makes it fairly obvious
what system these are for. But Nintendo did follow a
few templates themselves, with their box art. Most notably the black box games. Say there was a problem
with a lot of Atari titles. You'd see this box and
ended up getting cat-fished. Nintendo had no shame with
showing consumers exactly what the game was going to
look like on the box itself. So many of the early titles for the console followed
the black box templates, space looking background, angled title, taken spreads from the game and cram them all together genre. I mean, yeah this is what a
graphic in Pinball looks like but seeing this on its own
does not make me think Pinball. Some of these games just
do not lend themselves well to the black box template. The sports games, arcade games, and sure those are easily understandable based on the one screenshot they use. But when you get to the funky (beep) like Clu Clu Land, white kids saw this box
and said Mom that one. Nintendo actually kept using
this format for a few titles, changing it up with a silver
background for Metroid and Kid Icarus. But as time went on in the NDS
was more accepted by society. And people sort of knew
better what to expect from the games they bought. The blank box template
was no longer needed and we got some more elaborate designs. No color template was
used for a while outside of sometimes having a tagline
in the corner or something. But then they introduced the Nintendo Entertainment System header. It was red and small, like ants. They finally got around to
standardizing the look of NES games and boxes with the simple header. And it only took them until
people stopped giving a (beep) this style of NES box
art started being used around the time the super
Nintendo became a thing. Great. So many of those boxes
looked pretty inconsistent. At least the cartridges
are all in the same boat. I love the designs of these things. The little indent, making it
easy to pull off the shelf. They stand up well in multiple ways making them a dream to store and not play. The labels are the perfect
size extending to the side showing off the title. Many of the logos being big
enough to be easy to read but not too easy. Thank God. These cartoon designs are fantastic. The boxes get a little
bit more standardized but at the very least, it
made way for some amazing art. And hey, if we want something that has the exact opposite
strengths and weaknesses, let's check out this Sega master
system, my best nightmare. So this is innovative plastic case. The cardboard boxes may have
been more cost-effective but everybody just checked
those in the trash. Once they plucked the game out and the master systems
boxes were hard plastic with places to store the
game and instruction manual making people realize, oh
god, I have responsibilities. It's done to take care of your games put them up on the shelf,
keep them in a safe container. I will keep it safe. I swear, in regards to the plastic case the master system truly innovated everything else where do I begin? The general format of the
master systems box art was graph paper, blue text, clip art. You're welcome. This doesn't feel like a video game. This feels like homework. And then when we pop the box open and look at the cartridge design. They go to all this trouble of extending the label off to the side but they don't write the
name of the game on it. What's the point of the
label extending then? As time went on many master system games had more elaborate box art while still maintaining
the general aesthetic though in other regions, the box art template would sometimes vary. That's the thing. Based on where you are in the world they'd oftentimes have different templates for the game cases over in Japan the Japanese equivalent to the NES the Famicom was just a giant
coloring sheet mystery show in terms of what the boxes
and cartridges looked like. But with the introduction of the GameBoy things were finally starting
to become standardized. This is a GameBoy game
box in north America and Europe featuring a
FET sidebar noting game, boy, the sides of the
cardboard box were generally just the game in question's logo. The game boy boxes may
have been pretty basic but they got the job done and
were incredibly effective. As years went on, it was becoming less and less ideal to just
have whatever you felt like denote what system your
game was for on the box. Sure, NES games would always say this is for the Nintendo
entertainment system but it would normally be in a
completely different spot each and every time. As more and more systems were coming out you had to be clear as day what system your game was for. In Japan GameBoy boxes
were slightly different but we're generally labeled
as game boy in the corner. I mean, they weren't as
loud as they were over here. Like the GameBoy logo's
so big on our boxes. It's like they were expecting consumers to refuse to believe this was on GameBoy? No this can't be. Moving onto the Sega Genesis. They kept with the plastic cases the master system had, go them. And instead of regular graph
paper, they inverted it. Absolutely classic looking boxes here. The black background feels so Genesis and the white background
of the master system boxes felt so out of place. Like they just spun a
wheel and decided, yup that's what we're doing today. Not only does the coloring
fit the tone of the Genesis but get much more fleshed
out artwork for some games. Unlike the singular P and G
of many master system ones. Here's my problem though. Well, this template
was pretty standardized across the library. It wasn't standardized various games, even Sega published ones used
completely different templates. Sometimes having a full spreads
of artwork across the spine. Even the games that use the same templates didn't follow them one-to-one, and the Sega Genesis logo changes size and placement constantly. And the size of the artwork on the front is different on various games. The placement of the UPC
code is always up in the air. It's not a big deal. It's incredibly easy to
tell what's a Genesis game and what's not. It's just weird. They'd set a template for Genesis boxes but wouldn't follow it 100%. Only most of the cartridges are pretty in line with each other except for the ones
done by electronic arts. Those look completely different and Ballz. It's a long story as to why some companies made different
looking Genesis cartridges even when they were officially endorsed by Sega themselves? To sum it up. Basically some companies specifically EA, wanted a better licensing
agreement when it came to releasing their games
on the Sega Genesis, Sega basically told them what are you going do? Reverse engineer the Genesis and find a way to make
your own game cartridges. So you can release as many Genesis games as you want without our
involvement? Guess what happened? Sega didn't want to
lose out on the profits with these companies and reluctantly gave them
their seal of approval. And that's why some Genesis
games have a tart yellow mole. After a while Sega
introduced a new style of Genesis packaging. This one taking cues
from the GameBoy boxes featuring a large banner
on the side denoting, guess who? This new style was red all over. And I do quite like it. Well, the blank boxes are
far more endearingly, retro. These simply look really nice, like ants. The tone of red color
and stripes change a bit between boxes alongside the Genesis logos. But these look really
cool next to each other until they cheaped out. Later in the Genesis'
life Sega opted out of the plastic cases and went with cardboard. Are you kidding me? Well, they feature the same red template. This is an obvious downgrade in every way. Nintendo save me you son of a bitch. The super Nintendo game
boxes were horizontal. Good. All NES games had this
large border around the box with just a ton of shapes that make sense. Here's a triangle, here's some squares, 16 dots here. Sure that's a cute reference to the Super Nintendo being 16 bits. But why this way? You also have the super Nintendo logo that was barely used over here. It's supposed to represent
the four face buttons but this thing was so
much more prominent in Europe and Japan. The NES box template is iconic but actually critically looking at it, man this is odd. You have this giant
slab of square covering up part of the artwork just
to give some BS tagline. I like the look of it
overall, like you know this is a Super Nintendo game but it feels a lot more abstract than something like the
GameBoy, or Genesis' offerings. It feels like so much
real estate is being taken up by just pure black and no artwork when they could have just had
the super Nintendo logo. And that's it. Not to mention there's still cardboard which made them prime
candidates to be trash. Now over in Europe, the
boxes were far simpler except they needed to
make 100% sure Europeans knew this was the Pal version
of the Super Nintendo games. Do you think they know where they live? And over in Japan the super
Famicom boxes were oddly enough in a vertical orientation and had far more space
to let the art flourish and just a logo or two denoting. It's a super Famicom game. No, where racing becomes an
adventure anywhere in sight. Taking a look at the cartridges. These are terrible European and Japanese games
where the super Nintendo and Super Famicom had no end labels. So putting them on a shelf
only God knows what these are. Thankfully north American
cartridges, have end labels and I've gone half a
sentence without bitching that won't do. I am not a fan of how
small these labels are and the colors they chose for them. Nearly all super Nintendo
games have black labels with dark colored fonts. Coupled with how small these things are and it's honestly really
hard to read these things from only a small length away. Compare that to the NES games. All of these labels are
incredibly easy to read and they're the perfect size I will gladly take the most likely to be the first
person to bitch about the SNES end labels award thank you. GameGear. Well, you got this master system like design than a staircase design and then you got this Genesis like one and that's all I'm going
to say about the game gear. What the hell is this 3DO? Why is this packaging three times taller than a regular CD case? I might even take advantage of the fact this thing is county size. The 3DO logo is just this
tiny thing in the corner. They stack the manual above
the disc for no reason. At least you'll know,
100% this is a 3DO game. If the sun is blocked, well you know what Target started selling. Now, this is just one
form of 3DO packaging. There was another where
the game would come in a standard CD Juul case inside a box inside of this thing. What is this? Oh yeah. (beep) pointless. Game companies believe they
had to make their packaging as large as possible to attract customers, especially over here in North America. So when games started appearing on CDs, they had to overcompensate. (laughing) Disks. You ever have older
people say to you, man nobody uses these things anymore. Somebody your age, probably
doesn't even remember this. Um I'm 12, not eight, a
Sega CD add on for the Sega Genesis use these
piles of human garbage. They aren't even people,
which is impressive. So these cases have kind of
cool, but they feel so fragile. There's so much big with
not much inside to really keep it all together and
get drop it or something. Sure. Standard CD cases are sort of fragile too but at least they're easy to replace who has four of these in
their car at all times? And the design here is
very much supposed to replicate the red Genesis boxes
except this time being blue. And they still do have
that annoying thing where the Sega CD logo is off centered on a few games and not all
of them use this casing. Earlier titles used cardboard
boxes with a standard sized Juul case inside. What? If Sega was so forward-thinking
with the plastic cases for cartridges? Why did they use cardboard boxes for CDs? I mean, sure. They came into jewel
case inside, but still and then when Sega decided
to actually use these bulky ass fragile cases for Sega CD games, why did they decide to
shift back over to cardboard for Genesis? And when they released the 32x add on why did they only use cardboard for that? I mean, again, the design here is just like the other ones except yellow. But why was the Doom box the
only one to print the 32X logo upside down? The cartridges are terrible. I mean, they look edible and they have no end labels. That makes it even more confusing as to why they went with
cardboard boxes for 32X? I mean with Genesis I'd say
most people kept their cases because they were hard plastic, and those you could just
put on the shelf like a book and being able to see which
game is which by the spines if anything, the Genesis
games didn't need end labels because you had the cases, but now that you have these containers, most people just throw away
that's when you don't use end labels? When people are more likely
to have the cartridges and nothing else? But yeah the Sega CD cases, boo. They aren't terrible but I always feel like they
are about to fall apart. I do like using the cover art as a manual that's incredibly
resourceful and something CD based games would usually do all the time. Overseas the Sega CD or Mega CD over there use standard CD sized cases which is what makes the most sense. But making sense, doesn't make sense in the video game industry now does it? Even the PlayStation
started things off weirdly the initial batch of games
would come in long boxes, either they were the exact
same thing as the Sega CD cases or they were this weird plastic case with the artwork glued on top, and the spines. Why is the word PlayStation
in this direction? They did end up updating things to just standard jewel cases. And these are just so much more logical. You can easily replace the cases. The design is incredibly
simple, but it looks nice. And over in Japan, they had the logo in any corner they pleased. And in Europe they put the banner on the bottom and made
the cases buff as (beep). I mean the PlayStation
box art sort of ripped off the original GameBoy boxart. But everything comes
together quite well here in my opinion. And the Sega Saturn is just
off there doing its thing yup the exact same case
was used as the Sega CD. Still overly large, still pretty fragile. I mean, these are kind of
cool, but I'm looking at these from a practicality point
of view and there is none. The Sega Saturn case designs
are white with a logo that looks like it was
made in Kid Picks 3D. Really does show how they were trying to push how the Sega Saturn is 3D guys. We swear. It's not bad looking though. It's obviously aged more than the PlayStation packaging design and even the Sega CDs and it especially looks
outdated when we compare it to the Japanese Sega Saturn cases. Standard Jewel cases, classy
logo, it's cut it all. The European style is most similar to the North American packaging, though they went for a black aesthetic. Isn't it odd to see how things change like this between regions for seemingly no reason? Especially the cases. Now I may not be fond of the
long-form clear plastic ones but they are gods compared
to what Europe got cheap plastic that barely held anything let alone air. At that rate, I would have
almost preferred going back to simple cardboard boxes. I said almost. The Nintendo 64 was still
using disposable packaging, showing how even when it
was an innovative console, in many regards it was stuck in the past. These are very similar to
the Super Nintendo's boxes same dimensions and everything. Though the new design is more
colorful and less obtrusive way more room for the art. And I do like how most games
have differently colored sides representing the
colors of the N64 logo. Of course Nintendo was getting
antsy to tell everybody, what was only available on
their platforms at the time this started the super Nintendo
with this giant magma leak with this (beep) disgusting font on super Metroid box. Here on 64 it's just a
simple curl of a page, which is cute. But when we take out the cartridge. Why is this even a problem? Why did they get rid of the end labels? The differences between
them regions on N64. Similar to that of the Super Nintendo, Europe has a larger border and weirdly makes it
look like they took most of the North American art, Shrunk it and put
another border around it. Okay. And Link the Super Famicom
the N64's Japanese box art was vertically oriented
with a small N64 logo in the corner. See, that's, what's weird either the box art template is huge, because they just didn't
trust consumers having problem solving skills Or it's so small it's nearly non-existent. For example, the Nintendo
64's disk drive add on. The 64 DD these games are in proprietary jewel case like packaging and what denotes them at 64 DD exclusives is a spot the difference. No wonder now when games on
specific versions of consoles are released they have to make 10000% sure people know the difference. Virtual Boy, what do you want me to say? None of the American boxes are weird. I guess the background
supposed to represent retinas. It's all red and blue in the game. Cartridges all use the
same background art and have this very specific dust cover. The Japanese ones for some reason, replicate the North American
GameBoy style packaging. Was not expecting that let's retaliate by not discussing any further. The GameBoy color packaging
was pretty much a repeat of the original GameBoy's except this time doing the whole Sega Saturn
thing of using Kid Picks. Other than that, they're the same thing except of course in Japan where they ripped off the
PlayStation one box art see it's all coming full circle. The DreamCast was an odd one
of course standard CD cases. But the design of the boxes, we have some with a white curve in a
triangle representing the look of the Dreamcast console itself with the Sega DreamCast logo as far as humanly left, as it could be. Then we have these black ones,
no triangle, smaller curve. And these ones have the Dreamcast
logo on the curve itself. I believe the black cases
came to be the standard later in the systems of life. And initially thought a
black game represented that this game is for far
more mature audiences. And then I saw chicken run had
it and reacted accordingly. Stupid, stupid, stupid. Remember these double PED cases? The PS1 had these as well. And they were always for
games with more than one disc. And for some reason they decided to give the game two spines. I meant at least this way it blends into your collection quite
well instead of just having a thicker case but I don't have two Shamu's goddamit. Practicality wise. These are terrible. Both of the Dreamcast box
art designs are pretty all right though I would've preferred if they took one or the other not switch
over to black halfway through. And for some reason, I
just always feel weird when the templates use a very
strong curve like this it just feels like it cuts off
more art this way, I guess. In Europe oh my God,
what system is this for? Not only do we have the
Dreamcast logo on the left but also taking up 90% of the top, in Japan, dream cast games are the size of North American ones, but
came with these paper covers for the spines. Great. That's kind of cool. It makes it feel like
these are more premium but it makes it far easier for it. Japanese Dreamcast game to be incomplete when you buy one. You have to sound like an idiot telling the seller,
well, I'm not buying it without the spine hat. It's completely pointless. And Japanese Sega Saturn
games had these as well and they just make it more
difficult to keep your games 100% all together. There's a simple little
Dreamcast logo in the corner which is something I'm sure you've noticed Japanese games do a lot, just
a simple logo in the corner nothing crazy. They respect your intelligence overseas. Do you think they get it? PlayStation two games and never really cared
for how these looked. Now functionally, they're fine. I mean they get the job done perfectly. I just always felt, they
looked really cheap. I don't really care
for how the spines look that white box for the
PlayStation logo looks like they went on Google images thought the image was transparent
and went whoops (beep) it. They basically took the
standard PlayStation box, turned it into a DVD case, brought the logo to
the top called the day. They, you have a spot for the
memory cards, which is nice. I never use this outside of that holster. These are pretty much
just standard DVD cases makes it really easy
to replace these things while also making them feel
sort of cheap and generic at least Europe has our back. But do they though? The PlayStation two logo here is bigger for some reason. Is the really reason
for it to be this way? What's this box just not clear enough that it was for PlayStation two? It's not even bigger by an obvious amount. So why is it bigger in the first place? And the entire case is blue. Course it is. I mean blue is kind of
part of the PS2's brand. The original box is blue and that's it. But is that really a good reason to go with a blue box, this matches nothing. And why do the spines look like this? It looks unfinished, and all European PlayStation
Two games are like this. Now I do enjoy consistency with spines but I like it when the
consistency remains consistent with the brand. What are they trying to say with this? Why is the case blue, the
logo bigger than the spine, white with bold aerial text? And then for the budget rereleases I mean, I already have a problem with those but for the Playstation Two in Europe. Oh my God. So now the case is silver. The logo's silver spine
is black with silver text. Now this looks better
than the standard cases but I'm still appalled how it looks next to a standard game. In Japan they follow the format of the north America and games. Thankfully though for
their budget releases they changed the (beep) out
of the colors for some reason, gold, yellow, with silver cases. Can you believe these are
all for the same console? GameBoy Advanced followed
a very similar format to the previous GameBoy box art though Japan's take was
more like miniature, Super Nintendo boxes. Here overseas cardboard, label on the left the sides of the box
just have the games logo. This time the banner is around it and almost looks like stainless steel. And one thing I always found peculiar about these boxes is
the only four triangle. Denoting that this is an exclusive game you can only play on GameBoy Advance. That's good to know. And lots of systems have
that on their games. The thing is pretty much every
game boy advanced game said this, games that also released
on console still said only for GameBoy advance why? I assume, because in
terms of handheld versions of said game, yeah, it was the only one. That's why for games that
also released on the N.Gage they couldn't say only for. Let's talk about that
(beep) it I have time. The N.gage was Nokia's cell phone handheld game console hybrid. You could use it as a phone but why would you do that
when you can play games on it? But why would you do that? When you can use it as a phone? I should just stop doing. The games came in. Oh my God. A plastic case for handheld games. This is incredible. It's a nice size. Protects the game quite well. I think using a plastic case for your games really does wonders to making it feel more premium.
It feels like an actual game while in comparison
game boy advance games. Felt like a cheap thrill. Just throw away the packaging,
like a toothbrush who cares. It has an interesting banner
design on the front end spine. The silver case looks nice. And on the inside, there is
so much room for activities two slots for games, and it comes with a carrying case that
holds four more games. Why did they do this? I have no idea. I mean, two slots. That makes sense but including a whole carrying
case for four more games why not just four more game card slides? Whatever the big problem
though is the game card holder. It is so tight. You just can't pop a game out. If I do, then I almost feel like I'm going to snap the card in half. Now you have to pull these
things apart with two fingers and then use a third finger
to wiggle the game out. This is a three finger job. Now moving on to the GameCube fellas, I think I found it. I think this is my favorite
video game packaging of all time. It's perfect. The first up this game case
has a whole rock solid. So many other cases that come across are cracked and
have pieces missing. They're basically falling apart brand new games that just
released half the time. When I opened up the package there's like a solid 60% chance. There's going to be
broken plastic in the box. The disc spindles broken
the manual holder is out of commission. It's a mess game boxes
nowadays are so cheap, but the game cubes I have get to
find a single box that's broken like that. It is so nice looking so sleek and cool. Sure it is curved, but it
isn't like the Dreamcast which is basically half a circle. This is very subdued, a slight curve I don't feel like it's in
the way of any of the art. And if it's an exclusive the only for label is the
same as the GameBoy advances. It's not obtrusive. It looks good. I love it. Then we go to the spine. Why is the GameCube logo on the bottom and
interesting choice for sure. I mean, pretty much every game box I know of has the console logo on the top but I'm okay with this change. It's probably because I grew up with the game cube and I'm
used to it, but it doesn't look at a place and is kind
of a cool change of pace. But Hey, if you prefer your
console's logo on the top of the spine, just move to Europe, this looks wrong to me. But then if we look at the
Japanese game cube boxes they were living a completely
different life from us. These boxes are tiny. They just have a simple
GameCube logo in the corner. And there's this slip cover
over a translucent case. I mean, no matter what
these things at the very least are neat and hey, we got a taste of them over here. The game boy player adapter
needed a disc to boot up. And that this came in a
Japanese game cube box no matter what region you were in, these things are cool but they're just not as
functional as the boxes overseas. The slip covers the only
way you're getting the full cover art, both front and back covers as well as spines telling you
what the hell you're playing without the slipcover. The manual is here to
represent the cover art but it's behind this super foggy plastic. And then obviously this
cardboard sleeve is going to be more susceptible the wear and tear over the years and there's
more easily losesable. Well, this is neat. I do feel like there were more efficient and ways to go about
the smaller packaging. That's right. Scott bitched about the
Japanese game cube boxes. Nothing's off limit. The original X-Box box just
pure mountain Dew green cases. That's pretty loud, but it
fits with the image of X-Box. It's not like a blue case with a large banner and a white spine. I have been furious for the past 20 years. The X-Box boxes are what
I would have preferred the PS2's boxes to look
like it has personality without being too loud and
obnoxious while being functional as all hell though, I find
it odd that on the spine if the game has X-Box live online support they felt the need to label it as such on the spine. On the front cover. Sure, I get that. But why the spine? Thankfully, when the Nintendo DS hit the scene, Nintendo wised up and
gave us plastic cases for their handheld games. And this was a big deal to me. This made the DS feel like
a home console on the go. Not only did a launch with super Mario 64 but the games came in DVD like cases just like home consoles. And not only that it had a power button,
not some power switch. It had a button just like home consoles. That was honestly a really the
cool thing to me back then. Take it, it's yours. These boxes are great though. It's interesting. Nintendo basically reuse
the exact same format from the game boy, advanced boxes except this time making it white. There's also this Ridge thing. So there you have it regardless. And the DS library was consistent as consistency throughout the
years, you put every DS game next to each other and
they all look so inline. So perfect. Unless you bought some European games. Japan's boxes were the exact same as ours. Europe fills an entire room. Look at this. Why are they so big? The front templates, the exact same the contents inside are the
exact same are these boxes one and a half times bigger
than the rest of them. I mean the translucent style is cool. The side doesn't early white
with this little triangle at the bottom, which apparently
indicates which pal region this is from exactly. These aren't bad boxes on their own I just have no idea why they chunked. And of course the, he
redesigned a Nintendo DSI had its own boxes for exclusive games. Who doesn't know that? Only six Nintendo DSI retail games some games that had specific
DSI features made the hell sure you knew on the box but these games were
only playable on the DSI. These are basically the
same cases and though some are white and some are black. The DSI banner is actually
just a flat square now. Still a ridge. Wouldn't be a DS game without the Ridge. And the game card itself
is a lighter color. Oh, and the spine. Why did they do that? Why instead of a DSI logo? They just do the two squares? That just looks stupid guys. The DSI boxes are stupid. Karma doesn't exist. (beep) these boxes. Sony entered the portable
market with the PSP. So obviously they couldn't
use cardboard boxes. They didn't want to look like (beep) idiots next to Nintendo. They changed the spine. The PSP boxes are small
thin and translucent change many elements with
PlayStation two's box, which makes sense. As when the PSP came out,
the PS2 was totally relevant. That's something you see a lot. If a company makes a home console and a handheld and many times
they'll try to create parody between the box art designs. It doesn't explain why
they put a game controller on the banner. It's probably because they
released physical movies for the system UMD video for PSP. Pretty much. This is silver. This is not. That's your way to
distinguish what's a movie and what's a game. You know, it makes sense. You don't want to buy Spider-Man two. When you meant to buy Spider-Man two. Halfway through the PSP is life. They changed up the box style. This is way more in line with how later PS3 games looked. But for some reason, they
decided to cut the banner on the spine in half. I'm all for freeing up
space for the art though. I don't like it when they do that halfway through game systems, life, and thus now my PSP games look
weird next to each other. Was that really a request
from the PSP fandom more spine? Judging of the box art
template was a major problem during this time look no further then the X-Box 360 and PlayStation three. The 360 easily was the
least offensive of the two. Most 360 games look pretty
all right next to each other. But it's just the little
things that stick out. Initial run of 360 games
had see-through green cases and this designed with
some thin green stripes. We see this on the
banner and on the spine. Then around 2010, they
introduced this new design featuring a large green
strip on the banner in a fully white background
for the logo on the spine. Of course, if it was a
game that required connect we got a purple case and
the banner changed slightly but the spine looks the same. And then around 2013, we
have the new one where the X-Box symbol is slightly different. How dare they? As time went on they
cheaped out with the cases. Once was translucent is now
something that's a bit more in line with the original X-Box cases. Also for games that used multiple disks. If they're just trying to cut costs they don't even include
a flap or something. They do this thing where
they just stack the disks. But that wasn't as offensive
as when they made three games. You can only get at burger king. They worked on the original
Xbox and X-Box 360. So they gave them X-Box
360 cases, but just said X-Box on them, remember this, the PlayStation three had fun life. We've got three different
types of box art. This is my hell. So they kind of went
back to the PS one style with this template, the banner
on the side, it's not great. And this original logo
reeks of Spider-Man. It is the Spider-Man font after all the spine is odd as it's
red in the PS3's logo is oriented like this. Look at this case,
these are a bit annoying as they are completely proprietary
to the PlayStation three you can't use DVD cases
or even Blu Ray cases because these covers won't fit, but the cases do look cool. And the revised PS3 art later on, I think looks far better. It makes the PS3 games look
classy and sophisticated. The X-Box 360 games look like
a drink flavor at taco bell nothing wrong with that, but
these just look more premium. But then for some reason, they
decide to update it again. After the PS4 came out way, this one has a slightly smaller banner and it's all this bluish color. Okay. I get parody between
handheld and home consoles but why would you want to
make your last generation system look more similar to
your current generation one? Don't you want to make it crystal clear which games are for what system? I already want to make it
more similar like this. This is obviously didn't work
out as only a few PS3 games featured this style and they did go back
to the second revision. God my year is saved, but there was one more style of PS3 game. That was pretty aggravatingly annoying. PlayStation Move titles have a game. Had PlayStation moves
important in some way, not even requiring it. Just if it had it as an
option, there's this giant PlayStation move bubble on
the front and on the spine. This just looks dumb again,
just like the original X-Box stuff. I get it being on the front, albeit it's
very large, but why the spine? Now the Wii. (laughing) The Wii. How I love the system's box art style. The fully white design white case and the white spine banner
is so unique, but it works. I love this template. Why did some companies (beep) it up? I mean, when it's a cute big event like New Super Mario Brothers that was neat to have this
fully red box, it sticks out but kind of in a fun
way, when pretty much all of Lucas arts titles have a
yellow spine for no reason that's when I've had enough there are a few games that like to make their spines
different for whatever reason. NBA Jam, Twilight's Scene,
are the two horsemen of the apocalypse, but for the vast majority
of the Wii library, this looks nice and then Resident Evil,
Dark Side Chronicles forgot the Wii logo on its spine, but just don't buy it and
you won't have that issue. Also, there were the console pack in games games that came bundled
in with Wii systems. These were annoyingly
in cardboard sleeves. Thankfully, most got full
blown releases in plastic cases but Links Crossbow Training
was (beep) from day one. Other regions were pretty much the same but in Japan they started
giving games aimed towards older players, black boxes because sure the 3DS had very similar style boxes
fully white with a white spine. They differentiated these from DS boxes by get this moving the logo to the right. It's not rounded anymore either. These are completely different. Are they not? The boxes are also a bit
thinner than normal DS boxes. Especially if they're from Europe you could fit a boat in this. I really do like these ones. Though the spines. Well, they're fine. I don't like how Nintendo
constantly flip-flopped between generic fonts and actual logos and just weird how some
games have just words and others have the actual logos, now later on Nintendo released
the new 3DS being slightly more powerful. Some games were exclusive to this model. So they needed their own packaging. I have been waiting
for this day for years. It's time to bitch about
the new 3DS box art so. So basically Nintendo's idea
of not confusing consumers is to cover a new side of a
square they haven't been to yet. We got left, right. Let's go for the top. These boxes look so awkward. Like the banner is a bit
bigger on an already small box that the artwork looks claustrophobic. And you know, with how much
video game companies love effing with the spines of
their boxes for no reason. It's surprisingly similar how new 3DS games, look to regular ones. Most 3DS games have this little disclaimer on the box plays in 2D and 3D. Some games only play in 2D, weirdly enough not all boxes have this disclaimer. And it's not even random third party games that don't have it. Some Nintendo published
stuff doesn't have it either. The spines of these boxes
have this cute little icon which I like pop the game in the system. And that's the icon on the menu. Oh, that's a dumb attention to detail. I enjoy now, I'm not a fan of when the
icon is just the games actual logo with its title. It just seems kind of
redundant when the title and logo is already on the spine. These may not be perfect boxes. I do have some quarrels with them but they're pretty good until 2017. Oh boy. Okay. So 2017 is when the
Nintendo Switch launched and Nintendo changed up their branding. They changed to a white Nintendo
logo on a red background of little weird that this is
the official logo officially. They decided to change
other published games. Look on 3DS around then. And every Nintendo published game on 3DS after the Nintendo Switch launched had the mark of the beast. What the hell is this? Who thought this looked good? Not only does this clash
with the all-white spines but it looks weird next
to any other 3DS game. Especially old Nintendo published ones. Nintendo would always put their
logo down here horizontally. Now it's vertical and covered in red. And they made a lot of 3DS
games that looked like this. My 3DS library looked
pretty great up until when Nintendo started to do this and my entire life was fine until Nintendo started doing this. The Wii-U library. Okay. And this is my bread and butter. This is a fun one, Wii-U
games, combine the Wii, GameCube and 3DS and
whatever their shapes were in Nintendo's mind at the time. So the front, okay, thanks. This is the same as the GameCube template. It's the exact same. I love the GameCube art but not because it's blue
and yellow because it's not. I remember cheap fan made
Wii-U box art renders that were literally just the Wii template, but flipped around. I think the official Dark
Diders II Amazon page even used that for a second even. But then this was revealed
when Assassin's Creed Three blew its load and updated it's store page with this box art. And man, I've never been the same since. So I'm fine with the blue and white look but why a yellow trim, why
not make that trim white or make the header white and
make the trim blue? Why this? The Wii-U disc card has a
header that looks like this. Why doesn't the box do this too? And why mimic the
GameCubes box art design? Bless the GameCube's heart, but it was one of Nintendo's
worst performing consoles at the time. So what do you do? You're replicated it's box art. (crashing noise) I'm not saying this is
why the Wii-U failed but they were kind of
asking for it at this point. A spine has a ridge from
the header extended over, which is cute but it looks kind of off when you have a bunch
of Wii-U games together, especially since a lot of
the covers aren't going to be 100% aligned, perfectly. You know, they shift around a bit. In that case, some games will always look off centered when a bunch of on the shelf the same icon style from the 3DS is used in
the actual game titles. I have the exact same
problem I did with 3DS games. And then a few games had some odds quirks. And it was similar to the Wii in Japan more mature oriented titles
were given a black case with a darker, Wii-U logo for some reason here in north
America, two, Wii-U games use the black spine and nothing more Resident Evil Revelations and Deus Ex Human Revolution. No other games did this. They're both from different publishers. And while they're both mature rated games they weren't the first or
last mature games on Wii-U. So what did they want to do something like what they did in Japan
and give mature games a black case, but gave
up after these games? Or did both of these
games randomly want to use a black spine for no reason? Starfox Guard has a cream-colored spine. I haven't graduated yet because
I can't finish this essay. New Super Luigi Wii-U has
a green case with green Wii-U artwork, much like new super my brothers Wii. I'm cool with this. It's more of a fun little
event than an annoyance but then we sports club forgot
the blue ridge at the top. That is the definition of
not a fun little event. European Wii-U games had a blue spine but it was white where the Wii-U logo is. I may have found my least favorite thing. The PS Vita cases, these are adorable. There's so small. I question of these
things should even exist. I love when we get custom
sized boxes like this there. So you don't see plastic
cases, the size of this for anything else. It's great. You have a blue styled
banner and spine, very basic but effective. And this was what would
eventually be the standard for the PlayStation four. These are pretty good looking boxes. I'm not going to lie. Very basic, but they didn't
change it up too much. It just looks good. When a bunch of PS4 games are together, there is this big ass PlayStation VR logo on the spine of the
games that support PSVR, not even requires it much
like PlayStation move games on PS3. Why does this seem to be on the spine? Why does some games that
even heavily use the PSVR not even have this sometimes? The initial releases
of Resident Evil Seven didn't have this on the spine,
but it did on the cover. Also another complaint, PS4 game cases are disappointingly fragile. I've seen so many with chunks
taken out of the sides. It's really lame, but you know what isn't really lame? The X-Box one cases. I have officially lied once today. So the concept of these are pretty neat. Let's make the banner a
part of the actual case just like the PS3 cases. This makes it much harder to
just buy cheap replacement cases, but they do look kind of cool. My problem with them though
the fact the logo is painted on means it's more likely the banner is going to look slightly off. It may not be colored properly. The paint may chip off. It's a cool idea to have
the banner not be a part of the artwork, but it doesn't
really affect things much especially when they end up
putting an X-Box one banner on the bottom of some games anyway. So I don't really understand the reason for either one of these things. At this point the spine is fully gray
with a logo, uh sure. And why is the disc on the
left side of the packaging? How have we never gotten answers for this? Microsoft has done tons
of different things with the X-Box one cases,
mainly different styles of telling people why they
should buy an X-Box one but also re-releasing
Xbox 360 games that are backwards compatible with the Xbox one. So many, 360 games got
re-released in Xbox one like cases but these aren't
specifically X-Box one cases they're X-Box cases like from Burger King. These are simply 360 games. They aren't remastered versions on an X-Box one disc they'll
still work on a normal 360 but also plan an X-Box one because they are literally
the Xbox 360 discs. They have two logos on the
banner and on the side, they just say Xbox. Sometimes the disc says
X-Box one and Xbox 360 and other times it's just
the original X-Box 360 disc. My thing with these is
where do I put them? Do I put them with the Xbox one games? Or do I put them with the 360 games? They're literally just 360 games. They just reprinted them
with modern X-Box branding. They initially been and put
all of them in X-Box one cases. Here's Fallout Three my eyes. So you're going to use a 360 sized case but design the packaging to
look like an X-Box one's. This fits nothing, you put
this with your 360 games. This looks stupid. You put this with your X-Box one games. This looks stupid. I actually re-released this game in the normal X-Box one
packaging, which looks way better. And I'll be 100% honest here. These are cool little oddities. Like these may not be
remastered X-Box 360 games for the Xbox one, but it's
still cool to see them in the X-box one style case. But I feel in this packaging
may be a bit misleading in many may assume. These are remastered X-Box
one versions of 360 games. I mean, look here, Raymond
legends released for X-Box one but it also came out on 360. So they decided to rerelease
Rayman Legends for 360 in an X-Box one case the 360
version runs on X-Box one but it's officially not
the Xbox one version. Confused? These are different versions. I like some of the ideas
with the X-Box one cases, but overall, this is a mess. Well, we've officially trudged
over to the Nintendo Switch. These boxes are so neat. They're like the PSP boxes,
but thinner beet red. It seems that Nintendo has finally taken the Japanese template
style of a simple logo in the corner and standardized
it across all regions. They may not be the most exciting but it's easy to identify. It fits the rest of the switch branding and it leaves more room for
the art to stretch it's legs. The spines are completely
red with a small Switch logo standardized font, and
the name of the publisher. I like these over everything being red and having the same
font makes it harder to identify certain games from far away like with the PS4 it's pretty
easy from this distance to see which games are which the Switch you almost need
to be right next to them. I can appreciate the
consistency, but being too consistent does make things
harder to distinguish. As cool as a bunch of
switch games look together. I still prefer the PS4 style personally also non-standardized font. Apparently isn't
requirement, a small handful of publishers use their own logo or font. And my God is a putrid. Come on, guys. Just use the standard switch font. Why that's Super Bomber
Men R and Binding of Issac need to use their own dumb font? Why did Battle For Bikini
Bottom, use a different font? It's not even SpongeBob related. They just used a different
font to use a different font that takes more work. If you're going to do this
at least go out with a bang like the other ones I showed,
this is just a generic font. Why not just use the regular Switch font? Nintendo Labo games have black
spines, which I'm fine with. They're such unique titles in the library. I think it's cool to
separate them like this and European games are pretty
much the same, but the title on the spine is centered
and uses a different font because Europe wouldn't
be the same without that. Now the PlayStation five
packaging is stupid. I've become more accepting of it over time but it feels weak. It's the same as the PS4
is, but with a white banner instead it uses a blue
case, which I get why the PS5 is white with a
blue light, but I think it would've looked better to
make it a fully white case or black case or a clear
plastic case, and then represent the blue by making
that the color of the line at the bottom of the banner. It works, but using a blue
case feels like they're just using old PS4 game case
stock and the overall design. I'm just not crazy about it. And the X-Box cases look the damn same. They just say X-Box now woo. (yelling) I finally shed off my
hospital gown I'm cured. And all it took was doing dear God anything but playing video games, the box art template and game packaging as a whole is just flat
out interesting to me. And while I went on and on, and even on about how consistency
is key here, it's almost beautiful how consistently
inconsistent these things are. It keeps things interesting. And if everything was perfect. Well, what I would have
done for the past 45 minutes That's spending your
time wisely is important. Apparently doing this was all
for the better of society. Karma does exist and it cured me by talking about game packaging. So apparently it loves when
you talk about game packaging as long as you don't talk
(beep) on the DSI boxes. (upbeat eight-bit music playing)
Kamikaze? Folklore? BeyoncΓ©?
Nah bro.
Game packaging.
45 minutes out of game packaging. Man, and I thought getting 34 minutes out of Ultra Smash was impressive
Return of the King
WHEN THE WORLD NEEDED HIM THE MOST, HE CAME BACK!!!!
heβs back bois π¦ π¦ π¦
FORTY FIVE MINUTES OF WOZ
"He's back"
Did I just watch a man talk about game boxes for roughly the length of a breaking bad episode? Yes, I did. Happily.
THE MESSIAH IS BACK BABY