- Hey, y'all Scott here
and I'm freaking out here. I was outside and I heard
somebody say one of the numbers in my soch. Privacy is my number
one concern all right? I don't want anybody to
know anything about me. For Christ's sakes I blur
out my Inkjet numbers. You may ask, why I'm so keen on privacy, where did it all begin? Well let me ask you this, how the hell did we learn about Geist DS? That game was canceled, we weren't supposed to
know anything about it, but now we know everything about it. Really, anything can get
revealed at this point. Here's my blood type, damn it. Video games are a tricky bunch and development of them can be wild. I mean, how many times have
you seen a developer interview where they say, "yeah,
it was pretty easy." Any video game that makes it
to market as sort of a miracle, the amount of work and coordination that has to go into making
even the worst games ever makes it unsurprising
how many game projects never got completed. Whether it's due to the publisher, the development team, market conditions, a lack of resources or any
of these other fun words I found in the dictionary, thousands of video games
since the dawn of time have been canceled before
an official release and have never been publicly available. Some video game cancellations are absolutely shocking and disheartening and others are Project
Giant Robot for Wii U. How did "Silent Hills" not
make it a store shelves but Mega Flarp did? Well, let's delve into the
world of canceled video games to understand how this
came out, but this didn't. Now we can't look at
every single video game that's ever been canceled so, this is more so a general roundup of a bunch of canceled
games throughout history. Who knows, maybe in the
future we can talk about more canceled games as a whole, or dive deeper into a
specific cancellation. If you wanna look more into games that have never seen the light of day, I highly recommend
checking out unseen64.net. This is where the majority of information on these cancel games lies nowadays and you're sure to find
something wild here. The eighth generation of game consoles had some of the most infamous
cancellations of all time in my opinion. The most heartbreaking of
which was "Project Rap Rabbit". Please care. A failed Kickstarter campaign for a spiritual successor
to "PaRappa the Rapper", with a goal of raising enough
money to buy a nice cigar. After the Kickstarter
failed at even getting close to not failing, they put the moment on an indefinite hold, which was a nice way to say
it was canceled of course, are you (beep) stupid? Now, what overshadows Project
Rap Rabbit's cancellation? Well not much, but this'll do. "Star Wars 1313" was supposed
to be a huge leap forward for Star Wars games. It was going to be much more mature and leverage the power of the
eighth generation consoles but then Disney decided to go forward with the mission statement
of the entire company. By Lucasfilm, cancel 1313. They shut down LucasArts and subsequently canceled all
of their projects at the time with "Star Wars 1313" being one of them. "Silent Hills" however is possibly the most notorious cancellation
of this generation. The Silent Hill franchise
was just sort of existing at the time. The survival horror genre
was kind of struggling but then a free game was
put out entitled "P.T.", short for playable teaser. At the end, it was revealed
to be the announcement for a new Silent Hill game being produced by Hideo Kojima and Guillermo Del Toro. Like that would ever happen. Internal conflicts with the
publisher Konami and Kajima, led to him leaving the company and "Silent Hills" being
wiped from existence. Even with "P.T.", Konami
is trying their hardest to ensure nobody even
thinks of that thing anymore by pulling it off of
the PlayStation store. After "L.A. Noire", team
Bondi decided to work on, well I can't say that. It was going to reuse a
lot of the technologies developed for "L.A. Noire" and feature comparable gameplay elements. However, this was set in 1930 Shanghai. Officially only one
screenshot was ever released but full gameplay was leaked. Warner Brothers was originally
going to publish it, but backed out later on. In the end they really just
couldn't secure a publisher and enough funding. "Killer Freaks from Outer Space". This was one of the first
Wii U titles revealed, back when E3 associated
itself with the year 2011 and Nintendo officially announce the Wii U alongside a bunch of killer game. Pretty much the only
concrete game they announced was "Lego City". We got some third-party
multi-platform ports promised with many not coming true. The concept of Smash
Brothers coming out for Wii U and 3DS and not much else, some tech demos and that was pretty much it. But Ubisoft announced an
exclusive title of their own. That being, (buzzer sounding). Killer Freaks was a first person shooter focused on shooting
aliens and not much else. This was canceled and reworked
into "ZombiU" one year later. How the (beep). "Project Giant Robot" was a game created to make the Wii U gamepad seem
worthwhile and that was it. Just a tech demo for the system that was all about making a giant robot and wreaking havoc as it. It was announced,
alongside "Project Guard", which did end up releasing
as "StarFox Guard". I would have assumed that
this was just a tech demo, but Nintendo kept reaffirming
that they were intending on releasing it for the
Wii U as a full game and I'm sure we all know
how that turned out. Just think where the Wii U
would be if this game released. It's speculated that the
Nintendo Labo: Robot Kit was what came of this game. I don't think that's been confirmed. Imagine being Microsoft and
saying no three whole times. "Phantom Dust" was going to be a remake of the original Xbox game
and they just couldn't do it. You see, the developer of the
remake was doing well with it. They asked Microsoft for
more money, they said "No" and canceled it, forcing
the developer to shut down and lay off all their employees. That could have gone better. I mean, technically "Phantom Dust" did come out on the Xbox one, but they just remastered the original instead of remaking it from the ground up. They also made this one for free as a nice little way to say, "Hey, it didn't get
much better than this." "Fable Legends" was always a game I could count on never coming out. Each time I check on its development it'd be like, "It's coming,
it's coming, whoops." Again, this led to the closure of the development team Lionhead Studios. And thankfully with Scalebound
this games cancellation didn't shutter its developers
doors, but it almost did. "Scalebound" was a game Platinums
wanted to make for years and Microsoft finally
gave them the opportunity to crush their dreams. Actually, both parties weren't too sure of the title as development progressed, and they were worried about
meeting fan expectations and they felt they bit off
more than they could chew. Microsoft announced the
game was done for by saying, "Scalebound is canceled.
Please buy Halo Wars 2." But nothing will ever top the
amount of 3DS games canceled. I would have taken a
bullet for DJ here at 3D. At the 3DS's announcement during E3 2010, tons of third-party games
were revealed via logo. Stuff like "Assassin's Creed:Lost Legacy" and "Saints Row:Drive-by". But they were canceled
pretty much within the year they were announced, with
barely any screenshots or footage to their names. Some speculate it was because 3DS sales were pretty slow near its launch, others assume it was because
of 3DS hardware limitations or the audience of the platform just not fitting these games. Lost Legacy became "Assassin's
Creed: Revelations" and "Saints Row Drive-by" became not "Assassin's Creed:
Revelations", that's for sure. I mean, I probably wouldn't
have bought these games if they did come out. It's cool if they would have, but these just aren't the kind of games I wanted to play on the 3DS, imagine that. All these games, and I was
still just gonna buy the 3DS for "Pilotwings Resort". Ubisoft probably asked themselves, "What the hell are we doing
here?" And pulled the plug. "DJ Hero 3D" was going to be
the most immersive DJ hero yet. Literally, it was going
to be DJ Hero on the 3DS. What a world we would have lived in. A demo was playable at E3
2010, but in early 2011, Activision canceled the
entire guitar hero franchise and its spinoffs. No more games were in development
due to declining sales which meant "DJ hero 3D",
it wasn't gonna make it. "Bomberman" for 3DS. It was announced the developer Hudson Soft got absorbed into Konami,
it didn't come out. "Kaio: King of Pirates"
was some penguin game that was made by Keiji Inafune, who worked on the Mega Man
series before he left Capcom. It was a revealed in 2011 and was canceled a good four years later. Apparently it would have
played like a warriors game but the reveal drill
was all we really got. And I don't know why, but this penguin is lodged
in the back of my brain and something that might pop in my head if I think of the 3DS randomly. On the topic of Keiji
Inafune and Mega Man, let's shift over to "Mega Man Legends 3". It was announced in
September, 2010, but barely. The game itself wasn't really announced, rather the prototype of
the game was announced. They were gonna put out the
prototype on the 3DS's E shop when it launched in the summer of 2011, to gauge interest in the
title and to receive feedback, that never happened and they
just canceled everything. The nerve of them. But hey, at least it wasn't
"Bioshock for the Vita. You wanna know how much we got on this? Just that, that's it, that's all we got. It never came out. Imagine what it's like
to be "Bioshock" Vita. The seventh generation of consoles back when "DJ Hero: After
Party" was canceled, they had no mercy. "Heroes: The Video Game". If this game came out, okay,
if this game got canceled, okay, I have absolutely
no opinion, either way. "Prey 2", now that was a game
that was seemingly canceled for no reason. It was apparently due to
business politics and the sort. It was announced in 2011
and looked pretty good. And then Bethesda said,
"Nah, it looks like trash." And canceled it in 2014. Before the cancellation, the
original developer Human Head was taken off the project
and it moved over to Arkane, where they pretty much
started from scratch before the project was
ultimately scrapped. However, Arkane was able to
develop their own take on "Prey" and that released in 2017. "Warrior's Lair" would have
been a PS3 and Vita game, with the main gimmick being switching between the two consoles to
pick up where you last played. But who cares about that when
"Bunk: Brink of Extinction" and "ClayFighter: Call
of Putty" were canceled. This was the big retro revival
era of downloadable games. I mean, were you really
expecting them to not try to reboot Bunk and ClayFighter. Bunk was another victim
of the Hudson absorption and was canceled because of it. And ClayFighter, I don't know
it just stopped existing. A first-person Avengers game with an emphasis on co-op, by THQ. And when I think THQ,
my mind immediately goes to games on par with
"WALL-E", for PlayStation 2 but at the end of their tenure, THQ was trying to turn the company around from mostly cheap licensed kids' games to some bigger, better titles, with "The Avengers"
game, being one of them. And honestly sounded fairly promising but THQ was just refusing to
make a profit during this time and ended up having to scrap the project due to a lack of funding. "TimeSplitters 4", this game
just kept on getting the old "Yeah it's happening" treatment whenever people asked about its status. Because we really never
knew much about it. Some teasers here and there,
some information like, oh yeah, it's gonna use this engine or it's gonna be on
this platform, but nope. "Project H.A.M.M.E.R", now
here's a title I can get behind. What the (beep) is a Theatrhythm? No thank you, I'll stick
to "H.A.M.M.E.R. Game". I mean, look at it. What else did you expect from that title? You swing a hammer around to whack things. It was originally for
the Wii being developed by Nintendo Software Technology, another studio in North America who developed stuff like "Wave Race". But after Project
H.A.M.M.E.R got canceled, they've been banished to making just Mario vs Donkey Kong games, a fate worse than death. This game was revealed at E3 2006 and that was it, no more information. This was all Nintendo wanted to show us. After its cancellation in 2009, NST tried to make a new
"Wave Race" game for the Wii and that got shut down. But at least we saw the minis march again. "Super Mario Spikers" was
supposed to be a new sports game in the same vein as "Mario Strikers", an extreme take on soccer
with Mario characters. But Spikers was to be an extreme take on volleyball and wrestling, Jesus Christ. It was done by Next Level,
the same guys behind Strikers and it was canceled in 2007 due to being a bit too violent for Mario. A gritty more mature
reboot of "Kid Icarus" was being developed for
the Wii by Factor 5. This thing wouldn't stop
getting rumored about back in the Wii days,
but yeah, it was a thing, and I am very glad that
"Kid Icarus: Uprising" got made instead. Look at this guy. "Mega Man Universe" was a famous example of the great Mega Man
cancellations of the 2010s. We already talked about "Legends 3", but that was barely even in development by the time it got canceled. "Mega Man universe" was
going to be a downloadable Xbox live arcade and
PlayStation network game that allowed players to create and share their own Mega Man stages. It was heavily based on "Mega Man 2" but featured it's own god-awful art style. It was pretty much done
from what I could gather but Capcom pulled the plug
on it on March 31st, 2011, great timing. Then there was the
canceled "Maverick Hunter", the first person Mega Man X reboot, just what everybody wanted. "Metroid Dread" was always one
of the most mysterious games that never released. It was never formerly unveiled but it was never formally canceled. It just sort of showed up as a rumor from Game Informer in 2005. Apparently, it was a
2D Metroid for the DS. Rumors flowed around for years and even an Easter egg made
into "Metroid Prime 3" stating "The Metroid Project Dread
is nearing completion." Nintendo denied the rumor that they were working on a 2D Metroid, but the series producer eventually stated that the project did exist at
one point but was scrapped, just like "My Life Coach" on the DS. Katamari, Geist and Gauntlet games were all planned for the DS but these were all canceled with "Gauntlet" being the farthest along, as in, it was completely finished and they canceled it for some reason. It was actually gonna be a very
impressive game for the DS, both screens would display
3D graphics at the same time, it had a local and online
play and online voice chat. But hey now, the PSP had
some canceled games too like "FarCry, "Saints Row:
Undercover", "Earthworm Jim", and a "Resident Evil" game
announced at E3, 2009. Technically this one was
never actually canceled just nothing's come of it. But mark my words, "Resident Evil PSP" will
eventually come out, I swear. "Rainbow 6 Patriots", that was canceled but it became "Siege" so it's fine. The sixth generation had way
too many cancel games to count. So we gotta pick the games
to discuss wisely here. "Big Comfy Couch" on Xbox. With Microsoft buying Rare, most of their projects in the works for the GameCube and Game Boy Advance either had to be reworked or canceled. One of the most infamous
being "Donkey Kong Racing", a bit of a successor
to "Diddy Kong Racing". With Rare being a Microsoft
company after the buyout they couldn't develop for
Nintendo home consoles anymore, so they tried to rework
"Donkey Kong Racing" into "Saberman Stampede". That didn't come out either, so move over "Donkey Kong
Racing" we got laid instead. Rare kids couldn't catch
a break this generation, especially "Conkers Bad Fur Day 2" or "Conkers Other Bad Day". A sequel the original was planned but ultimately got canceled. Similar to another Conker game worked on for the Xbox,
"Conker Gettin' Medieval". This was more spinoff than sequel though being a third person shooter. There was Velvet Dark, a canceled
spin-off of "Perfect Dark" following Joanna Dark's sister, and then various Banjo-Kazooie games. One was planned for the GameCube if this GameCube tech demo Rare put together is trustworthy enough, and others were playing
after Microsoft bought Rare. "Banjo X" was gonna be a remake of the original "Banjo-Kazooie" that would change dramatically as time went on to surprise players. This kinda reminds me of
"Conker Live and Reloaded", a remake of "Conkers Bad Fur Day" that did change some
things here and there, kinda poking fun at being a remake. There was also "Banjo-Kazoomie", which focused on building
your own vehicles and that became not
"Donkey Kong Barrel Blasts" that's for sure. "Xgirl" was a girlfriend
simulator planned for the Xbox. That would have been great. You would just have a virtual girlfriend, it's everything my mom wouldn't want. "Fallout Extreme", this
sounds interesting, I'll look it up on Wikipedia. "Fallout Extreme was in
development for several months "in 2000 but was canceled." I blinked, what? A tactical game for the Xbox
and PS2, it didn't get too far into development and was
never officially announced. Now "Sonic Extreme "was a pitch for a Sonic skateboarding game on the Xbox that went nowhere, but a "Skate or Die" reboot
did go somewhere all right. You know "Skate or Die" on the NES, right? That thing that wasn't good. Well Criterion who made
Burnout, worked on a reboot and it actually looked pretty promising. And I have absolutely
nothing backing this up, but it was being published by
EA, it could have been linked to the eventual creation of "Skate". "Charlie Brown's All Stars". If a baseball game featuring
this Charlie Brown model seems like your thing, I
have terrible news for you. Before Retro Studios
worked on "Metroid Prime", they had loads of other
games in development for the GameCube, including "NFL Retro Football", "Thunder Rally", and "Action Adventure". But the most well-known
canceled retro game was "Raven Blade", an epic RPG that was scrapped to make
room for old Prime over here. "Castlevania Resurrection"
was being developed for the Dreamcast and was going to be in the style of the
Nintendo 64 Castlevanias. It was canceled because
remember, Dreamcast. But at least over on the PS2 and Xbox, Konami was working on "Contra Online". I wanted to talk about "Ms.
Pac-Man Maze Madness 2" but I have nothing to say. The fifth generation of consoles. Lots of cancellations during this just due to being a
big transitional period for developers going from 2D to 3D, lot's of projects just
ended up not working out. "Sonic X-treme", not "Sonic
Extreme", "Sonic X-treme" is one of the most famous
cancellations of this era. And the Sega Saturn didn't have its own original Sonic platform and X-treme was set to
be the big Sonic title for the system. However, development was brutal, especially on the employees
working on the game with some getting incredibly sick. Sega had to delay and
eventually canceled the game due to development just not
progressing well in any way. But to help make the
cancellation sting a little less, they put out a Saturn
version of "Sonic 3D Blast". (beep) It was obvious Sega wanted
to combat "Mario 64" with their own 3D Sonic
platform around the Saturn, but Nintendo was already
planning to strike back with a sequel to "Mario 64", nevermind. A big element of "super Mario 64 2" would have been multi-player. Luigi would appear in the game after being absent from the first one, alongside Yoshi being rideable. This would have appeared
on the Nintendo 64 DD, the disc drive, and add on
only available in Japan. But because nobody owned a 64 DD and the sequels development just wasn't really going
anywhere, work on it was scrapped, but it's fair to say
elements from the game were definitely used
on future Mario titles. Nintendo was working on so many games for the 64 DD and because
the add-on flopped hard, these games either just released
via a standard cartridge, were reworked into games
on future platforms, or were just straight up canceled. The Nintendo 64 had a lot of interesting cancellations overall. Tons of third parties
pledged their support but eventually dropped out, obviously because of the
limitations of the 64's cartridges. "Contra Spirits", "Ghosts 'n
Goblins 64", "Doom Absolution", there's not much that exists in the form of concrete images
or videos of any of these, but they were being
worked on at one point, which is about all there is to say. "Quest 64" would have gotten a sequel if all hell broke loose and
"Glover 2" was only canceled because well, the game
was a big enough success to warrant a sequel, the publisher bought way too
many cartridges of "Glover 1", so they had like 150,000 of
them laying around unsold. They didn't wanna deal with more Glover. A Nintendo 64 version of "Advanced Wars" and "Fire Emblem" were being worked on, but were either eventually scrapped in the case of "64 Wars", or reworked into a new
game with "Fire Emblem". But outside of the 64,
there's "Thrill Kill", a PS1 release that didn't. It was apparently so controversial they just didn't wanna
deal with releasing it. It ended up getting leaked online and got passed around like crazy. And look at that, we're not all murderers with "Thrill Kill" out
in the open, we're fine. A few Game Boy Color games
never made it to market. "South Park" was
originally going to appear but was canceled due to these two things just not making sense demographic wise. Moving on to the fourth generation, and things are definitely slowing down. Not as many massive cancellations. "StarFox 2" would have been
an obvious game to talk about but Nintendo decided to
finally release it in 2017 via the SNES Classic
Edition, who cares about it? But we might as well cover it, obviously the sequel to "Star Fox" and it was canceled simply because it was releasing in the latter
half of the SNES's life. It would have looked puny and weak compared to the 3D consoles at the time and the Nintendo 64 was coming out with a Star Fox game of its
own in development, whatever. This game wasn't canceled,
we're talking "Kid Kirby" today. Supposedly it was going
to use the SNES mouse and feature Kirby in his
prime, an origin story. It was gonna be developed by DMA Design. That's rockstar games, they worked on a Kirby game at one point. "Dream" was the basis for what
would become "Banjo-Kazooie", but the original game developed by Rare for the SNES and then the Nintendo 64 yeah, that was not this. An RPG in the style of the
original Donkey Kong Country. This is pretty crazy as a
super Nintendo game looks wise. It's a shame the original
version of the game never saw the light of day. Now, I gotta talk about the
"Virtual Boy" cancellations, come on "Donkey Kong Country
2" was gonna be on this thing, that would have been terrible. "GoldenEye 007" as a
racing game, alright, sure. "VB Mario land". It apparently would have played very similarly to standard
Mario platformers, but it would have had
wackier camera angles with an overhead shot being used once and Mario walking between the
foreground and background. It would've been cool, but
oh my God, this is slow. And finally let's end things off with the third generation of consoles. We could go over the second
and first-generation, but what am I gonna talk about? Oh no, "Dukes of Hazzard"
didn't come out on Atari, no. "EarthBound" or "Mother One"
or "EarthBound Beginnings". The first EarthBound was intended to come out in North
America, but never did, probably due to the cost of
releasing an RPG on the NES near the release of the
SNES, just wasn't worth it. Nintendo of America sat on
a full english translation of the game for years,
until it finally released this "EarthBound Beginnings"
on the Wii U virtual console. "Donkey Kong's Fun with Music". This was a music educational
title that taught everybody how fun music can be with
Donkey Kong involved. It's actually pretty cool because Pauline is seen
here as a vocalist, which She was in "Mario Odyssey". "Return of Donkey Kong" was
a game listed as a release in a few official Nintendo publications. It never surfaced and we don't know what a game called "Return of Donkey Kong" would have looked like. If I had to guess I'd say this might've been a temporary title for Donkey Kong Classics, which was a compilation of "Donkey Kong" and "Donkey Kong Junior", I don't know. SimCity was fully created for the NES but just never released. Same goes for the "California
Raisins" game and "Sunman". Sunsoft was gonna make a Superman game, they lost the license, they
went through the trouble to rename the game Sunman to just end up not releasing at all. But none of these will ever compare, "Street Fighter" on the NES. Yes. So, those were just a few canceled games throughout history but
far from all of them. And who knows, like I said, maybe we can return to
this topic eventually or even take a look at specific
canceled games themselves. But as of right now, I'm
a little more concerned with maintaining my privacy. How does it look on me? If guys DS can leak, who says my blood type
and hair color can't? (upbeat music) You might wanna go a step further, maybe a little more. (upbeat music) Just a little more. (upbeat music)
Sad he didn't talk about Agent, the Rockstar North spy game. Which I assumed was cancelled to focus development on GTA V/GTA O/RDR2.
I don't know how Scott manages to come up with interesting topics every week like this. Honestly becoming one of my favorite channels
Man, I would LOVE to one day get a tell-all about the development of the first five Assassin's Creed games. The more I hear, the less sense it makes. How in the world did a DS spinoff game end up turning into Revelations?
(And was there ever a version of the story where Desmond wasn't a total putz?)
The weird cancellations are ones where the game is essentially complete and ready for basically shipping. Battlefront 3, Prey, Rogue Squadron: Rogue Leaders, Gauntlet.
If the game is basically in post production, why can it? Rogue Leaders is an especially weird one because retail copies were already being printed apparently.
I will never forgive Microsoft for featuring True Fantasy Live Online and never delivering it, it look so cool to me at the time