Mario Tennis: Ultra Smash | The Darker Age of Nintendo - Scott The Woz

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Once I saw him reach for that toliet near the end, I had the stupidest smile on my face as those words rang through my head...

"THIS GAME BLOWS"

πŸ‘οΈŽ︎ 130 πŸ‘€οΈŽ︎ u/Starvation101 πŸ“…οΈŽ︎ Jun 01 2020 πŸ—«︎ replies

So I guess the Zip-Lash video will be his 1 million sub special? Makes sense, because it’s easily the biggest meme he’s created.

πŸ‘οΈŽ︎ 80 πŸ‘€οΈŽ︎ u/BrickmasterBen πŸ“…οΈŽ︎ Jun 01 2020 πŸ—«︎ replies

Lord, I can't believe they managed to make a game with giant Daisy that's still totally unappealing to me.

πŸ‘οΈŽ︎ 65 πŸ‘€οΈŽ︎ u/Platitudinous_X πŸ“…οΈŽ︎ Jun 01 2020 πŸ—«︎ replies

When Scott said 3DS and favorite franchise I knew... that the next episode in this series is gonna fucking blow

πŸ‘οΈŽ︎ 43 πŸ‘€οΈŽ︎ u/fridchikn24 πŸ“…οΈŽ︎ Jun 01 2020 πŸ—«︎ replies

man that skit in the beginning killed me

πŸ‘οΈŽ︎ 35 πŸ‘€οΈŽ︎ u/Gr00vyRedPanda πŸ“…οΈŽ︎ Jun 01 2020 πŸ—«︎ replies

That ending without the classic outro music... I have a feeling about what the Season Finale will be

πŸ‘οΈŽ︎ 33 πŸ‘€οΈŽ︎ u/TheWebCon πŸ“…οΈŽ︎ Jun 01 2020 πŸ—«︎ replies

TIL Mario Tennis Ultra Smash was the first tennis game that Grover Cleveland was featured in. I thought she was featured in Mario Tennis Open, weird...

πŸ‘οΈŽ︎ 26 πŸ‘€οΈŽ︎ u/LavenderSheepYT πŸ“…οΈŽ︎ Jun 01 2020 πŸ—«︎ replies

woah different outro music

πŸ‘οΈŽ︎ 23 πŸ‘€οΈŽ︎ u/cat-alter πŸ“…οΈŽ︎ Jun 01 2020 πŸ—«︎ replies

I'm calling it right now: "Chibi-Robo! Ziplash | The Darkest Age of Nintendo"

πŸ‘οΈŽ︎ 17 πŸ‘€οΈŽ︎ u/gameNwatch26 πŸ“…οΈŽ︎ Jun 01 2020 πŸ—«︎ replies
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- (sighs heavily) You're a therapy machine. You're going to therapize good tonight. You're going to be the best therapist a therapist will ever ask for. You're going to do great. (door opening) - So I was thinking we can tackle - What the (beep). - Ultra Smash next. This game - What the (beep). - left me traumatized. - Who gave you my address? Why are you here? What the (beep). - So just Wait, wait, wait. Let's go one at a time. You first. - What the (beep) are you doing here in my house? - Okay. Fair question. Now it's my turn. I was hoping we could bang out some more therapy. You are a therapist. I'm (chuckles) traumatized. It all works out. - I can't give you therapy right now. It's day time. I'm a night therapist. - Don't my credits transfer over? - Listen, I didn't become a therapist to hear you vent about amigo festival. - "Amiibo Festival". - I'm not registered to give advice about that. - Well then are you a registered therapist at all? (awkward silence) - So tell me about that dumb (beep) tennis game that hurt your feelings. - I don't know. I feel like you're only talking to me now, so then I don't tell anybody you're not registered to be a therapist. I feel like I almost have to pay you to listen to me. - So it's therapy. - (laughs hesitantly) Yeah, it's pretty much therapy. After "Animal Crossing: Amiibo Festival", I decided it was time to move on to smaller and worse things. I was at my desk again. Hey y'all, Scott here. - Yes! - What? - Oh, before every therapy session, I make predictions. I nailed that one. I'm really good at reading people. Just like, you're not pregnant. - How did you know? - Oh, I just kind of get this stuff. Like how I made a human pregnancy test in high school. - Well, I'm still on a quest to play through three of Nintendo's worst games of all time. I just finished up "Animal Crossing: Amiibo Festival" and my eyes can no longer feel joy, so let's check more body parts off the list with "Mario Tennis: Ultra Smash". - Okay, so what was this game's deal? Was it good? - What do you think? - Based on the information, it's hard to tell. What is an "ultra smash"? Is it a move in the game? Is it the game itself? Or is it just two words that have no business being together at all. - Yes. - [Narrator] "Mario Tennis", one of the greatest series of games Nintendo's ever produced. - Somebody's probably said that before. - [Narrator] The Mario Pyramid showcases the series' growth from simple beginnings to (beep) everything. The character of Mario is so understandable to the masses. You look at him and go, "Yeah, I'm comfortable." Everybody's played a Mario game and know they're all about running and jumping and ending the sentence there. They're games people who don't enjoy games can at least get and with Mario being such a basic mascot character, you can throw him into all kinds of settings and it would still make sense. Does he have a PhD? - No doubt. - [Narrator] Can he be a chef? - (hesitating) Yeah. - [Narrator] Has he renewed his hunting license? - Hopefully. - [Narrator] He's a Jack of all trades and Nintendo usually puts him into so many different genres because he's such a good gateway character. If you weren't necessarily interested in a turn-based strategy game, well if they put Mario into it, it automatically feels a bit safer to try. He won't bite. When I see Mario on a cover to a game, I think simple, wacky but well thought out fun. And it's no more obvious than with the Mario sports games. Ever since the NES, Nintendo's been cramming Mario into sports titles, starting with golf. That's our Mario. He looks more like an Uncle Tony than a Super Mario, but apparently (pause), that's him! As time went on, Mario started appearing in more of these games, whether they were starring roles or just cameos, but when "Super Mario Kart" released, I'm sure Nintendo realized the Mario brand was too lucrative to limit him to just a simple cameo in these games. You've got to theme the entire thing around him. So in 1995, the first Mario sports game completely based on and named after the brand was released, "Mario's Tennis" on the Virtual Boy. It's his tennis. Released as a pack-in for the system, it was a Mario theme tennis game. Am I allowed to be disappointed? With a title like this, I'm not sure what I was expecting, but (pause) probably a little bit more. It was basic tennis and it does that well enough, but when you put Mario in the name, I'm expecting something more wacky or more cartoony or more (pause) fun. Well, Scott, do I have a surprise for me? 1999 rolls around and the "Mario Golf" series is formally introduced on Nintendo 64 in Game Boy Color. With "Mario Tennis" getting a shot at redemption on the exact same systems one year later. The Nintendo 64 Mario sports titles were fun and simple sports games, you could crack out at a party and have a blast with. You can enjoy them as just sports titles, but they added the charm of the Mario world, character, stages, items. These were games that brought together sports and Mario fans or even attracted those who weren't necessarily into either one. There are a ton of people who don't care for sports, but love a good Mario sports game. The Game Boy Color versions were vastly different and were more so RPGs. You control characters who would got anything but Mario and tried to become the golf or tennis masters. You can even connect the handheld games to the N64 ones to unlock things. They had some cool ideas back then before the idea of a Mario sports game became so concrete. Now when Nintendo moved on to their next console, the GameCube, Mario sports truly hit the next level. "Mario Golf: Toadstool Tour" and "Mario Power Tennis". These were amazing upgrades, better in pretty much every way to their predecessors. While "Mario Tennis" was still quite a fun time on N64, "Power Tennis" added so much in terms of characters, different courts with all kinds of Mario themed gimmicks, special modes. It was incredible. Companion titles for the Game Boy Advance release, that continued the RPG lineage of the Game Boy Color games, and back on the Game Cube, we got two new sports series as well, baseball and soccer. They have Mario sports titles were some of the go-to multiplayer party games. They were incredibly popular, so when the next system rolled around, - Oh! They really just sort of disappeared for a while. - You really are the human pregnancy test. - [Narrator] The Wii and Nintendo DS. You see these systems were tailor-made for sports games. The Wii had a sports game bundled in with it. They both had control schemes that screamed, "Put a Mario sports game on me." And what did Nintendo do? They got Square Enix to make a basketball game for the DS. - Why wouldn't they? - [Narrator] Made sequels to "Baseball and "Strikers" on the Wii. "Mario Power Tennis" got re-released in widescreen with motion controls and nothing else. And "Mario Sports Mix". Yay. So why did "Mario Golf" skip this console? Why did they just pour it over an old "Mario Tennis"? Why did the DS get only one sports game? The lack of titles on the Wii, may be because many consumers already had Wii Sports and most of the sports included in the package have been Mario sports games in the past. To be fair, I wanted "Mario Super Sluggers" when it came out, but I initially passed on it because I went, "Well I have baseball and Wii sports, what's the point?" Maybe Nintendo thought consumers wouldn't care for a new "Mario Golf" or "Mario Tennis" if they already had free alternatives that came with the console. But see, that's dumb logic. Sports games sold like crazy on this system. If anything, people loved Wii bowling and golf so much, they'd immediately buy garbage bowling and golf games just because they wanted more of it. Now why the DS had barely any sports games. I don't know! But I mean it had "Pac-Pix". Don't be greedy. Maybe "Mario and Sonic at the Olympic Games" had something to do with it. No, we don't to make new Mario sports games. Mario and Sonic will do the trick. But those were just sports mini-game collections. They had charm no doubt but a collection of dozens of sports isn't going to have the same amount of quality as a game that focuses solely on one sport. Yeah, I'd say "Mario Sports Mix" was where the decline truly started to happen. It's not a bad game, but with it being four sports in one, with each not feeling nearly as in depth as they should be, it just doesn't have the same quality as something like "Power Tennis" or "Toadstool Tour", "Strikers" or "Super Sluggers". After "Sports Mix", we got "Mario Tennis Open" on the Nintendo 3DS. - We did? - [Narrator] Yeah. This is an often forgotten one. It's not bad. I mean, it was "Mario Tennis" for Christ's sake. How could it be? It was just lacking in overall personality and ways to spice up the series. It just kind of felt like tennis with Mario flare and not much more, or at least that's what most reviewers said. It's an alright game. I'd take this in comparison to a lobotomy most days. - Something better than a lobotomy? - Most days. - [Narrator] It's just not too enthralling. Now if we take a look at "Mario Power Tennis", so much characters injected into this one. Look at all the courts. All the gimmicks. All the cut scenes. All the love! All of this was something that was slowly but surely disappearing from the sports games. And instead of feeling like the developers were trying to make the most out of what a Mario sports game could be, by throwing in as many references and characters as possible, it felt like they were just doing this for a paycheck. This was also the first Mario tennis game on a handheld that didn't go for an RPG style. That's fine. I mean, those were cool games but I understand when you hear "Mario Tennis", you probably think about the Nintendo 64 and Game Cube versions first, but it just kind of shows that instead of doing something different or interesting, they'd rather just do exactly what you would expect from a game called "Mario Tennis". Thankfully, "Mario Golf World Tour" released for the 3DS two years later and this was a great time. So many different courses and modes. The gameplay mechanics were fun, understandable but had depth. I think the problem with "Mario Tennis Open" was that it was simplifying an already simple game. They took out the special character moves you could pull off from Power Tennis and instead have these chance shots on the ground. They were just glowing spots, where if you performed the shot the game tells you to pull off, while standing near it, you'll pull off a more powerful hit. But in the end, that just means the game is all about following the glowy spot and doing the move it tells you to do. The power shots had so much character and were tons of fun to watch and pull off. For them to be gutted like this, makes "Mario Tennis" less about Mario and way more about tennis. See out of all the four major sports series, tennis is definitely my least favorite. Not because it's bad, but it's just the most basic playing sport after being turned into a video game. Go over here, hit the ball. Go over here, hit the ball. Go over here, hit the ball. At least "Mario Tennis" on the Nintendo 64 and "Power Tennis" on the Game Cube didn't try to simplify the game. If you wanted simple tennis, there were more than enough tennis games out there for you. "Mario Tennis" was for people who wanted a wackier take on the sport, but there was still depth here. You needed to be skillful to beat your opponent. "Open's" chance shots just made the game mindless. You didn't outsmart the other player by going over to the glowing spot. Don't lie. If you were (beep) Luigi playing tennis and the ground started glowing, you'd go over to it but you wouldn't feel accomplished. You'd just followed the glow. - Okay, so after the GameCube, Mario sports titles' quality was definitely declining. Sure, there wasn't really a terrible one at this point, but they were a lot more hit or miss than they used to be. - [Narrator] Camelot Software Planning were the developers of both the "Mario Golf" and "Mario Tennis" series, ever since the Nintendo 64 and Game Boy Color. They've made every game in both franchises since that point, whether they were the multi-player party games on console or the RPGs on the handheld. And they truly had a lot of talent. Just looking at their games on the GameCube, they were obviously very proud of those games with the amazing opening cut scenes that were more so five-minute long comedy shorts. They had great rosters of characters, fantastic modes and they're still fun today. But by the year 2015, when Mario sports games were sort of in the gutter, what did they do? - Well, they were ones to go against the grain. - [Narrator] "Mario Tennis: Ultra Smash" was the first time I've ever used the term "Mario Tennis: Ultra Smash" as bad. As you can see the lineage of Mario sports titles up until this point, somewhat started to degrade in quality. So when E3 2015 rolled around, I think we were all hoping for a new Mario sports game that was a return to form. It's been a while since we've seen "Mario Strikers or "Mario Baseball", those would be fun to see again. Oh or a "Mario Golf" on a home console, we haven't gotten one of those since the GameCube. Or hey maybe a new, Mario sport like football or horseback riding. During Nintendo's E3 2015 digital event, after revealing "Animal Crossing: Amiibo Festival", as you would if you wanted to watch the world burn, Nintendo showcased a few more trailers revealing "Mario & Luigi Paper Jam" and immediately afterwards with no hesitation, no time to breathe, they just started a trailer for a new Mario tennis game. Hell yes! I am completely indifferent to Mario Tennis. - So this is just alfredo party? - "Amiibo Festival". - This already wasn't a series you liked. - That's right! It was a series I tolerated. - So what does it matter to you if this game got announced or turned out to be bad? Even if it was the greatest tennis game of all time, you still probably wouldn't care about it. - That's not true! I wouldn't probably not care about it. I just wouldn't care about it. - [Narrator] Why does Nintendo love "Mario Tennis" so much? I'm sure the Wii didn't get its own game, but it at least got a re-release of the GameCube one. Then we got "Open" on the 3DS, "Ultra Smash" on Wii U, then tennis was included as one of the five sports in "Mario Sports Superstars" on 3DS in 2017, including horseback riding. Thank (beep). And then with no hesitation, a new Mario tennis game after that! Like guys, I know the series has the fabled fan who thinks Mario tennis is the greatest series Nintendo's ever made out there somewhere. - Oh, we'll find them! - [Narrator] But in my opinion, it's the least interesting sport of the bunch. And even if it was the most interesting, why not give the other sports more attention? It just boggles my mind. Well, this new Mario tennis game was revealed and it looked fantastic. Look at the character models, the lighting, the colors, it all looked gorgeous! It was like they took the graphics of "Mario Kart 8" and made a tennis game out of them. Why would you do that? I don't know, but look at the grass! It looked great (pause) visually. Game play wise? Yep, that sure is a Mario tennis. There's this Mega Mushroom power-up showcased where characters would grow. And get this? (pause) Big. Giants playing tennis. Well, that's interesting, I guess. What else does this game have? A title. What kind of subtitle is "Ultra Smash"? What does that mean? It just feels like they went to an auto title generator and it came up with this. Uh, whatever, okay. It's releasing holiday of 2015. They obviously want to save a bunch of stuff about this game to reveal later. This obviously isn't the entire game. (awkward silence) The game was playable on the E3 show floor and my God! That is old artwork of Peach. Looking at the game play, it was just tennis. - Yeah, it's a tennis game. What were you expecting? - You don't understand. It was just tennis. - Oh my God. - [Narrator] It looked like a very barren HD version of "Mario Tennis Open", chance shots and all. Temporary box art for the game was revealed and, and I still have nightmares about this. I know this was just to give retailers something to put up on their "Mario Tennis: Ultra Smash" product pages until the true box art was finished. But back in 2015, I was a bit concerned this was actually going to be the final box art. I was more concerned about that than if the game was going to be good. That was about it for "Ultra Smash" until October 2015 and we got a trailer labeled "Look Who's on the Court". That could mean anything. It was less than a minute long and announced characters that were pretty much always playable in Mario tennis games. Boo, Daisy, Waluigi. I think the most concerning thing about this trailer was after four months of nothing on this game, this was all they had to show us and it was releasing in a month. We also didn't see any new courts. It was just the same basic one from E3, but the material of the court could be changed. Huh? Well two days later another trailer was released. The "Love All" trailer. This one introducing the tagline of "play tennis" with "super Mario powers". - They had me at this game having a tagline. - [Narrator] So this was an overview trailer showing off all the modes. Hopefully this isn't all the modes. But there's tennis, big tennis, online tennis boring tennis. Because this trailer fully confirmed there are no unique courts in the game. It's just the same stadium with different textures on the floor. - Yikes! Well at least at this point, the game got actual box art and the release date was November 20th, one week after "Animal Crossing: Amiibo Festival". I (beep) hate calendars. - [Narrator] A couple of hidden characters were revealed, previews started to come out, and I was holding out hope that this game was hiding (pause) something. Even when the Nintendo Direct in November 2015 came out and "Mario Tennis: Ultra Smash" was highlighted, this was a week before it was releasing, and I was still praying this wasn't all the game was. This looked exactly like it did back at E3. Back when it had a reason to be bare bones. It was a demo and the first time we saw the game. Didn't even leave the unlockable characters locked when showcasing the thing. They had no shame with showing everything this game was. And most importantly, what it wasn't. - So November 24 around and you bought the game? You bought the game! - Actually no, not at all. - You're making great progress. - This was five years ago. - [Narrator] 2015 I started a bit of a tradition. If a Nintendo published Wii U game released, I would buy it. I think I did this out of love for the company and a desire to support them during this era. But see after "Animal Crossing: Amiibo Festival" released, just one week earlier, seeing how absolutely barren "Ultra Smash" was in evaluating its price tag of 50 US dollars. I picked up it up, about to buy it and said, "No, I'm not supporting this." I could at least understand "Amiibo Festival's" $60 price tag. It came with Amiibo figures and cards, it wasn't worth much at all, but the price tag was a bit more justified. "Ultra Smash" wasn't a full $60, but that doesn't mean it's worth 50. I held back on this game for a while. I didn't want to support Nintendo rushing out games that were overpriced and lacking content just to fill their holiday lineup. - So I told that video game company, they ain't seeing a dime from me. They may be a multi-billion dollar Japanese corporation but let that be a lesson to them. I ain't giving them any of my business when it comes to $50 tennis games. Now, when I see it on sale for $25 two years later, then I'll bite. - [Narrator] Look at this box art, I'll give the game this, it looks good. The layout's nice. Luigi. Unleash your jump shots to take the advantage. God (sighs), the marketing people were trying with this game. This blurb is like if a dictionary had a "harness the power of words" on the back. Yeah (chuckles). That's always a good sign when the age rating doesn't have anything to say about the game. No comic mischief, cartoon violence or sexual content like "Mario Power Tennis". The fact "Amiibo Festival" is racier than "Ultra Smash", I don't know what to make of that. The disk? Yeah, they just plastered random characters all around it and called it a day. - Oh no! No! Not the disk art! - That was the one thing I thought they couldn't ruin. - And they (beep) it! Nintendo (beep) it, just like they (beep) our beds are friends. - "Amiibo Festival". - I don't care! - Well, this is it. A game I refuse to buy and play because of the principle of it all. You know if I really wanted it to be a hypocrite, I could just enjoy an RPG but (sighs) that's not going to happen. (page turning) (tennis stroke) - [Narrator] This is "Mario Tennis: Ultra Smash". Could you tell? (Ultra Smash song) Remember "Mario Tennis" on the Nintendo 64? It had that cute little opening cut scene. Remember "Mario Tennis" on the Game Boy Color? It had a fun little cinematic. Remember "Mario Power Tennis" on the GameCube? It had an Oscar-worthy opening short film. Remember "Mario Tennis: Power Tour" on the Game Boy Advance? It had an intense little opening for a handheld game. Remember "Mario Tennis Open" for the Nintendo 3DS? It had a lame opening, but an opening regardless. Remember "Mario Tennis: Ultra Smash"? It had nothing. So we enter into the main menu. It's honestly pretty bland, but pretty slick. I like it when you hover over an option, a video plays in the box. It's simple, but it's decently attractive. It feels like a huge display at a sports game. Now, is there another page of options? Are there modes that can unlock? Is there more to this? - What have I been bitching about the past 17 minutes? - [Narrator] This is all "Mario Tennis: Ultra Smash" has to offer. Five modes! That's not an immediate problem. A lack of modes doesn't automatically mean a lack of quality. Maybe these are very in-depth modes with a ton a variety and replay value. What if they made the most out of the limited options and made something truly special? What if they did that? Do you think they did that? - What have I been bitching about the past 18 minutes? - [Narrator] All right, so let's start off with the first option available, Mega Battle. So we choose between whether we want to play singles or doubles. Nice options. I'd be concerned if a tennis game didn't have them. And all right nice character select screen. All of this is old art. Every single one of these character profiles are years old. Some of them over 10 years old from this game's release and I have no idea why they had to rip art from ass old games. Just looking at the disk art, they created new renders of tons of these characters specifically for "Ultra Smash". Why did they feel the need to reuse old renders? Even when characters like Peach, Daisy and Rosalina, aren't in their tennis outfits in the renders when they are in the game. Oh my God, look! We have four unlockable characters grayed out. Who could they be? Listen I'd know that silhouette anywhere. I can't believe they added Grover Cleveland. Next we get to pick the type of court. Hmm. You know, these three words are all so nice, but I think hard is the way to go. Then we get to pick which type of controlling camera setup we want. Do we want the score on the game pad? Do we want the game copied to the game pad? And maybe even reverse view or dynamic? - "Mario Tennis: Ultra Smash" is overwhelming me. Yeah. I was starting to get a little sarcastic. - But there was a reverse view. - [Narrator] I'll just go with copy and here's a loading screen. Oh, oh, it's not loading. We could have just hit A this entire time. Look at how quickly the A button appears here. It doesn't even load anything. You'd think this is a loading screen, but all this basically is, is just a tip and trick you're forced to skip. Is there any point to the screen? And (pause), here's the game! - [Peach] (laughs) I'm here. (Mario grunts) - [Peach] Wooo! - [Narrator] Surprised? - Yeah, I just realized this is a tennis game. - You just realized? - This was my first time playing. It's meant to be played with multiple people. I think that calls for more people to play with. I just have to try to sweeten the deal to try to get them over here. I am forwarding this message to everybody on my contacts list. If you come over tonight I will inform you how your uncle just died. (door bell rings) (door creaks open) (man panting) - Did not take you as somebody who had an uncle. - I don't. I just couldn't believe my uncle died, again. - What if I told you your uncle didn't die and you can celebrate by playing tennis. - If there's one thing I hated more than my uncle, it's tennis. - What's wrong with tennis. - I don't know. I just never thought I was big enough to play. Like if I could grow comically big while playing tennis, I'd give it a chance. - Well do I have an Ultra Smash for you? - As long as it's not Gex, I'm in. - Oh, is it Gex night? I love Gex night. - Didn't you get my message about your uncle dying? - (laughing) He died for the third time? - Yeah. Let's fire up Gex. (Ultra Smash sound effects) - (beep) Lizard Gex. Oh my God. If you were a Gex fan, you'd get that. - [Narrator] Mega Battle we just played tennis and a Toad will randomly throw a Mega Mushroom onto the court and touch it and... (Mario level up sound) - [Narrator] That's a fun cut scene. I hope they play it every time somebody touches a Mega Mushroom. Oh, joy! So this is a mode where you have one power-up thrown onto the court and you can grow big. Of course your shots are more powerful now, which makes it incredibly unfair when you're up against somebody without a Mega Mushroom, but then when you get a Mega Mushroom when the other person has a make a Mega Mushroom, then this is basically the same as a regular match. When it's just two giants going up against each other, you don't really feel the power of being a giant. You both are at equal power levels. It's not interesting. With Mega Battle, the same thing always happens. You play normal tennis, and then a toad throws a Mega Mushroom onto one of your sides. If you had to fight for the Mega Mushroom, that would be one thing. But no, they just throw it on whoever's side they feel like that day. And it's pretty much never out of your way to grab it. You get it, the exact same cut scene plays every time it pauses the action. If there were like a couple of different animations per character, I still wouldn't like the fact the cut scene interrupts everything, but at least it would be more understandable. No! Each character only has one Mega Mushroom cut scene and it plays every time. You can't disable it. You can't skip it. You have to watch it and then you're big! Good for you. Now, your shots are more powerful and it's easier for you to hit the ball back because you're so much bigger. Obviously, why wouldn't you go for the Mega Mushroom? I get that sometimes the Mushroom may be out of the way for you to grab it if the ball is heading in the opposite direction, but this thing stays on the court for so long. There is not a ton of urgency to grab it immediately. So basically when somebody gets big, it's now completely unfair. The other person is incredibly tiny, but then Toad will throw them a Mega Mushroom and then they grow big, cut scene and all. So now you have two people who are just large for no reason. What's the point if everybody has a power-up? It's not a power-up at that point. Eventually your power-up will run out. So now we're back to somebody having an unfair advantage, until their power-up runs out, and then you get a Mega Mushroom thrown at you again, and the cycle repeats. The Toads almost always throw you the Mega Mushroom in the exact same pattern every time. You get it, then your opponent gets it about 30 seconds later. Yours runs out and your opponent still has it for a bit, until theirs runs out. And then you get a Mega Mushroom again. It constantly repeats. Now if your opponent hits your body with the ball, then you lose your power-up. You're telling me they had nothing for this rating? But yup! That's Mega Battle. It's just regular tennis with a power-up that honestly adds absolutely nothing but a dumb selling point to the box. It's just so worthless. Like the Toad just throws you a Mega Mushroom and, and that's it! If you had a meter, where you had to keep a rally going or you had to pull off some skillful shot or something and it fills up and then you get a Mega Mushroom, then that would be one thing. Or if it was just pure chaos and Toad would throw Mega Mushrooms randomly, like every two seconds, and it wasn't balanced in the slightest. I mean, this already isn't balanced well, but if it was more random, I could have at least appreciate it in a (beep) insane way. But no, it's just the same thing over and over again. All you do is grow big and you quickly realize it's just a part of this pattern of growing big, opponent grows big, you go back to normal, they go back to normal and it just repeats. Growing large isn't interesting because it's basically an automatic win button. If you're large and your opponent's not, you are going to beat them. Outside of growing large, the game is uh it's, it's just tennis! (man with hat grunts) - [Narrator] You just use different buttons for different types of shots, but honestly just hitting whatever button you want does the trick. Sure, performing different shots, at the right moments, is what skillful players do, which is why we don't. If you see the glowing chance shot spots, returning from "Mario Tennis Open", just go right over to it and perform the button action it tells you to perform. Basically you either masher in a button when the ball gets over to you or you just waddle over to the glowy points and hit the button the game tells you to hit. Every now and then you do these jump shots if the ball's over your head if you hit A, B or Y twice. Every now and then, if the other player messes up their shot you'll get a different glow spot and it'll let you do an Ultra Smash, which is just a very powerful jump shot that immediately means you won. But it's not like a crazy amazing looking thing. It's just Bam, wow, an ultra smash, you should name a game after that. It controls well enough, there's nothing inherently wrong with the game at its core but it's just, it's just not fun. It's just boring. The game play loop isn't enjoyable. The things that adds to the Mario tennis series are jump shots and Mega Battle. Has God seen this? It's okay, we have four other modes to try out here. Next up is Mega Ball Rally. We have to try to maintain a rally for as long as humanly possible. See the "mega" comes from how big the ball is and it gets smaller and smaller as the rally goes on, so it gets trickier. The ball comes from the fact we're using a ball and the rally comes from the fact, this is a rally. I don't understand when you're playing against a computer and they end up doing a giant ass shot on you. Why are you doing that? We're rallying the ball with each other. We have the same goal. No Mega Mushrooms in this mode (man in hat grunts) - [Narrator] which is why we have to move on to "Knockout Challenge Amiibo". Pick ourselves a character and play Mega Battle against another opponent. Hey, Hey, wait a second. (grunts) Yep this is just a single player, oriented version of Mega Battle. It's for true Mega Battle Gex fans only. Go up against an opponent, beat them. Go up against another one, beat them. Go up against another one. - And then what? - I don't remember. - [Narrator] And it's just a never ending endurance mode until you lose against somebody. Basically this game's excuse for a single player offering. Of course, the farther you go, the more coins you get. That's right, "Mario Tennis: Ultra Smash" has an economy... - and Mega Battle. - [Narrator] Now you can use an Amiibo figure in this mode as your partner. For some reason, you can't just have another player play with you or a standard CPU. It has to be an Amiibo. So crack out your Animal Crossing Amiibo, try scanning them, realize the game only works with certain Mario Amiibo. Sulk. Enter your pockets, scan Amiibo. With that being said, the gold Mario Amiibo works and gives you a gold Mario in the game. Now silver Mario doesn't give you a silver Mario, obviously (beep) them. You must train your Amiibo. It will level up the more you play with it and you can teach it some certain skills. See, I like this concept, but it's ripped off directly from "Super Smash Brothers". Smash for Wii U and 3DS allowed you to scan an Amiibo to fight with or against it to train it to fight like you. But see "Smash Brothers" is a pretty deep game. Everybody has a different fighting style of their own, so that makes sense. Training my Bowser Junior to play tennis just like me, that doesn't. Nobody has a certain play style in "Mario Tennis: Ultra Smash". It's literally all just mashing a button when a glowy spot appears. Playing with an Amiibo doesn't feel like I have an understudy. It just feels like I'm playing with a computer, which is exactly what I'm doing. Well that's Knockout Challenge. It's just Mega Battle. - (chuckles) It is. - [Narrator] Moving on to classic tennis. This is tennis without the Mega Mushrooms. - All right. You know what? That's the last (beep) straw. All right, I don't (beep) need this. All right. (beep) you! (beep) this! And (beep) tennis! - [Narrator] Classic tennis gives us two options, simple mode or standard mode. Those are synonyms. Well standard has the stinky ass chance and jump shots where you have the glow things you just run around to. Simple is just tennis. You just hit the ball back and forth. So basically standard mode is Mega Battle. - Yeah. - [Narrator] Without the Mega Mushrooms. - (beep) you! - [Narrator] And simple mode is more strategic and skillful, but boring in its own special way. Well we can play online. We have access to singles or doubles. We can play for fun of for a (beep) tease or play a serious match. We can play standard tennis or Mega Battle. - This game gets me. - [Narrator] We can even bring our Amiibo online to play alongside us. And now all we have to do is find a match. (news intro music) - Wait, wait, wait, Gex's online wasn't this bad. What the (beep) is this game? I've (beep) had it. (beep) you. (beep) this. And (beep) tennis. - [Narrator] So online you can only play against random people and not friends, so that means we are completely dependent on who's playing this right now at this exact moment. You ever feel special, that you're the only one playing "Ultra Smash" online? Of course you don't because I'm the only one playing "Ultra Smash" online. The game's trailers heavily suggested you could play with friends. The term "play together online" kind of implies, you can play with friends. What about this little eyesore right here? Well, this is the achievements and store section. You gotta have a store with an economy. We have 25 things to unlock by doing certain things. You know how old NES games would be notoriously hard? So then you'd be forced to play it longer, even though the game had like barely much content to it at all. That's a neat quirk of "Ultra Smash". It brings that back! We have to win against 15 opponents in a row in Knockout Challenge with every starting character. That is nearly 200 matches you have to win. And what do you get for doing that? The star version of that character. What's the star version of that character? - I don't know. - [Narrator] They look the exact same. They just have a tiny star on their portrait. After looking it up, a star character is a more powerful version of that original character. ("Ultra Smash" music) - [Narrator] That's kind of dumb. I know that's something that's not new to Mario Tennis but still, it's kind of dumb. But we can unlock more characters, Bowser Junior, Dry Bowser, Sprixie Princess, Cleveland. Cleveland and Sprixie are new to Mario Tennis, joining Rosalina who's also new on the starting roster. I really like Rosalina in this game, how she floats around. I don't know if that was just a lucky decision to make so they didn't have to animate her walking but it looks cool and fits her character. Sprixie was from "Super Mario 3D World" and is a really fun and cool addition. I like when they pull from the latest Mario titles for new characters instead of relying on the same old, same old. And it's really odd to me that Grover hasn't been in a Mario Tennis game before this, but it's good she's finally here. When you obtain the unlockable characters for the first time, you automatically get the star version of them. Which just goes to show how dumb having a star version is in the first place. And then there are the extra courts we can unlock. I mean, please, I would like some variety thank you. Simply playing more and more matches will unlock different courts. And the only difference between them is the look and texture of the floor. Carpet, mushrooms, sand, ice rebound and morph. Can't have "Mario Tennis: Ultra Smash" without carpet, mushrooms, sand, ice rebound and morph. I'd say the most interesting one is morph simply because it'll morph into different textures already in the game. Rebound's kind of garbage, but so is the game, so it fits. It'll immediately make the ball fly in the direction it lands on, which is interesting. Did I just say that? Everything else... Okay. Be honest, while the ball speed and bouncing properties change between each different court texture, most of them, I can barely tell the difference. The different styles I choose between mostly depend on whatever I feel like looking at that day, not necessarily the ball speed and bounce. Of course, if we look at the other Mario Tennis games and see how they all had elaborate court designs, with interesting and fun gimmicks based on other Mario titles, as well as the standard stadium with texture differences, you may ask, why doesn't this game have good courts like these? And to answer that, this game had to come out in the holiday of 2015 no exceptions. We have sand court. You're asking for a lot. We can unlock higher CPU difficulties in an Amiibo training mode. I mean having these unlockables that gives us some incentive to play more Mega Battles. - I don't need an incentive to play Mega Battle. It's Mega Battle. - [Narrator] But we don't necessarily have to complete the tasks the game is asking us to complete to unlock these things, we can just unlock them with the coins we earned. Don't you love how to unlock the pro difficulty it costs 5,000 coins, but then for the difficulty right above it, it's 30,000. All right, (pants) what else? Does the electronic manual count as a mode? - So that's "Mario Tennis: Ultra Smash". And overall, it's bad tennis. - With Mega Battle. - Such a classic Gex move. It makes you think it's not Gex, then comes out and says, "I'm a bad tennis game." It's great. Gex is a terrible tennis game. - Yeah, that was a Nintendo published game in 2015. I think I should wrap things up by giving just a little overview on everything "Mario Tennis: Ultra Smash" has to offer. (whooshing) - That's it. - [Narrator] I remember reading an interview with the developers of "Mario Tennis: Ultra Smash". There they stated they wanted to go back to the roots of Mario Tennis. And that is code for "Here's the lazy excuses to why this game has less content than the Nintendo 64 one." I could say this is one of the worst Nintendo games ever created (pause) and I will. But is it simply because it has barely 20 minutes worth of content and was obviously rushed out just to get something Mario related out on Wii U that holiday? Is it because this game adds absolutely nothing to the Mario tennis series and strips out anything and everything memorable or fun from the past games? Is it because the main gimmick of the game adds absolutely nothing but an obtrusive cut scene to matches? Is it because they could have added content to the game via free software updates after the game released, but just gave up and barely mentioned it after the game launched? Is it because there's only one stadium in the game with lazy textures added to give the half-assed illusion of multiple arenas? Is it because it was $50 when it could have very easily been a $15 eShop download? Is it because even disregarding the lack of content modes and everything, the core game play is just pretty boring? Yes. But was this game ever really meant to be anything but all of that? I mean, the demo they showed off at E3 2015, that was pretty much the final game. I'm not making excuses for this thing. It's absolutely one of the laziest, the most soulless games I've ever played from a major publisher. It's absolutely worse than "Animal Crossing: Amiibo Festival" because say what you will about that, but I felt the developers actually kind of cared. It functions fine, but that's not impressive at all. It's tennis. It's like they put together all the words they we're going to use in an essay for school. I mean, these were some stellar words. If they formed sentences with them easy A-plus, but they never put them on the paper or an order that would make any grammatical sense. Either this game was supposed to be a legitimate Mario tennis game and they scrapped everything that would require actual development, to ship it out at the last minute, or this was always meant to be just a simple tech demo of "Mario Tennis" in HD and then they would just reuse the assets to make an actual "Mario Tennis" game later. - I don't know. I would love to find out what happened to this game in the background, but it'll never make it not totally, never, not bad. - Well, you know what they say. If you play two bad video games for children, you're bound to end up in therapy somehow. - Actually I played three. (awkward pause) - Wait, no. No. That's impossible! You don't mean No! No! No! No! No! No! No! - So this may be the worst game I've ever played in my life, but what about the final, terrible Nintendo game that released in 2015? This was a 3DS game that released right alongside "Amiibo Festival" and "Ultra Smash" and it absolutely murdered a series I've always had a soft spot for, so let's try out "Mario Party: The Top 100". This released two years later and is not in the running. Why is the floor wet? (suspenseful music) (water splashes) - Ahhh! (suspenseful music)
Info
Channel: Scott The Woz
Views: 2,123,034
Rating: undefined out of 5
Keywords: Nintendo Wii U, Wii U, 3DS, Wii, Nintendo, Nintendo Switch, Mario Tennis, Mario Tennis Aces, Mario Tennis Wii, Mario Wii U, Animal Crossing: amiibo Festival, Amiibo Festival, Animal Crossing: amiibo Festival | The Dark Age of Nintendo, Mario Tennis Review, Mario Sports, Mario Strikers, Mario Baseball
Id: GWWF1qKJzIE
Channel Id: undefined
Length: 34min 0sec (2040 seconds)
Published: Sun May 31 2020
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