- So tell me where it all began. - All right. Hi, my name is Scott and
I'm not an alcoholic. - My name isn't Scott, and
this isn't an AA meeting. - Oh, thank God. I always hated those. I always felt out of place. I wish they would make it more
accessible to non-alcoholics. - You're stalling.
- I'm sitting. - We can do this the
easy way or the hard way. - I'm paying you.
- With a coupon. - You don't know what it's
like to go to therapy. - Hey, I got a life outside of this job. I go to therapy twice a week. - You're a therapist. Where do you go to therapy? - The mirror.
- All right, fine. It all started at my desk. Hey all, Scott here. - So is this the first
time you've introduced yourself like that or is
this a re-occurring thing? - Pretty much every week. Say, do you want me to play
three of Nintendo's worst games of all time to end up wasting thousands of dollars in therapy? - That was some incredible foresight. - I plan my year ahead of time. Picture this. Making bad games. It's like making bad water. It's almost impossible. But some people just
can't help themselves. Almost every video game company
has stumbled at some point whether they had to rush
a title out for release or just weren't focused
enough during development that mistakes happen, and one bad or misguided game doesn't mean an entire studio is talentless or doomed. Just because Sega made
one oopsie doesn't mean they'll make another one anytime soon. (popping) Bad example, but regardless of
how many stinkers are put out each and every year,
people will always hold certain developers and publishers
in the highest regards. These studios can never make a bad game. They always push for quality. They always care about their products, and you will never be
disappointed in what they make. One of these companies is Nintendo, developer and publisher
widely believed to put out nothing but quality titles. I finally figured out
what this statement is. Listen, I love this company. Nintendo is my favorite
game studio of all time. I love most of their
games, their developers, their philosophies, their
style, their history. They are, to me, the
most interesting player in the video game industry. And their level of quality
since their inception has yet to be matched. It's simply astonishing
how time and time again they've been able to
create so many experiences that are considered genre-defining and consistently at that. From the original Super
Mario brothers in 1985 to the Legend of Zelda
Breath of the Wild in 2017, they've been the studio to look up to. But there's sort of a
misconception to many that Nintendo doesn't make bad games. The idea many push that
Nintendo always puts the most quality possible
into each and every game they release, they never rush things. They never go for quick cash grabs. That is hilarious. Will you be here all week? I love this company, but
I'm more than willing to point out their shortcomings. And one year I felt that harder
than any other year, 2015. This was during the Wii
U and Nintendo 3DS era, the anti-Renaissance. Definitely not their strongest in terms of sales and revenue. And Nintendo's handheld business has always been their most successful. And while the 3DS was doing well, it wasn't nearly as big of a breakout hit as the Nintendo DS or
GameBoy lineup systems. And then there was the
Wii U, also known as what? Yeah, that wasn't doing all too hot. Nintendo decided (beep) it, let's give up. Up until this point, investors
were dogging on the company quite a bit to put their
titles on smartphones. Their idea was Angry Birds
is doing it, why not Starfy? But Nintendo was always stern about keeping their games on their devices. Especially, considering mobile gaming was a threat to dedicated
handhelds, like the 3DS. However, in March of 2015, the
company officially announced that sinning was on the schedule. It just made sense to
develop mobile games. At this time, the 3DS was mostly appealing to just core fans and the
Wii U appealed to just me. Nintendo's brand wasn't
as widely recognizable as it could be in this era. So they decided let's make
a (beep) Mario Kart game for smartphones in 2019. But did the switch to mobile games mean Nintendo was going to put an end to console development? God, no. Because they announced
development of a future console at the same time, the Nintendo NX. So that meant in 2015, not
only were Wii U and 3DS titles were being developed, but
mobile and NX games as well. Nintendo was obviously being
stretched a bit thin here. The Nintendo NX wasn't
going to be released until March of 2017, but they were feverishly
working on it in the background to ensure this doesn't happen again. But they still had to
put a Wii U and 3DS games and with some of their
titles getting delayed a bit from a 2015 launch, they had to scramble. They had to whip up games
that reused old assets, had little content to them,
or were just ungodly simple so they could have
products to sell that year. This went on from 2015 to 2016. Low quality spinoffs that
barely anybody wanted or games that showed promise that ended up completely under delivering. I'd say 2016 had less going on. Just overall the amount of titles released wasn't that high and the
quality wasn't much higher. But this problem started the year prior. It was weird because 2015 no doubt had some great games developed
and/or published by Nintendo: Splatoon, Super Mario Maker, Yoshi's Woolly world,
Xenoblade Chronicles X, but we also had Devil's Third, Pokemon Super Mystery
Dungeon, Mario Party 10, Mario Versus Donkey Kong Tipping Stars, Animal Crossing Happy Home Designer, Little Battlers Experience, Amiibo Tap, the Legend of Zelda The Triforce
Heroes, Code Name Steam, all getting anywhere from
mixed to negative reception from critics and fans alike. And Triforce Heroes
and Happy Home Designer we're okay in my opinion. Devil's Third had its moments and I always put Mario Party
10 on the shelf like this. I never wanna see those three
words together ever again. These games, while not terrible, just didn't have the same level of quality as what I came to expect from Nintendo. They all felt a bit soulless
in one way or another. Like these were made because,
oh, we wanna do this, instead of more like, oh, we
need a Zelda game this year. However, there were three
games released in 2015 I believe to be nearly irredeemable. Some of the biggest mistakes
Nintendo's ever made. Games I consider to make up
the Dark Age of Nintendo. - They do. - That is the best thing a
therapist could say to me. - You shouldn't let the products of a multi-billion
dollar children's company affect your mental health. - You don't understand, I have to play most Luigi-based products. I think it's a good time to
practice anything but sobriety. So let's take a look at three
of Nintendo's worst games of all time, which weirdly
enough, all released within two months of each other. First one we should tackle is (screams) Animal Crossing Amiibo Festival, The Rise of the Machines. Touch an amiibo? (chimes)
(screams) So, a little backstory. Animal Crossing. One of the most comfortable
gaming experiences in the county, it's just life. You collect stuff to get
money to pay off your loan, to buy more stuff. It's depressing, this is what
life is, why do I like this? Truth be told, I am far from being one of the bigger Animal
Crossing fans out there. It's not that I don't like
the series, far from it. I just haven't played each entry to death like many others have. But the games I have played
are so relaxing and cozy. They're just fun to boot up, run a few little errands, turn it off, and depress for the rest of the day. There was a bit of
criticism directed towards the series for a while there though. See, it initially released on
the Nintendo 64 in Japan only. That version made its way
to the GameCube worldwide with a few extra enhancements but it was still the same game at heart. Then when Wild World came to the DS, many noted it was pretty
similar to the GameCube one with a few enhancements added. City Folk released on the Wii and it was pretty similar to the DS one with a few enhancements added. Where were the changes? (beep) go back. These games kept adding on to each other but not enough for some
to be all too thrilled. But then New Leaf for the 3DS came out and it changed up enough to be a breath of fresh air for everybody. You were the mayor of your town. You could change so
much about your village. It's the one thing Animal Crossing needed. And they finally did it,
government intervention. New Leaf was a tremendous success and all signs were pointing
to the next iteration of Animal Crossing releasing
on Wii U around 2015. I mean, it had to happen, right? I mean, 2013 Nintendo released this app called Animal Crossing
Plaza on the system. It was all these characters in HD. And you could create
Miiverse posts about them for others around the world to read. Considering this free app
was made so 3DS owners who played New Leaf could talk
about the game only on Wii U, a platform that did not have
an Animal Crossing game, was only available for a year until it was discontinued and
can no longer be accessed, I smell pointless. It was, by all accounts,
the Miiverse Plaza, that thing that appears
when you boot up your Wii U, showing all these Miis and what people are saying about different games. It was that, but for
Animal Crossing characters. Like you can say, oh, (beep)
I love this guy's pants. And then others could respond
with, why am I on this app? I think the main takeaway from this thing was that Nintendo produced
all these HD quality models of the Animal Crossing characters. I think it was pretty
evident that this was a test when it came to developing
an HD game in the series. However, nothing initially came of this. New Leaf kept selling, Animal Crossing Plaza
kept not getting used, and all was right with the world. But then in 2014, Nintendo announced and released Amiibo figures with NFC chips in their base that
allowed you to scan them into supported games via the Wii U gamepad and eventually the 3DS to
play with the character or unlock extra goodies. It launch with Super
Smash Brothers for Wii U and was a tremendous success, mainly because they released
Amiibo of all characters, Smash Brothers as a crossover
of every series under the sun. So everybody was interested
in the line to some extent. This meant in the following year Nintendo would lean heavily
into Satan's plastic. More lines of Amiibo like
Super Mario, Splatoon. Yoshi's Woolly World were all
put out and did very well. But the actual use of
these things in games was always not essential. In Smash Brothers, you could
scan a figure to fight it, raise it, and level it up as your own little Smash Brothers prodigy. That was pretty much the
furthest they ever went with implementing it. Mario Party 10, you'd use
them in Amiibo party mode where you scan an Amiibo to roll the dice. Yoshi's Woolly World and Mario Maker, you could scan a bunch of different ones to get costumes, which was awesome. But not all Amiibo were
supported in every game. It was kind of up in the air which Amiibo would be supported in which games. So I think we were all expecting a game to be released that took
full advantage of Amiibo, a game that couldn't exist without it. We should have known better. But in the back of everybody's mind, we were also thinking another thing. New Animal Crossing game for Wii U, you with Animal Crossing Amiibo support. It was so perfect. It just had to happen. Animal Crossing was a game
so focused on collecting and hundreds of different characters. Introducing figures, that
just made a ton of sense. Well, Nintendo jumped
on this fairly quickly. In April of 2015, we got
Animal Crossing Amiibo Cards announced alongside a
spinoff title for 3DS, Happy Home Designer. This was a sign. They're building up to a Wii U game. I could smell it and Happy Home Designer would interact with it somehow. They weren't pulling a fast one on me. I eat virginity for breakfast. I get these things. E3 2015 came around, guess
what leaked beforehand. Boom, Animal Grossing Amiibo figures. It was happening. Nintendo's E3 2015
digital event kicked off. Halfway through, a Happy
Home Designer trailer played. Then those glorious words, World Premiere, flew up on screen. It cuts to a Wii U you
gamepad, holy (beep). And an Animal Crossing
figure gets scanned onto it. Holy (beep)! Animal Crossings on Wii U, I called it. I called it! (soft game music) - So you, you got incredibly
depressed over the announcement of a game in a series that
you aren't even a huge fan of to begin with in the first place. - That's right. - Who the (beep) is this guy? - On your left you will see no doubt one of the worst and tone deaf video game announcements of all time. You can tell me somebody
at Nintendo didn't realize what opening a trailer
with this shot insinuates. Nobody goes, oh my God, an
Animal Crossing board game? Because that's what it was, a party game that used Amiibo
figures to roll the dice. Nearly everybody was
disappointed and confused. But while this wasn't what
I wanted in the slightest, I had higher hopes than I think some did. And the idea of an Animal
Crossing party game wasn't bad. That's all I had going for it. The idea wasn't bad because, my God, not only was this game's
announcement a disappointment, the gameplay shown, what is this? Later on at E3, tidbits
about why the game existed were coming out. One of them being how the
developers just wanted a reason for Animal Crossing Amiibo to exist. I can think of worse
reasons for the apocalypse. Another one, albeit, this was just the Nintendo of America employee kind of just talking up the game a bit on the E3 Treehouse stream was that they said it was nice to have an Animal Crossing game
that didn't require reading to enjoy. Most of this game is text. Suffice to say Amiibo Festival
was not received well. It just sort of got announced and then released later that November. Nothing really came out about the game until Nintendo Direct in
November highlighted it a day before it released. There was a rumor floating
around about the game being a free download
and you just need to buy an animal crossing
figure to experience it. $60 that I spent. So this is Animal
Crossing Amiibo festival. It comes in this box
with two Amiibo figures and three Amiibo cards in
this nice little envelope. Now, apparently Digby here was only available for a limited time. Future releases of the
bundle wouldn't include him. If only the game sold well enough to warrant them doing that. Amiibo Festival bombed. Stores are still putting
it out on clearance to this very day. Now, like I said, the original plan was to phase Digby out of the bundle. That never happened because I think stores are still trying to sell the initial batch of the game from 2015. Well, there are other
animal crossing Amiibo that launched alongside it. It might as well nab a few
to get the full experience. I didn't even try and I
own nearly all of them. All I did was go to
Five Below, a GameStop, and a quick dabble on eBay. And here we are under $60 later, I owned pretty much all of these except for Rover, Celeste, and (mumbles). These figures also rot in clearance bins, and Nintendo definitely expected
them to fly off the shelves like the Smash Brothers line did. But they didn't understand that, one, that line appealed to everybody because it included dozens
of different game franchises. Animal Crossing, while incredibly popular, only appeals to Animal Crossing fans. And two, nobody wanted
figures that were only useful in a bad game. So you can pretty much find
all of these for dirt cheap. I mean, I know I did. Five bones a piece at Five
Below where garbage goes to die. I picked up two packs of Animal Crossing Amiibo cards as well. These did far better sales wise. They got up to four
different series released. I assume it's because collecting hundreds of Animal Crossing cards is a lot more fun and addicting than buying one figure. So opening these up I got Shirt Wolf, Spunk Rat, Unemployed Mouse, Insomnia Duck, Better Than Me Gazelle, Bright of an Aardvark, Self-Conscious Dog, Ye Old Lion, Hair Duck,
Sex Frog, Kyle, and Mammal. All right, so now I own multiple Animal Crossing Amiibo cards. I have nearly all of the
Animal Crossing Amiibo figures, and the game is officially in my Wii U. And then it happened. - The gout? - No. Virginity. (tense music) (calm music) All right, tap an Amiibo
on the Wii U gamepad. Let's go with Spunk Rat. It's gonna be one of
those games, isn't it? This is an Amiibo. Why can't I enter? All right, fine, we'll
try clearance Otter. If you ever wanted an Otter on clearance, by a Lottie Amiibo. Tabbing a figure brings us to the Plaza. Our main option here is the board game. I can't impossibly play Animal Crossing Amiibo Festival by myself. What do I look like, a (beep) loser? I at least need to play Animal
Crossing Amiibo Festival with one other person. - Oh (beep) no. (beep) no. I'm not playing it. No. No! - I'm telling the story in past tense. I am forwarding this message to everybody in my contacts list. If you stop by tonight, we can play... Gex. (doorbell rings) Did not take you as a Gex fan. - I'm not. I knew you were lying and I'll
do anything not Gex related. - Even Amiibo Festival? - Yeah. - Is it Gex night? I've been waiting for this for years. - Yeah. - Oh, I love Gex. - [Scott] So we enter the world of Gex by tapping our Amiibo in
and on with the board game. Now we have 12 boards to choose from, all the months throughout the year. And honestly, it's a great idea in terms of transitioning
the series into a board game. It's all about life, and the time of year translating over to the game. You can still find positives in hell. We get the rules explained to us and this is gonna take an
hour and a half to finish. - Do we really have enough
stamina to last that long? I haven't eaten since
yesterday two weeks ago. - Yeah, and I know Gex. An hour and a half is
really low balling it. - Okay. We'll buy some food. All right, what do you guys want? I only have enough money for
one thing we can all share. - It doesn't matter to me.
- Yeah, I'm starving. I couldn't care less right now. - All right. - Hi, I'll take one corn dog. - You went to Sonic?
- Not just that. I ate there. - Should've came sooner. - [Scott] So, when you have
some players to play a real life video game with, before you start a game you need to make sure you
and your team are nourished because this is gonna take a
whole lot of effort and time. The last thing you want anybody to do during a game of Animal
Crossing Amiibo Festival is leave to do something else. When commitment is your middle
name, it's time to play. Scan your Amiibo when it's your turn and lift it to roll the dice. Move the spaces given. You wanna gain happy points and bells. Land on spaces that either make
you happy or give you money. Some spaces only do one
or the other or both. But some spaces take away
one or the other or both. Every space you land on you
get a little story play out that explains why you gained happy points and/or bells or why you lost them. I have never meant
anything more in my life than what I'm about to say. Cute, I guess. Sometimes events happen
where characters show up. And if you land on a certain space they may give you an item to use. These items are all sorts of basic cards that let you move whatever
amount of spaces you want. They're (beep) fun. Joan appears every now and
then and sells you turnips. You buy a bunch and then
the market does the talking. Each space then has a
different selling price for your turnips. So it's up
to you to decide when it's time to sell your stock. Investment is a core part of the game. Again, great for people who can't read. And that's a Amiibo Festival. When every player takes a turn moving, the next day starts and you
repeat until the month is over. Your bells are converted
to happy points at the end and are added to your overall total. And whoever has the
most happy points wins. Now you can set a time
limit so the game ends after a certain period
rather than lasting an hour and a half, but that's not the
Amiibo Festival way, dammit. Rev up your endurance glands because we're in this for the long haul. - He's a gecko with sunglasses. - So, yes, we constantly
have to scan our Amiibo to roll the dice each and every time. Is it strategic as the dice rolls slow to compensate for the
fact it has to read a chip in the figurine? Is scanning an Amiibo to roll dice fun? Don't quote me on this, but no. If you want to play
with up to four players, but you only have one to three Amiibo, the remaining players can
play as a human villager. And all they have to do is hit A. Come on, that's no fair. Using an Amiibo to do this
is clunky and annoying primarily because you
constantly have to do it. Other games that support a Amiibo, it's a one and done. You scan it and then
you set the figure done. Here you constantly have to And it is great mainly because I know there's a beautiful little button that can roll the dice for
me and then some right there. It's even programmed into the game. But I have to keep scanning something I bought at Five Below. But here's what I really don't like. After you scan, you then
have to use the stick and A button to confirm which
direction you want to go in when you reach different path options. One of my biggest pet peeves in games, specifically on the Wii
U is when they force you to use the controller
in a way that makes you reposition your hands when
it is completely unnecessary. Paper Mario Color Splash
on the Wii U did this. Its default control
scheme had you pick cards to play with the touchscreen, then force you to quickly
shift your hands back to the buttons to time
your actions properly. I ended up switching to the
all button control scheme because sure there are more
steps required with this than with the advanced
touch controls option. But here I don't need to
reposition my hands constantly. In Amiibo festival I
have to scan the figure, use the buttons, sometimes I'm
forced to use the touchscreen for no damn reason. If the developers just had to absolutely force you to scan the
Amiibo to roll the dice why not have the rest of the
controls on the touchscreen? And that way you can leave the gamepad on a table without being
sort of kind of awkward to use when picking a direction. Like why not be able
to select the direction to go in on the touchscreen? Oh, that's right, you can't, because the emotion buttons
are on the touchscreen. (beep) yes. The game had some weird consistency issues when it comes to what's
exclusively on the gamepad screen and what's not. And there's really
nothing that ever happens where I think, oh man, I want to hide what I'm looking
at from the other players. Also, we don't just use one game pad. Pass it around like a corn dog. It just makes things
unnecessarily cumbersome. The game itself reeks of Mario Party. I mean, happy points are basically
stars and bells or coins. Of course more coins mean
more of a chance to get a star in Mario Party, which is
what you're really after. And it's no different
with Amiibo Festival. The difference is most Mario
parties have a mini gameplay after each player rolls
their dice and move. And that adds an element of skill. You want to do good at the
mini games to get more coins to get more stars. After everybody rolls in Amiibo
Festival, you roll again. There's no minigames, no nothing. This game is just
constantly rolling the dice and moving around the board. Sure, you have the element
of the (beep) onions. I guess you have to strategize
when's the right time to sell them, and no,
even that's total luck. You can't strategize landing on a space where you can sell them for a fortune. It's all up to the dice roll. But Scott, you may say. What? You can get special cards that give you the ability to move a
specific amount of spaces. Yeah, sure, but if you
even get the opportunity to get a card like
that, completely random. If you get the number of
spaces you'd actually need in the future, completely random. It's all luck. You build up your bells for
45 minutes, all for a damn owl to bump into you and take half your money. The most strategy you
can put into this game is doing a trick when
skinning your a Amiibo. - Now that is badass. - [Scott] I mean if Amiibo
Festival nails anything, it's the ambiance of Animal Crossing. Every space you land
on tells you the story of what happened to
your character that day. It's all well written, I
guess, but keep in mind, there is way too much dialogue
for this being a party game. I have multiple people in the room, Katie. You don't need to explain your
purpose each and every time somebody runs into you. Presentation-wise, it's
still Animal Crossing. It looks okay. But it just kind of feels
like they barf New Leaf in HD without all too much care put into it. It's fine, it does the job. But the boards design, my God. Yeah, each board is
each month in the year, but they're barely any different. The season changes but that
doesn't make any of them feel all too distinct. There are events that
happen based on the month, like holidays or birthdays, but I will maintain every
board feels the damn same. Here's a quiz for you, which board is June and which board is July? They're both August. You level up your
character after every game and save that data to the Amiibo. Thank God I get something out of this. Leveling up with your happy
points unlocks new costumes. Oh, now this game has purpose. And that's the board game. But you just wait because we
have so much more to this. Eight minigames in fact, all of which are exclusively
playable with Amiibo cards. You can not use figures. Is there any reason why I
can't use the Amiibo cards in the board game and Amiibo
figures in the minigames? - Man, you really haven't
played Gex before, have you? - [Scott] So we basically have to grind in this game for a couple of
hours to unlock everything. We have Balloon Island where
we scan in an Amiibo card and lift it up to drop our character at the right time to get the most points. I will say this is an instance
where scanning the cards makes this a bit more interesting. You have to take the delay into account. I think it would be way more interesting if different characters had
different characteristics to how they drop so that
there's more of a strategy when picking your card. But overall, this would be a
bit weird without the cards. - It's weird with the cards. - [Scott] Acorn Chase, we
have to maneuver this garden, picking up all the acorns by scanning one of the three cards you pick
to go in different directions before you get mauled. It's fine. Or City Bops, so it's whack-a-mole mixed with rock-paper-scissors. Finally, somebody did it. All the Amiibo cards have either rock, paper, or scissors on them. So you scan them in and
when you see a Rossetti with rock under it and
you are definitely paper, scan your card, nothing
else matters in the world. It can get pretty crazy. Although, an easy way to cheese it is if you scan in all
characters with the same thing. That way it's not nearly as confusing. Mystery Campers where
you scan in six cards and have to try to guess
which four of the characters are in the tents and
which order they're in. This one's honestly incredibly
simple, but kind of fun. It really makes you think critically. Every time you scan in four it tells you how many were correct and if you were close
with some of your picks. It's pretty satisfying
to figure it all out considering all your previous choices. Speaking of thinking critically, the Animal Crossing Quiz Show, the perfect game to play with people who don't know Animal
Crossing all too well. What is this? - It's a fish! - Amiibo Card Battle,
you pick cards to play and there are definitely outcomes. I don't get this one. Desert Island Escape. This is the most game this game gets. It's not that bad. You pick three characters
and you have to survive on an island long enough
and find materials to escape before time runs out. You just have to strategize where to move. And if certain things are worth risking. It's nothing amazing but it's probably the most value you'll get
out of Amiibo Festival. And that was Amiibo festival. - Gex.
- Gex. But we played the entirety
of what it had to offer. - Didn't we forget the fruit path game? - Get the (beep) out of my house. Animal Crossing Amiibo festival
is generally considered the lowest point on the
Animal Crossing franchise. It is, but I think what stings the most is the fact that it didn't need to be. Of course, best case scenario, it would be an actual
real-life Animal Crossing for the Wii U. But an Animal Crossing party
game had so much potential. The core concept here is fantastic. Taking elements from Animal Crossing and turning them into a board game. Having the boards be different months, holidays is different
events that happened. But they didn't do anything
interesting with these concepts. NDCube made this game and they developed the modern Mario Party
and Wii Party games. And by God, I just don't think they know how to balance a game's
content or design boards for party games. They always try to give as many options as possible to give the
illusion of a ton of content with tons of modes or minigames. But everything is so bare
bones, it doesn't matter. It would have been better
if they found a way to mesh all the content in here together. That way it could have been at least a little more interesting. Amiibo Festival by far is the worst game they've ever developed. But it's not ungodly terrible. It's bad, no doubt, but
some of the extra minigames aren't the worst. And the board game can be
fun if you want to overreact about everything happening. However, the mode is
overly long with nothing of value ever happening. The control scheme is
completely unnecessary. And with each Amiibo costing
around 13 bucks a pop at launch, you were
spending well over $100 when this game released to play with multiple characters and
access the other minigames. The concept's great, the
execution is abysmal. However, I can't say it's
the worst thing ever. There are glimpses of hope in
the package here and there. So it's not terrible. It's just... Awful. - Well, I think overall
you're experiencing post (beep) game syndrome. It should wear off between
the next day or two. I'm surprised it only took you
one game to get this shaken. - Well, actually I'm
here because it was more so a barrage of bad
Nintendo games I played. First, it was Animal
Crossing Amiibo Festival. Next it was Mario Tennis Ultra Smash. Okay, bye. (upbeat game music)
Stellar video! Having multiple simultaneous stories was something I never expected from a Scott the Woz, and each of the two stories was loaded with its own great gags. I appreciate the preview of the next installment in this trilogy, which makes me wonder how much the third game in this list will blow.
probably my favorite video of his
Damn Gex looks great.
Tag yourself, I'm insomnia duck.
Incredible video!
Only issue was the corndog continuity haha
Now this IS a threat!
Them all eating the same corndog during a pandemic, the risks scott goes through to make good jokes is admirable
Would you look at that, I can copy and paste a link faster than a robot. neat
what a great video. one of his best yet