Box Flip Transition - Davinci Resolve 17

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so in this hopefully quick tutorial we're going to look at making this lip box type transition [Music] okay so i'm going to start off by bringing a couple of clips in the timeline to work with we need to make sure that we've got handles on our clips for the transitions to work so just pull back the edges of both clips click in between and ripple delete and we can also chop off a chunk of this clip because we don't need it like so so the first thing you need to do is bring any transition onto your timeline so we'll start with this standard cross dissolve pop it over your join next you're going to right click on this and convert to fusion cross dissolve and then you're going to right click again and open infusion this puts your transition in the fusion screen you've got media one media in one immediate into media in one is your first clip so in this case the band and then media in two is the second clip the boxer we don't need this cross dissolve so we can get rid of it so what we're going to do is we're going to make a 3d scene and we're going to build our 3d scene around a 3d node that isn't actually available in your hotbar so if you press shift and space and type cube you'll see cube 3d at the top select that and add it the reason i'm using a cube 3d is that you can actually assign a different image to every face of the cube what we're going to do is we're going to put media in one which is our first clip onto this front face and we're going to put media into onto the back face so if you select your cube 3d and come into the inspector you've got all your colors for the different faces so the orange is the front face you can't see it but the right face is green purple back face is white and the bottom face is pink for now all we're worried about is this orange face so the front face what we're going to do is we're going to change the color of that to white the reason being if you put an image over the orange then the two the image and the orange color mix next thing we need to do is change the size of this cube we want this face and the back face to be 16 by nine proportion to do that select your cube come to controls and we're gonna unlock width height and depth and what we want is the width to have a proportion of 16 compared to the height of 9 and the easiest way of doing that is if you double click in width and just type 16 divided by nine and hit enter and you get this value one point seven seven seven bloody blah so this is now 16 by nine phase we have to do that because unlike an image plane that automatically adjusts the size of the clip your cube or any 3d shape won't so now if we take the output from media one if you right click and drag and just drop it over cube 3d you get all your options of which input you want it on in this case we want it on the front input so we've now got our band footage or our first clip on the front face we're gonna do the same with media in two right click and this time we're going to pick the back face so now if we rotate our cube you see that we've got the boxer on the back and the band on the front so now we're going to need to get this into some format that we can see on the timeline and to do that we're going to build a 3d scene that this cube sits in so select your cube 3d come to these icons here which are all your 3d tools and we're going to go to the middle one which is the merge 3d we're going to hit that next we're going to hit a camera and then we're going to hit a light and then finally we're going to hit the render 3d and now we can move these out to give ourselves a bit more room and see what we're doing the render 3d will basically change our 3d scene into a 2d scene which we can then pipe into our output which at the minute looks like this which isn't what we want first thing we need to do if we go back to two viewers and we'll put the render in that viewer first thing we're going to need to do is bring our camera so that it's in a usable position to do that you're going to select camera you're going to go to transform you're going to check use target this will keep the camera pointing at the middle of our scene next come up to the z axis and slowly increase it and what you want if you press and hold ctrl and scroll your middle mouse whether you can zoom this window out what you want is to get a value where your image fills the screen like so in this particular example is point three four four or three four five so that's your default camera position and if we look at the 3d scene you can see where your camera sits here next you're going to position your light so select spotlight again transform again use target bring the z-axis back and if you come to the top of your viewer where you've got this circle that says lighting and click it it turns the lighting on and if you come to your render 3d and activate lights and shadows you can see the effect that your lights having now we don't want the light to have such a strong effect there so we're going to have to reposition it so select your light and you can play with your various x y and z settings to try and keep your scene lit but minimize the sort of effect of this bloom here and what we're trying to find is a balance where the light isn't having too drastic an effect oops pull that back somewhere around about there so now what we need to do is start to animate things and the first thing i'm going to animate is the camera i want the camera to pull back and then go back to where it was and to do that we're going to use anime curves so select your camera come to z right click and modify with anime curves now go to modifiers now you want your offset to be at that value that we just had which was 3.44 and that now sits us with our image framed now what we need to do is come to the midpoint which is 24 so 12 frames and we need to adjust the scale so that we've got roughly the size that we want and then check mirror and then adjust the scale again and we can also set the curve to easing and just add sine on both of those so now as we play through our clip our camera comes out and then goes back in again okay so once we've got our camera action going we now need to spin our cube around and i'm going to do that by rotating it on the x and the z axis again we're going to use anime curves so right click on x modify width and in curve if you're going to modifiers it defaults to 180 which is what we want and then we can do z modify with anime curves again z is going to default to 180 but what we can do is change it to minus 180 just for a bit of variety and now as we play through our cube spins away and comes back with our second clip so if you come to your edit and just allow that to cache and you've got your spinning cube transition now what i added was a reflection and to do that it's fairly straightforward again right click open infusion all i did was i set up a second render pass but using the camera light and cube to do that click so nothing selected come to the top and bring in a merge and then pipe an output from your cube your camera and your spotlight with this second mode selected add a render and then what we're going to do is we're going to merge this render back onto our original render but what we also need to do is change so that the first render is the foreground so select your merge ctrl t and that just swaps the inputs from this second render make sure it's selected and hit transform what we can do with this is going to transform and flip vertically now we need to blend this down to do that underneath this transform we're going to bring in a background and a merge node this transform now pipes into the merge and the background goes in again they're the wrong way around so ctrl t to switch your inputs so the transforms into the foreground and your background is into the background you want the background to be transparent and with this merge we're going to just drop the blend to about 0.25 ish somewhere around there and if we now use our transform node we can drop where that appears like so so you get a sort of reflection going on behind here what i'm also going to do is i'm going to come to my halfway point i'm going to actually pull the camera back a little bit more i think so come to your camera come to modifiers and where you've got your anim curve i'm going to change this scale so that our box goes further away and that shows your reflection a bit better like so and again if we come back to the edit tab you can see the final kind of output again we need to let it cache and we get this effect going on now at the minute it's a one second transition which was deliberate i kept it short um but you can drag and make it a couple of seconds long again once it's sort of caged and there you have your flipping box transition now if you want you can right click and create transition preset which will put it into this user section of your transitions that normally works for some reason for me at the minute it's not working so the other way to do it and the way that will allow you to then distribute this as a transition is if you right click go back into fusion and what you're going to do is you're going to select all the nodes except your media out and your two media ends so basically all these nodes just select them right click and go to macro create macro give it a name something like that now i don't want anything to be accessible by the user i just want them to drag and drop the transition so i don't need to change any of these settings if you look you've got an input on the front face of your cube on the back face of your cube and then you've got an output from this merge node which is this merge node here that's all you need all you do then is you would go to file and select save as group now you need to save this into your transitions folder where that is for you may well be different to where it is for me i'm on a mac the path on the mac is your main hard drive library application support blackmagic design and then you've got davinci resolve and if you scroll down you go through the fusion templates edit and then transitions and you save into this transitions folder now on 17.2 upwards unless you've previously saved other transitions or effects or titles or whatever you may not have this folder structure you will have templates but you may need to create a folder called edit and inside that folder you would need to create another folder called transitions and then once you're in the transitions folder you just hit save i'm not going to save because i've already done it hit save and your macro will then be saved you can then come to the edit tab assume this isn't here and if you go down to fusion transitions you will find your box flip transition and you just simply drag it between your clips it defaults to a second but i find it works best about two seconds again you'll need to let it cache but once it's caged it will quite happily play so what i just noticed when i originally did this is i took the colors off the edge of the boxes all you need to do to do that open infusion where you have your cube 3d so before you save the macro where you've got your cube 3d if you open it up go to materials and then you can just flick through this list one at a time and change all the colors to white or whatever color you want but i chose white and that gives you this sort of white outline rather than the multi-colored outline that you had with the original cube anyway that's yeah that's your box flip transition and making it into a macro um hope it made sense hope it was useful please feel free to like subscribe and hit the notification bell and i will see you on the next one cheers
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Channel: Simon Stansfield
Views: 304
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Id: -KzzgTetWLY
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Length: 19min 36sec (1176 seconds)
Published: Thu Aug 19 2021
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