BEST LOADOUT FOR AUTOMATONS IN HELLDIVERS 2

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what's going on YouTube we're back at it for another video and today we're talking about one of the best loadouts you can use when it comes to facing off with the automatons now one thing to key highlight at the beginning of this videos this is simply put not the end all Beall only Loadout you should be using when it comes to phasing off with the automatons there's a whole slew of different combinations of strand of gems that can work just as powerfully as this one but the biggest thing about this load out is it's going to be the most versatile when it comes to being able to fit in with any random group you may be joining up with and giving you a little bit of everything that you'll need in order to complete every objective you'll be phasing off with on every dive you take but that being said we've got more than a few things to cover so let's get straight into it starting off with the strategems you'll need for this load out coming up first we've got the eagle air strike arguably one of the strongest strategems within the entire game and one you just don't want to miss out on especially when it comes to facing off with the automatons with a large area of effect and a massive amount of damage this is one of those strateg gems that is going to take out even the smallest all the way up to the largest of enemy types you'll be dealing with including any type of heavily armored enemies you'll be able to deal damage to them if not completely destroy them including that of the heavily armored tank which will get one shot by this as long as you've lined it up properly and thankfully they're pretty slow so it will be pretty hard to miss these on top of that one of the strongest uses of that of the eagle air strike is just clearing up those crowds of Devastators and smaller Bots that you may be facing off with on top of the capability of it destroying the hulks but that will take about two air strikes unless you get lucky enough with one of those bombs dropping down directly on that weak spot in the back of that Hulk but when it comes to moment when you may be facing off with a patrol or that of a bot drop utilizing something like a stun grenade to toss that in stop them in their tracks and then be able to line up the eagle air strike to completely clear that board is going to be a powerful moment for you that can save you and your team a whole lot of time and possibly reinforcements on top of that also giving you the capability of destroying those Fabricators clearing out bases and destroying some of those imp placements including the mortars sadly enough not the anti-aircraft as you will be stopped from being able to use the eagle in those moments but the rest of the 90% of the time you'll be on the board you'll be able to utilize this to completely destroy those automatons you'll be phasing off with in large crowds and diminishing their numbers down to only a few that will make it so much easier to start pushing into some of those bases or to push out of that cover you may be stuck behind with all those millions of lasers and Rockets that are bearing down on you overall the eagle air strike is an extremely powerful strategy that you just cannot go wrong throwing into just about any load out that you may make in the future coming up right after that we've got the orbital laser which is going to be an extremely powerful strategy that not only is going to have that crowd control effect and melting power against the automatons but it can also be a base clear it is going to be able to move from fabricator to fabricator making some of those Blitz missions extremely easy and if you're just going for those side objectives to basically complete everything across the board this is one of those that you can just toss into some of those bigger bases let it do its work and then keep moving towards that next objective making life a whole lot easier for you and on top of that giving you the capability of taking out some of those major objectives such as as that of the command bunker being able to just type this in on the other side of that wall avoiding their turrets and then just tossing it over and then just rolling on out you can't get any easier than that the only downside to the orbital laser is a 5minute cool down and the fact that you can only use it three times but in general it is going to come in handy each one of those three times as long as you know when and where to use it just be mindful that this is something that will only have a certain radius to it so you do want to throw this near the objective or near the enemies in a large group as if you throw it to far away it will sit in place and it will be a wasted strategy but in every other instance when you may be in a sticky situation with large amounts of enemies around you this is one of those strategems where even if behind some type of small cover you can just type that in throw it out to the side and then let it do its work on its own giving you a little bit of that breathing room to be able to regain in those situations but do be mindful this does have friendly fire damage to it and it can melt you fairly quickly as well as leaving a burning effect on the ground that can burn you as well and with that increase the damage over time recently leave with fire it can be even more deadly at this point so do be mindful of that coming up right after that we've got the shield generator pack which is just going to be all about survivability this is something that's just going to give us a little bit more to sustain to be able to eat some of those lasers and those Rockets without sustaining too much damage or getting staggered by that and being able to still land those shots whether or not we're getting shot at directly those can be some of the more frustrating moments and it can be life-saving in certain instances to have this available while you're getting hit by something like a rocket Devastator or even something like a cannon turret and being able to have a shield that absorbs that and just rag dolls you instead of sometimes getting one shot if not sustaining that amount of damage that would have been lethal short and sweet it's just going to make life a little bit easier with dealing with that of the automatons and coming up last we've got the laser cannon my personal favorite Choice when it comes to the support weapons to use against that of the automatons it is one that is going to be melting through those automatons and virtually destroys about 90% of the entire enemy base that you will be dealing with when it comes to them you will also be able to take down those new flying enemy types as long as you're sustaining that fire towards one of the engines and it will drop fairly quickly but the only two things that the laser cannon can't destroy against the automatons is that of the drop ships and that of the Fabricators everything else as long as you're hitting those things in the weak spot or hitting some of those weak spots on something like the Hulk such as its legs you'll be able to melt them very quickly and in combination with a stun grenade it just makes it even more deadly but if you'd like to know all of the ins and outs and tips and tricks on how to utilize the laser cannon against that of the automatons I've made a video completely dedicated to giving all this type of information and I'll have that linked Down Below in the description if you'd like to gather all the information you can on how powerful the laser cannon can be against that of the automatons now if this support weapon doesn't suit your fancy if the laser cannon is just not for you this is one of those slots where I would highly consider this to be one of the most versatile there are more than a few support weapons that can be slotted in here that can be just as powerful as that is the laser cannon and possibly suit your play style a little bit better and those options are the arc thrower the quazar cannon the rail gun the antimaterial rifle and last but not least the autoc cannon but with the autoc cannon we won't have the capability of using the shield generator pack so in that instance I would highly suggest possibly slotting in something like the eagle 500 kg bomb or both of these can be a great option to throw in if you no longer have the capability of using that Shield generator pack and the EMS mortar is something that can sustain a little bit more survivability as something like the shield generator would do considering it will be able to slow the advance of some of those enemies if not just completely stop them in their tracks and make them easy picking for you and your team to take out and when it comes down to the orbital laser if you're not a huge fan of this one I would suggest that the 500 kg bomb can still be a great option to slide out just in case you're not a big fancy of the simple fact that it's a 5-minute cool down for the orbital laser and you only get three uses of it in some instances you may get a little bit more out of the 500 kg bomb and one thing that you may not have known about the 500 kg is that it will be able to take out those detect Towers the eye of Sauron as long as you throw this somewhere close to the base of that eye of Sauron you will be taking that down with just one strike of the 500 kg so sometimes this can be a beneficial strategy to throw in instead of that of the orbital laser but with that being said that's all the strategems for this load out let's move on to the primary weapons and armor now when it comes down to your Primary Weapons right now the J 5 Dominator is truly dominating the competition with the capability of having that stagger power towards that of the Devastators and giving you a large amount of damage between each one of those shots you will also be able to One-Shot those Devastators if you can land the shot in that weak spot and it can be a powerful one to wield but if you're not a big fan of the handling on the jar five or if you're just not in general comfortable with it the scorcher is also a great option that can basically do everything that the jar five can do minus the fact of Staggering those enemies and it can be a bit better at taking down that of the heavily armored tanks and the cannon turrets by hitting them in the weak spot as long as you land every shot from one magazine you'll be able to destroy both of these targets and it will almost be just as strong when it comes to taking down those Devastators beyond that you can go wrong with the last 16 sickles super accurate giving you the capability of zooming in nailing those head shot on those Devastators and really being able to be precise and quick about eliminating those threats the sad part is you won't get that stagger effect but you will have unlimited ammo now if you're looking for something that has that stagger capability but with a bit better handling and a bit more forgiving when it comes to your shot placement The Punisher is going to be a great option that's almost just as powerful as what the Slugger was but it does have a spread to it it can be even more powerful in certain instances if you can land every single pellet from one of those shells and if you're aiming towards the face you can end up getting some of those one shot even at a distance against those Devastators but overall it's going to have that same stagger power and give you a little bit more forgiveness when it comes to its overall capability of just being able to sling this land a shot even if you're not perfectly on target when it comes down to the grenade the G23 stun is my personal favorite it is something that just gives me a bit more versatility and it gives me one of the best options to take down that of the hulks that you'll be dealing with there's nothing worse than having one of those hulks with the flamethrower barring down on you and with something like the stun grenade you'll be able to stop them in their tracks and then also be able to just immediately melt them with that Laser cannon or whatever support weapon you may have on top of that you will be able to stun large crowds of those Devastators and line them up for easy picking with something like that eagle air strike or the 500 kg along with just being able to stop them from being able to Onslaught you with a lot of those lasers and Rockets So the stun grenade can come in handy in more than a few different situations but on top of that you can't go wrong with something like the g16 impact that has that stopping power and will be able to destroy large groups of those Devastators as long as they're tightly grouped together and it will have that stagger power but sadly enough we will only get four strikes with this and I believe a lot of times the stun grenade ends up being a little bit more useful for me as I'll get more impact out of one stun grenade that I will out of just two of those impact grenades but it's going to be up to your personal choice as to whether or not you want to be dealing damage with your grenade or stopping those enemies in their tracks with something like the stun grenade when it comes down to the armor it's going to be up to your personal preference that's going to be suiting you best but I would suggest that fortified is going to be one that gives you a little bit more of that surviv ability considering you do get that 50% resistance to explosive damage alongside getting a little bit of that reduction to recoil when you crouch and go prone another one that can be just as strong when it comes to overall survivability is that of the medkit passive giving you an additional two seconds of that duration of that stem effect on top of that giving you two additional stems to be able to utilize this can come in handy in certain instances where you need to move from cover to cover with a ton of those automatons bearing down on you with thousands of those lasers and Rockets but being able to pop that stem and then be able to just head out with infinite stamina and almost infinite health can sometimes mean the difference between you making it to that next piece of cover or just repositioning to get a better shot on some of those Devastators you may be dealing with and the last one I'd say that could be best in slot would be something like democ protects that can give you a 50% chance not to die when taking lethal damage which sometimes can be 100% of the time it's kind of crazy with this one it can proc quite often and it is very useful at times but it's still just something all about survivability that's going to be the load out right there people that's going to be every bit of the information you'll possibly need for this load out and giving you a little bit of that insight into something that could be either a load out you can use with facing off with that of the automatons or something they can kind of use as a baseline to kind of tweak to your certain play style hopefully some of this information has helped you in some way shape or form and let me know down in the comments below if this has been treating you well or if you have your own specific type of load out for that of the automatons I will be making a few of these videos coming in the future with gameplay instead of just having the load out by itself but I figured since we're in the final push with taking down those automatons I might as well throw this one out there to help out with some of those people that may still be afraid of dealing with the automatons and then back it up with some game playay later on to give you a bit more insight into how to deal with those atam attemps but on that note if you've enjoyed the content and you'd like to see more hit that subscribe button and if you'd like to see some of this content live hit that link down in the description below follow me over at twitch we'll be streaming daily and on that note have a good one
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Channel: RAGING REAPER1
Views: 86,758
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Length: 12min 10sec (730 seconds)
Published: Sat Apr 06 2024
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