Baldur's Gate 3 - Giant Boxer

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all right let's just start it off by raging okay what kind of wild magic do we get shadowy tendril lash around you sucking the life yeah yeah sure damn all right it didn't do anything but that was cool right all right anyway let's let's start attacking first let's hover over our damage here so that's our main hand that's pretty high I'm not going to lie and that's fla blows that's also pretty damn High holy all right let's get it going oh actually I forgot I forgot something I actually forgot something we almost up the video there let's go and add some more necrotic damage to our unarmed attacks there we go oh my God that's a lot of damage all right let me shut up and let's just get it going yeah all right boom W WAP dead lit next one w w it has one HP I'm I'm going just act like that's that's dead all right we're going to move on to the next one we're just going act like that's dead all right so now we some normal attacks here B lag Mama lag Mama lag okay cool cool cool boom boom 5 HP I'm that's dead let's use the top of the big folk on this big folk over here that should work right it's a it's a it's a pretty large creature hold on let me get over here okay let's go and see boom nice last attack no more attacks all right that's pretty good we had three bonus actions and three actions that turn this has one this has one HP and this has 5 HP so they're basically dead you know what I'm saying so we we were able to kill four targets and almost kill uh a fifth that's not bad and we're pretty tanky as well pretty cool giant boxer y'all God damn what's going on with y'all man AOE back at you again with another balers Gate 3 video build guide and this time I'm going to show y'all my version of what I think is the best monk builds now I tried a bunch of combinations I tried monk with Druid I tried monk with Rogue I tried monk with Barbarian monk with fight I tried a bunch of combos right but I wanted to find the not only the highest damage but the coolest one okay uh and I think I found it the giant boxer now it's literally that uh half of the name is giant because of this sword this sword gives you giant form and the other half is the boxer cuz uh the Flur blows damage it goes crazy all right um and this is without any Buffs this is fully unbuffed FLIR of blows also um we are using our boy aarion because when when you make aarion a vampire ascendant part of his storyline he gets a 1 d10 to his attacks uh and that's kind of crazy that's as far as I'm concerned one of the best attack Buffs in the game so you can expect me to use a Starion for a lot of these attack build guides coming up soon all right cuz it's too hard to pass up um but yeah man I feel like I found you know maybe not the best but one of the best and coolest versions of the rogue build you know it combines the the heftiness of a barbarian and the uh the martial artess of the Rogue all right and of course my normal build guide this is how I'm going to do it we're going to go over the level progression we're going to go over the items and then we're going to go from there all right so without further Ado I'll present to y'all the giant boxer now first thing I want to say before we go over the leveling process this build can be played from start to finish there there's no respecing whatsoever okay you can start as a monk then you can multiclass into Barbarian and Rogue later in the game and it just gets stronger and stronger as you go on all right so let's get it going level one obviously we're going to start off as a monk as level one monks get a bunch of cool stuff you get FLIR blows which means you can attack twice as a bonus action basically it's basically an extra attack for a bonus action really really good off the bat monks are very very strong um actually throughout the whole game you know normally in D and D monks are underappreciated underpowered but for some reason bald's Gate 3 they gave them a lot of items to work with and I'd say they're one of the pretty most strongest uh attacking classes so far okay uh monks also get some key points you can use a for a bunch of stuff they get unarmored defense which we will be using and we get dexterous attack where unarmed attack scale with our dexterity instead of our strength but we're going to be using strength so don't worry about that one death strikes uh our monk basically this means our unarmed attacks will deal 1 to four bludgeoning which will scale uh the higher level we get as a monk and I believe it's 1d6 at the level that we're at and of course you can as a bonus action if you don't have any key points you can just make a regular unarmed attack so get a bunch of stuff at level one a lot to play with and as far as the ability scores go you want uh you strength at 17 because our first feat is going to be Tavern brawler to make that into an 18 and the second most important stat is wisdom wisdom is um gives us our AC because of the the whole monk thing right instead of using decks and it also gives us damage uh comboing with some boots that we're going to get later in the game all right our third most important stat is obviously Constitution we are a melee class we're going to be getting hit so you want to be have a little bit of HP and as far as the the fourth stat goes I just put in deck just so I don't get a minus one to my initiative roles you know what I'm saying and as far as um the the skills go doesn't really matter I I'd say the most important thing is is making sure you get proficiency and Athletics because uh this the you don't want to get shoved off a cliff that's the most important thing and then just put the secondary into whatever I put into Insight because we have pretty high wisdom all right at level two we're sticking with the Monk we get some more key points some more movement and we also get uh patient defense step of the wind and disengage now these can also be used as a bonus action these are kind of the Lesser versions of the Rogue uh bonus action stuff all right I say the best one is patient defense uh you can activate this you know if you're in the middle of a lot of enemies and they have disadvantage and all there attacks against you and you have advantage on dexterity saving throws which is like Fireball and and and a lot of AOE damage spells you know what I'm saying so it's this is a pretty good defensive move you're probably going to be using your key points for this over over these two because we're eventually we're going to be multiclassing into Rogue to get the better versions of these but yeah patient defense not bad for defense defensive skill all right at level three we are still sticking with Monk and we get some more key points and we get deflect missiles uh there so you've probably seen gloves of missile snaring on one of the first vendors in the game that you're run into and this is basically a monk version of it and it does the same thing so pretty much you could reduce the damage from a ranged weapon attack uh by 1 d10 plus your Dex modifier plus your monk level uh which is pretty damn good early game so any any arrows any Bowman that try to attack you you'll pretty much take zero damage against them and if the damage is reduced to zero you can you can use a key point to deflect it back at them dealing damage instead so not only is a defensive move but it can also be used as an offensive move not bad more importantly though we get floral blows uh we get uh well we get different types of floral blows because the subass that we choose is of course way of the Open Hand now way of the open hand uh is probably the best Monk class if you're just going by straight up damage these are more thematic for elements in way of Shadow so expect build out of me from these but as far as pure damage goes it's really hard to pass way of the open hand because you get different types of floral blows you get floral blows topple which can prone an enemy and if you prone someone you have advantage in all your attacks afterwards so you're probably going to be starting out to fight trying to prone the the the person you're attacking or the enemy you're attacking then it also comes with stagger and you can make the target unable to take reactions also another really really good thing there are some enemies in the game that do counter spells that have really really annoying reactions for example harlet from the House of Hope their reaction is to is to go into ethereal mode and basically you can't hit them until its next turn this will totally cancel that so really good stuff there and you also get push basically exactly what it says and if you didn't know pushing is really really good in this game you could push enemies off of a lot of cliffs you could push enemies into lava really really useful stuff with push okay at level four as a monk we get our feet and of course the feet that we're going to get is Tavern brawler giving us a plus one to our strength making it 18 and of course now our strength modifier is added twice to the damage and the attack rules letting us hit harder and letting us hit more often so Tav brawler is easily the best one uh the best feat for this type of build H and we get a little bit more key points and we also get slowfall so we can use our reaction to basically cast featherfall on oursel so that's pretty nice as well at level five as a monk some more key points extra attack really really good once we can start working into our two-handed build but also we get stunning strike for both melee attacks and unarmed strike attacks and because our wisdom modifier which is where the stunning strike scale is pretty decently High we might be able to land a stun on an enemy if there's a really really annoying enemy like Raphael who has 666 HP you stun them that's then then you win then you win they're stunned and um when they're stunned they can't do you can hit them all they want and of course you could you could leave them stun until the next turn to focus on another Target super good stuff there and at level six our final level into monk we get another open-handed feature from the subass which is the manifestation which basically means you can add additional necrotic psychic or radiant damage and it's a it's a sizable chunk too four to seven so five on average crazy really really good here which another reason why way of the Open Hand monk is just really good for punching people straight up and of course we get some key points some more movement and also our our amard strikes count as magical so it overcomes resistance and Immunity to non-magical damage which is really nice cuz later in the game some some enemies are going to have that but we also get something really interesting here that I think is overlooked a lot wholeness of body regain half of your key points and enter a temporary St state of wholeness where you regain key points and have an extra bonus action so this actually comes with a lot of cool stuff you heal yourself you regain your key points and you should be using key points all the time on all your attacks by the way you should be spamming the hell out of your key points and I want to note that key points also refresh off of a short rest so you might as well use them every single battle on stunning strikes on flura blows use them because you have multiple ways especially the the item that the our amulet we we're going to have multiple ways to regain our key points so don't ever be afraid to use your key points yes we're only taking six levels into monk but because we have wholeness of body and the amulet that I'm going to show yall we pretty much have our key points on all the time okay I haven't even mentioned the latter part of this thing you gain an extra bonus action you gain an extra bonus action which means another floral blows which basically means another bonus action extra attack cuz that's what floral blows is so it's crazy again way of the openam monk is really hard to pass up for just raw damage but now it's on a multiclass now you have a choice here you can either go into Barbarian to start you know doing some two-handed stuff to combine with your flura blows things which is what I would recommend you you also get rage you also get uh you know um Reckless attack just really good stuff okay or if you wanted you could head into Rogue right now and try to try to rush thief to get that extra bonus action all right I wouldn't recommend that that's more of the late game kind of thing adding an extra bonus action plus the Rogues don't really you you you don't really get that much from being a level one and two Rogue right you do get sneak attack but me for so for me I would pick Barbarian it's just the more consistent choice and honestly the the more fun choice because now you could start two wearing the the two-handed weapons that your party isn't isn't probably using you know what I'm saying so Al go Barbarian here and of course we get Rage which is really really good you're going to rage every single fight rag is refresh off of a long rest but you get like two or three charges by the end of this build so it's all good good at level at level eight we are sticking with Barbarian and we get danger sense which is okay we we can basically spot traps and like that um but we also get Reckless attack which is definitely very very good so now if we're making stuff prone with our with our off hand with with our punches just in case we don't we still have a way to get advantage on all our attacks and by the way if you start with your weapon this doesn't work on on unarmed attacks but if you start with your weapon attack I believe that carries over to your unarmed attacks that's how the interaction was working when I when I was using it I don't know if it's a bug but uh as you saw in the intro I was had I basically had advantage on all my attacks you know what I'm saying so but one more level into Barbarian so now we're at level 9 level three Barbarian you have another Choice here it's whatever you want really I think the most basic choice is going wild heart and picking the be heart just just to just because you know you're probably the or you are a melee melee class so you will be taking damage uh and to prevent from dying you're probably going to be need need to be a bare heart Wild Heart Barbarian okay but if you want to have a little fun the fun choice is wild magic this basically means every time you rage some some random shit's going to happen Okay I believe most of those effects are good there's like one bad one where you you turn the the area into difficult terrain which is including your party but I think most of the effects of the random things that can happen from Wild magic is a good thing you might add some extra damage to your weapon you might give your your um party some more uh Armor class so who knows so for me I chose wild magic because I like having fun and honestly with the items that you get and with the party that I had no one was really dying anyway and I was killing my en enemies before they can have a turn so wild heart was pretty useless for me so I went wild magic but for you it's up to you okay at level 10 we are multiclassing out of Barbarian and going into Rogue and this will be where we're where we're ending our stop into the multicasting business we're going to stick with Rogue for the rest of the journey and of course we get sneak attack which does work with our two-handed weapon but I I don't believe it works with our unarmed attacks actually I do I it it should work because you are wielding a melee weapon so that should work with both um your unom attacks as well so that's should be good there and as far as the abilities again it doesn't matter just make yourself expertise in athletics now you definitely shouldn't get shoved off of a cliff because you're super strong all right and I just pick perception because you make a lot of perception checks in the game and just whatever you want to choose here for the abilities and the level two is a rogue we get the better versions of the dash and disengage right so now you can remove step of the wind Dash and step of the wind disengage from your bar and replace it with these cuz these these are just better because these don't cost a key point you know know what I'm saying and for our final level for level 12 our final level as a character and our final level as a rogue we're of course going with the thief class why to get an extra bonus action an extra bonus action means an extra floral blows attack which basically means an extra bonus action extra attack so kind of a no-brainer here all right but now is I'm going to show you all the items that I Ed with this build to combine both the again the the the the girthy of the Barbarian pause on that and The Punchy boyness of the monk all right so let's start off with the helmet horns of the Berserker you gain a plus two bonus to attack rolls when attacking creatures that have already taken damage um which is all the time pretty much and the second line unarmed and melee attacks will deal an additional two necrotic damage as long as you don't have your full health now that's really easy to accomplish just have one of your other characters punch this character hit it for one HP and boom you get that buff it's it's that easy okay and I also want to I also want to point out uh this is not an armor piece right there are some armor pieces that will say like like this one it says light armor all right this Helm would be really really good with this build but the a your AC goes down tremendously because it says Light Armor All right we want to make sure we're not wearing armor with this build so that's why I'm using horns of the Berserker but if you didn't care about your AC I would say Helen of the grit is actually better because you can just again again you can have another character deal 50% HP to this character so you have an additional bonus action and again this is an action economy type game so the more bonus action the more actions the crazier you are but for me I didn't like the AC dip that I took this character will die with that low AC I'm sorry um even in even as easy as this game is but so for me I went with the more consistent Choice the non-armored choice so now I have the unarmored defense Buffs and I have the unarmored movement Buffs by using horns of the Berserker and you can get this in one of the vendors in act three I want to say it's it's in um one it's in the vendor near worms Rock I could be wrong though but yeah you can get this in act three but the the alternative would be helmet of grit which you can get from The Vampire Mansion okay the cloak again I don't think I've shown yall a build where I wasn't using the cloaker protection it's just good it's just so good plus one AC plus one saving throw what's there to complain about all right uh you can use flesh melter cuz you are on melee uh you are r m person so uh creatures will take one to four acid damage if they try to hit you you can do that if you want but you know I I like consistency I like you know uh I like risking it sometimes but for the most part I like just keep keeping it safe and cloer protection is a very safe and good pick for again every single type build okay now the chest the chest might be something that y'all might not agree on this does a few things okay one it makes our strength 20 plus to for rength but I actually like that it increases our um capacity look 480 220 it literally doubles it all right and if you're a person like me look at all my characters inventories look at all these inventories I I like to pick up all the good not even all the good just all the okay so if you're someone like me that likes to pick up a lot of stuff it's pretty annoy to to send it to your Camp to filter it out to you know to divide it among your teammates I like to put all my eggs into one basket I like to put all my all my items into one character so when I'm playing throughout the game you can get this pretty early by the way you can get this in act two really early in act two at the last Light inv vendor all right I I put this on one of my characters and I have them just haul ass on everything all right it's actually really useful and it's it's very good quality of life but also the other chests again this is not an armor so this this works well with our with our build but the other monk chests I didn't like them bro like this one I know I've seen other monk builds have this it's good but it's pretty mid you know the when the wearer succeeds on a saving throw against a spell they regain hit points that doesn't matter the wearer can use a reaction to make an unarmed attack against any attacker that misses sure but our AC isn't even that high so they're probably not going to miss you know so the second line isn't that great as well right um so yeah I didn't um I didn't really like this I thought this chest was really mid so I I I felt like I wanted to focus on something else on another type of chest another option is the graceful cloth gain plus one bonus to unarmed attack rolls and damage of throwing attacks but I put this on my throwing attack character cuz the plus one is kind of me you know we already had a pretty high chance to hit anyway I didn't really need the plus one what I really needed is the plus two to strength so for me I found the mighty cloth my uh very useful also the mighty cloth allowed me not to not to take level four Barbarian and level four Rogue because now I have 20 strength and you can have this build can definitely have 24th strength by the way if you if you drank the strength potion and if you talk to the mirror I didn't do either of those things for this character this is my this is my deck's character so I had the mirror talk to that all right so you can have this strength even higher if you really wanted to all right can you can also use the Elixir these elixir here of course the Elixir Cloud Giant and you can have your strength even higher but I I am just it's really hard for me not to use the elixir of blood lust cuz again having an additional action for for Marshall classes means two extra attacks and that's that's really hard to pass it for me but again all up to you whatever you want to go with I went with the mighty cloth cuz I like this armor a lot or this CH this uh this chest piece now the gloves the gloves the hell dust gloves um the most important line is your weapon attacks and your unarmed attacks deal additional fire and necrotic damage all right so now you're probably wondering why I'm not using these the gloves of Soul catching I'm not using these because this these only apply to unarmed attacks this is a hybrid you know two-handed puncher build all right so I had to use gloves that were also hybrid these gloves buff my my action attacks and my bonus action attacks so I so for me these gloves were uh the best for me now should I make a pure monk build sure and I will but I liked the idea of this one I mean calling someone a giant boxer is cool right so and I and uh even though I I I I obviously like to min max I also like to you know keep it cool right and this is definitely a cool type of build for me a hybrid boxer giant I mean that that just sounds sick so for the h heldis gloves that's what I chose but you can use these if you want gloves of Soul catching you can find the hust gloves uh in the House of Hope when you defeat harp uh Raphael's right-hand man SL Incubus SL lover SL boy so yeah you can get that out of him uh GL and and the boots These are definitely the go-to boots for really any monk build uh the wear deals additional damage equal to their wisdom modifier with unarmed attacks and you get this at the end of act to when you fight those GI Yankees inside the astral prism area um yeah the the boss that the GTH yanki with the highest HP there the boss there should have these boots on them and these boots are easily the go-to boots for every single monk build out there okay and the weapon ball dur look at that damage look at that flat damn that's crazy um but yeah the ball Durance Giant Slayer on a hit double the damage from your strength modifier uh okay so now our Tavern brawler doubles our damage for the flal blow strength and now this one doubles our damage for the for the melee attack again really good hybrid build and of course this weapon grants you advantage on attack rolls against large huge or gargantuan type creatures okay and of course it's a plus three weapon you can't go wrong there but the giant form the giant form adds to the theat the theme of this build and of course uh your weapons deal additional 1d6 damage you gain 27 temporary hit points and of course advantage on strength CH and saving there that's kind of whatever but that that 1d6 I believe that applies to to your your your unarmed attacks which could which is probably a bug I could be wronging that but even if it doesn't giant form I mean it you just become huge and and when I saw this weapon and the this ability for this weapon because the reason why so how I landed on this build how how I landed on the concept of this build was I knew floral blows was strong I knew my bonus actions were set right but I was like man I can't F I can't find any good actions for this monk build right the actions was just like really weak unarmed attacks right so I was like okay what can I do here then I I I hovered over all my items and I saw this and I was like oh imagine a giant boxer and that's when I got the theme that's when I that's when I combined everything and I'm really really proud with uh with the result that we got okay and of course it comes with um top of the big folk deal additional damage equal to your proficiency bonus on a hit large huge arguing creatures take take an additional 2 to 12 slashing and the strength saving th fall prone so this weapon comes with a lot of all right um and I also haven't found a build that that use this weapon pretty effectively you know there was the the pal the palal loock build that I built the axe just felt better so I I I also wanted to make a build that used this and what better than that than than than a giant boxer you know what I'm saying so boom that's the weapon as far as the offhand weapon I found a new favorite normally I use the dark fire short bow oh by the way you can get this I mean you probably know where to get this but if you don't know you can get this off of the Dragon underneath worms Rock and if you don't know how to get there look up a Google guide okay I I'll give you a hint have a lightning spell all right anyway the range weapon are stat stick so this is my new favorite one normally I use the dark fry short bow because it gives resistance to Fire and cold and it gives haste as well um but because we are raging we can't use any spells so the Hast is kind of useless or I use G because it has to Hast as well and and you get you get light those didn't seem right so I kind of looked around and I found a new weapon which is in it's like it's in like a hidden vendor it's an a vendor not marked on your map okay which they're in they're in Rivington in the beginning of the place I forgot their name but just Google the where to find this this bow and then you'll be able to find it but it has a crazy line gain plus three bonus to initiative roles and advantage on perception ability checks that's crazy that's really good you want to have this on one of your characters at least okay and of course our deck is kind of low here um so I needed some help with it with with initiative and this bow fixed it right in the helli fight I was able to go first even with such low dexterity so so yeah for for for stats sticks this is one of this is definitely one of the better range weapons the hell Rider Longbow okay all right so the amulet so you probably seen this amulet you've seen another version of The Amulet okay uh this is the amulet that can be found in act one in the under dark all right near the near the lava Elemental in that chest where you talk to that crazy that crazy monk Spirit okay so you fast forward to act three and you talk to the monk Spirit at the open hand Temple and you have two options you can either help him and he'll give you a weak ass tsh's hideous laughter spell on your on your on your action bar or you canot help him fight him and get a better amulet all right and you basically get a it's a higher level shatter and your the key the key restoration is also higher all right so it's very good there are probably better damage amulets like you know uh the crit one or the the The amul Branding obviously the amul bla to to do some bleeding the crit one just in case you crit you know combining it with one of the Elin Powers right here but for me I like I like sticking with the theme of the build and if you're pling a monk you should probably use this cuz it's not even that bad it's pretty good any way to restore key means you could spam your key points and not worry about it we're only at level six monk so we have seven key points per battle and you use one and you have so many bonus actions and actions you you might around and use all your key points in round one you know a battle then you'll have no more but luckily you have whome a body to regain some more and you have some from this helmet to regain it back so you have two turns of unlimited key points pretty much so that's why I like it all right as far as the Rings ringer protection you know cloer protection kind of hard to to not get it okay you can get this off of stealing the idol in act one uh and if you don't know how to do that watch my Act One how to do that video okay act one best items in Act One tldr have fog cloud or Darkness have a chest put the put the idle inside the chest turn base mode and get the out of there and you should be good okay um and for the second one you can do whatever you want here I chose costic B this again only Buffs the melee attacks this does not buff the unarmed attacks okay so you could use something else like ring a free action or whatever but or if if this is your character that's um that has the absolute brand you can use the Ring of absolute where the is that where the is that it gives like thunder damage or some there you go ring absolute Force if the wearer Bears the absolutes brand they deal additional one Thunder damage and um yeah so you can use that but for me I just use cosic band cuz whatever you know what I'm saying so that's the items boom Oh you can get this from from the myON colony and underd dark boom all right so that's the items um and yeah man that's pretty much it now I guess I'm going to do a tldr version and then we're going to end the video right there all right okay here we go tldd level one monk bang level two monk bang level three open hand monk for the Flo blows additional stuff bang level four Tavern brawler feet monk bang level five monk extra attack stunning strike bang level six monk manifestation attacks which I forgot to add boom crazy and whome a body get an extra bonus action boom level seven multiclass into Barbarian okay level two Barbarian Reckless attack level three Barbarian uh you could pick either Wild Heart bare heart for tankiness or wild magic for the funsies okay now you can start wearing two-handed weapons while doing unarmed attacks crazy all right level 10 boom multi class again Rogue level 11 boom multi uh do not multiclass anymore another Rogue level level 12 final level uh into Rogue final level into the character you get Thief for another bonus action and there you go as far as the items hor of the Berserker you can get this in act three for more damage cloer protection last Light inventor uh more defense Mighty cloth last Light inventor get your strength to 20 real fast real early in the game uh hell dust gloves boof uh this is this is a hybrid melee and un unarmed attacks build so this boost both of those you can get this in act three House of Hope off of harp Ralph's little boy uh for the boots the where deals additional damage so more damage to our unarm attacks you can get this at the end of act two inside the astral prism against one of the GI Yankee monks boom weapon ban Giant Slayer it makes it it's the it's the concept of the build it's it's what the build was built around of okay it has giant form which turns you into a big boy okay and it makes your melee attacks do a lot of damage man it's probably the best two-hand weapon in the game and you can find this off of uh the the dragon on the at the bottom of the city at the bottom of worms Rock if you if you don't know how to get there just Google that and make sure you bring a lightning spell okay that's it uh the stat stick range weapon hell Rider Longbow plus three initiative and advantage on perception ability checks crazy good and you can get this off of uh this this vendor is not marked on the map so it the vendor is in Rivington at the beginning of Rivington for act three just Google where he is okay he has like something to do with Shadow heart also make sure you don't have Shadow part in the party she she's going to up the interaction um but yeah it's it's unarmed marked vendor make sure you Google it or some amulet sented amulet you can get the amulet from from Act One Grim Forge okay behind the lava Elemental take it all the way to act three do not help the Monk and uh basically just beat his ass to make it that to make this into a better version of that amulet and it gives you key restoration really really good there ring of protection steal the idol okay bring it back to Mall really really good along with cler protection plus two AC plus two saving throws awesome and the last item costic band your weapon attacks also deal two additional acid damage just stacking onto our other damage modifiers over here for our melee weapon and you can get this off to the my Colin Colony underd dark vendor his name is blurg or is it Darth one of those one of the myol underdark vendors will have this okay and that's about it cool all right y'all thanks for watching I appreciate y'all watching the vid I appreciate y'all you know doing all that stuff and make sure like comment subscribe click around all that good it helps trust me don't ask me why ask the ask the YouTube an analy analytics team they're really Relentless with their stuff all right they care about everything so you know like the video keep it on the tab you know leave it up helping out we we are on The Struggle Bus currently but we trying to make it out you know what I'm saying so anyway appreciate y'all and um the next video after this is going to be uh on Wednesday and that will be an educational video on how to pickpocket effectively in this game all right you can probably tell I have I have a lot of I mean here's Here's the the the richest character that I have all right so we have like 100k if you count up on my goal we got 90k there we got 20K there we got 14k there we have so I have like 15 hit 50k gold and I have 20 each of these Scrolls and and each of these scrolls are worth 5K from the vendor all right and I was able to do this not even by cheesing anything not even by like reloading the game I just I I played through the game normally and I was still able to get these crazy ass scroll amounts all right so I'm going to show youall how to do that this Wednesday in a couple days it's super easy method and um so yeah look out for that video otherwise appreciate y'all watching thank you so much again like comment subscribe and I'll see you on the next video all right have a good one peace
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Channel: KotaKobe
Views: 4,039
Rating: undefined out of 5
Keywords: wyll, karlach, shadowheart, dark urge, dnd, 5e, laezel, astarion, gale, withers, dungeons and dragons, tiefling, gnome, dwarf, drow, elf, half elf, paladin, warlock, sorcerer, barbarian, wizard, druid, cleric, bard, fighter, monk, ranger, rogue, dragonborn, duergar, githyanki, human, halfling, illithid, ability check, saving throw, bonus action, background, feat, attack roll, stealth, sleight of hand, charisma, persuasion, deception, equipment, act 1, act 2, act 3, mind flayer, concentration, action surge, bg3, lae'zel
Id: wI6dwkv3dC0
Channel Id: undefined
Length: 35min 29sec (2129 seconds)
Published: Tue Oct 03 2023
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