All Cyberdecks Ranked Worst to Best in Cyberpunk 2077 2.0

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despite the many changes which have taken place  since cyberpunk 2.0 cyberdecks remain one of the   most iconic and versatile items to use in the game  that said they have undergone a number of changes   with each of the seven cyberdecks now being  optimized to suit specific styles of play from   the long distance camera hacking ghost Runner to  a classic stealth infiltrator or even an up close   and personal smartgun toting net soldier in this  video I'm gonna do my best to give a balanced and   detailed look into all of these decks weigh up  their pros and cons before deciding with some   confidence which is best though that answer is  gonna vary drastically here based on how you want   to play so pay attention 007 because my number one  might not necessarily be yours now let's get to it   now unlike with sandevistan and berserk  perks are going to vary a bit more wildly   from deck to deck depending on whether weapon use  is encouraged alongside or how close you'll be to   the actual fight one thing you can rely on across  the board though is obviously the intelligence tree   where you'll find several abilities which are  going to be utterly crucial with each of these   decks the left node predominantly affects your  ability to cue quick hacks onto enemies hitting   each with hack after hack in a variety of  creative combinations for example queuing   up Sonic Shock first will make all subsequent  hacks on an enemy untraceable whereas using   short circuit and cyberware malfunction in  tandem now offers a great damage bonus again   though optimal quick hack combos vary from deck to  deck which we'll cover as we go the central node   then mostly affects Ram recovery but what you'll  really want to unlock from this tree is overclock   mode temporarily converting your health bar into  more RAM so that you can trade Health to upload   significantly more quickhacks in fact partnering  this with some health recovery perks and cyberware   can essentially result in unlimited hacking for  a short time Additionally the top tier spillover   perk gives a 50% chance for hacks to spread and  really is crucial now if you want the hacks aside   from contagion to spread to multiple enemies and  for at least one of the decks on this list it's   gonna be an absolute must-have smart weapons  I'd heavily recommend specking into as well as   these guns now are designed to work in tandem  with hacking and you'll see a couple of decks   offering stat rewards for using this combo after  that things will start to vary accordingly decks   which put you in the fight will likely benefit  from some toughness body Buffs or being able to   quickly maneuver with air Dash whilst playstyles  which make you more of a vulnerable glass Cannon   should be heavily speccing into cool dealing  higher damage with single shot and silenced   weapons and improving General stealthiness and  invisibility on the whole but honestly there's   so many ways you could go with these decks now  your main priority really is just specking into   intelligence onto cyberware quickly and frontal  cortex will be priority here increasing our   maximum RAM and RAM recovery memory boost restores  Ram when killing enemies ex-disk will boost RAM and   upload speed and self ICE will negate one enemy  hack every 45 seconds which is good for stealth   decks especially equally those administering  AOE attacks like contagion May benefit more from   ram upgrade or Camillo RAM Manager which give a  basic underlying Ram recovery boost or occasional   instant restoration respectively whilst finally  more assault-based hackers will benefit from   the bioconductor which now causes quickhacks to  deal a massive amount of extra critical damage at   the expense of some Ram Additionally the monowire  now thanks to the Relic tree can also load a quick   hack itself which is administered via a Charged  attack I'd recommend loading up [ __ ] movement   during boss fights to continually hold your enemy  in place for skeleton it's worth grabbing up Ram   recoup to passively convert incoming damage into  more RAM than for Kiroshis the Oracle Optics will   highlight everything you need to worry about in  combat I.E enemies turrets cameras explosives and   traps smart link of course for smart weapons  blood pump for healing and Optical camo to   escape to safer ground if things get out of  hand something which reinforced tendons can   seriously help with too though up close and  personal stealth Runners could also benefit   from going with the lynx pause now it's onto  the decks and my god with these tough to rank   down at the bottom then but by no means a bad Deck  The Raven microcyber is essentially the go-to one   for AOE damage available from tier 3 onwards and  unlocking continually more powerful abilities in   subsequent tiers it starts off with a 40% increase  in quickhack spread distance which is good though   note that all quick hacks don't spread as virally  as they used to perks to increase spread have been   massively nerfed in this update and you'll  find the only hack that really benefits from   this deck at least at first is Contagion which  itself has also been massively nerfed and won't   drop an entire room of people with a singular  upload anymore that said it's still a great hack   just one which will probably need backing up with  some other support now at tier 4 the deck becomes   capable of spreading uploads to nearby enemies  instantly as opposed to Jumping between foe to foe  one after the other and that's Defoe a time  saving boost in combat but not as useful I'd   say as the extra spread distance finally at tier  5 this deck gains a plus 15% chance for any hack   to spread when overclock mode is active and this  is where the microcyber really starts to come   into its own allowing for more deadly perks like  short circuit and synapse burnout to spread to   one additional target however I found this deck  only really worked as fully intended provided you   have the top tier spillover perk granting a much  bigger 50% extra chance for a hack to spread in   overclock mode after this everything does kind of  start falling into place with this deck not only   administering more hacks at once but also doing  it at the cost of no extra Ram so yes this deck   is powerful with a fully fleshed out intelligence  build and offers better Splash damage capabilities   than anything else on the list however without  spillover the majority of its potential is utterly   wasted and bear in mind once you do have that  perk other cyberdecks will still spread quick   hacks it's just that this one optimizes for that  effect the best another big reason the Raven is   at the bottom though is due to just how traceable  quickhacks are now and uploading any combat   hack on its own you'll soon after be detected  fortunately as I mentioned earlier there is a   workaround for this by putting Sonic Shock first  in the queue when hacking an enemy it will cut   them off from the network thus making subsequent  quickhacks on them alone entirely untraceable   the problem with spreading hacks now though is  that unless you individually upload Sonic shock   to everyone first quick hacks can jump to an enemy  still on the network thus leading to you getting   traced and shortly after placing you in combat  something which this deck offers precious little   bonuses for and whilst you'll be weakening many  enemies at a time they'll all still initially be   shooting at you which spawn very hard difficulty  means most Runner builds won't last more than a   few hits so whilst this deck would have been one  of the most broken in the previous version of the   game the combat is no longer optimized for what  this cyberdeck encourages you to be that being   an AOE God who's constantly going to be forced  and hairy situations for which you'll either   need an unreachable Vantage point or a lot of  Health to survive thereafter though just one   little extra thing I picked up if you're taking  out smaller already easier groups of enemies then   it is arguably the quickest and most badass way  to do that so that's something to bear in mind   we now come to the tetratronic rippler yep one of  the two best cyber decks from 1.6 is now sitting   all the way down here at least by my Reckoning  again though take the ranking aspect of this video   with a fair amount of salt they're all mostly just  optimized for wildly different builds the rippler   serves as another deck you can get super early  and from tier 2 upwards offers 15% extra weapon   damage against enemies affected by non-combat  hacks from tier 3 upwards combat hacks also   get a 40% damage boost when immediately followed  by a non-combat hack then tier 4 gives a simple   but much appreciated plus five to maximum RAM and  finally tier 5 offers the effect to upload reboot   Optics and weapon glitch to All Enemies within  8 meters upon the activation of overclock mode   essentially that's just a super powerful panic  and leave combat button though does serve as a   sad reminder that we could impart those effects  across an entire network with breach protocol   before alas this this is still highly useful in  a pinch so clearly the rippler is now optimized   to encourage the use of a wide range of quick  hacks in tandem alongside weapons at the tier 3   bonus sounds particularly good right but here's  why I'm not so much of a fan see as established   Sonic shock must be uploaded to an enemy first  if you're trying to avoid detection after that   you want to hit them with something damaging  like short Circ synapse burn or overheat but   even on very hard just hitting an enemy with two  of those damaging quickhacks at a time with the   help of overclock mode will normally be enough  to take them out however instead making the third   upload something non-combat based so that you get  that damage buff seems a little bit pointless when   you could have just dropped the enemy in one  granted there's certain situations where this   is useful maybe you want to bait a stronger enemy  to finish them with a gunshot or throwing knife   but on balance I do not find myself needing to  take advantage of this effect as much as I maybe   should even the RAM boost that comes with tier  4 of this deck it's kind of obsolete thanks to   overclock and the Panic to leave combat effect  of tier 5 is really cool but I cyberdeckmost   just as effective to pop a heal trigger Optical  camo and run away so on balance I find this mixed   bag of specific effects to not actually be as  useful particularly for a high level Netrunner as   they first appear look I get what it's going for  this healthy balance of Gunplay alongside combat   and non-combat quick hacks in tandem though it  just doesn't seem to have any specialist ability   perhaps perfect for the more balanced casual  Runner but no longer doing anything like uploading   four times quicker than anything else to make  itself stand out from the crowd and thus a big   departure from the King that it once was next up  then is the biotech Sigma another combat-oriented   deck this one encourages you to get more up close  and personal than any other cyber deck on the   list specifically encouraging a mono wire pairing  it's available from tier 2 and immediately offers   a bonus duration to combat quickhacks though  considering two of those are an instantaneous   effect that basically means it's just contagion  and overheat that are gonna last a bit longer   starting at a 15% increase and increasing to 30  at tier 5. at tier 3 the deck also increases   damage over time by 10% then once we hit tier 4 we  get increased damage with the mono wire against   enemies affected by damage over time effects like  contagion or overheat essentially encouraging you   to dive into the heat of combat and start swiping  everyone with the wire as they're choking and   burning but where this one gets super OP is at  tier 5 where activating overclock resets all   damage over time effects I.E triggering it just  before overheat wears off you'll get that same   effect once again plenty of time to lay  in with the monowire and take out those   enemies an optimal choice for the purely offensive  Netrunner truly but as I said before this game got   harder and diving into combat particularly during  bigger fights is not an ordeal you're likely to   survive on harder difficulty I'd recommend a  combo with air Dash Ninjutsu and Vanishing act   perks to quickly duck out of combat before you  die getting just a few swings in at a time where   this deck really really shines though I found  is in single enemy boss battles where opponents   with a ton of Health are gonna stick around  long enough to suffer a lot from damage over   time effects and like I mentioned earlier with the  mono wire uploading [ __ ] movement to that thing   is an utterly broken way to fight against bosses  especially those who don't use guns holding them   in place uploading overheat and reaping all that  bonus damage from continuous swipes with the mono   wire which I've only realized with this update  actually has exceptionally good range so arguably   a more damage changing way to apply contagion over  time than the microcyber but considering how much   you'll be in the midst of combat constantly  you will want to spec more heavily into heals   and possibly Adrenaline Rush from body to support  this one that said it's also a fairly good stealth   option with monowire technically being a silenced  weapon and again doing Sonic Shock first and being   particularly sneaky you might have some luck  taking out enemies this way though in my opinion   it's neither the best stealth nor best combat  cyber deck on this list much like the rippler   the netwatch net driver is the second king in my  opinion to get dethroned transforming itself from   a super hacking spreader I.E much more powerful  version of what is now the micro cyber turning   into the ultimate specialist deck for a far away  camera hacking ghost Runner now this one is only   available from tier 5 or at level 40 upwards and  does serve as a really good cyberdeck for one   particular style of play only which if you ask me  is one of the more boring Styles particularly in   2.0 with all the new combat moves it also costs  a slightly more expensive 25 cyberware to install   for which you get a minus 20% traceability for  hacks uploaded through cameras that's not 20% less   likely to be traced At All by the way but rather  that subsequent hacks once you're being traced   will increase that detection speed by 20% less at  least I think that's how it works there's a lot   of variables to wrap your head around here it's  more powerful ability though is a minus 50% cost   to Ram when hacking vehicles and devices not  massively useful for turrets and things they're   cheap anyway but this is exceptionally useful for  hacking the much more expensive cars making this   deck in fact quite possibly the best one to have  when running car chases so if you're heading off   to grind out those vehicle thefts for El Capitan  Reyes for a bit maybe consider switching out to   this deck it does completely win on that front  but for the majority of gameplay it's essentially   encouraging you to take out your foes by hacking  them through the cameras a previously op way to   play back when people would decimate huge bases  in seconds with just contagion but now though   things are a bit more balanced with the bonus  damage and longer effect duration you get from   hacking through devices a welcome but not broken  buff again you'll probably be better off hacking   enemies individually especially for large bases  as that reduced traceability saves precious little   time in the grand scheme of things before  you get detected and obviously getting shot   at will prevent you from camera hacking and thus  render the majority of this deck mostly pointless   no you pretty much have to cue Sonic shock to  every enemy first here in order to keep using   this deck properly it is a perfectly viable pure  intelligence build where you don't really have to   spec into any weapons or agility though the fact  that this Optimum deck for it is now level gated   at 40 probably is encouraging you not to do this  one other issue I had is that overclock mode can't   be activated for her as I can tell when you're  inside a camera thus you have to back out over and   over again every time you want to overclock it's  a bit of a faff to say the least though like I say   in 2.0 especially whilst it's nice that this style  has its own special deck now it's just not as fun   as what else is on offer now in my opinion though  respect to you if that's how you want to do things   now we're getting into very interesting territory  and whilst I don't think this deck deserves top   spot it is definitely the most unique and  intriguing in terms of lore cyberdeck in the   game the militech Canto however is only unlockable  under a specific set of conditions once you've   completed Phantom Liberty now without spoiling  anything as I know it's still early days you will   basically have to do what Idris Elba wants at a  particularly obvious moment to unlock the ending   where you'll find this device then a little later  when you're thinking am I playing cyberpunk now or   alien isolation you'll get what I mean when you  get there you'll have to enter a specific locked   room towards the end of that mission the code to  which is found by reading a terminal in another   nearby room see knew reading all those terminals  will come in handy one day anyway pick up the   Miller Tech Canto Mark 6 but you won't be able  to use it yet after the main story is over though   then you'll gain the ability to build it though  bear in mind it's going to be a choice between   this and the Erebus submachine gun which can also  be found earlier on during the alien isolation   level also Bear In Mind by choosing a different  Phantom Liberty ending entirely you'll instead   unlock the quantum tuna cyberware which instantly  restores cyberware cooldown once per combat   encounter and is optimal for sandevistans and  berserks especially clearly the militech Canto is   not the optimal Choice out of these for everyone  so what does it do that's so special and makes   it deserve to be picked well basically it offers  a unique quick hack called blackwall Gateway an   exceptionally powerful but highly Ram intensive  demon from Beyond the blackwall which infects   an enemy and literally shuts Them Down BAM insta  kill not only this but it also spreads one at a   time to up to five opponents within 20 meters  of each other each upload being quicker than   the last in the chain but also costing a lot more  RAM in fact the only way I could afford to spread   this Beyond two enemies was with a well-timed  activation of overclock though by the time the   fifth enemy Hit the Floor my health was all  but drained which creates a potential problem   especially when surrounded by lots and lots of  foes no Health equals no life regardless of the   helpful Carnage inflicted by this evil entity on  the side so you've kind of got to be careful with   this one exceptionally powerful yes but also very  dangerous and a bit more of a faff to get right   than just running classic hacks additionally this  deck costs the heftiest cyberware capacity of 33   and only allows you to load four more quick hacks  at tier 5. Huff the usual eight not that you're   gonna have much RAM spare to use them anyway if  you're taking advantage of blackwall Gateway don't   get me wrong it's an awesome end-game ability and  death are worth using for the Intriguing lore alone   I don't want to expand too much on the story not  in this video at least but imagine running around   with another Skippy or delamain except this one  is evil like an ancient powerful magic locked away   for good reason but constantly calling out to you  begging to be used scary stuff and no shortage of   sacrifices involved in obtaining this power  is it worth it well that's for you to decide   clearly I think the hack alone is cool enough to  Warrant third place though the decks above this   in my opinion are most optimized for the more  classic and useful styles of cyberdeck usage   it's not often that the starting piece of  equipment you get winds up being one of your   favorites but truly the militech Paraline for  me especially at the higher tiers was simply the   best cyberdeck to use in a more classic combat  scenario which in 2.0 is the most dynamic way to   experience as many of the wide variety of new  mechanics and abilities on offer as you can at   tier 2 this thing straight up gives you a 10% buff  to all quickhack damage at tier 3 that begins to   encourage model wire usage after hacking by  offering an extra two percent damage per RAM   unit used at tier 4 the smart weapon Buffs come  in with shooting smart bullets accelerating the   upload speed of your hacks Yinglong is great in  open combat with short circuits for a compounding   lightning effect though this combination can  also still be stealthy thanks to the new pizdet's   iconic sub found during the spy in the jungle gig  after you defeat the boss and sporting a custom   silencer possibly the only smart weapon to do so  finally a tier 5 overclock mode will deal 25% extra   electrical damage when using monowire or smart  guns I seriously find this deck to be so good now   because after the Nerf that pure quickhacking  got in 2.0 it's a really good idea to rely on   support from other weapons and with monowire  and smart guns being tied right in with hacking   already they just are the optimal things to give  Buffs to and I think whilst decks like the biotech   Sigma also provide similar abilities particularly  with the monowire the power line supports combat   at all ranges since smart guns allow you to shoot  from mid to long range with the mono wire reserved   for anyone Too Close sure it doesn't optimize pure  hacking like some of the other decks but it really   doesn't need to provided you're specced into both the  quick hacking trees and have unlocked cues and   overclock you likely won't notice much difference  whilst you will notice how perfectly smart Guns and   monowire are at supporting your hacks and again  if you get overwhelmed in combat then just use   Optical camo alongside air-dash hadn't moved to a more  distant vantage point maxtac is obviously insanely   tough on very hard mode but it was sweating  my way through combat with this deck that I   got closer to surviving them than ever before  and I think a few more perks into heals was   all I probably needed to actually win here that or  more armor so definitely not a deck for everyone   but best in supporting a classic bit of everything  all-rounder build which I think many tend to run   with and allows you to experience a wider variety  of new features than I think any other deck does   who woulda thunk that the arasaka stealth  deck would have been my number one eh well I   think there's a good reason for this especially  now that netrunning in general has been as I   keep saying heavily nerfed see the biggest issue  I had with all of these decks is just what happens   when you get detected combat is so brutal now  whatever difficulty you're playing and sometimes   all it takes is one stray bullet to end you of  course that issue is entirely negated if we just   never get detected and no deck is optimized for  that style better than this one a tier 2 Enemies   will take 40% longer to trace your location giving  you a ton more time to sneak around and take out   all of them especially in smaller scenarios  and you're not reliant on things like camera   placement as you are with the netwatch that  Trace effect is just permanent on this deck at   tier 3 covert quick hacks each get a discount of  2 RAM which is a godsend for casting Sonic shock   on everyone and then at tier 4 you'll instantly  recover a whole five RAM for every enemy takedown   which rolls in perfectly with this playstyle  incidentally just use Optical camo and spec   into the Ninjutsu tree then get up behind enemies  who are isolated this essentially pays you in RAM   for performing takedowns as opposed to costing it  were you to hack those same enemies and finally at   tier 5 overclocked quick ax will not increase the  progress of Trace though they can still initiate   it I.E casting short circuit without Sonic  shock will still initiate a scam but casting   it again will not speed up that scan giving  a lot more time to quickly take out smaller   groups of course despite this being my number  one it does come with a heavy caveat that being   should you ever get detected and are using this  thing all these bonuses go out the window which   is why as I keep saying I would always recommend  queuing up Sonic Shock first if you don't want to   get detected stealth is a lot more forgiving now  though so this isn't a huge problem especially if   you're expecting to cool and in fact provided you  have the optical camo perks from The Relic tree   it's even easier now enough to exit combat pretty  quickly by literally ducking out and then regain   all of the features which make this cyberdeck  utterly great again on top of that it's one of   the cheapest at just 14 cyberware maybe that's the  game trying to say it's one of the worst but I'd   have to disagree there and with Phantom Liberty  especially being a stealthy spy Thriller it just   calls out to me as the perfect pairing but of  course utterly useless in open combat so there's   that and maybe now you're just supposed to switch  between cyberdecks depending on the type of scenario   you're going into so I hope this video gave you a  good rundown on the specializations of all seven   of these and please comment below your favorite  cyberdeck in update 2.0 and why I'm expecting   polarizing hell even divisive comments from a  variety of different play Styles but in spite   of potentially strong feelings or loyalties to a  particular deck please remember to be excellent   to each other and party on dudes big thank you  as always to the awesome patrons for supporting   the channel and anyone else interested can donate  from as little as a pound a month for your name   here and early access to videos thank you for  watching my most difficult ranking ever that is   until I rank the Baldur's Gate 3 companions I'm  Sam Bram and I'll see you soon in another video
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Channel: Sam Bram
Views: 348,050
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Keywords: cyberpunk, cyberpunk 2077, sam bram cyberpunk, cyberpunk cyberdeck, cyberpunk cyberdeck build, cyberpunk cyberdecks ranked, cyberpunk best cyberdeck 2.0, cyberpunk 2.0 cyberdecks, cyberpunk phantom liberty cyberdeck, phantom liberty cyberdeck, best cyberdeck cyberpunk 2077, best cyberdeck 2.0, cyberdeck ranked, cyberpunk 2077 2.0, cyberpunk 2077 phantom liberty
Id: lXX4y-YdCro
Channel Id: undefined
Length: 24min 48sec (1488 seconds)
Published: Tue Oct 03 2023
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