SAD MAX: A Max Payne Trilogy Retrospective
Video Statistics and Information
Channel: Noah Caldwell-Gervais
Views: 263,521
Rating: undefined out of 5
Keywords: Max Payne, Max Payne 2: The Fall of Max Payne, Max Payne 3, Critique, Review, Retrospective, Rockstar, Remedy
Id: c6-4oSTboqE
Channel Id: undefined
Length: 62min 41sec (3761 seconds)
Published: Mon Jul 30 2018
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One thing Max Payne 2 has over Max Payne 1 I feel is a sense of tightness. A few times in Max Payne 1 you'd go on detours like attacking a ship to get weapons so you could attack a mansion or there'd be elaborate backstories for minibosses that would just be shot and be gone in part of a level
Max Payne 2 was much more of a streamlined experience in a narrative sense, no excess
I wonder what Noah would make of the New York trilogy by Paul Auster (Kojima was slightly inspired by it for MGS 2), it generally makes the detective a source of ridicule but plays around with the whole fate thing a lot more, going so far as to include the author in the story a few times
Max Payne 2 to this day is the game I've finished the most times in my life.
Max Payne 1 I played first on a GBA emulator, liked it, and played the PC version. Still good.
Max Payne 3 is obviously the departure, but has the the best, most refined 3rd person shooting in these games, so I ended up liking it. HEALTH provided a weirdly great soundtrack.
After the Raycevick video series that praised MP1 and 2 while criticizing 3 (which is nice and comes up with its own good points btw), I am glad that Noah came up with a different view that speaks closer to me.
Lucas Raycevick, if I remember correctly, saw MP2 as a resolution of Max's own struggle and saw 3 as a rehash with a character wildly inconsistent with the previous entries - but I am more with Noah on this one. For all its layers and flairs, MP2 just follows what can be called fate at best, cliches at worst, and it remains unclear why he thinks "it's okay."
Compare that to MP3, and it's a much clearer resolution because of the reasons Noah pointed out. After MP1 and 2, he is stuck in the narrative logic he lives in. He should have died at the end of MP2, but since Mona died instead of him (if you do not see the hidden ending that is, which makes things even more muddied), at least he should have died in that bar in New York - and then he didn't. He is on a rampage of self-annihilation but he struggles to die. He's a painkiller-chewing tank that goes on and on and on, until he meets the wildly different and aggressive Sao Paulo and his habits, conspiracist theories and beliefs start breaking down.
By the end of the game, what has bound him to the events of MP1 and 2 is all gone. He looks different, his surroundings are different, it's finally time to walk away into the sunset alongside the killer synth sound that is so very different from the gloomy ballad of the first two games. It's a weirdly moving ending that I can't forget.
Max Payne 2 is still the tops in the series. I recently went back and played the original and the shooting is still good, but my nostalgia must have been blinding me, because I can't take that story seriously anymore. The Valkyr and occult stuff is just too much for me, it's so over the top. I like how the second is tighter with a focus on Mona.
I will still defend Max Payne 3 to death, one of the best third person shooters out there. I love old, grumpy Max backed by that soundtrack by Health. I'd like to see a spiritual successor by Rockstar.
Max Payne 2 was the greatest of all time. MP3 was fun when you were in a gunfight, but it lost everything else that made MP great. Too many cutscenes. Everywhere. Can't open a door without walking into a cutscene. There's no walking up on unsuspecting enemies having a funny conversation or anything like it. And let's not forget they turned the game into a cover shooter lite. All in all, the first two games are far superior games.
He really underplays the cutscene problems in MP3. In the first two games, the graphic novels were skippable, and rarely interrupted the gameplay, usually residing at the start and the end of the levels. Whatever few were in the middle of the missions, were rather short. In MP3, most of them can't be skipped, and break the pace of action quite often.
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If 3 isn't a Max Payne game, then I guess I don't want another Max Payne game. The gameplay blows the other two out of the water. I really had a far better feel of the character that he was in 3 compared to the other 2 games.
I cant forgive the developers of MP3 for removing slow motion John Woo styled body door break in and adding so many god damn commentary before any big fight from Max's god damn mouth.