A Thorough Look at Neverwinter Nights
Video Statistics and Information
Channel: Noah Caldwell-Gervais
Views: 1,364,768
Rating: undefined out of 5
Keywords: Neverwinter Nights, Retrospective, Critique, Review, Analysis, Neverwinter Nights 2, Shadows of Undrentide, Hordes of the Underdark, Witch's Wake, Shadowguard, Kingmaker, Pirates of the Swoard Coast, Infinite Dungeons, Darkness Over Daggerford, Wyvern Crown of Cormyr, Storm of Zehir, Mask of the Betrayer, Mysteries of Westgate
Id: QUHeWaDjuZ0
Channel Id: undefined
Length: 191min 44sec (11504 seconds)
Published: Mon Oct 01 2018
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Hey there -- author of the HeX coda, Penultima, and elegia eternum here.
I feel that NWN's hype was way more focused on the community modules than on any official campaign. The expansions were primarily used to expand on community mods, adding more assets to the toolkit, for instance.
But one down note is that the premium module series, a hybrid of DLC and community content, was from my perspective kind of a mess. I very nearly made a mod for the program. It took months before I was given the greenlight to begin work, and then when I was 90% finished, WOTC canned it over a miscommunication about their IP expectations. That's why HeX coda was released for free.
3 hours and 11 minutes. Whoosh. Now that's longer than most of the films out there.
I'm still at the very start but he brings up an interesting point - That in hindsight, it was a precursor to the "games as a service" with its premium module service module and a heavy focus on multiplayer sessions. Come to think of it, they really were a bit different from traditional expansion packs, maybe except for Hordes of the Underdark. The game's focus was clearly not on the traditional storytelling like BG games were, and the attempt to create a shared multiplayer playground was evident and went concurrently with other traditional attempts like KOTOR and Jade Empire.
As is the case with Crystal Dynamics and IO Interactive, what Bioware stands for seems difficult to pin down if you start looking closer into the history. I've been reading Casey Hudson's recent blog posts about Anthem which focuses heavily on how Bioware is channeling its years-old ambitions to create Anthem. Even a die-hard supporter like me had to think whether this is a revisionist approach to the company's history or if he really means it.
Looking closer, however, we do spot these anomalies. Some think of Anthem as a sign that signifies a death of a once great studio, but they did a multiplayer-heavy, DLC-based service throughout early 2000s. It's like how some people thought Bioware was betraying its tradition when they were making a shooter-like Mass Effect, but they also made MDK2 at one point. Seeing how quite a few veterans still remain with the studio, I'm now inclined to believe that some people at the studio have been wanting to do this kind of game for some time.
I didn't watch the whole thing but I enjoyed the nostalgia and he is not wrong. I loved Neverwinter nights but I loved it for the player created modules, it was my first "mmo" really. Where I got on a server, talked to people of the message board, help create community events, and enjoyed countless hours.
To be honest, I only remember bits and pieces of the original game
I thought I had played all of NWN series, but his index has modules listed I did not even know existed!
As someone who played a ton of NWN I completely disagree with his trashing of the main story. I thoroughly enjoyed exploring Neverwinter, the voice acting was fine (better than some games I've played more recently at least), and the "lizard conspiracy" stuff is such a teeny tiny part of the plot that it didn't bother me at all-- when I was a teen I didn't even notice that subplot existed-- I thought it was just a cult doing cult-ish things.
He also spends several entire minutes complaining about how he NEEDED Tomi Undergallows to help him, seemingly not aware that if you take Daelan instead (voiced by a spry young Steve Blum), any lock or door you can't pick, Daelan can easily demolish for you. (He also doesn't talk much.) There were almost no invulnerable doors or chests that I ever found.
Take one class level in Rogue on the side, and then you can put points into Identify/Disarm Trap and Pick Lock, which renders Tomi completely unnecessary, especially since Daelan dishes out crazy damage (and has a much more interesting backstory, not just random unfunny stories).
This video is interesting, and it covers a lot of the strengths and weaknesses of the NWN1 engine quite well, but in terms of story it sounds like he ruined the experience for himself by keeping Tomi around against his own interest, and turning his nose up at any hint of tropey writing... Which is kind of a ridiculous standard considering this was 2002, and edgy melodrama was all the rage back then.
NWN1 holds a special place in my heart, so I admit there is bias to my love for its story and characters, even if many are apparently "stock examples from the D&D manual" like Tomi. But I think he's uncharitably harsh to it. You can do and say and choose so many things in this game. You can resolve some quests in a number of ways, not always just violence and Persuade checks (although really, find me any WRPG where you have more than those two options, typically, aside from the games this one was inspired by like Planescape).
The title also says thorough, but he really doesn't go into detail about the combat system, or ways you can break the game, or how accurate it might be to D&D's systems, which is a bit disappointing.
His praise for the DLC writing is also odd to me because, last time I played, the writing of all the DLCs didn't seem much different from the main game at all. I definitely didn't get the impression they were written by totally different people, at least. The first DLC about Dogan in particular, is just a microcosm of the entire beginning of the main campaign, collecting info and items to create a cure for Dogan's poison, same as collecting Waterdhavian creatures.
I think overall, Noah's overwhelmingly high personal standards for game writing prevented him from actually enjoying anything he was doing, which is really unfortunate because there's a lot of fun quests (I particularly enjoyed the Spirit of The Wood quest, the Prison section, and the DLC finale with Mephistopheles, among many other moments).
Unfortunate that he was left so underwhelmed by the story, but he's right about pretty much everything else.
This is a game where I've spent 90% of time in character creation screen. Creating characters and leveling them was really fun, but the story campaign was so dull. I think I got past the first section set in Neverwinter two or three times, but not once past the forest section after it. At least it helped me to get into proper D&D.
Neverwinter Nights was great. I never particularly enjoyed actually playing the single player campaign (I found the game very hard, especially coming from Baldur's Gate which it could never hold a candle to), but the real star of the show was the toolkit.
The toolkit was just so incredibly powerful. It got me interested in basic scripting, making my own modules and stories, and I think spent way more time making my own maps and little modules than I ever did in game. All this when I was about 10-11 years old. I'd love for such a user friendly creation kit to ship with a game nowadays, it would be great.
Also Crimson Tides of Tethyr was the best module ever.
For everyone enjoying the nostalgia, there's an Enhanced Edition of Neverwinter Nights available now: http://nwn.beamdog.com/
Steam Workshop for Neverwinter Nights: Enhanced Edition - https://steamcommunity.com/workshop/browse/?appid=704450&browsesort=trend§ion=readytouseitems
I've personally never played the NWN games before nor had the time to do so when they released. So, just like his Baldur's Gate video, I'm excited to listen (maybe watch) on something new to me while at work. I appreciate the hell out of youtube content such as this.
For those that may want to comment against the video length, allow me to highlight something:
It's 3 hours about a game SERIES, and not just ONE game. Yes, I'm obviously insinuating critique towards a certain youtuber with this comment, but I'll leave it at that.