What Kind Of Game Did Cyberpunk 2077 Turn Out To Be, Anyway? [SPOILERS]
Video Statistics and Information
Channel: Noah Caldwell-Gervais
Views: 358,622
Rating: 4.8626757 out of 5
Keywords: Cyberpunk 2077, CD Projekt RED, Review, Critique, Analysis, Retrospective, Explained
Id: lWEkeqJ2djM
Channel Id: undefined
Length: 90min 6sec (5406 seconds)
Published: Sat Mar 06 2021
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Iβm kind of shocked how fast this game fell off for me. I was reasonably hyped for it, granted each delay slowly degraded that hype. Then, I played it on higher end PC with very little issues, and while I didnβt dislike what I played, I just stopped playing. Like the game just completely dropped off my radar for me and I honestly donβt know if Iβll go back.
As someone who actually did enjoy my time with 2077 I fully understand and agree with most of its criticisms. One thing that's touched on in this but isn't gone into (was Noah aware 2077 is based on a tabletop game? It doesn't come up anywhere so I'm guessing not?) was that despite being a game set nearly 60 years later the characters, lore, and world is obsessed with still being 2020. It works for Johnny's character because for him it really was yesterday, but despite what has changed I started to feel kind of weird about the way so many parts of the game seemed to be desperately clawing back towards that.
Like, I get it, it's the most popular setting for the tabletop game, at least until that's eventually superseded by Cyberpunk RED (if that succeeds in happening) but the fact that we get characters like Rogue and Kerry who have to both be in their 80s if not their 90s by now, Adam Smasher still wandering around being an asshole, even Saburo Arasaka still running Arasaka corp as a man a century and a half old. Early in the game Jackie mentions that this is a city where legends are born, and presents to mention characters like Adam Smasher, Morgan Blackhand... people who made it big 60 years ago. And since then there just don't seem to have been many, if any legends rising in Night City.
One of the thing that disappoints me the most about 2077 is that it's tremendously at odds with actually being set in 2077. Like, sure, nothing has really changed in all that time and that's a plot point, but somehow most of the notable faces are even still the same people to a bizarre degree. Bes Isis is a 90 year old ex-rocker turned reporter who hasn't retired yet. Kerry Eurodyne has somehow managed to maintain celebrity status and continued to release albums for 60 fucking years and has spent that entire time wondering if he still lives in Johnny's shadow. Silverhand has an excellent reason to be the same person he was over half a century ago, and his character loves to rail against how things are the same, but also how in small specific ways they're different too. Is it though, when one of his main quests involves getting his old band back together and despite it being so long after the fact everyone except Johnny is not only alive and kicking, but also available, up for it, and still living in Night City?
'Futureshock' is a big part of Cyberpunk's lore. That tech and society has progressed so rapidly that people no longer recognise themselves or the world around them, and at times will lash out, disassociate, or otherwise start to have trouble reconciling with the speed at which reality is changing around them. Johnny would have been a perfect opportunity to explore some of that futureshock through the lens of a character who initially jumped in with both feet and welcomed it. Beyond that it was just more of an opportunity for CDPR themselves to create a Cyberpunk that was built on Pondsmith's foundations but was a new vision for a new age, with their own spin on things and a new cast of people at the apex of Night City. New legends to hear about and topple. Hell, Cyberpunk RED, the tabletop setting that was released to bridge the gap between 2020 and 2077's world states features more growth and change for the sitting in the two-ish decades since the Arasaka tower bombing.
I still enjoyed 2077. Many of the characters are fantastic, with shout outs to the four romanceable characters and their arcs, which although they have their ups and downs are still largely well-written and enjoyable characters. Even Johnny, who I know many people didn't like, is a good character to me, going on the assumption that his teenage-level attitude and straw nihilism is because the guy never matured and is refusing to do so now on some kind of principle. Some of his later moments actually do put paid to that for me well enough to accept it as a whole arc where he starts as an unlikable character and eventually, painfully, reaches some level of self-awareness and maturation through his personal quests.
But damn, man, if it doesn't feel like it wears 2020 around its neck like an anchor for a lot of its runtime.
So I played through Cyberpunk when it was released and finished it in about 3 weeks. I actually liked the story and loved how the relationship between Keanu and the main character developed.
But damn, every time I had to do something non-story related, it kept reminding me that it was just a game. A buggy, messy game. I'll be watching a cutscene where Keanu finally starts to approve of the protag, and the 5 seconds later, someone will be running in the sky. The consistently shit FPS, the ghost town of a city, and things randomly appearing and disappearing, all took me out of the game. It's also far behind RPGs from the previous gen, despite coming out as a cross-gen game for the PS4/PS5. In Cyberpunk, I could walk into someone's house and just steal everything. In Fallout 3, if I snuck into someone's house and started stealing shit, not only would they have opened fire on me, my companion probably would have disapproved, too, depending on who it was. You could also feel all the effects of your choices in Fallout 3 almost immediately. Cyberpunk is about as basic of an RPG as you can get, and even then, it's a disgrace to RPGs to call it that.
I really enjoyed Cyberpunk, but damn was it a dumpster fire.
CD Projekt where punching way above their weight. Comparing Cyberpunk to RDR 2 and present themself like Rockstar 2.0 just makes the game look way more worse than it was.
Honestly the only reason I was hyped for this game is because I wanted to run around in a futuristic vertical mega city that was extremely dense and detailed. While the architecture and buildings are really cool the city is lifeless.
Itβs a shame because I love big cities and no other game has large dense cities with lots of verticality. Even though GTA/RDR are certainly detailed, the cities arenβt dense or vertical.
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The most disappointing thing about this game is actually how CDPR handled all this situation.
Since I wasn't blown away by Witcher 3, I never fell in love with CDPR. In fact, I hated their constant use of crunch in game development. But I also acknowledged the quality of Witcher 3. With Cyberpunk CDPR sank much lower than I ever expected them to be.
Not only did they release an unfinished game, they doubled down on it with review manipulations. Instead of geniuine refunds offer they used this to shift the attention to Sony/MS refund system. Instead of acknowledging the misleading marketing they are "proud on the game on PC". Instead of fully taking the blame, they throw QA under the bus.
And most of all - instead of pumping out patches, they release a few small patches and their 1.1 "major" patch is another tiny patch. To add insult to the injury, these patches introduce new bugs and even decrease of overall performance for some.
C'mon, CDPR. You have 1100 employees. This is the best you can do? Even Fallout 76 patch cycle was faster and more effective.
A more focused linear game would have been much better. I donΒ΄t know what the open world added. You canΒ΄t do shit in it. Just mission after mission style like No one lives forever and others.
Also the graphics are praised a lot, and on a technical level I guess it is impressive but I never stood and stare in awe like in games like Ghost of Tsushima, Horizon Zero Dawn or RDR2. Maybe concrete apartment complexes aren't that impressive as a vista.
The most disappointing thing about cyberpunk isn't that its a broken mess but that even if it wasn't broken it'd still be bland and uninspired....the game feels very shallow and outdated