17 Hidden Things That are Easy to Miss in Baldur's Gate 3

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first up is the Hellfire great Axe this axe is very rare and Deals 1d6 additional fire damage afflicts the wielder with heat on each successful hit and grants hell flame cleave which deals an additional 2d6 fire damage which ignores resistance and Immunity to fire damage this powerful axe is hidden in a very clever way you'll need to head to the Vault within sorceress Sundries and go through to the silverhand door in the next area you're going to see a door called illusion but instead of clicking on it you actually need to quite literally smash it down and behind that quote illusion door is a chest containing this amazing great ax I thought this was a very awesome way to hide an item behind a door called illusion if you like that tip don't forget to smash that like button and subscribe for more balers Gate 3 videos and number two is the potent robe this robe is the best in the game for warlocks relying primarily on eldrich blast it grants gregarious Caster causing your can trips to deal additional damage equal to your charisma mod modifier and it grants well-liked and well fortified which grants temporary hit points equal to your charisma modifier at the beginning of the wearer's turn warlocks being a class that tries to max out their Charisma it really is the perfect robe for them to get this robe you need to complete the quest rescue the teelings in act two and alira will give this to you now this means you need to save the Grove in act one and ensure that alira in particular does not die now without spoiling anything this robe is extremely easy to Miss if you're doing a dark urge playthrough the quest involves infiltrating moonrise towers and breaking the remaining teelings out of prison so if you're a warlock especially a dark urge warlock I'd highly recommend playing intentionally in order to get these amazing robes and I also recommend checking out the sponsor of today's video this video is sponsored by raid Shadow Legends explore millions of champion 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links such as the Epic Champion night errant and other valuable items so click my link in the description and I'll see you in Taria number three is the intransigent Warhammer this uncommon Warhammer is versatile and knocks near nearby foes prone after killing a hostile Target or Landing a critical Hit And while this Warhammer might not be the strongest in the game it sure is easy to miss you have to initiate a fight on the dwar boat in the underdark as you travel to the grime Forge and after winning the battle you'll need to search the enemy's vessel for a chest where you'll find this Warhammer now knocking enemies prone can enable certain builds that rely on it so it does have its uses number four is the hammer craft this mall deals 2d6 plus your strength modifier in bludgeoning damage but very interestingly it also provides shock wave which makes the wearer deal 1 D4 Thunder damage in a 3 m radius upon Landing after a jump this has led to some ridiculous builds where you just jump repeatedly or stomp your enemies to death so this Hammer unlocks a very unique play style and in order to find this strange Mall you'll need to rush into the burning buildings at wen's rest before it becomes completely engulfed in flames within the burning building you're going to find a gilded chest in the corner of the second story in the mall lies within it number five is the staff of cherished necromancy this staff is the best in the game for necromancers because it causes targets of your necromancy spells to have disadvantage on saving throws and most importantly life Essence Harvest this causes you to gain life Essence after killing a hostile creature with a spell into long rest now I'm not sure if this is working as intended when I used it but it appears that if you just kill one enemy you can now cast all your necromancy spells without using a spell slot until your next long rest so this staff aables endless necromancy spells to be cast absolutely amazing and the only way to get this staff is by looting it off the Corpse of Mystic Carion in Phil Graves mansion in the lower City in act three even though there is a quest to determine how to truly kill Mystic Carion you can just slay Mystic car in the good oldfashioned way and loot his corpse for this staff and I've got to say this staff is pretty mind-blowing for any Necromancer who wants to just be able to cast like crazy and number six is Ferg droger this Merchant sells a number of items that many players probably miss because they are accompanied by Shadow heart and Ferg quickly comes and goes before you have the opportunity to trade with him leave Shadow heart at Camp before you run to Ferg in Rivington in act three and trade with him and then you can actually pass a persuasion check to get access to his special Goods which is some seriously rare and awesome loot like cold snap nymph cloak Dwarven thrower robe of supreme defenses and sethan I particularly like cold snap for an off-hand we weapon I think it's kind of a fun effect and dwarfen thrower if I was a dwarf Barbarian or fighter I would love to have this dwarfen thrower mace for sure and number seven is eeko of bazal this is another Merchant that is really easy to miss because the only way to trade with aagal is to become an Unholy Assassin of ball by completing the quest impress the murder tribunal bazal offers some of the craziest loot in the game with items such as the ballist gloves and armor the Assassin of ball cowl and more more the ballist armor for example grants Aura of murder which gives vulnerability to piercing to enemies within 2 m which means they take double damage this can be incredibly powerful and lead to some of the highest damage in the game and number eight is vision of the absolute this spear is an uncommon versatile weapon that blinds targets that fail a dexterity saving throw and Deals 2d6 extra piercing damage to creatures with multiple sets of eyes so this includes creatures like spiders spectators driers and other like kind monsters this sphere is unique in that it cannot actually be found it needs to be created by the player in act one on the body of Edwin in the forest west of the Grove lies the shaft of a broken spear this item along with the head of the broken spear found on the albear can be combined to create the vision of the absolute this a very cool item that unfortunately will be quickly replaced but could be useful immediately to fight some spiders and very easy to miss if you aren't paying attention and don't create it yourself and number nine is is Noble stock this item is hidden in the underd dark in the Biber bang Grotto north of the dread Hollow if you detonate the Biber bang this item gets destroyed along with it now this item is much more valuable than you might think it allows players to restore one of Shadow heart's memories restore one of the memories of a dark urge character or it can even be given to Darth and she will have three Noble stock for sale When You Reach balder's gate in her shop Bone cloaks Apothecary in the lower City so there's actually multiple interesting use cases for it but you might not think much of the item when you first en counter it and number 10 is the infernal Rapier this very rare Rapier grants a plus one bonus to spell save DC and melee cter which grants the wielder the ability to use their spellcasting ability modifier for attack roles instead of their dexterity modifier and the holder also gains planner Ally cambian once per long rest so this Rapier is quite rare to find because the only way to get it is by freeing zaro's asset in act two while you have will in the party and then you also have to pass a DC 14 persuasion check to ask for a reward which is this sword so if you want this weapon you'll need to save the Grove right so that will doesn't leave and then you're going to have to make sure to have will tag along for when you're rescuing zaro's asset and since you can't fast travel or go back to Camp while you're in the mind flare Colony you basically have to fight Krick with Will in your party as well so it is a little tricky uh to get this this particular weapon if you don't have will in your party beforehand and number 11 is Zell's secret stash in Act to when discussing finding the Relic Krick thorm is after you can ask zerel for some additional assistance after you detect that she's a bit nervous about the Relic she'll direct you to land tarv the bug bear on the main floor of moonrise towers and to tell him zerel told you to mention her secret stash this gives you access to three additional items to purchase you've got Dwarven splint mail gauntlets of surging accuracy and render of Mind and Body not only are these items rare because to even have the option to purchase them you have to go through the this hidden dialogue which is behind an ability check but they are also quite good for this part of the game they aren't cheap though so you'll need to be clever if you want them all and number 12 is the staff of the emperor this staff grants plus one to spell save DC and spell attack roles it can also stun enemies when the wielder succeeds a saving throw against said enemy if they then fail an intelligence saving throw this staff is super rare and probably missed by most players because in order to get it you need to disarm the emperor you can't use command drop because that can only be used on enemies so disarming strike from a fighter is a good option and the earliest opportunity to do this is when the emperor first reveals himself to you during the fight with the GIF Honor Guard inside the artifact pull off the disarm successfully and this super rare awesome staff can be yours number 13 is the shadow cloaked ring this ring causes your attacks to deal an additional 1 D4 damage against obscured or Shadow creatures this can be especially useful in act two to get this ring you'll need to head to the ruined B Battlefield in Act 2 by destroying all the Ever burning torches a shadow Mastiff will appear and attack you slay it and this ring can be found on its corpse and of course it's really easy to miss because most players wouldn't tempt the darkness so to speak in the shadow cursed lands by destroying their source of light like that and number 14 is the fetish of kadurin smooth hands this rare ring allows the wearer to cast invisibility once per long rest to find it you'll need to head to the gri forge and talk to the dwar throwing corpses into the lake you'll need to pass a reception and deception or slight of hand check before you can acquire this item from them alternatively you could just slay the dwar and loot it from the corpse and it kind of reminds me of the one ring from The Lord of the Rings with it making you turn invisible and all which I think is really cool and number 15 is the flesh melter cloak this awesome cloak deals 1 D4 acid damage to creatures that deal melee damage to the wearer this is great for a Frontline character who will be taking hits especially against swarms of weak but plentiful enemies like rats or severed hands to acquire this item you'll need to head to the morg directly west of the House of healing in act two there you'll find a gilded chest kind of on a Ledge containing this awesome cloak and number 16 is the seemingly gleaming ring this ring grants plus one to Charisma saving throws and minus one to wisdom saving throws well not the best ring it certainly is very easy to miss in order to get this item you'll need to pickpocket narur in act three when you encounter him in K's garm then you need to do the incredibly difficult task of listening to him go on and on and on as he tries to decide which class he should be if you keep engaging with him long enough he'll eventually thank you for talking with him and reward you with a seemingly gleaming ring but only if you pickpocketed him first because if you didn't you'll be rewarded with the absolute confidence amulet so it's a pretty well- hidden ring considering all the conditions you have to do in order to acquire it in particular and number 17 is the death death stalker mantle this rare cloak turns the wearer invisible for two turns after killing an enemy that's pretty insanely good and it's actually a cloak that most players probably have not seen because the only way to get it is to be given it by scarus Fel during a dark urge origin playthrough so if you haven't made a dark urged character yet that's the only way to see this cloak and those are 17 items you might have missed in Boulders Gate 3 let me know if there's anything else I missed in the comments and don't forget to use my RAID Shadow Legends Link in the description or scam my QR code to get awesome bonuses for new players with an epic Champion I'll see you in the next video take care
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Channel: Toyhouze
Views: 56,569
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Keywords: toyhouze, the deathstalker mantle, seemingly gleaming ring, fleshmelter cloak, fetish of callarduran smoothhands, baldurs gate 3, bg3, baldur's gate 3, shadow-cloaked ring, staff of the emperor, z'rell, z'rell's secret stash, lann tarv, infernal rapier, noblestalk, vision of the absolute, echo of abazigal, ferg drogher, staff of cherished necromancy, hamarhraft, intransigent warhammer, potent robe, hellfire greataxe, secrets, hidden, baldur's gate iii, tips, easy to miss
Id: LDaWnbVDGqs
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Length: 12min 34sec (754 seconds)
Published: Wed Nov 15 2023
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