Monster Mash-- Horizon: Zero Dawn vs. Days Gone
Video Statistics and Information
Channel: Noah Caldwell-Gervais
Views: 184,871
Rating: undefined out of 5
Keywords: Horizon: Zero Dawm, Days Gone, Critique, Review, Analysis, Comparison, PS4
Id: yt7c8yXiuJk
Channel Id: undefined
Length: 80min 50sec (4850 seconds)
Published: Sat Aug 03 2019
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Oh thank goodness, new Noah Gervais content. I love to put his videos on in the background while I do other stuff, and I worked my way through every one of his videos.
From what he's saying Days Gone is suffering from LA Noire syndrome where you create a linear gameplay experience and then put it in an open world because why not
I wonder if the problem could have been changed from switching genres somewhat, a Metroidvania as opposed to an actual open world
While playing Days Gone, I sometimes wondered if the game could've been better if it was reworked in a different setting. I kept thinking something similiar to Far Cry 5 - afterall, the crazy militia is already in place, right? The most interesting and enjoyable aspect of Days Gone, for me, was the tension between the factions, so I wouldn't have minded more biker gang stuff either.
It's not that I dislike zombies, in fact, I love zombie games in general, but Days Gone's pacing is very frustrating and in my opinion it stems in large part from the fact that the game's setting and dynamics are, well, very familiar. It often feels like that I've already played parts of the game, or have seen certain story beats.
Horizon Zero Dawn is my favourite game of all time. Im playing through Days Gone right now, and it seems to have taken a lot of design inspiration from HZD
Its not as good of a game, partcularily on the technical/polish side, but its strong points are very similar to HZD's
an open world full of enemies that will absolutely fuck you up if you are not smart, and are genuinely terrfying early on
Limited stat based progression. Succeding in combat is more about learning the mechnics, aquiring new tools and skills, and using those tools and skills intelligently.
enmies do not scale and have the same stats through the game. Extremely important for engaging progression
huge variety of ways to approach every combat senario
Whatβs weird is I went from Days Gone to HZD and found myself liking Days Gone more... I know crazy, right? Iβm not too far into HZD but they throw so much shit at you so fast and it feels so difficult to tactically go through an enemy base and kill people one by one without being noticed. Some of my favorite parts of Days Gone was wiping out an entire encampment with out anyone noticing. I enjoyed Days Gone way more than I thought I would.
As much as I like Horizon: Zero Dawn on paper, as a concept, I generally did not enjoy actually playing it. Don't get me wrong, the gameplay mechanics were solid and the general feel of the game was great. Sadly, they missed the mark rather wide in terms of atmosphere. You have this beautiful world, interesting creatures, and even some great concepts for human tribes but the writing and (especially) the voice acting really let it down. The dialogue is just not very engaging and does little to immerse you in the story or setting.
To kinda explain myself better, let me use another franchise as a example. In the Mass Effect trilogy, every alien race has specific speech characteristics that make it sound entirely non-human. When you talk to Garrus, he doesn't sound human. The writers made sure that his race doesn't quite talk like a contemporary human. The voice actor adopted a certain demeanor that reinforces his otherworldly roots. Like aliens in Star Trek or Star Wars, the Mass Effect Trilogy's aliens felt alien.
It is when we get to Andromeda that we start to see where I am going with this example. In contrast to the original trilogy, Andromeda feels like its supporting voice cast was recruited from the local coffee shops and the director handling the voice actors seemed to take a entirely hands-off approach. As a result, you end up with aliens that have vocal processing but their phrasing and even various very obvious accents and speech styles come through too much. The aliens in Andromeda don't really feel alien at all. They look alien and their voice is processed to kinda sound alien but how they spoke, their inflections, and even their accents were too human and pulled me right out of it.
Horizon has that problem. You are supposed to buy into this idea that you are interacting with a very different set of cultures than the ones we are used to but when you actually talk to them, the voice acting sounds about as exotic as the person taking your order for a coffee in the morning.
Thankfully, Days Gone did not have this issue. The voice acting talent was on display and scenes played out in a natural way without feeling like you are hearing a poorly directed voice actor recite some lines.