An Elder Scrolls Analysis - Episode One: A New Type of RPG
Video Statistics and Information
Channel: NeverKnowsBest
Views: 664,645
Rating: undefined out of 5
Keywords: elder scrolls, elder scrolls series, morrowind, oblivion, skyrim, daggerfall, morrowind review, morrowind retrospective, morrowind analysis, morrowind critique, elder scrolls review, elder scrolls analysis, elder scrolls retrospective, elder scrolls critique, the elder scrolls, the elder scrolls morrowind
Id: 1_y0Iaq3k_Q
Channel Id: undefined
Length: 123min 15sec (7395 seconds)
Published: Sat Feb 20 2021
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Very neat analysis video, I like what he doesn't shy away from criticism of Daggerfall / Morrowind, in retrospect it's fascinating how devs try to solve problems what they created themselves by trying to solve other problems. So you end up with cascade of changes though series what goes all way back to roots.
Dream about gta scale city where you can enter every building is something what I remembered from own childhood when playing Cyberpunk 2077. Even knowing basic logistics of gamedev explains how unfeasible it, but it's still videogame holy grail for me.
Stuff about Morrowind quests being navigation puzzles because of lack of questmarkers and fast travel is interesting, I can't think of many big budget games where terrain / travel is actual challenge besides Dragon Dogma, Death Stranding.
I haven't finished watching the video yet, overall I'm enjoying it, although I must say that I kind of disagree with the premise that there are no games that have replicated a Skyrim-like world. Kingdom Come: Deliverance is somewhat similar imo; although it doesn't deal with magic and dragons; the way in which the game plays reminds me quite a bit of Skyrim.
I think the other contributing factor to the lack of Skyrim competitors is probably not because of lack of ability but because many of them are simply mods of Skyrim, Enderal for example is very expansive, but at the end of the day still just a mod.