How Does The Last of Us Part 2 Compare to the Last of Us Remastered? [Total Spoilers]
Video Statistics and Information
Channel: Noah Caldwell-Gervais
Views: 444,488
Rating: undefined out of 5
Keywords: Last of Us, The Last of Us Part 2, Analysis, Critique, Retrospective, Review, Left Behind
Id: Bat38vErWr4
Channel Id: undefined
Length: 132min 33sec (7953 seconds)
Published: Sun Jun 28 2020
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After realizing an hour in that the essay is split explicitly into a review of the first game, and a review of the second, I tried to skim through the TLoU2 specific part of his essay to see if Noah covers something that's been bugging me. I don't think he does, so I'd like to throw my two cents in.
I wish more people discussed the recurring nature of trauma (and arguably PTSD), more specifically trauma in the form of the recurring hallway nightmares and instant-flashbacks that haunt Abby and eventually plague Ellie, as I think they're hugely important to the about-face decisions that Abby and Ellie make. (Skip to last two paragraphs to ignore plot summary)
Abby has the same dream over and over again where she walks through the hospital, goes to the surgery room, and finds her dead dad. It's very clear that this dream has plagued her for many years and is something that clearly contributes to her ceaseless hunt for Joel. Abby specifically says she hasn't slept well in a long time, and she gets the exact same recurring nightmare even weeks after killing Joel (Seattle Day 1 and 2), which proves that she didn't get the release she was looking for. After banging Owen, Lev and Yara appear instead of her dad, and now she inexplicably decides to save them the next day. That, to me, is proof of how much Abby puts importance to the outcomes of her dream: after she killed Joel, the nightmare was supposed to end. The second it changed at all was enough to completely alter her personality and life-focus. And what happens the next night after she saves them and gets Yara the surgery she needed? She gets the dream again, except when she enters the surgery room her dad is alive and smiling at her. To me, this is the point where she full blown believes that protecting Lev and Yara is her salvation, and that it's more important than anything else. That is why she kills the WLF when they turn on her (notwithstanding the fact that they shoot at her first in every encounter post-Isaac) without question: Lev is in danger. That is why she spares Dina and Ellie's life: because Lev says no. Abbie has fully bought in that if her traumatic nightmare says "hey, I'll show you better dreams when you look after Lev and Yara", she’ll listen to it. After all, what's wrong with protecting kids at all cost?
And then we see Ellie begin to embark along the same journey, only she doesn't have Abby's five years of experience living with it. We know she sees Joel's bloody face numerous times while she hunts Abby. Once Ellie goes back to the farm, she gets massive PTSD-triggered where even the sound of a freaking shovel falling puts her in an out-of-body experience where she fully believes she's in the cabin trying to save Joel from getting killed. For the rest of the story you see this textbook behavior of PTSD: Ellie encounters external trigger -> Ellie sees flashback of Joel's face or the basement -> Ellie acts impulsively to the recollected trauma. Ellie hears the shovel fall, believes she's back in the cabin, crawling on the floor crying and trying to struggle free from imaginary invaders. Ellie plays the guitar to calm herself down, thinks of Joel, sees Joel's bloody face, goes on hunt for Abby (in her journal she literally talks about walking down the coast for 5 days without pause). Ellie sees the blood on her hands, sees Joel's bloody face, forces the fight. Ellie sees Joel's smiling face, lets go of killing Abby.
This is why the final fight works plotwise, although I agree with Noel about how it played out not exactly hitting the right notes. The most important thing of that scene isn't that Ellie spares Abby, it's that she sits there afterwards crying pathetically, because I think to some degree, Ellie has realized that she is no longer her own person and is totally controlled by her trauma. Just like how Abby's hospital dream dictates Abby's life, Ellie is beginning to recognize that her flashback of Joel is going to forever dictate her actions: if she sees bloody Joel then she goes instant psychopath, and if she sees happy Joel then she recalls her humanity.
It's not that Abby spared Ellie the second time. It's not that Ellie spares Abby. It's that Abby's dream smiling dad spares Ellie in the form of Lev. It's that Ellie's memories of Joel spare Abby in the form of a remembered smile. How much do Abby and Ellie really have any personal agency and control in the story can and should be brought up for debate.
I really like that he brought up just how much dialogue and characterization is delivered by mid-mission banter. It's why I think people who absorbed either game via "cutscene compilations" are still only getting a piece of the puzzle. Those conversations that take place as you traverse can be just as, if not more, illustrative about the character as the ones that happen in "cutscenes proper". You won't really get any hint as to why Abby is so desperate to save Lev and Yara without the conversations that happen mid-mission. I think you also miss a lot of why she feels guilt over what happened with Joel, when you heard that basically every person who was at Jackson felt fucked up by it, with a sour taste in their mouth over what played out.
As an aside, the "traversal as a scene" was the inspiration for the movie Gerry by Gus van Sant. He was intrigued by how, as opposed to movies where you just "jumped" where you needed to go, in Tomb Raider, getting there was just as, if not more, important. He wanted to create a movie that captured that long, lonely feeling of finding your way, rather than just jumping from important scene to important scene.
I hope Naughty Dog isn't dissuaded from taking risks by some of the responses to this game. After a few days of processing it, I think I can safely say it's on par with the first one for me. That feels strange to say because I did not enjoy this game at times. It is an unusual feeling for a game not to give you the exact feeling you want or expect at every moment, but I cannot deny it was a powerful experience. I don't often wince or have my jaw hanging open when playing video games.
I stopped watching Noah because... well two hour videos, but he understands this franchise, even as someone that picked it up very recently. His critique never becomes a list of complaints. Instead, it is a measured look at the choices made, and the advantages and disadvantages of them. For those who didn't enjoy the game, or even this type of game, I hope this is a decent path to understanding why some people (like myself) are very excited about it.
"This is their first revenge together."
Such a great, cheeky line that also manages to completely sum up the tragedy of the entire game.
The one thing I have to disagree with in this video is his take on the final fight. I adored it, and I don’t think it was a tonal mess at all. It gave me the same feeling as the ending of the first game - I don’t hate the characters for what they’re doing, I just hate that things have come to such an awful place for both of them.
And the looks on Abbys face during it will probably haunt me for a long time. She does not want to do this anymore. She’s just trying to survive with Lev, while Ellie, the one you control from behind, has become fully dehumanised.
God, this game is fucking incredible. I’m so glad we can talk about it now without having to endure all the possessively childish reactions, or the hateful trolling and brigading.
his talk on the soldier at the end of 1 being a dick to joel,and how maybe, just maybe, that would have been lead to a different ending and wrapping that into the beginning with sarah was great. never thought of that.
also really drives home that the story for part 2 was easy to see from when we all finished part 1. think a lot of people just weren’t ready for it. full circle
If nothing else, I love that this game can be interpreted in so many different ways. Everyone has their own takeaway from the story, whether good or bad. This game is such a phenomenon, from the leaks to the critical reception. I've never seen a game where opinions are a literal 50/50 split like this. I'm sure ND knew the narrative would be controversial, and I think it's great that they went for something that would generate discussion instead of a narrative that could be crowd pleasing, but pedestrian and uninteresting.
I actually really appreciate how they tried to be ambitious and ballsy with the second game's story.
They easily could've had Joel and Ellie go on another adventure across the US, run into some new factions, Ellie finds the truth about what he did, she breaks off and leaves for a bit then comes back and forgives him at the end
But Naughty dog has shown that Last of us aint Uncharted (love those games as well btw) and if they're only able to make a new game every few years then you gotta go big