Watch Dogs: 5 Years Later
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Channel: Whitelight
Views: 1,865,881
Rating: undefined out of 5
Keywords: watch dogs, watch dogs gameplay, ubisoft, watch dogs bad blood, watch dogs review, watch dogs review 2019, watch dogs bad blood review, watch dogs bad blood gameplay, watch dogs john wick, watch dogs john wick style, watch dogs critique, whitelight, white light, watch dogs chicago, aiden pearce, watch dogs downgrade, watch dogs dlc, watch dogs e3, watch dogs gameplay pc, watch dogs in 2019, watch dogs multiplayer, watch dogs music, watch dogs ps4, watch dogs video essay
Id: Kk2G6zc5pKo
Channel Id: undefined
Length: 75min 11sec (4511 seconds)
Published: Fri Oct 25 2019
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With some effort and modding you can get this looking pretty great on PC now. I played it recently and had a lot of fun with it, especially since it has mechanics that Ubisoft couldn’t easily slap onto every other IP. The only thing that remains awful is the driving.
Watch Dogs 2, despite the tone difference, is a far superior and engaging open world. It really felt alive with the multitude of interactions and how you could hack a building whilst sitting outside.
I don't really agree on him about the notoriety system, but that's probably because I played it as a full-on ghost stealth game than the john wick game. You can still make errors or accidentally hurt civilians, it's not like dishonoured where you kill a few guards and your entire good playthrough is ruined.
Going on a rampage and shooting every guy that gets in your way sounds exactly like being an anarchist the system says you are, whereas my playthrough always just confirmed that i'm more of a vigilante. Though I agree it seemed to collide weirdly with the overall plot at times, regardless how good or evil you played.
While he enjoyed the massacre and violence, I really enjoyed being able to play a game where stealth didn't just mean "kill everyone silently" kind of way. You can use your hacking abilities to never even set foot into enemy territory to complete some objectives. The game gave plenty of ways for full ghost mode and I really enjoyed that. I really miss the stealth genre.
My strongest memory of Watch Dogs is the nearly overwhelming sense of dread when finding the victims of the serial killer.
Killing him was rather cathartic.
I can't believe it's only been five years since this game came out. I played it for a few hours a while back and, while it was serviceable, it didn't draw me in at all.
Loved the two games, the cities, the freedom and especially the multiplayer. I really liked Watch Dogs 1's tailing mode. I would infiltrate people's game unbeknownst to them, find em and follow them all around town while the timer was filling up. When I was able to, I would often end the tail by waiting to the last 97-98% and getting in a car and flooring it while aiming for the target. At 100% I would disappear from their game (and them from mine) but the empty car would stay and smash them. I couldn't see but I knew. So much fun. I loved it, played many games, and eventually got to top 4 in the world in tailing. I was sad to see the mode not making it in Watch Dogs 2.
The map is very good in the sequel but as many said, the characters are extremely cringy and annoying and the story makes no sense. Aiden was no saint but I preferred him to Marcus. Also, it sucked to see the weapon inventory being limited to two, that pretty much forced the player to always take the silenced assault rifle and the one shot sniper to defend against invasions. I don't like when they add limitations for "realism" in a game that's supposed to be about fun and freedom. I felt like the gunplay was dumbed down too compared to the first one where it was excellent. Still loved the multiplayer and having to hide in the great verticality of the map, always planning an escape route. Even a failure could be fun!
I'll get the third one in London that's for sure. I'll hope they'll bring back tailing mode and more importantly, the bigger inventory of the first game and its gunplay. Working for an anti-terrorist organisation might help justify the guns more that then the hippster from the second game. Skateboarding could be fun too if it's true.
I'm in the minority because I absolutely loved this game when it came out. I was so immersed, I would always walk around the city with my hands in my pockets, casually hacking those around me.
It was pretty cool how, before being arrested in the story, you could surrender to the cops, and then cause a blackout to escape (like shown in one of the trailers).
The invasion PVP was so amazing and intense. I remember I hid behind a counter in a shop, the guy I was hacking noticed me and I climbed over the counter, ran out the shop and drove off in my car, all while being shot at. There was also a time where I parked my car in an alley, and I "hid" in it, then when he wasn't looking, I got out of the car and put myself between him and the car while he was trying to look for me.
My favourite part of the game was that hack that shut the power off for several blocks, looks great at night and is a lot of fun.
Unpopular opinion but I also really loved the driving, perfect balance between GTAIV's road boats and GTAV's on rails handling.
Kinda wanna buy this again for my PS4 (originally owned it on PS3) just to play Alone and Spider Tank again