Assassin's Creed Rogue: 6 Years Later
Video Statistics and Information
Channel: Whitelight
Views: 1,288,337
Rating: 4.9317765 out of 5
Keywords: assassin's creed, assassin's creed rogue, shay patrick cormac, ac rogue, ac rogue gameplay, assassins creed rogue, templar, haytham kenway, assassins creed rogue review, ac rogue review, assassins creed review, assassins creed rogue critique, whitelight, white light assassin's creed rogue, rogue review, assassins creed rogue 6 years later, colonel monro
Id: r-sVx-4zsRY
Channel Id: undefined
Length: 42min 18sec (2538 seconds)
Published: Sat Apr 18 2020
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The best thing about AC:Rogue is its concept. The idea of playing as an assassin who has gone rogue and joined the templars is refreshing.
Like Whitelight said, this game has its positives but overall it's a bit of a disappointment because it had potential. But I'm also not mad about that, because Ubisoft literally released this game the same day as AC:Unity, they clearly meant for this game to be a quick cash grab by being very similar to Black Flag, being a last gen exclusive early on, and having a studio with barely any experience working on big projects developing it. So I'm happy with what the devs had achieved and I wish this concept would be revisited in a future AC title.
Rogue is pretty good but honestly it's not nearly as good as the story it adapts should have been.
The philosophical differences between templars and assassins was not meaningfully explored in any of the AC games in a long fucking time. AC1 and perhaps AC3 are really the only ones that did it justice. Almost every other installment portrayed templars as completely irredeemable villains, in some games even to an almost cartoony level (cough Syndicate cough).
So Rogue on paper sounds amazing... but in practice? Eh. I still enjoyed the game overall (it's a pretty good conclusion to the Kenway saga, and the gameplay was close to a full copy of Black Flag so it was pretty damn fun) but it does feel like a huge missed opportunity.
Shay's turn is just not done well. It's incredibly rushed and lacks a philosophical angle. He only switches sides because he gets far too emotionally worked up. He believes the assassins were aware of the PoE's power, but he doesn't even have the emotional stability to have a proper conversation with Achilles. He then immediately joins the templars because they treated him well - and lets go of all his beliefes, philosophies in literally a couple of days. He's spent years hunting, killing templars since he believed in the assassins' cause... and now he's suddenly ok with everything the templars say and do?
What's worse is how... "gamified" the side switch is. Immediately after you became a templar, you just start hunting down your friends. No hesitation, no nothing. Just off you go killing them.
Rogue ultimately just felt like a side game with a very interesting premise. It had its moments but it was still just a side game. Much shorter, lower budget and you can really tell. But I think the premise itself deserves another try as a main entry to the series.
It was always weird to me that this game didn't feature Haythem as the protagonist. He was a dude who was the son of an Assassin, and then became a Templar. It would have been cool playing as three generations of the Kenway family. Although I always thought Haythem should have pulled a Darth Vader and died saving Conner too.
I like how the devs incorporated Lisbon's 1755 earthquake into the game. As a Portuguese I appreciate any gaming reference to my country, even if this particular one was such a tragedy.
Having played for a short while, can anyone tell me what Shay's accent is supposed to be? It was like what an American who's never heard an Irish accent before thinks what it sounds like, it's baffling
It was like something you felt was gonna be really good but then when you were really playing it you were like huh this is actually not quite as rich as some of the other games
Rogue's story really disappointed me (spoilers)
In a game that was meant to highlight the thin line between "good" and "evil", the end result was just highlighting the silliness of their philosophies
For one thing, the Assassins in this game were just comicaly thoughtless - they kept trying to activate precursor technology despite it already causing the deaths of thousands. They didn't show the dark side of the Assassins, they just made the Assassins more evil than they had been shown in any other game.
This is compounded by the fact the Templars you meet make no mention of controlling the populace like they do in the other games. Somehow you learn less about their plans and motives when you're actually one of them than you do from the other side.
Having the player kill Adawele, a fairly well liked character, also is an odd choice - it really kills any sympathy for Shay, because he has just killed someone we have been shown in 2 previous games to be a decent guy (pirating aside - although he wanted out of that life fairly soon after you met him in 4).
I think the biggest way in which the attempt at grey morality fails however, is that whilst you are meant to be seeing the "good" side of the Templars in the 18th century, you're shown the complete evil side of the Templars in the modern day. Any slight thought of "maybe they aren't so bad" is thrown out of the window when the modern day Templars are saying they might kill the player once they've fulfilled their use, and all the other evil stuff you hear about in tapes.
The last real AC.. just sad..the story of Origins was good too, but the gameplay and the RPG thing ruin the AC feels and it looks AC Unity and syndicate look waaay better.
I miss the old style of AC games. I've finally gotten around to playing Origins for the first time and its massive map that has horrible movement options with copy and paste quests is beyond boring. Does anyone know if they fixed the slow navigation in Odyssey or is it just more of the same but in an unnecessarily larger map?