Mirror's Edge Catalyst: 5 Years Later
Video Statistics and Information
Channel: Whitelight
Views: 326,173
Rating: undefined out of 5
Keywords: mirror's edge, catalyst, mirror's edge catalyst, mirrors edge, mirrors edge catalyst, mirror edge, parkour, parkour runner, mirror's edge catalyst review, mirror's edge catalyst gameplay, mirror's edge catalyst pc, mirror's edge catalyst ps4, mirror's edge catalyst glass, mirror's edge 2, faith connors, free running, mirror's edge game, mirror's edge catalyst game review, mirror's edge catalyst game, parkour game, whitelight, mirror's edge catalyst 5 years later
Id: P7yb1Dv6jtE
Channel Id: undefined
Length: 69min 18sec (4158 seconds)
Published: Fri Oct 15 2021
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Mirror's Edge was such a unique breath of fresh air. They seemed to get everything just about right in the first game, then got everything just a little wrong in Catalyst. Dying Light shows that you can do an open-ended parkour game just fine, except Catalyst forgot to populate the rest of the game with stuff to do.
The one thing they got right both times though was having Solar Fields do the soundtracks.
This dude really loves the sound of his own voice a bit too much. Couple that with the very forced attempt at poetic writing, and what you have is a retrospective that feels more like someone's assignment for their introductory writing class.
Here's a complaint I've got that applies to a couple parkour games: can falling into a roll please stop being an unlockable skill? I recall it being a skill in AC Unity, Mirror's Edge Catalyst, and Dying Light. Wouldn't surprise me if there's more games where it applies. It is, quite literally, the very first thing anyone should learn when getting into parkour. You should understand how to do a proper roll (and yes, there's a proper way so that you don't fuck up your back) before you ever start hopping around on anything. Of all upgrades you can unlock, that shouldn't be one of them. It should be a default part of the moveset.
On paper this isn't a big deal, I know. But it's the first sign to me that the game is going to gate incredibly basic stuff behind grinds for no reason. The game isn't improved by making me wait to unlock it, it makes me groan in contempt every time the parkour expert takes a hard fall that even newbies would have rolled out of.
Idk why they tried to pursue a different visual style - after bright sexy in your face colours in ME1, Catalyst's design just felt super flat. I replayed some maps of the first dozens of times, it felt so real and cozy (hell, even the sewers were cozy), contrary to their attempt at a dystopian story - but it wasn't needed to enjoy the mood. Catalyst just felt like nothing.
I think the parkour of Mirrors Edge catalyst was very fun, but just about everything else was mediocre. The story, dialogue and voice acting were all terrible, and the open world was incredibly unnecessary at best and a distracting waste of time at worst.
I'd love to see what a developer like Respawn could make out of Mirrors Edge if given the chance. DICE really just tried to cross off a checklist for uninspired action adventure open world game.
I'm gonna be bluntly honest: I like this game more than the first one. The controls are better, the worldbuilding's great if you can be bothered to find it, and it is very pretty. Plus, you actually get opportunities to stop and take in the view because you're not constantly getting harried by cops. And anyway, the missions are linear like the original, so you get the best of both worlds.
Story's a bit naff, yeah, but the original wasn't exactly genius either.
The momentum button was a terrible choice in my opinion. It eliminated the enjoyment of "getting gud". Getting the perfect slide, jump or climb was less cool, because the difference between perfect timing and bad timing was pressing 'momentum'. :/
I have to agree with many of the arguments in the video, but the video is definitely something. You have to enjoy prose to keep watching.
I only recently played mirrors edge catalyst because of the bad reception it got. But I really enjoyed the game and I'm not sure what else I would have wanted it to be other than a bit longer.
Is this a joke video? Like a parody? Otherwise it's the most embarassing narration of the most banal script I've ever heard.