Untamed Carnage: The Ultimate Barbarian Build in Baldur's Gate 3

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hello everyone and welcome to my barbarian builds for Boulder skate 3. barbarians are one of the best many damage dealer classes in Boulder Skate 3 and in this guide we will explore everything you need to know from character creation to leveling up which subclass to choose feasts consider as well as some useful tips and information I gathered from over 200 hours in the game as a barbarian I will also provide you with some equipment options potential multi-class and which illicit Powers you should consider so without any further delay let's get started the Barbarian stands as a mini Center's class striping in the heart of close combat and harnessing is about a fridge to fuel his actions understanding and effectively utilizing the rage mechanic is essential for achieving the best possible performance as a barbarian in models K3 reach increase your Mele damage done and gives you advantage on strengths tracks and siblings roles it also includes your jump distance and gives you resistance against many damage taken many resistance means you take only 50 of the melee damage from sources like slashing piercing and blockchaining this is crucial to the preparing class since you are not going to wear armor and you are dependent on rage and your health spool to survive barbarians don't usually wear armor because of the racial on Armored defense which allows Superman to add his Constitution modifier to his total armor class or EC as long as you are not wearing armor rage will last 10 rounds and in order to maintain it you either need to deal damage or take damage every round otherwise the rage effect will expire you have a limited amount of free charges per long rest that number increases as you gain more levels in the Barbarian class up to 5 charges per long rest at level 12. the second most important ability you have is reckless attack that you learn at level 2. release attack is a double-edged sword it will give you an advantage on your attack rules but will also give advantage to enemies attacking you for one turn advantage means you get to roll your attack dice two times and take the highest result this is extremely important as you are likely going to land most of your attacks but also means you are going to get hit a lot of the time as well however thanks to the rage mechanic you are only taking 50 of the melee damage taken which will also reservability allow you to take full advantage of Reckless attack choosing a race for your PowerPoint is completely up to you you can choose anything you like but if you are Keen to mimics your Barbarian also get C half or Chris they have a base threshold speed of 9 meters which is better than some races like gnomes halflings and Dwarfs Mobility is crucial for the Barbarian to eat your enemies quickly and starts making them they also have dark vision which is important since not every battle will be fought Under the Sun and you have a whole chapter in the game where you fight in dark areas with no light Relentless endurance is one of the main reasons to be calf orc every time you take damage that would otherwise reduce you to zero hit points you bounce back to one hit point in the set although this can only trigger once per long rest it has saved my membrane on multiple occasions and it is extremely useful for a Frontline midi Focus class like the Barbarian finally Savage attacks will allow you to roll an extra damage die and add it to your total damage when you land a Critical Strike your problem is going to land a lot of critical tracks due to your high hit chance thanks to Reckless attack critical strikes means you get roll your damage Die Twice But if you are playing half orc you get to Triple your weapon damage die which is very powerful because of this ratio it is important to choose a weapon with high damage dye ideally a great X since 0 damage die is a D12 which means when you Critical Strike has a half orc you get roll an extra D12 instead of a lower die if you were using any other weapon type for your background you can choose any that fits your role playing like for KIRO or Soldier but ideally you won't see your Outlander background because you gain Proficiency in both Athletics and survival Athletics is a strength scale that improves shove your resistance to shove and jumping while survival will help guide your group through hazardous situations and sometimes find birthday Treasures for your abilities you need to focus on strength dexterity and Constitution strength is your most important ability as a barbarian it increases the likelihood of Landing hips as well as your melee Damage Done It also boosts your jump distance and how much weight you can carry determines your armor class which is vital for your silver ability it also influences your chances of going first in combat Constitution contributes to your character's total hit points increase the amount of damage you can sustain during combat and as we mentioned earlier as long as you are not wearing armor you can add your Constitution modifier to your total Armor class thanks to the unarmored defense ratio assanta bus to bonus to reach 17 strengths set takes 30 to 14 assign the plus one bonus to Constitution to reach 16. simplest Charisma and intelligence to Aid and wisdom to 10. this is a small spoiler but during act 1 you will get to face the hack in the swamp if you lower their HP to around 35 she will panic and ask you to spare her life anything for plus one to any ability take that offer to reach 18 inch strengths this means you get a blast for modifier for your attacks and damage trolls for the skill proficiencies take perception and animal handling at level 3 you will be able to choose your subclass either World Heart Berserker or Royal magic each of those subclasses will enhance your rage mechanic in a different way between those three wild heart and Berserker are the best subclasses to focus on while hardwood at Union Rage with a spirit of an animal and will also give you the ability to speak with animals I strongly recommend the bear heart as it will provide you with resistance to all damage types except for psychic damage the second option you might want to consider is the tiger heart this will improve your jump distance but more importantly it will allow you to leave up to 3 enemies every turn and trigger a breed effect on them typically you can give up to 3 enemies per short crust so this certainly would improve your Cliff damage allow you to take on multiple targets at the same time be mindful that Cliff only deals half of your weapons normal damage you can also expand on the tiger heart at level 6 when you get to choose your animal aspect the aspect of the tiger will enable you to add an additional sense modifier when you are running your attack dice against poisoned and breeding targets combine this with Reckless attack Advantage trolls and you'll be hardly missing a single attack from your Barbarian in conclusion I will also suggest zipper heart if you are playing on the tactician difficulty for the Excel survivability or if you are feeling confident or bring on easier difficulty go with the tiger heart and later aspects of the tiger to further enhance this energy the Berserkers of class will give you access to friended strike and enriched role when you activate your rage princess strike is an attack that deals weapon damage and cause swamp bonus action however every time you use friends strike you gain a stack of frenzied string the decrement your attack Rolls by 1 until you reach end that's why I prefer wild heart over Berserker because even though you get an extra attack with your bonus action it will continuously compromise your chances to hit your enemies the second reason is that at level 4 you get to choose your first feat and ideally you want to pick the great weapon Master which is the best fit you can pick as a program it will provide you with plus 10 bonus to your damage worlds for the cost of -5 to your attack rolls but also gives you an extra attack using your bonus action every time you kill an enemy or land a Critical Strike I recommend the world hard subclass and the bear heart and take great weapon Master for your face feed if you decided to go with the Berserker subclass choose a Savage attacker feet that allows you to roll your damage ties two times and big the highest result hence maximizing the damage your airplane can deal every turn at level 5 you get a free attack every time you land a weapon attack which is great you also get an extra moment to speed as long as you are not wearing heavy armor at level 6 you get to choose your animal aspect I chose the bear aspect because it gives an adventure on strength checks and doubles the carrying capacity making your barbariancee party mule however if you decided to go with the tiger heart at level 3 choose either aspects of the tiger or the Wolverine at level 7 you get for an instinct which improves your initiative by plus 3 and you cannot be surprised at level 8 your Bahrain can no longer be slowed down by difficult terrain and you get to choose your second feat you can go with Savage attacker for the extra damage if you already chose great weapon Master you can also choose ability Improvement to get your sense modifier to Plus 5. if you are using a second midi character in your party go with the bull or Master which enables you to make opportunity attacks to enemies coming within range and later at level 12 choose a sentinel fit that allows you to use your reaction to attack enemies that attack you nearby allies it will also give you an advantage on opportunity attacks and cause your opportunity attacks to immobilize your target for the rest of his turn from level 9 you can choose to continue the Barbarian best and get extra critical die at level 9 as well as an extra animal aspect at level 10 and extra Rich charge at level 12. you can also choose to multi-class if you decide to mount the class as a fighter you will get second wind as a bonds action per short rest and later action surge which gives you an extra action per short dress this is a very powerful option but you can also choose to go down the rock class later get an extra bonus action this way you get to activate your rage and use either the great weapon master or printed strike in the same turn there is a lot of potential here and I will likely make a separate video just for this section but regardless if you decided to invest completely in the Barbarian pass or multi-class make sure to spend the next four levels in one class so you can gain access to extra feed at level 12. illicit Powers there are good options you can choose like favorable Beginnings which lets you add a bonus equal to your proficiency bonus on your first attack roll or a basic check against any Target so for example if you have a plus four sense modifier edit your attack roll you get to add an additional Plus for the first time you attack any Target comes a week would execute enemies that you bring down to fewer hit points than the number of elusive Powers you have unlocked this is very convenient and will get progressively stronger with more electric power C Unlock one certain power I will strongly recommend is lock of the foreign which enables you to turn any successful attack against your enemy into a Critical Strike as a reaction this has obvious energy with the great weapon Master fit because when you land the Critical Strike you get a free attack as a bonus action however make sure to not use it on the same round where you enter rage because you will not be able to use the extra attack from great weapon Master since you already spent your bonus action to activate your reach during your journey you will come across plenty of powerful equipment for your Barbarian and I will not be able to list all of them here but the first item you should be looking out for is the everburn blade it's a powerful 200 degree sword that deals 2d6 plus 1 flashing damage and an additional D4 fire damage you get this one after defeating Commander zalk near the end of the prologue you don't actually need to defeat him you can simply get shadowheart to use command drop on him and then pick it up which should serve you well until you reach the goblin camp in act 1 and buy the blooded grid X from mungalow in X3 try to obtain baldran's Giant Slayer it is one if not the best in assault weapon in the game for most midi Focus classes including the Barbarian as I mentioned earlier barbarians don't usually wear armor so they can benefit from the unarmored defense ratio there are plenty of items that emphasize this like results of defense that increase your EC by plus two as long as you are not wearing armor you get this one from the blighted village in act 1 enters the Alchemist shop and go down the cellar you need to succeed a perception check to reveal a hidden message behind a bookcase break the mirror door and load the gloves from a chest on the other side of the room in Act 2 you'll be able to purchase the might cross to reach 20 strengths and when you reach X3 you should aim to collect the full bone Spike armor set this is a spoiler but during act 3 you will get to visit Rafael zoom in the House of Hope and while you are there you will come across two powerful items that you must obtain the first item is countless of Hell giant strands which sets the world's strengths to 23 and the second item is Emirates of Greater Health which serves the world's Constitution to 23 as well this is insanely powerful because these items will set both strengths and Constitution score to 23 regardless of how much you previously have before equipping them the SE why you need to respect your character as soon as you obtain them and remove all the Constitution and strength points you previously invested and distribute them in different abilities find the tips you should consider before embarking on this adventure the optimal way to play a barbarian is by engaging in combat as soon as you can and active activity rage your rage will drastically improve your damage done and survivability but don't forget you have a limited charges of Rage per long rest and you can't simply use it on every battle managing your age is essential to successfully blade Barbarian in polar skate 3. be mindful that you need a promise action to activate your rage So to avoid mistakes I will suggest activating your rage first and start attacking your close enemy because you can make a mistake of using your bonus action on drums for example to position yourself or it finds out that you cannot use rage in the same turn which can be very fatal your jump is very strong and it will easily enable you to close gaps between you and your enemies sometimes you'll find that you can only reach your enemy in the same round only by jumping rather than running so make sure to utilize that however if you find yourself incapable of reaching your enemies in a certain round have a crossbow equipped so you are able to maintain your rage by dealing religion damage in that round although I made it abundantly clear that barbarians do not usually wear armor they are still proficient in medium armor and you are likely to achieve even higher armor Claws by equipping one so always be on the lookout for a decent medium armor option during your adventure as a barbarian this brings this guy to an end thank you so much for watching and I hope you found the information present here helpful if you did please make sure to give this video a like and leave a comment down below let me know what you think and which class you would like me to cover next until next time have a great day
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Channel: Kimo Chaser
Views: 43,957
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Keywords: Baldur's Gate 3, Barbarian Build, Baldur's Gate 3 Barbarian, RPG Strategy, Ultimate Guide, Unleash the Fury, Melee Combat, Character Creation, Leveling Up, Subclass Selection, Feats and Abilities, Gaming Tips, Baldur's Gate III, Top Barbarian Builds, Power Gaming, Baldur's Gate 3 Tips, Unstoppable Barbarian, Baldur's Gate 3 Gameplay, RPG Mechanics, Min-Maxing, Illithid Powers, Barbarian Class, Baldur's Gate 3 Guide, Expert Tips, Video Game Strategy, Tactical Gameplay
Id: 3fHpYI_d1Ns
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Length: 14min 53sec (893 seconds)
Published: Thu Aug 24 2023
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