Super Mario Odyssey Vs Bowser's Fury
Video Statistics and Information
Channel: Nathaniel Bandy
Views: 615,261
Rating: undefined out of 5
Keywords: super mario odyssey, bowsers fury, bowser's fury, super mario 3d world + bowser's fury, super mario, nintendo switch, nintendo, mario odyssey, bowsers fury speedrun, super mario odyssey speedrun, no captures mario odyssey, best 3d mario game, best 3d mario, nathaniel bandy
Id: xuqzlhqj7O8
Channel Id: undefined
Length: 19min 9sec (1149 seconds)
Published: Sat Mar 13 2021
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Same, Odyssey's movement is a TON better, powerups included (in my opinion.) In 3D world you can crouch boost and vector and, that's it for complicated movement. Odyssey has vectoring, roll cancelling, triple throws, dive vaulting, MCCTs, etc. Odyssey's advanced movement is just so much better than 3DWs advanced movement and he didn't talk about any of this in his video
So, Odyssey’s movement is far more more versatile and has far more depth, no question. And the camera is miles better, as well.
But what Odyssey does with its open-ended format in comparison to Bower’s Fury is night and day.
Bowser’s Fury feels like 3D World’s levels adapted into a single map, rather than having them separated by a level select or map screen. It excels at incorporating focused action in a free-roam map. It’s also very good at reusing those areas and guiding the player to and around them.
But what Odyssey does is a much better use of an open-ended space. Whereas Bowser’s Fury focuses more on on pathways, Odyssey is more concerned about populating the maps with several points of interest that grab the player’s attention. It makes use of as much as space as it can with a much better spread and density.
So, I mean, I love both games to death, they’re both great, but very different approaches. Odyssey just feels much more complete and well-considered, while Bowser’s Fury feels like what it is, which is an experimental expansion to a pre-existing title.
If they were to ever go fully open-world, I hope they can find a middle-ground between the two styles, and evolve it for that new format.