How Speedrunners beat Mario Odyssey without Cappy (almost)

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This video was fucking sick. Looking forward to more!

👍︎︎ 3 👤︎︎ u/Pastrytime 📅︎︎ Nov 08 2020 🗫︎ replies

does anyone know who ant's running the channel with?

👍︎︎ 2 👤︎︎ u/shatterglass27 📅︎︎ Nov 07 2020 🗫︎ replies
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all 3d mario games have some kind of unique companion that makes them interesting and different from each other sunshine has flood galaxy has luma 64 has uh like it look like the cloud guy and super mario odyssey has cappy for all of these games these companions are pretty much required and odyssey is no exception the core ability that cappy introduced into the mario series was capturing stuff where mario throws cappy and transforms into whatever special thing it hits this ability is used all over the game and it's pretty obvious you need captures to progress right well that's actually not the case there's a speed run for super mario odyssey called minimum captures the goal of the run is to beat the game with as little captures as possible and the speedrunners who do this category are very very close to making this capture mechanic completely obsolete today i'm going to show you how they've done it the insanity that is minimum captures this story starts just one month after super mario odyssey was released at the time the game was able to be completed with just 16 captures here's what the run looked like a wire capture to leave cap kingdom a chain chomp to get the first moon three gold chain jump captures to beam the dam brutal a sherm to beat the mecha wiggler boss a wire to reach the dragon boss five wires to progress through bowser's kingdom a pokio capture to climb a wall another wire to reach the mecca brutal then bowser and moon kingdom and a final wire to beat the game to get the amount of captures this low already speedrunners had found a ton of capture skips in cap kingdom they skipped the frog capture which was supposed to be the capture tutorial with the tight jump right at the start in cascade they could skip the 2d section and by extension the large chain chomp with a tricky jump from the ribs of the fossil in metro kingdom they skipped a wire with a big jump to enter the city in the mecca brutal fight there was a really tough strategy to climb up it without the use of a pokio and finally there was a trick to completely skip the moon cave gauntlet in moon kingdom so that was it 16 captors and at the time it seemed like that was the true minimum but as the game aged people started making discoveries the first capture to be skipped was the chain chomp in cascade a clip out of bounds was found where if you jumped up to the odyssey area early and ground pounded a certain spot mario would just go through the floor with this mario could simply swim out of bounds and hit the first moon from below without even destroying the fossils around it this lowered the captures to 15. the next capture to be skipped was a little unexpected some modders got a hold of the game and realized that the final wire to escape the moon wasn't actually a capture in the first place because it's a part of a cutscene the game's code doesn't actually consider it a capture and so by around may of 2018 it was down to 14 but not really there's something i haven't told you about yet the nut at the end of november in 2017 just a month after the game came out zero zero zero aj discovered a glitch using a nut it turns out if one of these nuts gets wet by being thrown in some water mario can throw the nut then dive into it bounce and grab it at the same time this wet nut jump can be repeated indefinitely giving mario infinite height the problem with this glitch is that it's hard like really really hard the jump has a two frame window to be done successfully that's like 1 30 of a second if someone could chain enough of these two frame jumps in a row they could theoretically skip a capture the last wire in bowser's kingdom as there's water and a nut right before the capture but it was so difficult no one was even willing to try like if you messed up at all mario would die and you'd have to restart the jump all over again now if you know anything about speedrunning you'll know that speedrunners really like to push the limits if something is theoretically possible in a game with enough time someone will inevitably start grinding it out in order to be the first to do it and in this case with the nut jump grady was the first on october 16th 2018 almost a year after the glitch was discovered and after six months of practicing the nut jump grady committed to doing a run he reached the nut in bowser's kingdom in just over an hour got it wet and began to nut jump on his very first attempt he nearly made it but missed an input right at the end he kept trying until an hour and 40 minutes later when after 50 consecutive nut jumps grady became the first person to ever successfully skip the last wire in bowser's kingdom [Music] he finished the run and the minimum amount of captures was down to 13 for a while in the following months a few other runners managed to pull off the nut jump and hold the speedrun world record for the category fearsome fire timpani and myself actually there were a few theories as to how another capture might be skipped and the most promising one involved skipping the madem brutal boss fight and her three gold chain chop captures to leave cascade kingdom you need to collect five moons and at first glance it seems like getting that amount of moons before the boss fight is impossible because most of the kingdom is essentially locked before the boss is defeated the sub-areas don't exist and extra moons aren't available the only moons present in the kingdom before the madame brutal fight is the first moon which we determined can be collected without a capture chomp through the rocks which requires a chain chomp to open behind the waterfall in the 2d area which again requires a chain chomp and treasure of the waterfall basin which is in a cave locked off until the boss fight is completed as it turns out these four moons are actually possible to collect without capturing a single thing a clip was found that allows mario to slide through the rocks here to collect this moon a faster clip was found for getting out of bounds near the first moon and this can be used to collect both the first moon and the chest in the cave the 2d waterfall moon is a bit trickier by going out of bounds it's possible to jump along some invisible platforms and just barely sneak into the 2d pipe without having to break open the rocks and after all that you have four moons one short of being enough to leave the theory was that if one more could be collected the game might let you deposit them into the odyssey and leave the kingdom early without fighting the boss the thing is there was one more moon in the kingdom that existed the moon on the island in the sky to collect this moon normally the game expected you to get on the island through a painting from a later kingdom in the game if there was some way to reach that moon early then that would be enough for a long time that moon sat agonizingly just out of reach there was no nut in the kingdom to not jump with and there was no glitch that could teleport mario upwards and in fact to this day there's no glitch that can teleport mario directly up to that island so if there's no glitch to get up there then why am i telling you about this then well it's because someone figured out a way to get mario onto the island without using glitches something you might not know is that super mario odyssey has a two player mode with two player mode it's possible to move mario and cappy independently of each other using two separate controllers in addition to a few other movement options in speedrunning this mode isn't used very often despite actually being faster than one player because it's so difficult to find two players in the same location that are willing to grind out runs on a regular basis this didn't stop some speedrunners though and this is where minimum capture starts to get crazy some speedrunners such as 0-4-3 learned how to play odyssey using two controllers with his hands and feet simultaneously using his hands and feet he was able to triple jump off of the big fossil cap jump throw cappy upwards then dive with mario then as mario was falling he aimed mario to the platform below and moved cappy which was off screen blindly to the island in the sky he managed to get cappy stuck on the island with mario down below getting happy on the island doesn't really seem to achieve anything at first because mario himself needs to collect the moon but what you might have noticed was that there's a checkpoint up there by putting cappy onto the checkpoint and switching to one player mode to look up at the island it was possible to activate the checkpoint to warp up to it early and collect the final moon needed to escape cascade kingdom without a capture oh foreign proved the jump was possible but wasn't able to complete the nut jump that's where i came in i held the 13 captures world record at the time and i wanted to be the first to do a 10 captures run so that day i got my feet all warmed up and started learning how to play with my feet and it took a while but after nearly six hours of attempts i pulled it off and went on to complete the first ever 10 captures run of the game and from this point on minimum captures was done with two controllers hands and feet simultaneously from here ten captures remained and there was only a single capture that anyone could conceive of skipping the pokio and bowser's kingdom the pokio is used to scale this huge wall which has some platforms but there aren't enough to get anywhere near enough height to get to the top without using the pokyo but if there was some way to get up then it would remove another required capture there were some ideas tossed around over the next few months the most likely one involved a long known clip where a stair face ogre pushes mario half out of bounds there are a few invisible walls in this area but nothing that helped mario get any higher or so we thought on february 4th 2020 marble was messing around with the ogre clip and found that the rotating circles on the wall have invisible platforms that extend slightly out of bounds if there was a way to get onto them from below then it would be theoretically possible to skip to pokio it was a huge jump from the bottom to reach any of the circles but it did seem barely possible the one to prove it was possible was named made for mario using some insane trick jump strats he was able to jump off of an invisible wall land half out of bounds on the circle jump up to the outer ring of the circle then jump back in bounds to a platform around the corner from here it was already proven that mario could get the rest of the way up just jump back and use two-player mode to hit the checkpoint yet again the race was on to be the first to complete a full run with the new trick marvel and i went for it marble could pull off pokio skip easily but he wasn't as comfortable with the nut jump so i learned the skip and managed to complete the first ever nine captures run of super mario odyssey with nine captures remaining the community had exhausted all of the theories for capture skips it was only wires and cap and ruined the sherman night metro wires and bowser's kingdom and bowser at the end all of these seemed 100 impossible to skip there's just no conceivable way to even get close to skipping them so nine captures is where it stayed for two weeks until the most absurd trick yet was discovered literal teleportation it turns out two-player mode was far more broken than everyone initially thought circle an avid glitch hunter was messing around with a two-player mode glitch where cappy would teleport to the odyssey after warping to a checkpoint sometimes after some more experimentation he started to get cappy to teleport to seemingly random locations but over a few days of rigorous testing by the community they figured out how to teleport cappy nearly anywhere they called the trick a cappy return cancel or crc for short a crc has two parts the first part is just initiating the cappy warp when cabby is far away if you press a button to return cappy to mario he starts to fly back to mario for 3 seconds if cappy hasn't reached mario yet after those 3 seconds cappy simply teleports onto mario's head but if the button is pressed again on the exact frame that it would teleport onto mario it goes somewhere completely different where it teleports to is a little complicated but i'll give you the simplified version here's mario and here's cappy now when cappy moves around it creates a sort of imaginary sphere between the two that changes in size depending on how far apart they are when the warp is triggered cappy goes to wherever mario's line of sight happens to intersect the sphere like this now i did say this was a sphere like a three-dimensional shape so it's a little more complicated than that but anyways by chaining multiple crcs together it's possible to manipulate cappy to teleport nearly anywhere so with an understanding of the crc it was time to put it to work what capture was going to be skipped next using this new glitch almost all of them actually and the first one was very unexpected when you fly into metro kingdom for the first time it's night metro and the mecca wiggler is terrorizing the city and there's like three moons you can collect before fighting it so not even close to the 20 required to leave but that's only when you fly into the kingdom for the first time if you enter for the first time through a painting and haven't officially unlocked the kingdom yet it's actually still day and the mecca wiggler is nowhere to be seen of course by entering through the painting from sand kingdom you're on this tiny little island but that doesn't matter because cappy can teleport now by ground pounding with cappy for a few minutes to make the imaginary sphere large enough to reach the mainland then doing one crc to raise up cappy a bit moving mario to another position and doing another crc it's possible to have cappy teleport directly onto a checkpoint in the city allowing mario to reach metro kingdom before you've even completed sand there's enough moons to collect the 20 required to leave but because you're in the kingdom early the odyssey hasn't arrived yet so the run has to backtrack to the earlier kingdoms in order to properly unlock metro once you've reached metro the intended way it's just a matter of immediately tossing the moons into the odyssey and leaving the kingdom in chaos skipping the mecha wiggler boss and the sherm capture with it leaving eight captures that wasn't the only capture skip though over the next two days crc setups were found to skip all five remaining wire captures in bowser's kingdom because every wire had a checkpoint right next to it just find the right angles to stand on and how far down to ground pound cappy and you could teleport cappy to every checkpoint in the kingdom unfortunately there isn't a checkpoint after the nut jump wire so nut jumping was still required with all of the setups found it was a mad scramble to be the first to complete a three captures run i started a run and the previous 80 world record holder nikro vita started attempts with the help of his friend travis percent as well it was a race to see who could finish first something we didn't realize though was how stupidly hard these crcs were for the first crc i spent over 2 hours attempting it only to miss the checkpoint ever so slightly accidentally capturing the binoculars and having to restart the run something that i should reiterate about crcs is that they are frame perfect tricks you have 1 60th of a second to press a button and there's no visual or audio cue to signify when that frame is essentially you'd press a button wait exactly three seconds then press that button again for the first runs speedrunners used a metronome to help time these but it was still so brutally precise second attempts i got back to the little metro island and after only eight minutes of attempts got it but the run wasn't over yet there were four more crcs in bowser's kingdom it took 43 minutes of attempts to get the first crc 32 minutes of attempts to get the second nine minutes to get the third and one hour 40 minutes to get the last then it was just the pokio skip and nut jump to finish off the run [Music] three captures the new minimum the first run was just under five hours but over the following months the minimum captures community improved a bunch of the tricks they figured out how to make crcs no longer frame perfect still brutally hard but much easier they figured out that a crc to hit the island checkpoint in cascade was faster than the two-player jump they figured out how to use a crc to skip the pokio instead of that insane wall climb and after months of practice and the trick's becoming more and more consistent the world record was passed around a few times myself ophir and cjya all held the record at some point with the fastest time being currently held by cjya at one hour 21 minutes three seconds and there are only three captures left these three captures being the wire and cap kingdom the wire and ruined kingdom and bowser on the moon no one's been able to skip these captures yet there are a few crazy theories brewing though runners and glitch hunters alike are still finding cracks in the game to this day there's still lots of glitches to be discovered yet and one day it may just reach zero if you enjoyed this episode of lowest percent consider subscribing to the channel for more high quality speed running content this is just the first video on the channel but we've got so many incredible people working together excited to bring you more thanks for watching and we'll see you next time
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Channel: undefined
Views: 3,425,869
Rating: 4.916728 out of 5
Keywords: CJYA, smallant, smallant1, minimum captures, world record, history, wr progression, progression, summoningsalt, summoning salt, min caps, cappyless, mario odyssey, smo, super mario odyssey, mario, cappy, without cappy, 3 captures, 3 caps, speedrun, challenge run, nintendo switch
Id: L5aQzCJW5-s
Channel Id: undefined
Length: 17min 56sec (1076 seconds)
Published: Fri Nov 06 2020
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