Creative Accounting: The Sub-Subgenre of Survival Strategy
Video Statistics and Information
Channel: Noah Caldwell-Gervais
Views: 169,073
Rating: 4.9416533 out of 5
Keywords: Outpost, Outpost 2, Divided Destiny, Sierra, Sierra On-Line, Surviving Mars, Frostpunk, RTS, Strategy, Review, Critique, Retrospective
Id: WiQYjPdq_qI
Channel Id: undefined
Length: 74min 28sec (4468 seconds)
Published: Sun Jun 03 2018
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This article here seems to be the one he references at the beginning
Still listening but at this point it seems the genre could be described as being the civilian boss who presumably exists above you in X-Com
I would say that I don't quite agree with the list of games in this video and the implication that survival strategy was just absent from gaming for the last two decades before Surviving Mars and Frostpunk... but then when I try to think of examples, it doesn't seem that easy to come up with many.
There's... Banished, I guess? Rimworld might count, though I always saw it as being more of a Dwarf Fortress-alike. The Anno series has some of the same gameplay aspects of having to carefully balance what you build, but from what little I've played of them, the tone is much less about survival and more about making money and expanding.
I love Noah, I think he's incredibly insightful and well-spoken, and I know it's his style, but I wish that he would at least do multiple takes of his script. It's kinda endearing, but I could do with a little more production quality.
One could argue that this video could also be called "OMG, I love Frostpunk", but I really enjoyed it nonetheless since it covered three games I either haven't played yet or wasn't familiar with at all in the case of Outpost. I enjoy his thoughts even if it took a very roundabout way to get there.
Anybody know what the next games are going to be that he plans to cover?
I don't know. I liked Outpost. And I wasn't a thirty year old economy analyst.
I was 15 and really love(ed) games with research trees and filling existing and new demands and just growing "an antfarm". I have no idea why people keep dissing it this much.
I didn't expect I would watch the entire video, but the unorthodox and surprising structure was really intriguing (original game -> significantly different sequel -> time-jump to quasi-spiritual successors) and made me interested in the games Noah covered.