Predator: Hunting Grounds Angry Review
Video Statistics and Information
Channel: AngryJoeShow
Views: 1,912,229
Rating: 4.8823299 out of 5
Keywords:
Id: _5SDD1z0jIA
Channel Id: undefined
Length: 43min 3sec (2583 seconds)
Published: Wed May 27 2020
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He isn't wrong and i am glad that he put up a review.
Here's to hoping that this will put some fucking sense into this developer but that's very unlikely.
He talks about how there isn't enough time to defuse a bomb, shows two examples where they fuck up and hit the wrong button, and act like the point is made. Plenty of people can disarm the bomb. There's enough time for you to disarm it but not so much there is no tension. It's this huge rush when you're doing it.
Those "random Colombian drug lords" that try to destroy the body are Stargazer mercenaries! That is abundantly clear in the game!
Those were two obviously wrong points that stuck out to me. The game is not above criticism but he isn't even giving it a fair chance! A 3/10 is insultingly low.
EDIT: I remembered another point after reading some other comments. I, too, am afraid of Berserker combistick, but he doesn't talk about the ability to parry it. It's possible to hold that monster off while you and your teammates do some damage to it.
Honestly, I knew this game was gonna be ass. But, I love predator so I bought it.
Just finished watching and gotta say I agree with him on a lot of stuff. But man this sub is gonna roast him hard.
I like how they said Beserker pre patch was broken and resulted in an automatic loss but they used footage of a hunter who was using wrist blades...wrist blades lol. I agree with some of his points but actually play and get better at the game before making those comments cause they didn't parry once in that whole video.
Perturbed Pedro is clownshoes level game review.
Not to be a jerk or anything but... was anyone else pull right out of their immersion when these Drug Lords, Terrorists and other low lives in these far off jungles of whatever country, all sound like generic American soldiers? I don't know, it just completely took me out of it as soon as I heard one of them speak.
It's funny because I really liked the game, but was pretty critical of it. Being Illfonic I often compared the failings of this game to Friday the 13th and it was often thrown in my face about the licence lawsuit.
But now I kind of say: "What's the excuse?"
Oh, well. Hopefully if they make an Aliens asymmetrical game it gets give to a better developer. I'd love to play a game based on it but maybe at a larger scale, like 12v3 but every human captured alive becomes another alien. Could be really cool.
Normally enjoy these angry reviews. But 3/10? Not in my opinion.
Sure the game is janky and maybe a little overpriced. It needs more maps and variation, Predator que times are fairly long, and Dutch should have been free, but I love the hell out of this game (thought I've to experience the heartbeat error, maybe I'm just lucky). I guess my smooth brain finds enough enjoyment out of the core gameplay loop, as Predator and Fireteam, to override the repetition.
As for most of the balancing complaints Joe had? You'd be changing the game for the worse. (Though they have nerfed the Beserker since). To be fair, I wouldn't expect someone to commit the time to learn a game they aren't enjoying... He's bad. He's just bad. There's more than enough time to disable the Predator's self destruct, I do it all the time and the vast majority of teams I encounter do too. Anymore time and the self destruct sequence would be a joke. And rarely do I see the self destruct actually kill anyone anyway. Any competent Fireteam can take on the Predator easily if they play smart, Beserkers included. Stay together but don't clump up, use good guns, ping like hell, and parry his attacks when he's coming at you, leaving him wide open to absorb a ton of damage from the rest of your squad. And don't kill pigs. The Predator can see them on his map and regain health from them. The Scout class that he complained about being weak? They're one of the hardest to combat when they play smart. They can stay invisible for extremely long periods of time and snipe you from the trees with the bow and your friends too when they try to revive you (any class goes 100% invisible when you stand completely still). Hell, I even do this as a beserker to similar effect. As for the Predator, rarely do I ever loose a match nowadays, and when I do it's often my own fault for screwing around with Fireteam. Use complete invisibility to your advantage, use slams to take out chunks of health from multiple members, go after the team when they're fragmented, hit and run. The net gun is useful for neutralizing friendlies that can aid them while you cut down a member and claim them.
Really what sucks is that I think he's making Illfonic out to be more malicious than they are. Incompetent to a degree maybe, but I don't think they're an insidious company trying to milk you. He doesn't even mention you can bypass loot boxes and buy 99% of the cosmetics you want directly. They really do seem to be fans of the licenses they've worked on so far, F13 and Predator. I could go on about F13 too, sunk a ton of hours into that. As for that free-to-play theory of his? I don't believe that for a second, but I guess time will tell. (But yeah, a polished single player game maybe with Dutch and other survivors like Danny Glover's character from Pred 2 would be rad.)
Anyway, that's my fanboy ramble. They're games are clunky af, but I find them endearing as hell. And fun.