Particle Trail Title Card In DaVinci Resolve 15

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in today's episode we work with particles [Music] all right so just like all the other tutorials we're just going to start by bringing in a solid I'm going to make this title for second so I'm just going to shrink this down to four seconds we're gonna make this into a compound clip so that we can then see it in fusion we're gonna go over to fusion once in fusion I'm going to have everything snap to grid just so we make sure that this is tight we're going to start out by getting a couple things to make our particle system so if you right-click and go up to tools and then go down to particles you can see all the different things that you have to work with in a particle system the first thing that we're going to add is an emitter we are also going to add if we come into the particles we're gonna add a renderer and we are just going to connect these two and our particle system it starts out as just being this sphere and if we zoom in we can kind of see what's going on here all the default settings it'll just produce little dots with inside of a sphere as you can see here to move around in three dimensions hold middle Mouse obviously it's just going to move around but to actually orbit around something you're going to hold alt and then hold in middle Mouse and then you'll be able to orbit around things currently everything is in three-dimensional space and even in our renderer everything is still in three-dimensional space so we'll have to at some point come back to the 2d so that we can actually see it so to do that we're going to have to add in a 3d renderer so we'll come down and add in the renderer for 3d and what the renderer will do is it'll take it from 3d and then make it 2d so if we take our renderer here and we bring it over let me disconnect this quick and we bring it over to our output now we can connect the two if you don't do it this way and you just have your particle renderer and you try to bring it over it won't connect and that's how you know you have a 3d object and you still need to make it into a 2d because these nodes are 2d but these nodes are all 3d just something to note there if we look at this in our output if we just look at this now it all we see is just the ball here so one of the other things that we can add in is a camera so if we just get a 3d camera now we have our 3d camera and space I'm just going to pull it back just a little bit so we can actually look at this and we have to connect this so what we're going to do is we're going to take this output and connect it to our renderer so now we can see that okay and the next thing that we're going to do is in our 3d camera we can go down drop down a couple of these and we can see a couple of controls one of the ones that we're going to want to do because we're going to add some depth of field to this is we want to turn on our focus plane and that will just show where the camera is focused we can then pull back our focus to wherever we are at so here we will have to back up the camera just a little bit I actually want to come in a little bit more so take a look at this we're gonna back up because we're also gonna want to move this around in three-dimensional space so if we the other thing we can do is we can add a grid here so it makes it a little easier to see where our plane is okay so that looks pretty close so right right there okay so now we are focused on this but currently it's just a bunch of dots you can't really see much so let's come into our Mitter and this is where we're gonna be able to change our particle system so you could come in here and change whatever you want it to do maybe there's something specific like you want to shooting stars you could use a line or whatever it may be but what we're going to be doing for this is we are going to be picking the just the hard the circle here so it looks like it there's a lot going on here so let me just drop down this number just down to a couple if we look at this we can see that there is a couple here one of the other things that we can do is we can also change the color so let's do a let's say orange and I want to change the size of the sphere and that's done right in here this sphere is just a vocation that your particles are going to spawn from so with it being a sphere they're gonna spawn a little bit in front of the plane of focus a little behind it's gonna add a little bit of randomness to it so currently this is what we're what we are seeing here the on the output one of the things that I'm going to do is I'm just going to add in a background and to bring up this search tool you're going to hit shift spacebar and then we're just going to type in background and then we'll get this background node and before our output this 3d render I'm going to connect these two here and then it'll make a merge and because I dragged it from the renderer down to the background it made the background and made the background the background and the 3d render the foreground because that's the green so we're just going to break that connection and connect this over okay so now we're on the black back on and we can see how those will look so currently they're just plopping down like that so the next thing that I'm gonna want to do is I want to animate the emitter a little bit so I'm just going to rotate this zoom out just a little bit and we'll make our emitter start let's say over here and we'll come back to like frame of two and we will keyframe the x and y axis and then let's have this whoops let's have it start there and then move up let's say 20 frames and we will zip it over here and then let's come up a couple more frames will have it come down below a couple more frames will have it come back over so something like that now if we watch this you're going around alright so now it's looking kind of static and doesn't really look there's a lot to it let's add in a little bit in here and add some more life to this so in our Mitter we are going to come down to size and I'm going to drop down this size here it's going to start out and this is the size over life so it's just when it spawn still when it dies what happens so I'm just going to have this drop down so they're going to start out small and they're going to grow just a little bit okay and then as they die off they get really small so let's amplify this so you can see this what this looks like okay just adding a little life into it we can actually this little this gray box here is the the actual borders you can zoom in and out by holding ctrl so you can come outside if you want it too so let's actually start them I don't want to start let's start them that big and then they will die off so I think that looks pretty good so now that we have this overall look so if we come to the side we can see so remember this green grid here is where it's focused if we take a look at this we have some in front and then some behind but in the final product you can't see the depth there's nothing blurry about this so there's no real depth of field so let's enable some depth of field we'll come over to our 3d render and we'll change the render to OpenGL and then we'll come down to accumulation effects and enable those and that we have a depth of field and right away you can see that now we have a couple better a little blurry if we come down here to transparency and take it from Z buffer to sort it it will make the blurry bits look a little bit better with a transparency so that's what we currently have and you can amplify this and you can also bring up the quality then like any quality slider they've just gonna need more resources to render that out the final product so it's just something to be aware of the other thing that we can do is we can come into our camera and the focus if we move that around you can see that a couple of things are going out of focus and focus but I want to go back to where we work cuz that's kind of like being middle ground and I think that that looks really so we're just going to leave it like that for now and the other thing that I'm going to do is there is a couple that are overlapping and I want that overlapping to look a little bit better so in my admit er I'm going to take in the color I'm going to move this down a little bit and I think I'm gonna go to 0.8 and over here you can see if I go back this just looks like a solid blob but when I change this to 0.8 now you can see that it looks a little bit better like they're almost transparent and you can see them overlapping then I think that looks really good so we will leave that just like that so if we take a look at this this is what we're currently getting and currently this is only playing back at 7.8 frames so nacked now - playing back at 24 frames because I had to first do the buffer so now I get an idea of what this looks like not a huge fan of it so I think I want to go back to my emitter and in the life I think I want to actually bring this down to zero and let's just drop the size a little bit and then the next thing that I want to do I think that looks way better so I think the next thing that I want to do is add more in here so I'm just going to come in to my number and interest increase this a little bit so let's see how that looks so this is looking pretty good but one thing you'll notice is where they're born they stay they don't ever move so let's change that a little bit so here in velocity we'll just increase this just the slightly so increasing it slightly what you can now see is that they're all shifting from left to right that could be something that you would want you can also change the angle so let's come to where there's a lot of them and if we move this angle we can see the direction in which these are rotating which way that they're going so if we take this to like 270 I think they're good gonna be going towards the camera at this point actually they're going down you could play around with this a little bit so instead of that I think maybe let's just do like inherent velocity and then depending on which way the emitter is moving that will reflect which way the particles will move alright so that looks pretty good so far let's add something else to spice it up just a little bit if we go into tools there's something else in the particles that's referred to as turbulence we just disconnect this and connect this up quick now we can add a little bit of random turbulence in here that'll affect the particles individually what you'll see is that they'll just move in different directions so it gives a little more of an organic feel but they're still going in the direction in which they were born so we're doing pretty good here so far let's add another color so if we just copy this turbulence and connect those we'll get a particle merge run enough space here let's back this up just a little bit and then our second one we can change the color so let's add in maybe a teal actually that looks that looks pretty cool but one thing that I do want to change is I want to change the positioning here I don't want those I want to add in a completely different path so let's come back to the start let's drag it over here maybe have it started over here and have it start lower let's move this around okay we'll have it start down there and I'm actually going to put on all three axis because I want to do something that's actually pretty cool and let's start behind so we'll start it there and then we will come up to 10 frames and we'll go over this way and then we will go around let's say another ten frames and we'll go down over maybe not so far we'll stay closer to the welcome in another maybe 20 frames this time and we will go straight up so let's look at see what we have going here so far let's render this quick this looks pretty cool I think I'm liking it with just two colors if we were to say okay that's good now I want to add my title in we add it in here we're just going to hit shift spacebar bring up our search and then type in text and then text plus now we have our text and if you remember everything out of the renderer 3d is going to be 2d and because we're working with a 2d text we can connect it after we can't connect it before it will never connect so we have to connect it to something after so all I'll do is just connect this to this merge here and then I'll just create another merge and this will be over top and now you can add in your text I think what I want to do here is just maybe at 20 we will have this really wide and then by 30 level come back down to normal so okay so then next I'm going to come over to our opacity I'm gonna keyframe it here and have it at zero and then maybe two frames in I'll just have that come in so we won't see anything all right many other things that we can also add I'm going to save quick is if we come over to this last little box we can add in motion blur because they're moving and we can add some motion blur in here I'm just going to crank the quality all the way up already yeah and that's pretty much it at this point if you wanted to you could come then go over to the Edit tab and then you know continue with your project if you want it to you could not have the background layer we just delete both of these connect this back up then we have the text with a transparent background and then you could just put some you could lay this over top of a video so let me grab a video here quick so now if I just a didn't let's say this shot here if I move the project that we were just working on because now it's transparent if I bring a clip in now we have a you know a shot with a shot this shots blurry but it'll just show that effect we will now have you know it's displayed over top you could change up the colors make them look a little bit different we can also come back over into our fusion this is the cool thing about now having fusion in DaVinci is if I wanted to change something like let's say the text color I can still do that because it's not already you know it's not rendered out so we can change this let's do something that's gonna be visible purple come back over now we have a purple text and everything looks just as good so with it ending here at the end we could have it a little pull in one of the sides and have it dissolve like that but yeah that's pretty much it for this one let me know in the comments what you think about this one if you have any ideas or suggestions on something I should do in the near future let me know down there as well again my name is J Aaron thanks for watching [Music]
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Channel: JayAreTV
Views: 24,864
Rating: undefined out of 5
Keywords: blackmagic, DaVinci Resolve, resolve, tutorial, how to, fusion, DaVinci Resolve 15, Particle, 3d, 3d camera, depth of field, particle trails
Id: gneAS5mwP7Q
Channel Id: undefined
Length: 20min 28sec (1228 seconds)
Published: Wed Apr 18 2018
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