Save Fusion Animation to reuse in DaVinci Resolve

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so this is kind of like a common question that I get where we'll build some type of animation and I'll show you guys how to build it and then I'm like oh this looks amazing I never really dived into how to reuse that and that's because there's a couple of different ways let's talk about how to do it you have two different primary ways of doing it and then a couple of different ways within those primary ways so you can either have it already rendered out so let's say there's a very specific animation maybe you like this one where you know I'm always gonna use that there's nothing really that I need to change with it so I could just render that out as a video file and then all I have to do is just drop that on top of my video clip whenever I want to use it so it's a small video file that you know I can just reuse whenever the other way is if I'm creating something like this and maybe it's a lower thirds or just something some type of an animation that I will need to alter and altering it I can't render it out so I need to be able to change it if it's the color to fit you know something or wording or whatever it may be but I like how the animation is and I don't want to recreate that so let's first dive into what I think most people are going to want to do is just render it out within rendering out there's a couple of different ways that you can go about doing this let's dive into the first one I have this animation here and I just made very basic animations but it just kind of opens up and I have my channel name right so let's say I just want to animate just this portion so just this I just want to animate this alright excuse me enough anime render I just want to render this what I what I could do is the first way and this is how you would do it in the standalone version is you would get a saver node so I just hit shift and held down shift and then a hit spacebar to get the search tool and then you just type save and then you get the saver node and the saver node works pretty much the same way as the standalone version it just it's kind of limited and I'm guessing because of the other options you have within da Vinci they've kind of made limiting how its set up currently is they want you to use EXR s which is like a multipass all in one file but how we would do this is we would just take wherever our animation is so it's right here so this is this particular node is obviously the video and then all of this right here is the actual animation itself and then it comes down to the merge so we see both of them so all we would do is we would just come out to here and so we have the animation with the transparent background and then in our saver node there's a couple of settings in here and there aren't a lot that are actually visible but you would just come in and save this to whatever you want let me just drop this on my desktop in a folder and this is going to save as an image sequence so I'm just going to save it in here and you can save it as an e XR e XR s are quite large if you don't need multiple passes or anything like that we'll just go to all files and I'll just type in PNG just so we have that alpha in the background and I'm actually going to take the number off and then hit save and the reason why I took the number off is because when I the image sequence they're all going to be numbered anyways so once we have our saver node here we are just going to come up to fusion and then click render all sabres and now it'll go through the whole thing it'll render it out and this just says that it's a hundred and fifty frames so i'll go through render that app and then i'll have a hundred and fifty frames okay so that's pretty much done and then all you would really do let's come back to the edit page and let's just pull this in let me go grab that image sequence so I'll just grab that folder with the image sequence so I'll just drop it right in here and then it's right here and obviously this is an image sequence so let me just show you it's just a whole bunch of the images so this is one way of doing it this wouldn't work for a lot of people just because if you lose one of them you're losing a frame but once you would bring it in you just drop it in and knows it's an image sequence so then you could play it through and that's playing off of this image sequence here so that's one way of doing it the other way would actually be creating a video file with an alpha Channel so let's dive into that so let's say we're here and this is our animation that we had so let's get rid of the saber for now this is our animation what we now need to do is push this to the Edit Page or to our timeline without that background so we actually have the Alpha values so to do that we would be grabbing from the same point here and not grabbing this background that we currently have here and we would just connect this over to our media out so I'll just bring it up here so it makes more sense visually and then we would just be taking this and pushing it to the media out which will then go back to the Edit Page and as you can see it here and the reason why we don't see the checkering here is because this is showing what the video would actually represent and where there's no values it's going to be displayed as black because it can't be transparent but yet so anyways so this is quote unquote transparent and to export this we would just go over to the deliver page and then once we're over in the deliver page what we're going to do is we're going to go to individual files and we're going to then look along here for whichever the one is that we're working with so it's this one here and all we have to do is right click and then go to render this clip and all that's really doing is just setting the in and out points for that particular clip we're going to come into here obviously set our location set our file name and then this is where we actually need to pay some attention to and drop this down so we need to have a codec that also has the ability to include an alpha Channel a lot of codecs don't so if you're on Windows or Mac it's going to be a little bit different if you're well I think Mac has them both but if you're on Windows what you're going to be doing is going to DN xhr which has the ability for an alpha channel if you come down here you can see export alpha so that's going to include that alpha channel 444 is going to be a bit higher on the data rate so it's going to be a larger end file it's not really needed if you're just doing something like this you could get away with standard quality but you could I just do high quality if you want this is just going to reduce that overall size of that video file so that's how I would do it on Windows on Windows you can also do grassy valley but DNX HR is gonna be like a more commonly used thing on a Mac you could do progress but you need to go up to pro res 4 4 4 4 to be able to do the Alpha Channel and that's also going to be a large file so you might get a smaller file with DNX HR but you know your mileage may vary so you can take a look at that so let's jump into doing this quick I'm just going to save this as saber 1 find a location quick I'll just throw it on my desktop just with the other one and then we will add to render queue and render this out so there we go 3 seconds come back over to the Edit Page and now let me grab that video clip and we can drop that video clip in our master folder so let's get rid of this we'll take that saber 1 here oh I actually had the audio here which I really didn't need but I had it and then now if we play this through that's an actual video so then you would just be able to drop that on any project so if you had like something that calling out your social media Instagram whatever it may be you could render it out that way and then you have the Alpha background so then you can move it around without having to worry about edges let me grab my let me grab my button so I can show you what I mean by this so I would just drop this here drop there just drop it here and then this is my play button that I made and you would just be able to then take this and move it around however you want and you don't have to worry about the edge because it's just all transparent so you just be able to move it around and kind of place it wherever you want for your animation so that's how that works now let's go into if you want to change something in whatever you're making so like let's say we instead of this being a static JR TV maybe we want to make this into a lower thirds and you know the person's name but we want the animation to be the same for the most part so let's jump over here and we will just make this the same way and now what I'm going to do is I'm just going to highlight everything that creates my animation first so this is everything that we've been exporting like where it comes out we're just going to copy or highlight everything that we want and we're going to be making what is called a macro so it's pretty much going to take all of these nodes jam them into one node and then make a file on your computer that you can then call at a later date and you will give different parameters that are editable so we'll highlight everything we're going to right click and then we're going to go into macros and we're going to go to create macro and then this window will pop up and this is every possible setting that all of these nodes currently have so it ends up becoming very like clustered it's when you first get into this you're like what am I looking at you each nodes gonna be a little bit different in the values that it has we could come into the background and let's just grab this background and make it visible over here so all of these settings have different parameters in here and it takes a little while to get used to but let's say so currently this is the color page okay so we have different settings so that from top one here is the solid so if by clicking this what this is going to do is it's going to make this drop-down available right and then this is just gonna be this drop-down then the next one is color that's just going to make this available and then we have these different colors here and this gets a little tricky at first it doesn't make much sense but the more and more you play with this it'll make more sense the reason why there's a top and a bottom is because when you get into the different gradients there's two different colors that you would have to make so if let's say we set top and then we only did the top colors right so we only did the top colors here what ends up happening is if we want to like let's say this one and it calls one of the other ones the only one that's going to be visible here it's just that one color and the reason why it's the top left top right bottom is because when you come down to four corners obviously there's going to be the four corners let me show you hello let's get rid of that so it'd be the four corners so that's how that would work but that's not currently what I'm using so we would do that and then because we have in here let's make this visible we have text the other thing that we could do so we have these checked the other thing we could do is we can come into the text tool so let's look at this text tool here so here's the text tool and we'll close image for now so here's the text so we have the styled text so you could click that to get this box to change things and the same way with the other ones you just have all your different parameters so then you would just save that I already have one saved so let's come over to here and let's turn this into a fusion clip so here we are and then I'll come over into fusion and now once I'm in here once you've saved it you can right click Add tool and come up to macro and then here is that macro so it's right here and then you can just take this and you connect it up and there it is that's the whole animation now everything's locked in so you can't change anything okay and then but it makes it easy so like let's say you set something up and you're always using that so like look at the news right they always have pretty much the same thing as they're like lower thirds and let's say you're building stuff for your team and you just want them to just be able to come in and change something you know so then you would be able to just come in here and change something click and that you have all the rest of the animation is the same or you need that day you need to change the color scheme to something else there you go now you can change it right but the rest of it it makes it quick so you don't have to worry about keyframes or doing any of that kind of stuff so that's how you do that now let's say you want to instead of it doing it this way you want to have all of the nodes so let's say you're working on something and you like how something's built but you always want to have that as your starting point where you're gonna add more onto it so let's come back over to the Edit Page and I'm actually gonna I'm actually gonna go back over to the fusion page but I just want to be on this particular note or this clip here so the other thing that you could do and this is something that was pulled from the standalone version is using the doc comp files and that comp files is pretty much like the save file for the standalone version going to the standalone version to DaVinci Resolve and using that same comp file some of the stuff will work there are some things that aren't compatible with one another so if you're creating something in the standalone and you bring in two dimensions all 15 there might be some weird things that happen when it comes to like scaling or positioning a couple of nodes I noticed but some of my projects work perfectly fine some don't some are kind of weird but like I said your mileage may vary and I'm guessing the more and more that this becomes more and more mature they're going to improve on this one of the things that and they're also backwards compatible as well and there's still a couple of like little bugs the only big thing that I would look out for is the immediate end node doesn't exist on the standalone version speaking about media in node is if you have immediate in note so like let's say you add in a image here of like my like this like I have the bell right so like let's say I would pull that bell in as a media in node you could add it in toward a comp file but there's a there's a bit of a caveat here is because when it pulls it in and it's in here it's going to have an absolute file path instead of a relative file path it's the one downside there is a way to get relative file paths and it's the way that the standalone version does it but a lot of people are going to be used to using the immediate in node and that gives an absolute file path and what I mean by that is so if I was to take a project and make a dot-com file and then bring it back in it's always going to look for that one file path so with let's say Windows the file structure is in it in a way in which you have a area on Windows that is specifically for the whoever is logged into the computer so like for me it's Justin as a user right if there was a file on my desktop that I was using to build a node structure every time it's going to go to I think it's user slash Justin slash desktop or something in that manner if I take it over to Bob's computer Bob's the desktop if he puts that same file on his desktop it's gonna be users Bob Desktop so that's where you kind of run into issues because you'll get errors that'll pop up saying like I can't find that particular file it's not hard to you know bring it back in and reconnect but the point of building these is to make to make things faster and there is a workaround to this but you have to understand why the media endnote exists and the reason why the media in node exists is because it works off of DaVinci Resolve file system and what I mean by that is if you ever use optimized media anything that's in the optimized media would have to be in the media library and the media in node pulls data from the media library with ID like media IDs I think they're called and so it works and might be losing some people here but that's how it works the way in which it works in DaVinci Resolve is you get a path and then with our excuse me infusion how it works is you get a a path but then you can also set path maps so that's kind of like a relative because on a system you can put the file anywhere on your system and then you just have a relative location let me quickly show you what I mean by that so if I was to go to the media pool and bring something in here so let's say I bring this in right and once I bring it in we have a media ID now this is calling back to our media pool so in the media pool if I ever for any of the media in here if I did like optimization like almost like a proxy to make it run faster in DaVinci it's always going to call that media ID so it can pull that while you're working on it and then when it goes to render and you know it sources its data from the actual file instead of that optimized media so that's how that works now let's go into how it's done in the saniland version you'd be actually using a lover loader and let me just grab one node here so sure so this would be grabbing a location right but what you can do is you can get whatever your location is to be a relative location so let me grab let's let's bring in another one and I believe I have a location here so here here so like let's say I pulled this this picture right so I pulled this picture and let's look at its location its location is C users just in desktop ABC box so I hit OK I bring this in now when I bring this in if we look here we have a different path and what I just spoke about this is ABC box right so the relative path is that whole justing user's desktop rip and how we would actually do this because now when this is in here this and I and I make this into a dot-com file just that this is going to pass not that see users just in all that stuff that's not going to pass it's just going to be this information so if I was to then take this comp file to someone else's computer give them all the files all they have to do is they would have to come into fusion settings go to path map come down to the bottom you make your own you say ok we know that the call is ABC so we just put in here ABC as the location and then wherever we have that particular folder on our system so now we have the ability to change things now for one file it's not that big of a deal you could just drop it in and you know it's easy peasy but if you're working on a project that has maybe multiple elements so like the belle and you know a pointer finger and maybe an Instagram logo or whatever it is right it would be a pain in the butt if you have a bunch of loaders to change all of those locations instead of doing that you could just have it right in here then hit save and then when you import that stuff it's just it's going to know exactly where to go look on your system relative of what's actually written here so that's kind of how that would work with proxies you also have a location for proxies where the media in uses the optimized media which is built into DaVinci Resolve and how that works so let's actually dive into how to make a dot-com file so pretty much we have our whole project set up here right how we want to export this we would just come up to file export comp file right and then you would just pick your location you would save it then when you're ready to bring it in it's the same thing so you would just have let's say it's you know a single file so let's just bring this down here there's two in the fusion click click and come over here and now once we're in here we could just come up to file import and then this is my button it's gonna bring it in and then once you import it everything's here and you can go back to editing or adding whatever it is that you want to add in there's one other thing you could do if you didn't want your project filled up with a whole bunch of fusion stuff you could actually open up the other project and let's say you have one project that has all of your assets for your lower thirds and all of that you could just render those out and then bring them back into the project and instead of having to close and open close and open what you can do is you come down to here and right click on your project and just make sure you have dynamic project switching and this will enable you to jump back and forth between projects no problem so you would just do that click on another project that you want it to open once the project's open you'll then have this little drop-down up here with all of the different projects they currently have open and you can just jump to that project change whatever your animation is so let's say this is a project that I was working on but here's my animation change the animation go to the deliver page render that out then go jump back to the other project and work on that if you have a network render system set up you could just push that to the other render system go back into your other project work on it when it's done pull that other file in and then start working on your actual edit it really depends on your workflow and if you are okay with stuff being in fusion or not be an infusion those are all the different ways that you can save different assets that you're making with infusion hopefully it wasn't too much but let me know in the comments what you guys think about this one and if you have any questions about the Vinci resolve that weren't answered here you're unable to find it on the web there's a link down in the description to our Facebook group you can join that ask your question there if someone in the community knows they'll help you out but with that being said my name is Gerren thanks for watching [Music] [Applause] [Music]
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Channel: JayAreTV
Views: 53,989
Rating: undefined out of 5
Keywords: blackmagic, DaVinci Resolve, resolve, tutorial, how to, DaVinci Resolve 15, fusion, motion graphics, macro, alpha channel, .comp, comp file, fusion comp file, fusion file, loader node, media in node, saver, saver node, Animation, save, export, fusion save
Id: BxtH5DgDZeo
Channel Id: undefined
Length: 25min 18sec (1518 seconds)
Published: Sun Mar 17 2019
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