New Players, Tutorials, Stress, and You: Darkest Dungeon Guide

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what's up y'all it's shuffle and today we are doing a new player guide for darkest dungeon now mine is not the only one out there so if mine does not meet your needs definitely feel free to go check out the other ones that are out there there are quite a few good ones the one i will recommend if you are like a complete need your handheld from start to finish for like every single mechanic type of guy then i would suggest cyrix plays i will link her guide below i thought that was a pretty good one so i'm going to cover some of the same stuff but i'm going to try and do it from my angle and i'm also not going to go as in depth into like the most basic stuff because i'm going to assume that some of the rpg elements are probably familiar to you so they won't be like a big mystery that i have to explain so with darkest dungeon and you being a new player we're going to talk about the difficulty that you should start on we're going to talk about some of the controls because there are quite a few hotkeys that make your life more easier there are a lot of things to the game like nuances and some of the stuff in battles or with heroes that are worth talking about i'll talk about some of the stats that should be explained in a little more detail the effects skills like what skills to prioritize like how to build a singular character and then buildings and towns so some basic town management talk about the heroes themselves how to build teams how to pick missions how bosses work and then we'll go through an example battle and probably an example camp and then we'll explain how the entire game plays over the entire playthrough so i hope you enjoy it and we'll get started henceforth we will actually go into darkest dungeon i had to tab in here i had my notes off screen so obviously this is the main screen if you want to change your options you can come here and then just mess around there there's a lot of stuff there's some things that really change the game like where is it where's the gameplay now whatever yeah there are some gameplay options that you can turn on or turn off so just be aware that's like taking off corpses and stuff so with the campaign you're gonna start here i'm just going all the way to the bottom i have a lot of files if you have dlc installed this is gonna pop up if you are doing it for the first time i would suggest turning pretty much everything off except maybe the classes just so you can have fun with those crimson court is pretty difficult in terms of just compared to the base game it's actually very challenging and it adds a lot that you really can't ignore so if you feel overwhelmed with this on or just overwhelmed with the game in general and you have crimson court probably turn it off because you can still use flagellant and not have to go to crimson court but once you do one playthrough or if you get comfortable with the game then i would definitely recommend turning this on because it's really fun otherwise all this impacts the game in some way musketeer is a double of arbolest she has like one major difference besides style choice so you don't have to run her and this is asking if it's my first estate obviously not and then when you pick a difficulty if you don't have crimson court you'll actually get stitching here for this choice this is hard mode or i think it was originally new game plus stygeon and blood moon are interesting because you can actually get a game over here so if you lose x amount of heroes or if you take too long to finish the game you get a game over the other two game modes you cannot lose you can always restart you can always get new heroes and start over radiance is interesting i've heard complaints about radiant because your heroes level up a bit faster and you can take higher level heroes to low level areas because usually get bracketed in terms of who you can take where so radiant builds some bad habits and also characters level up too quickly and sometimes it's hard to gear them out for their appropriate missions so i've actually heard some complaints on radiant and i would actually recommend you start on darkest just because the stats for the enemies don't change in dark as compared to radiant it's just you can take stronger heroes into dungeons which makes radiant a little more forgiving but honestly darkest isn't that much harder so i would actually recommend starting here do not start on stitch under blood moon just because you want to learn the game you don't want to have a game over you know like 30 weeks in and go okay i don't know anything so it's better just play darkest and learn the game and then you can move to a harder difficulty or still start on radiant it's fine but i'm gonna start here on darkest and then you can name it whatever you want obviously called the darkest tutorial your icon here shows what difficulty you're on so this is obviously a darkest file and for dlc we have everything on i should have turned off musketeer but it's not a big deal so i'm going to start this and i'm actually going to skip the tutorial thing here because you know i want you to see that on your own time loading loading loading the old road i am very familiar with this place because i've had to restart so many times so when you start the game you obviously get these two characters and there's a lot going on on the screen at the same time you have skills you have stats you have gear you have a big inventory you have a map so with the map you can actually swap between your map and your inventory by pressing tab i do this all the time very handy very nice and so the torch we'll talk about this in battles but the torch is very important when i see new players playing this game the most common reason i see them uh dying if they are dying is they don't have the torch maxed out so the lower this goes the more dangerous the enemies get but also the greater benefits like you get more loot and stuff so there are ways to manipulate this in your favor but usually if you're just starting out you want to keep the torch maxed so torch is an inventory item you can take with you you just hit it you get bonus to light meter that's how it works so with this when you're moving around you have hallways which are this thing here so these little tiles then you have rooms so in hallways i know this is big information now so i apologize but in hallways there are a few different things that can happen there are either battles there are hunger checks so the game checks to see if you have food on you so your heroes can eat they also heal when they do this if you have no food they starve and they take damage and they can actually die so be careful so there are fights hunger checks curio which are things you can interact with and then i guess those qualify as events and there are also traps or there can be nothing at all so there are quite a few things that can happen in hallways and you can't normally see what's in a hallway on the map you can see it if you get closer unless it's a battle or a trap or a hunger check you can't see those things but you can see curio which is nice and you can see what's in the hallways if you scout it but when you want to move forward you have to pick a room and you have to move in that direction so it doesn't matter where you click as long as you click a room you know if there's a room going the other direction if i click this one i just walk forward to this one so when you move forward you can click with the mouse and hold it down or you can use d so wasd applies here but you don't really use s for anything so i'm going to hold d and walk forward this is our mock battle here so we got a surprise which you can tell what this icon is so obviously he's like what the hell is happening if you get a surprise that means that no matter what i do or how fast my characters are i have one speed and this guy has three speed if you can see it down there it doesn't matter what his speed is i'm always going before him so surprises are very powerful but the other flip side of that is if you surprise the full team of enemies and you don't kill or stun them so you go first and then you know you do all your stuff and they're all alive they actually have four turns back to back which can be very painful so you have to make sure that you kill or stun things when you're getting a surprise round so we have our skills here sorry about that had a dog attack not a dog attack but just dogs barking your heroes get to pick four of seven skills and this is very detrimental or determinate to how your characters play so if you play song like highwayman who is this character here he's a bandit or thief whatever you want to say he has quite a few melee abilities and he has quite a few range abilities so he has two different ways to do damage actually has a lot of ways to do damage but you have to pick your combination here to decide how he's going to play which is a pretty fun way to build characters and then obviously crusader here has zone four you can't change these in the tutorial which kind of sucks but when you get to town you can change them after a couple weeks that's kind of nice so with our attacks here since this dude's up front we can't use any of the moves that hit behind him you can tell where your moves can hit by the colored dots above the names so obviously you're the yellow ones they're the red ones there are four positions in the teams so you're gonna hear me refer to these a lot and the way you can know what they are is you either hear the word rank one for instance or position one and so for your team it goes one two three four down that way so that's the front of your party to the back of your party then the enemy positions go the opposite direction but it's the same idea so they're one two three four the back line which is what we call three and four these are usually the more threatening enemies on the enemy team not all the time but usually you want to get rid of the back ones if they are there instead of the front ones because the front ones are a little more slower usually they just do damage it's always the support units or other nasty foes that sit in the back so we don't have anything to shoot back here with our pistol shock as you can see it can't hit this first dude here so we're just going to use open vein which is a bleed attack has a cool debuff and for the chance here you'll notice it says 100 base chance to bleed it's not exactly guaranteed so it accounts for the enemy's resistance and it's just an additive type of property so if my bleed chance is 100 and the enemy's bleed resist is 20 then you just subtract the resist from the chance and my chance to do bleed to this guy is actually 80 so the effects are pretty easy to understand like move moves your enemy or your people around or their people stun makes you skip a turn blatant bleed are damage over time so like poison and bleeding and then debuff is a lot of random things that impact your stats so this here does bleed damage so it's two points over three turns which means it's six damage so you can always find out how much damage you're doing dot is pretty nice as a damage type it's one of my favorites and we're just gonna hit this dude with open vein hopefully we bleed them the odds are in fact in our favor nice got the bleed and the debuff so if you see here like if i use smite your damage is 6 to 12. so there are a lot of dice rolls in this game so you have chance to hit you have crit and then you have damage rolls so it's all all the time just rolling dice trying to see if you're gonna hit hit for max damage crit miss that kind of thing so we're going to usually side with something that has more accuracy and this year since he's taking two damage and he has five life damage over time is applied to their turn i probably should have explained this too so you can tell when someone has an action if you look at the little gold bar icon on the screen so my people have already gone so i lost this icon but this unit has not gone yet so the icon is still there actions remaining one usually most enemies just have one but there are bosses that can have two or sometimes even three actions and that changes how you fight them but every time an enemy takes an action they take one instance of damage over time and our debuffs only last for three rounds so every time it takes an action these both go down by one and right here since he's taking two damage on his turn he's gonna have three effective hp after this and this move hits minimum three damage so if i hit him with this he's just dead it doesn't matter what else happens and this also has more accuracy then i think my other two moves by five percent so i'm going to take the move that has more accuracy and a guaranteed chance to kill we hit for the minimum damage sounds good and he bleeds out on his turn obviously you got goodies it's usually just money sometimes you get uh trinkets which are equipment so this is a curio you're walking through the hallway sometimes these actually pop up on the map i'm gonna walk back actually so you can see it right so curio shows up as blue fight show up as red treasure can show up as yellow hunger checks yeah actually can't see but they're technically green there's an actual image file for them so we're gonna walk up to this tent and it says someone's recently camped here so you can do something you can check inside the tent you can ignore it or sometimes you can use an item to try and interact with the curio event and this has a lot of interesting outcomes because the item you choose can dictate what the curio does sometimes it can just break it like you take 100 stress damage or something which is you know nuts or it'll be like this is trapped and then you pour anti-venom into it and it disarms the poison then you can loot it so curio are pretty fun a lot of the ways to safely get through them are kind of self-explanatory you know sometimes something weird goes through it like a certain thing in the cove that i'm sure people who know know what it is i'm not going to spoil it right now but for this we don't have any items to use so we're just going to hit this some valuables more gold always welcome see our torch is going down too so as we walk closer to this door the torch has gone under 75 so every little tick here is 25 and it changes what's happening so it's just a percentage pretty easy to understand and the further down it goes the more damage the monsters do it's not just crits at a certain point they get extra damage and then stress is something we haven't talked about yet but your heroes accumulate stress and so the lower the torch light gets the more stress they take and then the player loses more advantage so we lose dodge we lose scouting and sometimes we lose other stuff but other interactions happen like the monster surprise manipulates loot goes up the lower the torchlight gets so there are a lot of advantages to lowering it but it gets more dangerous and it's weird too because even though this goes from 100 to zero and every bracket of increment isn't that much of a a big jump except torchless so pitch black is when you have zero lights and i'll show what that looks like afterwards and when you get to pitch black that is when the game is the most dangerous the enemy gets a massive damage bonus you get surprised all the time you take a ton of damage they hit really hard so pitch black is a very dangerous situation to put yourself in so you're trying to avoid that but what's interesting about it is at max torchlight the game is still challenging but pretty tame in terms what's happening with the enemy and then you go down a little bit you don't notice too much of a change you go down a bit further you don't notice the change like you do know some change but not like a massive change so each increment is only small in terms of how it scales up but it's interesting because the difference between 100 light and 50 light is pretty noticeable the difference between 100 light and pitch black very noticeable it is a different game by playing in high torch and pitch black so it's interesting how the light meter works and this is what i was saying before that a lot of players lose track of this thing and they just let it go down to 30 or 20 and the monsters already get a huge damage boost their party gets surprised and like man i'm just dying this game is hard so if you're having trouble in this game try and keep the torch maxed out and see if that changes anything for you so we're gonna open this here we did not hit a hunger check so we still have our food pretty cool for the doors by the way you can click to go in the doors or hit w i hit w in that case but you can always just click to do stuff so we didn't get a surprise which means we have to account for their speed if you notice here highwayman has seven speed so he's got a quirk which is a passive stat boost so he's got seven total and then this guy has six even though he has six and i have seven i am not guaranteed to go before him ever the way speed works is it rolls a dice that's one to eight and then adds their speed modifier on top of it so if you're within eight points of an enemy that means that they can roll like you know an eight and you can roll a one and then go before you or sometimes it could be like a six and a two it could be something that simple or six and a four who knows but if you have higher speed and enemies still go before you it just means that you lost some dice roll that you can't see so i know it kind of sucks but if you're wondering how that works that's actually a very important thing to know so usually having like two to four speed more than an enemy means that you're consistently going before them so you're trying to have that much at least but speed's very important and that's something else so we need to start killing these things so we have a big bandit so if you notice here this dude is super big right and this little portrait here or the thing above its bar we only have this one thing for the bar this looks like an s2 right so this is a bigger enemy this takes up two spaces on the enemy's field so if this enemy team had a second unit it would just be these two in the back and this guy up front and they can't have a fourth unit so bigger units are more dangerous in some senses but not as dangerous than others like they're a little easier to focus fire down they're less efficient on turns because you get one less turn because you have just some bigger units and you can do other things to bully them so it's kind of nice but they have a lot more life and they're very hard to chew through so usually they get a few attacks off even if you get crits and stuff like that where like i could crit this dude and he's just gone but it would take one or two crits to get through this well not one would take two or three crits at the power level that i have to get through this and we're going to just start doing damage i'm going to use the melee attack although actually let's show off the range attack so you see here there are things to consider my chance to hit is 95 against this bandit 95 is the hit cap you can't get to 100 but you always have a plus five bonus so you can always have a technical chance to hit things so if you're familiar with like tabletop games where like a nat 20 is a guaranteed hit it's kind of that thing so you always have five percent chance to hit so even if you have zero you can still hit stuff so that means that the hit cap is 95 because it always adds five percent to your total so that's pretty cool and we have a guaranteed hit here for bleed damage and five to nine some solid crit or you could shoot this dude back here usually like i was saying before the enemies in the back are a little more threatening and they're not as durable oftentimes there are some strong tanky backline enemies but they're not that common so this dude back here my chance to hit him is much lower it's 78 instead of 95 for the same 5 to 9 damage although i do have a higher crit modifier so i can choose to either try and hit this guy a couple times because if we look at my crusader this is a melee attack this is a range attack but only hits the front there's another melee attack and this is a buff so my crusader has no way to hit this guy so it's either i choose to split my damage over two targets or i choose to just all in this dude and try and kill this guy after so i would normally actually all in this person just because killing things quickly is the easiest way to win fights but i'm going to use a range ability here i also have a third option where i could use this attack this is an area of effect attack so aoe and it's got much lower accuracy but i could hit both of these guys if i uh really wanted to but i'm not feeling that so i'm just gonna hit this all right he didn't dodge me so that's nice then he gets his turn so his move hits both so he has an aoe gunshot this is an aoe whip attack and now we took stress damage and we took a bleed here and we got a debuff so these are gonna start going down on our turns so we need an action even though we're on round one we need to get to round two to get rid of these or start wearing these down there are items you can pick up they get rid of these but we don't have any right now so my choices for crusader right now are i can hit them with a just solid melee attack of 6 to 12. i can use this move which does four to eight it's not that good or i can do a bit less damage and have a chance to stun him so his stun resist is 50 and my stun chance is 100 so that means i have a 50 50 chance of stunning this dude so i have a coin flip i could use this buff but usually buffs like this are too slow for a battle like this like this would be better if the fight's gonna last a long time this fight's probably gonna be about four rounds so i don't really need this right now so i could try and stun them which slows them down that's pretty nice or i can just go in for damage i'm gonna try and stun him one time i never get this stun so let's see if the camera helps me it did cool so i stunned him which was nice because he can do a lot of damage so if i stun him i'm skipping his next turn which means i have more time to get rid of this guy so i do five to nine damage he has six life i have a small chance to not kill him if i hit all right we got it so he left a corpse corpses are interesting because they have hit point values and you can get rid of them you know kind of easily there are some attacks that just get rid of them instantly but the corpses are there so that the enemies can still hold their positions like their best positions at times so like if there's an archer back here or like let's say a second gun bandit was behind this guy that means this gun bandit doesn't get shoved up here and if i kill this the gun bandits up here where it's much weaker so the corpses really help the enemy keep their formations so you always have to be aware of corpses the way to not deal with corpses is obviously there are skills that remove them instantly but if an enemy dies to bleed or blight or a critical hit they do not leave a corpse it's actually weird that it works that way critical hits i understand but bleeding blight leaving no corpse is just odd i don't know why that's a thing but it's nice it does help so sometimes you do want to leave corpses and sometimes you want to get rid of them so it's really about experience at that point so this guy's got 31 hp like i said it's gonna take me a couple turns to get through him 12 okay we hit max damage that's pretty good and then also it's really hard to change stun enemies because every time there's uh recover from a stun they get stun resist buffs for one round if i was able to stun this guy a second time as hard as it is especially right now but later on with like better abilities and trinkets and stuff like that it is pretty realistic to stun something like this a second time instead of this being plus 50 it goes up to plus 100 and that's because stuns are very powerful so the game is trying to make sure you can't just lock someone down indefinitely because that would be pretty unfair so we're gonna go do our melee bleed skill here we got the bleed he may die this turn nice healing some stress for killing units finishing the mission you can go back to town immediately or you can stay and do stuff so if you have more map that you want to explore and like get loot or do some extra fights and stuff like that you can go do that you don't have to like retreat immediately but i'm going to try and open this it says trapped if i had an item like if i had a key i could open this safely but i don't so let me show you it's trapped ah now i took blight damage thankfully all damage over time effects go away when you go back to town and also your hp instantly recovers so that's not a big deal the stress damage though that does not go away this is much harder to heal and it's kind of like the wear and tear of your units but you can get rid of it there are plenty of ways to get rid of it we're gonna talk about stress now because stress is a very important mechanic in this game so stress is shown by the bar that is normally clear and it slowly fills up with little white blocks under your character's health bar and stress has a few different important things to talk about so when you are at zero to 100 stress your character is fine obviously higher stress levels are more dangerous because once you hit 100 stress you get something called a resolve check so once you get the resolve check it's a dice roll to see if your hero will get afflicted which means they start to go not quite insane but they start to act out and start to unravel so straight up tokyo ghoul theme song unravel status or they have a chance to go virtuous the chance baseline to get a virtue is 25 and the chance to get an affliction is 75 so it is not in your favor which means you are trying to not get afflicted you're trying to not hit a hundred stress which means that between missions you should be healing your units of stress or if you are in missions you should find ways to heal their stress either through abilities or curio once your character is virtuous they stay virtuous until they hit 200 stress and once they hit 200 stress so they can go back through 100 they will not make another resolve check and if they hit 200 they will reset back to zero stress and they will lose their virtue there are some applications to this but virtuous is really nice because it's all just beneficial stuff your resists go up and depending on what virtue proc you get like what effect you get so either focused or courageous for example your hero gets to do different things on their turn it's just random you know sometimes they heal sometimes they buff it's all very cool stuff afflictions are more dangerous so a virtue is interesting because if you get one virtue you can actually turn a run around that was in dire straits so it's very powerful likewise with an affliction if your character is afflicted it like a single affliction can destroy a run usually one isn't quite enough it has to be one and then like some mistakes or maybe a bad team or some unlucky dice rolls that will finish a team off but honestly depending on how long the mission is one afflicted character can ruin it entirely or sometimes one afflicted character can afflict another character and then two afflicted characters have a chance to just kill everyone like it gets that dangerous to have afflictions when a character is afflicted just like virtue they get a special state so sometimes it's fearful irrational paranoid they're like different afflictions and they all do different things it's just too much to talk about at one time but they're all bad even some of them have upsides like extra speed but it's mostly just bad when they are afflicted they can do a bunch of stuff they can hit your other teammates they can move out of position they can act on their own so like your vestal instead of healing she could use her judgment ability and zap something even though you wanted her to heal they can pass their turn which is really dangerous they can mark themselves just all kinds of crazy stupid stuff can happen in afflictions which is why you're trying to avoid them as best as possible so i've explained that you can kind of see how it can unravel your team right so if you get one person afflicted they can pass their turn like vessel passes their turn doesn't heal someone and then someone dies that is a very real and common scenario with vessel getting afflicted it sucks another one is if they hit another unit they can debuff them or they can bleed them or they can just hit them hard enough to put them to death store or they can move out of position and put something up front and they can get hit and die so afflictions are dangerous and having one can ruin your entire team and your mission the ways to avoid affliction and stress build up there are trinkets that help reduce it there are abilities that heal stress in battle or in camp which are really nice there are curio that heal stress which is very nice and otherwise the best way to deal with stress in a dungeon is to have teams that are really good at preventing stress as well as healing it so you don't always need a stress healer sometimes the stun is good enough because the stun blocks 25 stress instead of healing 12 for example and as long as you're building strong teams the only time you would see an affliction is if you make some mistakes or like i said some bad dice rolls the good part is though once you leave a dungeon if you are afflicted you have to heal them with a facility most likely you can take them to another mission but it's kind of dangerous and once a character hits zero stress they're no longer afflicted so if you can take them to the abbey for instance and have them stress heal they can go back down to zero which is nice or if you have a lot of stress healing in your team and camping for example you can actually get someone back down to zero stress over a few different battles in the dungeon especially if you have camping it takes a lot of work and you have to stall quite often to get enough turns to do it but if the dungeon is long enough and you have the right team you can actually heal afflictions through the dungeon it's not common but it is pretty nice so once you hit zero the affliction's gone the character's back to normal the other reason stress is dangerous it's not just the afflictions and stuff like that it's the fact that stress damage is pretty hard to heal off you have some abilities that can heal it you have camp skills but when you get back to town and you want to heal stress those facilities cost usually the most money the only thing that's more expensive is locking in quirks sometimes quark removal is a little bit cheaper but quark removal still kind of expensive otherwise if you need to heal stress especially like the high cost areas it's going to cost you like 1500 or 2000 gold it's very expensive to get rid of stress and it's lasting damage it slowly goes down between weeks if the hero's not going on missions but it still costs a lot of money or a lot of time either in battles or outside of battles in order to heal it which means it is in your best interest to keep your stress as low as possible all right all that's gonna do it for this one thanks for watching make sure you're following on twitch and joining discord if you have not already and if you want to support the channel there is a patreon so that's pretty cool too and next time we will talk about hamlet management and some roster and how to build teams so again thanks for watching and i'll see you later
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Channel: ShuffleFM
Views: 22,808
Rating: 4.9360852 out of 5
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Id: X3C_d0w_Mjw
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Length: 30min 55sec (1855 seconds)
Published: Sun Apr 04 2021
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