LOGISTICS AND PRODUCTION GUIDE - DAY 5# - Hearts of Iron 4 (HOI4)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
it's feedback gaming welcome back for another mini guide for my tutorial week this today's tutorial is going to be on logistics and supply and production okay as always guys if you do want to see any kind of guide tutorial or any kind of mechanics of house of mine for explain please drop in the comments right now go to the bottom the page click on comment and comment a game mechanic that you would like to see me explained or tutorial or whatnot yep don't go and also don't forget to like the video as well always liked the videos boys always always so this is a guide for logistics logistics is this button and what the common things that most new spend up doing is end up fighting with low strength divisions and low strength divisions are in most cases crap they're not the most optimal and that will hurt you in the long run particularly for a long offensive so here we go logistics gives you a breakdown of each individual piece of equipment gives you how much you've got in the stockpile and it shows you the net gains or net losses so that's that's basically the how much you're producing and how much you've lost in a day and depending what the biggest number is one of the smallest number is you remove that from the biggest one yeah that games like lots of them I explained that correct yeah so here you go so it shows your breakdown that we've got 1600 like tanks 40 heavies 1300 support equipment and on this current day we've had a net loss of 225 net loss of 2200 guns which gives you a bit of an idea what's going on here so I guess what's the question is what is the most important equipment in most cases the most important equipment is the one you are using the most so in most cases infantry equipment is your bread and boy because what happens is if you get low on this everything will start taking losses as well because every single division needs a quick basic equipment such as guns to keep working as most optimally as it should also what equipment is support equipment so equipment equipment is support equipment because that feeds into all the support brigades you've also got artillery which usually is your backbone of most infantry and tanks as well and also motorized tend to feed into some of the support brigades too so that is worthwhile as well then it comes down to tanks which are high production cost and but you yeah so that the high production costs are what tends to mean is if you take losses and this is harder to recover the losses so it's nice to have a stockpile of tanks as such I think is you can have a bit of a guide in an outline of what you need the most of so one thing that's also really worthwhile to do is if you are behind on something particular to make a lot of infantry I mean a whole lot to move wait a day and you can see now we're behind on our stockpile because the weapons that we've allocated to train new troops have been lost and you can see right now to train all the troops we will need another 12,000 almost 13,000 guns if you hover over it it says here with our current production of infantry equipment the shortage will last 36 days so therefore it gives you a bit of a guide to show you how far beyond you are on the guns so my advice to you is if you're launching a large offensive have a stockpile of guns and don't have a deficit of weapons so make sure you attack when you are at the most well when this number is green and hopefully with stockpile as well particularly with guns you've got artillery as well says you're 34 days behind and support equipment you see 42 as you can see these are the three pieces of equipment I just talked about before that are the most important and also if you want to make somewhere say like some tanks as you can see right now behind our guns artillery okay that's interesting we've still got like tanks because we've probably got so many can we maybe get some mediums maybe as you can see now a 7500 in debt to our stockpile so that means it's 221 days to recoup our losses in this case that's a very very very long time so it will not be a good idea to set on that because you're gonna be fighting with either low strength the visions or these ones that are training in the background aren't going to be going to take a very long while to train put it that way yeah and that's pretty much it guys on logistics you're always going to produce what you need the most in most cases having what you tend to find is I don't want to spoon-feed you here because I feel like this is something you to experience by yourself what does it happen is if you're behind on something particularly you want to adjust your production based on what you need the most to most cases if you're abating Barbaro so you want three rows of guns it just tends to be the number the magic numbers so it's something that I don't really want to kind of just give you a step-by-step guide of what you need to do but if you get an idea depending on what you need the most if you need to produce it and remember as well when you assign a new production line it's going to be a low efficiency so he's going to take time for that production to get up before you're producing enough to kind of recoup your losses be aware as well this number in most cases is wrong in most cases it will take less than 80 days for the production of motorize to catch up why because the production efficiency is going up as well so as the production efficiency goes up the production of motorize goes up so the overall time it takes to produce the full amount about to be balanced out will be less than 80 days overall so just be aware of that that's also something nice to know so that number there it says a total of two hundred twenty one days it might work out about 150 based on production efficiency of all these tanks that we are currently producing just a good idea guys when you are currently in combat or about to launch an invasion you need to relook at in your logistics tab here and checking what you need and just for seeing what you need in the future yet again I'm trying my absolute best not to spoon-feed you here and tell you directly what to do it's something you need to learn from the game itself just by playing it and seeing what production is needed if you are launching a major offensive and your friends it starts to slow maybe it's a good idea to jump into the logistics out and just check what you might be behind on I'll just see if your yellow bars here a low it might be the yellow on something because remember when your division is low on strength its combat with will be the same the combat with does not adjust based on strength of the division but the majority of the other stats do so just be aware of that so what were happening is the same male troops would be fitting in in a province but the light will be less damage being dealt based on the fact that the strength is low if anything I missed on this guide I feel like this one's been quite brief please drop a comment below and let me know this is something that I've not quite explained well enough just give me the heads up in the comments below par for my guys room to like drop us an idea for any future guides or tutorials and apart from that have a good day see you soon bye
Info
Channel: FeedBackGaming
Views: 45,860
Rating: 4.8420267 out of 5
Keywords: feedbackgaming, dave, davefeedbackgaming, paradox, podcast, Paradox Interactive, video game, playthrough, gameplay, game, feedback, how to, Lets Play, Walkthrough, hearts of iron 4, hearts of iron IV, hoi4, world, Paradox, Interactive, Hearts, of, Iron, IV Let's, lets, Play, Look, HD, pc, vod, video, footage, beta, alpha, release, official, grand, strategy, Mod, Mods, hints, tips, tricks, guide, cheat, exploit, death of dishonor, tutorial, logistics, production, how to manage production
Id: 7fxLJn7IFZA
Channel Id: undefined
Length: 7min 12sec (432 seconds)
Published: Fri Aug 11 2017
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.