[HOI4] An In-Depth Guide to Land Combat
Video Statistics and Information
Channel: Reman's Paradox
Views: 279,652
Rating: 4.9448743 out of 5
Keywords: Paradox Interactive, Hearts of Iron 4, HoI4, Land Combat, Combat Mechanics
Id: fbBjywJmcEM
Channel Id: undefined
Length: 20min 4sec (1204 seconds)
Published: Wed Dec 20 2017
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This is a very useful and detailed guide, and I highly recommend giving it a watch. I myself learned some new stuff with how valuable excess attack is, and how one should tone down excessive defense/breakthrough in favor of other stats.
Could someone fill me in though, if strength damage is equally split between manpower and equipment, is the reason I often see more equipment than manpower losses because of various forms of attrition and field hospitals? And would you likely see the opposite with maintenance companies instead of hospitals? Also I'd like to know more about how the refund of strength damage after combat works.
Lastly, I guess I'll add some information myself to return the favor. Regarding reinforcement bonuses, the Soviets have a crazy good idea for this (upgraded NKVD), which adds 30% hourly reinforcement chance.
I am SHOCKED that this doesn't have more upvotes. This is a fantastic guide that will massively help you with your HOI4 strategy, watch it.
My sides hurt :D Fantastic video BTW similarly to the naval one. Great job.
/u/-Reman
Timestamp 9:33 - Not quite sure where you are pulling the formula from, and I think you may be ignoring the cumulative nature of the problem.
I believe the mean time to reinforce should be determined as the mean (M) of a geometric distribution*, and so take value M=1/P, where P is the probability of success for a single trial (2% base chance to successfully reinforce per hour tick, and 7% with radio). This would give mean reinforce times of 50 and 14 hrs respectively, not the 34 hrs and 9.5 hrs claimed.
It is left as an exercise to the reader to determine the expectation value for reinforcement time of radio+signal companies.
Kind Regards,
The Blobber
Nice guide, I have been looking for one that goes in-depth to the combat mechanics.
Tl:dw pls