Differences Between Minecraft Java VS Bedrock

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- [Skip] In Java, Armor stands look like this, but in Bedrock they can be upside down. And did you know the weather has different spawn animations depending on the version? And these are 51 differences between Java and Bedrock Minecraft. And hey, I heard a YouTube rumor that it's impossible to subscribe and like the video at the same time, so to prove that I'm wrong take a one-two punch at those buttons below. It's free and it helps out a ton. In Bedrock Edition, if you were to get a name tag and name and armor stand dinner bone, it'll flip upside down like every other mop. But in Java, that just isn't the case. Proven once again, that armor stands are way worse on Java Edition than they've ever been on Bedrock. This piston only exists in Bedrock because as we can see from Element X, we're able to summon in a special piston in Bedrock that's kept at a certain state. Meaning that we have partially extended pistons but only in Bedrock Edition. In Java, if you were to shear sheep that has colorful wool, the sheared sheep would just look like it has white wool. But in Bedrock Edition, the little scraps of wool that are left behind, will actually still be the same color as the sheep, keeping that consistency. This skin is only possible on Bedrock Edition. Since in Java, if you were to have transparent pixels in the first skin layer, it'll just turn them black instead. But in Bedrock, that's not the case. And the only requirement for Bedrock is that you have just one visible pixel, making for this perfect camouflage skin. While Java Edition no longer has the Farlands, in Bedrock Edition, there does exist something called The Stripe Lands, which is that if you were to go 16,777,216 blocks in either direction, you'll eventually come across this special area where the blocks don't exist and half of them aren't even rendered, causing this weird effect. If you watch closely, you'll notice that in Bedrock Edition, Steve actually blinks, but in Java, that's not the case for Steve, Alex or any of the new skin variants added in. And thank goodness, it's pretty creepy to watch. In every Java world, you're gonna find 128 strongholds that spawn. That's it. No more, no less. But in Bedrock, things work differently as a random amount of these structures can spawn and they'll also spawn in a random way, meaning you might be able to get this site where two portals spawned right next to each other, which is cool but it really feels impractical too. Functionally, barrels aren't that different between Java and Bedrock, but when you try to craft them that's where the different sets in. Since in Java, the crafting recipe for these requires planks, but in Bedrock, you need sticks, which might be the reason why we're able to push these with a piston in Bedrock, they're just lighter. In Java, a spider jockey looks like this, but on Bedrock Edition, we have a whole bunch of other jockeys to choose from. In fact, there's up to 12 different variants in this version alone, which is a lot more terrifying and I think this is a rare case where it's actually nice not to have a feature in Java. If I were to get shot by an arrow, we realize that in Java, the arrows get visually stuck inside the player, but in Bedrock, we shrug them off and they're not a part of the model, which seems safer, but in both cases you're still getting shots, so maybe it's not that much better either way. Banners are so much better in Java, because over here we're able to put them on shields and also right click them with the map to use as markers. Whereas in Bedrock, they're just what it says on the tin, a decoration, nothing else. This is a dolphin and this is a baby dolphin. Well, you'll only find the baby versions of these movs over on the Bedrock Edition. And the same goes for squids and glow squids. But considering you, you can't breed the movs on either version, you can only find these by them spawning in. With the help of sand blocks, we're able to drop one of these gravity blocks above us and use that to walk through a wall, but that's only worth trying on Bedrock. Since in Java, it'll just push you out of the way. In Java, desert wells look like this. Pretty basic. But on Bedrock, they couldn't leave well enough alone and that's why you find twice as many desert wells that spawn on Bedrock. And there could even be times where two wells spawn instead of just one, which seems like a lot for such a pointless structure. You should be careful pressing the jump button in Bedrock Edition, because while flying with an Elytra, if you were to press the jump button again, it'll cancel out your gliding and you'll just be falling like that. Luckily in Java, the same doesn't happen, making it a lot safer. In recent updates, dispensers are a lot more accurate in Java than they are in Bedrock, and that means that anything that you shoot out of a dispenser in Java, doesn't have the randomness present that we see in Bedrock. And a comparison like this makes that quickly noticeable. Here's why evokers are much scarier on Java than they are in Bedrock. Since while they're not able to open up doors in Bedrock Edition in Java, we're not as lucky, which makes these Illiger mobs a lot more intimidating for us and our villagers. If you were to get a glass pane inside of your inventory in both versions, then you notice that in Bedrock they have a 3D icon, while in Java, the glass panes use a 2D sprite. Which could be a problem if you were to dye your glass pane. Since a light gray stained-glass pane is a lot more obvious in Bedrock than it's ever been in Java. In both Java and Bedrock, parrots are able to dance, but in Bedrock only, if you get a parrot on top of your shoulder, it's still able to have a dance party up there, which is a lot more fun. And I'm kind of jealous that we don't have this on Java. In Bedrock Edition, it's possible to make a map with just one piece of paper using a cartography table, which is a lot cheaper than it is on Java. Although you're not actually gonna be able to see where you are in that map until you craft it with a compass. Which in that way, the two versions are similar. In these cauldrons, we don't have potions but rather dyed water because in Bedrock it's possible to use different dyes within water sources to change the color of the water and then dye your armor. But in Java, yet again, the cauldrons are pointless. In Bedrock, it's possible to mine a furnace or an enchantment table without using a pickax and the edible still drop, which is a bit confusing, considering that they're made outta blocks that don't drop without a pickax anyway in either version. But I'm not complaining if it means I get to save the durability of my diamond pickax. In Bedrock, you'll notice that your baby horse has an extra step before it becomes an adult. Because in this version only, there's a teenage phase between the two variants. But in Java, we skipped through the a awkward face and just get to the point where we can actually ride them with a saddle. The next time you're on fire, you may wanna look for a candle because while it won't help, in Bedrock Edition, it is possible to light a candle while your body's on fire. And the same also goes for campfires as well, which doesn't solve your problem, but it might kill two birds with one stone. This is what happens when we fall into the void in Java, but in Bedrock, the void is covered up by an invisible floor, meaning that we don't have to take damage anymore, which is good because in Java we doubted the void even in creative mode. In Java, salmon looks like this, and in Bedrock it looks oh so much bigger. And the reason for that is that in Bedrock Edition, there are three different sizes of salmon that you can find, but in Java, we just just got the one. Maybe salmon isn't the only mov that got bigger on Bedrock because if you type in this command, you're able to get a secret larger variant of the rabbit, which is actually how big the rabbits were supposed to be when they were added into the game. But it was scrapped and now you can only get it through this custom command on Bedrock Edition. If we were to open up the booking Quill in Bedrock, you'll notice that we can see two pages at once. While in Java, we're only seeing one at a time, which is a little more straightforward. But on Bedrock, it actually feels like a book. Man, if only it was easier to type on console. In Java Edition, the Ravager mob only breaks leaves and crops, but in Bedrock, they're able to break leaves, all crops and also other things like non-tree plants, mushrooms, and turtle eggs. Here's why the elder guardian's worse on Bedrock Edition than it is on Java. Since in Bedrock Edition, you'll instantly get the mining fatigue three effect to any unafflicted player that's within its range. But in Java if you were to drink something like a milk bucket, you'll at least have one minute afterwards where it won't give you that potion effect. Making it a lot more possible to break into the ocean monument. If you break this path block in Java, you're just gonna get a dirt block. But breaking that same path block, using soak touch in Bedrock, then you're able to get the path block as an actual item, which in Java is only possible through the use of commands. In Java Edition, it's impossible for mobs to try and path find over rails and you'll see as much from this example, but on Bedrock Edition, they tend to be a bit smarter and here they don't have to wait for a mob to push them over, they'll just chase right after you. So put your iron and get somewhere else. In Bedrock Edition, if you were to position yourself inside of a composter with a piston over top and then flip the switch to power it on, you'll notice that nothing happens. But on Java Edition, this actually allows us to get an X-ray glitch, which is a lot more helpful than just being smushed inside of a composter. If we were to feed our mobs these different items on Bedrock, you'll notice that each different food has a different particle effect as a result. While on Java, it doesn't matter what you're feeding them, you're not gonna see any difference. Pistons behave pretty differently between Java and Bedrock, because in Java if you deactivate them, they pull back instantaneously. But in Bedrock, there is a delay to their deactivation which is a pretty noticeable difference when you try to build a system like this. And it probably is why a lot of your Redstone systems from Java don't work in Bedrock and vice versa. What's the difference between these two shipwrecks? Well, in Bedrock Edition, it's possible for a shipwreck to spawn made out of acacia wood, but you're only gonna find in that version, which I think means we can infer that all the boats made out of acacia wood are either still floating on Java or that any boats made out of acacia wood were just doomed to sink and not worth building in the first place. But at least we could still craft an acacia boat this way. Ever since 1.9, Java's had it where you need to attack with a cool down to be able to get the full strength outta your attack. But in Bedrock, that's not a feature that's added in, so you can span to your heart's content and win the fight that way. This mob is only in Java since the giant was coated in before Minecraft's official release. But nowadays it can only be spawned in using commands and it has no AI. So it's really just a relic left in Java's old code. To this day, hardcore mode only exists in Java Edition which would be a shame, but when you see how many ways there are to randomly die in Bedrock Edition? It makes sense. After all, I wouldn't lose five years of progress to a random glitch. That would just be too tragic to deal with. If we're in survival mode, you'll notice that the range that we have for breaking blocks in Bedrock is up to five blocks, but in Java it's only four and a half, which is a small difference for sure but it's quickly noticeable as soon as you need to branch mine. Because the combat changes were never added into Bedrock, that also means that the sweeping Edge Enchantment is only available in Java Minecraft. Considering there's no cool down for your sword in Bedrock, I think it's a fair trade anyway. If we were to cast a fishing rod and then zoom in, you notice that in Java, the fishing bobber's a 2D texture but in Bedrock it's a 3D modeled cube. And why the difference? I'm not exactly sure. It seems like more effort to do the 3D cube anyway but it does fit Minecraft a little better. So I think it's fair. In Java, we duplicate TNT like this, using slime blocks and dead coral fans, but in Bedrock we duplicate TNT using nothing. It doesn't exist in the game. If we were to put a triad inside of a dispenser in Bedrock, it's able to throw it if you power it, but in Java, it'll just drop the triad in as an item, which is a lot less intimidating for sure. Only in Java Edition are we able to get a turtle inside of a boat because in Bedrock it's not possible to get this mob inside of the boat, which would be a bummer if the turtles couldn't already swim in the water anyway. I think they're doing just fine. If you were to wear a creeper head in Java Edition, then the detection range of a creeper that you stand next to gets cut in half, meaning it doesn't recognize that you're a threat until you get much closer. And the same goes if you're wearing a zombie head next to a zombie and a skeleton skull next to a skeleton. But in Bedrock, you'll still want to keep your distance. Why does the water look so gross on Bedrock? Well, it's supposed to be that way since in Bedrock the water will look different with its color and tint depending on which biome it's in. Whereas in Java, the water changes colors depending on the body of water. Whether it's a cold ocean or a warm one. In Java Edition, we're able to cook our stuff in a furnace using wool, bows, carpet and ladders but none of those could be used as fuel and Bedrock Edition, which is a shame especially when you could build a carpet duplication machine like this and smelt a lot more stuff on Java. But Bedrock lets you use gold nuggets as fuel so they're not exactly a cheaper option. Steak does not exist in Bedrock Edition which begs the question, what happens if you cook beef? Well, perhaps unsurprisingly, in Bedrock Edition only, if you do this, you're left with an item called cooked beef whereas in Java it's called steak. If you got some soul sand wither skulls, you can see this difference happen because when we spawn in the wither on Bedrock Edition, the boss actually turns white before its spawns which contrast what we see on Java where it turns blue before it heals all the way up. Eh, considering that the Bedrock version has way more health than the one on Java, I think we should take this is a white flag and use it for our surrender. By using the dispenser, we're able to attach the heads of different mobs on top of villagers and that's because in Java they're able to wear armor but in Bedrock, not so much. Since again, that's an old piece of dormant code that was never planned to be added into Bedrock anyway. And with that, folks, YouTube thinks that you might like this video so see if they're right and have a good one. Alright?
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Channel: Skip the Tutorial
Views: 4,410,169
Rating: undefined out of 5
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Id: aESK0pbir60
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Length: 11min 40sec (700 seconds)
Published: Sun Dec 11 2022
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