- [Skip] In Java, Armor
stands look like this, but in Bedrock they can be upside down. And did you know the
weather has different spawn animations depending on the version? And these are 51 differences between Java and Bedrock Minecraft. And hey, I heard a YouTube rumor that it's impossible to subscribe and like the video at the same
time, so to prove that I'm wrong take a one-two punch
at those buttons below. It's free and it helps out a ton. In Bedrock Edition, if you were to get a name tag and name and armor stand dinner bone, it'll flip upside down
like every other mop. But in Java, that just isn't the case. Proven once again, that
armor stands are way worse on Java Edition than they've
ever been on Bedrock. This piston only exists in
Bedrock because as we can see from Element X, we're able
to summon in a special piston in Bedrock that's kept at a certain state. Meaning that we have
partially extended pistons but only in Bedrock Edition. In Java, if you were to shear
sheep that has colorful wool, the sheared sheep would just
look like it has white wool. But in Bedrock Edition, the little scraps of wool
that are left behind, will actually still be the
same color as the sheep, keeping that consistency. This skin is only possible
on Bedrock Edition. Since in Java, if you were
to have transparent pixels in the first skin layer, it'll
just turn them black instead. But in Bedrock, that's not the case. And the only requirement for Bedrock is that you have just one visible pixel, making for this perfect camouflage skin. While Java Edition no
longer has the Farlands, in Bedrock Edition, there does exist something
called The Stripe Lands, which is that if you were
to go 16,777,216 blocks in either direction, you'll eventually come
across this special area where the blocks don't
exist and half of them aren't even rendered,
causing this weird effect. If you watch closely, you'll notice that in Bedrock Edition,
Steve actually blinks, but in Java, that's not
the case for Steve, Alex or any of the new skin variants added in. And thank goodness, it's
pretty creepy to watch. In every Java world, you're gonna find 128
strongholds that spawn. That's it. No more, no less. But in Bedrock, things work differently as a random amount of
these structures can spawn and they'll also spawn in a random way, meaning you might be able
to get this site where two portals spawned
right next to each other, which is cool but it really
feels impractical too. Functionally, barrels
aren't that different between Java and Bedrock, but
when you try to craft them that's where the different sets in. Since in Java, the crafting recipe for these requires planks, but
in Bedrock, you need sticks, which might be the reason
why we're able to push these with a piston in Bedrock,
they're just lighter. In Java, a spider jockey looks like this, but on Bedrock Edition, we have a whole bunch of
other jockeys to choose from. In fact, there's up to
12 different variants in this version alone, which
is a lot more terrifying and I think this is a rare
case where it's actually nice not to have a feature in Java. If I were to get shot by an arrow, we realize that in Java, the
arrows get visually stuck inside the player, but in
Bedrock, we shrug them off and they're not a part of the model, which seems safer, but in both cases you're still getting shots, so maybe it's not that
much better either way. Banners are so much better in Java, because over here we're
able to put them on shields and also right click them with
the map to use as markers. Whereas in Bedrock, they're just what it says on the tin, a decoration, nothing else. This is a dolphin and
this is a baby dolphin. Well, you'll only find the baby
versions of these movs over on the Bedrock Edition. And the same goes for
squids and glow squids. But considering you,
you can't breed the movs on either version, you can only find these
by them spawning in. With the help of sand blocks,
we're able to drop one of these gravity blocks
above us and use that to walk through a wall, but that's
only worth trying on Bedrock. Since in Java, it'll just
push you out of the way. In Java, desert wells look like this. Pretty basic. But on Bedrock, they couldn't
leave well enough alone and that's why you find
twice as many desert wells that spawn on Bedrock. And there could even be
times where two wells spawn instead of just one, which seems like a lot for
such a pointless structure. You should be careful
pressing the jump button in Bedrock Edition, because
while flying with an Elytra, if you were to press
the jump button again, it'll cancel out your gliding
and you'll just be falling like that. Luckily in Java, the same doesn't happen,
making it a lot safer. In recent updates, dispensers
are a lot more accurate in Java than they are in
Bedrock, and that means that anything that you shoot
out of a dispenser in Java, doesn't have the randomness
present that we see in Bedrock. And a comparison like this
makes that quickly noticeable. Here's why evokers are much
scarier on Java than they are in Bedrock. Since while they're not
able to open up doors in Bedrock Edition in
Java, we're not as lucky, which makes these Illiger
mobs a lot more intimidating for us and our villagers. If you were to get a glass pane inside of your inventory in both versions, then you notice that in
Bedrock they have a 3D icon, while in Java, the glass
panes use a 2D sprite. Which could be a problem if you
were to dye your glass pane. Since a light gray stained-glass
pane is a lot more obvious in Bedrock than it's ever been in Java. In both Java and Bedrock,
parrots are able to dance, but in Bedrock only, if
you get a parrot on top of your shoulder, it's still able to have
a dance party up there, which is a lot more fun. And I'm kind of jealous that
we don't have this on Java. In Bedrock Edition, it's
possible to make a map with just one piece of paper
using a cartography table, which is a lot cheaper than it is on Java. Although you're not
actually gonna be able to see where you are in that map until you craft it with a compass. Which in that way, the
two versions are similar. In these cauldrons, we don't have potions but rather dyed water because in Bedrock it's possible
to use different dyes within water sources to change the color of the water and then dye your armor. But in Java, yet again, the
cauldrons are pointless. In Bedrock, it's possible
to mine a furnace or an enchantment table
without using a pickax and the edible still drop,
which is a bit confusing, considering that they're made outta blocks that don't drop without a
pickax anyway in either version. But I'm not complaining
if it means I get to save the durability of my diamond pickax. In Bedrock, you'll notice
that your baby horse has an extra step before
it becomes an adult. Because in this version
only, there's a teenage phase between the two variants. But in Java, we skipped through the a awkward face
and just get to the point where we can actually
ride them with a saddle. The next time you're on fire, you may wanna look for a candle
because while it won't help, in Bedrock Edition, it is possible to light a candle
while your body's on fire. And the same also goes
for campfires as well, which doesn't solve your problem, but it might kill two
birds with one stone. This is what happens when we
fall into the void in Java, but in Bedrock, the void is covered
up by an invisible floor, meaning that we don't have
to take damage anymore, which is good because in
Java we doubted the void even in creative mode. In Java, salmon looks like
this, and in Bedrock it looks oh so much bigger. And the reason for that is
that in Bedrock Edition, there are three different sizes of salmon that you can find, but in Java, we just just got the one. Maybe salmon isn't the
only mov that got bigger on Bedrock because if
you type in this command, you're able to get a secret
larger variant of the rabbit, which is actually how big
the rabbits were supposed to be when they were added into the game. But it was scrapped and
now you can only get it through this custom
command on Bedrock Edition. If we were to open up the
booking Quill in Bedrock, you'll notice that we can
see two pages at once. While in Java, we're only
seeing one at a time, which is a little more straightforward. But on Bedrock, it
actually feels like a book. Man, if only it was
easier to type on console. In Java Edition, the Ravager
mob only breaks leaves and crops, but in Bedrock, they're able
to break leaves, all crops and also other things like
non-tree plants, mushrooms, and turtle eggs. Here's why the elder guardian's worse on Bedrock Edition than it is on Java. Since in Bedrock Edition, you'll instantly get the
mining fatigue three effect to any unafflicted player
that's within its range. But in Java if you were to drink something like a milk bucket, you'll at least have one
minute afterwards where it won't give you that potion effect. Making it a lot more possible to break into the ocean monument. If you break this path block in Java, you're just gonna get a dirt block. But breaking that same path
block, using soak touch in Bedrock, then you're
able to get the path block as an actual item, which
in Java is only possible through the use of commands. In Java Edition, it's impossible for mobs to
try and path find over rails and you'll see as much from this example, but on Bedrock Edition, they
tend to be a bit smarter and here they don't have
to wait for a mob to push them over, they'll
just chase right after you. So put your iron and get somewhere else. In Bedrock Edition, if you were to position
yourself inside of a composter with a piston over top
and then flip the switch to power it on, you'll
notice that nothing happens. But on Java Edition, this
actually allows us to get an X-ray glitch, which
is a lot more helpful than just being smushed
inside of a composter. If we were to feed our
mobs these different items on Bedrock, you'll notice that each different food has
a different particle effect as a result. While on Java, it doesn't
matter what you're feeding them, you're not gonna see any difference. Pistons behave pretty differently between Java and Bedrock, because in Java if you deactivate them, they pull back instantaneously. But in Bedrock, there is a
delay to their deactivation which is a pretty
noticeable difference when you try to build a system like this. And it probably is why a
lot of your Redstone systems from Java don't work in
Bedrock and vice versa. What's the difference
between these two shipwrecks? Well, in Bedrock Edition, it's
possible for a shipwreck to spawn made out of acacia wood, but you're only gonna
find in that version, which I think means we can infer that all the boats made
out of acacia wood are either still floating on Java
or that any boats made out of acacia wood were just doomed to sink and not worth building in the first place. But at least we could still
craft an acacia boat this way. Ever since 1.9, Java's had
it where you need to attack with a cool down to be able
to get the full strength outta your attack. But in Bedrock, that's not
a feature that's added in, so you can span to your heart's content and win the fight that way. This mob is only in Java
since the giant was coated in before Minecraft's official release. But nowadays it can only be
spawned in using commands and it has no AI. So it's really just a relic
left in Java's old code. To this day, hardcore mode
only exists in Java Edition which would be a shame,
but when you see how many ways there are to randomly
die in Bedrock Edition? It makes sense. After all, I wouldn't lose five years of
progress to a random glitch. That would just be too
tragic to deal with. If we're in survival mode,
you'll notice that the range that we have for breaking
blocks in Bedrock is up to five blocks, but in Java
it's only four and a half, which is a small difference for sure but it's quickly noticeable as soon as you need to branch mine. Because the combat changes
were never added into Bedrock, that also means that the
sweeping Edge Enchantment is only available in Java Minecraft. Considering there's no cool
down for your sword in Bedrock, I think it's a fair trade anyway. If we were to cast a fishing
rod and then zoom in, you notice that in Java, the
fishing bobber's a 2D texture but in Bedrock it's a 3D modeled cube. And why the difference?
I'm not exactly sure. It seems like more effort
to do the 3D cube anyway but it does fit Minecraft a little better. So I think it's fair. In Java, we duplicate TNT
like this, using slime blocks and dead coral fans, but in Bedrock we duplicate TNT using nothing. It doesn't exist in the game. If we were to put a triad inside
of a dispenser in Bedrock, it's able to throw it if you power it, but in Java, it'll just drop
the triad in as an item, which is a lot less intimidating for sure. Only in Java Edition are we
able to get a turtle inside of a boat because in
Bedrock it's not possible to get this mob inside of the boat, which would be a bummer if the
turtles couldn't already swim in the water anyway. I think they're doing just fine. If you were to wear a
creeper head in Java Edition, then the detection range of a creeper that you stand next to gets cut in half, meaning it doesn't recognize that you're a threat
until you get much closer. And the same goes if you're
wearing a zombie head next to a zombie and a skeleton
skull next to a skeleton. But in Bedrock, you'll still
want to keep your distance. Why does the water look
so gross on Bedrock? Well, it's supposed to be
that way since in Bedrock the water will look
different with its color and tint depending on which biome it's in. Whereas in Java, the water
changes colors depending on the body of water. Whether it's a cold ocean or a warm one. In Java Edition, we're
able to cook our stuff in a furnace using wool,
bows, carpet and ladders but none of those could be used as fuel and Bedrock
Edition, which is a shame especially when you could build
a carpet duplication machine like this and smelt a
lot more stuff on Java. But Bedrock lets you
use gold nuggets as fuel so they're not exactly a cheaper option. Steak does not exist in Bedrock Edition which begs the question, what
happens if you cook beef? Well, perhaps unsurprisingly,
in Bedrock Edition only, if you do this, you're left
with an item called cooked beef whereas in Java it's called steak. If you got some soul sand wither skulls, you can see this difference happen because when we spawn in the
wither on Bedrock Edition, the boss actually turns
white before its spawns which contrast what we see on Java where it turns blue
before it heals all the way up. Eh, considering that the Bedrock
version has way more health than the one on Java, I think we should take
this is a white flag and use it for our surrender. By using the dispenser, we're
able to attach the heads of different mobs on top of villagers and that's because in Java
they're able to wear armor but in Bedrock, not so much. Since again, that's an old piece of dormant code that was
never planned to be added into Bedrock anyway. And with that, folks, YouTube thinks that you
might like this video so see if they're right
and have a good one. Alright?