25 Fake Minecraft "Facts" You Still Believe

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- [Skip The Tutorial] This is every lie you still believe in Minecraft, starting with a netherite pick being the fastest in the game. Strangely enough, the actual fastest pickaxe in the game happens to be gold, though that comes with a couple caveats. For one, the difference can be situational. So some blocks will behave the same while others the gold will mine faster. But more importantly is that this difference changes when the pickaxes are enchanted. Since, while it's true that an unenchanted gold pickaxe is better than an unenchanted netherite, when you enchant the both of them with Efficiency V, then the netherite pickaxe actually shines. Oh, and also it has more durability than a toothpick. So maybe that's still worth using. And unless you're a speedrunner trying to clear out netherrack, there's really no point to using this golden pickaxe ever. If you're still mining for your diamonds on Y level 11, you're wasting your time. Since with the changes to world generation in the Caves and Cliffs update, we also got changes to the ore distribution, which now means that you'll have the best of luck trying to mine for your diamonds between Y level -53 to -59. And that'd be why if you were still mining at Y level 11 you're just getting some iron and coal. Really your better bet would be looking for diamonds down in the deep caves like this, especially ones that generated underwater or under skulk, since the less air exposure, the better for your diamonds. For years now many people have tried to get you to believe that you can actually break bedrock. It's just gonna take a lot of time. And for a while there was a myth that if you spent 13 hours just mining a single block of bedrock eventually it would crack. But in actuality, this one gets disproven easily when you look at the game's code. Since the way that it's set, it has a hardness value of -1, which with the integer system that Minecraft uses, that -1 essentially means infinity. So no matter how long you spend mining that bedrock whether it's 13 hours or 13 years, it's never gonna crack. I mean, it is possible to break the unbreakable block just not with your pickaxe. One of the oldest rules in Minecraft is that you should never dig straight down. But that old rule is really just old hat since when you crunch the numbers like Mumbo Jumbo did, you notice that over 64% of the time that you dig straight down nothing's gonna happen. You're not gonna fall into lava, you're not gonna fall into a cave and break your legs, just nothing. And if you wanna increase those odds to even better chances of survival, what you could always do is stand in between two blocks like this and then mine down one after the other. So then if you notice that one of the blocks drops down into a ravine or lava, you'll still be standing on the other block. And at that point, if you don't correct your mistake you deserve to fall into lava. Endermen don't like water. That's pretty obvious. But that's apparently not absolute. Since even though they'll go outta their way to avoid the rain or a water bucket like this, if you put that same water bucket inside of a cauldron, then they're able to stand inside just fine. They don't take damage, and they don't even try to teleport away. But in fairness, that probably speaks more to the cauldron being a buggy mess than to the endermen coming to terms with water. Reinforce deep slate is the toughest block that you can mine in Minecraft. But while you're able to mine it, you can't pick it up. That's right. Even if someone convinced you that you're able to pick this up with a Silk Touch enchantment, as you can see, that's clearly not the case. And whether you use Silk Touch or not, you're still able to break this block, it'll just never drop an item, which unfortunately means we can't build our own wither cages. And that's something I'll sorely miss from the snapshots. Did you know mobs can't kill you if you hide in sugarcane? Well, that's not true, but it used to be. Since apparently back before the 1.9 snapshots, there existed an old bug where if you stood inside of a sugarcane stock like this, the mobs wouldn't try to hunt you down. But unfortunately for us and our sugarcane, that's been changed, which makes sense. It's one of the more transparent blocks you can stand inside. If the zombies couldn't track you down through that, I would doubt their eyesight. A common misconception is that if you mine an ore using the Fortune III enchantment, then on top of dropping more items, it'll also drop more XP. But if you take an average from mining the blocks with or without the Fortune enchantment, you'll notice that there's really no difference. And more likely this misconception came about because the amount of XP that drops per ore could actually vary quite a bit. But anything to observe here just comes down to randomness. Apparently the warden isn't blind despite what you might think. Since when you go into spectator mode and then click on certain mobs, that'll allow you to see the world through their eyes which lets you see that things like creepers, endermen, and spiders have very different ways of seeing the world. So with that logic, when you click on the warden, you'd expect something different, but in reality it just sees the world the same as you and me, which while that could be an interesting piece of the lore, it's more likely than not just an oversight on a seldom used mechanic. If you like to play a lot of PVP on servers that run legacy versions of 1.8, then you'll notice that a lot of people like to brag about how many clicks per second they're getting. But in reality, that's just a flashy metric. Since if you're focusing too much on a high rate of clicks per second, all that'll serve to do is just make your aim worse. And it doesn't give you as much of an advantage as having something like timing and game sense. And if you ask the pros, there's better stuff to be focusing on to win your game of Bed Wars. Now as it's coded, we're not supposed to be able to stack different slabs of different types together. So explain this. Well, the reason this works is that when you push two slabs against each other at the world border, the game knows they're not supposed to push anything outside of the world border, so it creates this illusion of the two slabs standing on top of each other. But that's the key word. It's an illusion. But if you wanna build next to the world border, it could be a fun little visual to add. There's an old rumor that if you give your fish a water breathing potion that'll help them to not suffocate when they're up on the surface. But as we're unfortunately gonna see from this little fish, that's a straight up lie. And this most likely stems from the fact that potions of healing and harming have the inverted effect on undead mobs. So with that logic if the water breathing potion helps us breathe underwater, maybe it could also help the creatures of the water breathe. But no, this is a tragic mistake in more ways than one. Since we're able to use the grindstone to remove enchantments, it begs the question, can we also use it to remove the curses? Unfortunately, no. Since even though it's possible to put the cursed books inside of the grindstone like this, they'll just come out the other side still with the curses applied. And in fact, the only thing special that we can do is that if you put two curse of binding books into the grindstone, like so, then you notice that that results in an illegal stack of two of these books together. Though when you click, they just fall apart. So it's nothing more than a visual glitch. Now this one's actually a double lie. Where some people say that a lava bucket works just as well as a water bucket for an MLG, whereas others say that lava does nothing to dampen your fall at all. But the truth actually exists in between the two of them. Since lava can actually break your fall, it's just it works different than water. And for lava, it'll reduce your fall damage the more of it that you fall through. So if you were to fall from the minimum height to do lethal damage, if you had a lava bucket, you could actually use it to survive the fall. You'll just also be on fire. And I still would recommend doing this in the nether over something like a powdered snow bucket, that's a lot more versatile. When concrete powder comes in contact with water, it turns into concrete. That's not surprising. It's the way it's coded. But some players would lead you to believe that this also happens with the item itself. And so if you took a stack of the concrete powder and threw it into a waterlogged cauldron, then you could convert the stack just like that. But unfortunately, for us and our time, this doesn't work. And in fact, the concrete powder will only change if it comes into contact with water or waterlogged blocks. Not even rain or splash water bottles will have any effect. Ever since 1.9 there's been an old myth about the elytra that the further and faster that you flew with it, that would actually correspond to how much damage it's taking. When in reality it's much simpler than that. Since the truth is just that one second of flight time equates to one durability point on your elytra. So when you get the Unbreaking enchantment on your elytra, it'll just lower that chance of the elytra to drop durability every second. And now there's only a 25% chance for it to take damage every second. When you have an elytra equipped and you start flying down, you feel like you're going at terminal velocity. And while you will find it terminal when you hit the ground and lose all your items, the truth is that you fall the same speed that you would without the elytra at all. Really, it's just the angle of the player model that makes you think this. And with or without an elytra, you'll find that the max terminal velocity for a player falling is 78.4 blocks per second. Depth Strider could obviously help you move faster in water. So what about lava? Unfortunately, even if you drink a fire resistance potion to test this out, there's no difference that comes from wearing these boots or not. And that means slugging through the nether is gonna be just this slow regardless of how you do it. Despite what you might think, you can't kill the ender dragon with snowballs. But if you believe this, it's easy to see why. It did used to be a feature in the game, but now if you go to try it, it won't even damage tick the dragon like it does to other mobs. And now the only thing that your snowballs are good for are breaking the end crystals in the fight. But in fairness if the dragon gets close enough to one of those, then that explosion could still damage it. So this is still true, but not true, but kind of true. It's all over the place. While it has been possible to break unbreakable blocks using giant mushrooms, such as the end portal frames like this, the same can't be said with bedrock, which is a confusing distinction. But regardless how many times you try, it'll just never generate in a way to break the bedrock. And honestly, we should have been tipped off at the fact that the mushrooms can grow on top of the bedrock roof. Clearly, they're friends. When you put a white tulip in a crafting table, what do you get? Well, while it's easy to say white dye, the truth is never as easy as it seems, since in reality you're actually gonna get the light gray dye instead. And the reason for this is that when Mojang added in the white tulip, there wasn't a white dye to actually craft into. That was back when we had to use bone meal to dye our stuff. So to keep these flowers from breaking down into bone paste, we got this alternative instead. But now that a white dye actually does exist, I don't get why they wouldn't change the crafting recipe or change the name of the flower. If you want it to be light gray dye, it's a light gray tulip in my eyes. If you were to put an enchanted golden apple inside of a grindstone, can you turn it into a regular apple? Well, it would be a horrible value and maybe that's why it doesn't work. Since that's reserved for other items like tools, armor, and books. And thank goodness, otherwise that would be quite the tragedy. If you're still building your enchantment room like this, you're doing it wrong. Or I should say you're doing it inefficiently. Since the truth is that you only need 15 bookshelves on one layer to count for this enchantment, and that also counts the corners of the five by five square, which is also surprising. I always thought they needed some kind of line of sight to the enchantment table. But sure enough even if the enchantment table doesn't see them, these outer edges still count. One of the most recent lies in Minecraft is that the ancient city actually has a giant portal that can be lit. But regardless of how many videos and thumbnails you've seen trying to say otherwise, that's just not the case. But Mojang didn't help themselves here, since for a brief time in the files of the snapshot, they actually did refer to the structure as a portal. And at that point, you're just begging for people to theorize about it. So it's not true, but who knows, maybe it was supposed to be. What are the classic Minecraft debates? You got Java versus Bedrock, creative versus survival, and dirt versus sand for planting your sugarcane. But to put all of those to rest, the truth is that the game has actually never checked to see what blocked the sugarcane's planted on. So whether it's dirt, grass, sand, or even mud, none of those are gonna contribute to the sugarcane that you're planting. So pick the best for your aesthetic and leave it there. And with that, folks, YouTube thinks that you might like this video, so see if they're right and have a good one, all right?
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Channel: Skip the Tutorial
Views: 905,134
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Length: 9min 46sec (586 seconds)
Published: Sun Jun 04 2023
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