- [Skip The Tutorial] This is
every lie you still believe in Minecraft, starting with a netherite
pick being the fastest in the game. Strangely enough, the
actual fastest pickaxe in the game happens to be gold, though that comes with a couple caveats. For one, the difference
can be situational. So some blocks will behave the same while others the gold will mine faster. But more importantly is
that this difference changes when the pickaxes are enchanted. Since, while it's true that
an unenchanted gold pickaxe is better than an unenchanted netherite, when you enchant the both
of them with Efficiency V, then the netherite
pickaxe actually shines. Oh, and also it has more
durability than a toothpick. So maybe that's still worth using. And unless you're a speedrunner trying to clear out netherrack, there's really no point to
using this golden pickaxe ever. If you're still mining for
your diamonds on Y level 11, you're wasting your time. Since with the changes to world generation in the Caves and Cliffs update, we also got changes to
the ore distribution, which now means that you'll
have the best of luck trying to mine for your diamonds
between Y level -53 to -59. And that'd be why if you were
still mining at Y level 11 you're just getting some iron and coal. Really your better bet would
be looking for diamonds down in the deep caves like this, especially ones that generated
underwater or under skulk, since the less air exposure,
the better for your diamonds. For years now many people have
tried to get you to believe that you can actually break bedrock. It's just gonna take a lot of time. And for a while there was a
myth that if you spent 13 hours just mining a single block of bedrock eventually it would crack. But in actuality, this
one gets disproven easily when you look at the game's code. Since the way that it's set, it has a hardness value of -1, which with the integer
system that Minecraft uses, that -1 essentially means infinity. So no matter how long you
spend mining that bedrock whether it's 13 hours or 13
years, it's never gonna crack. I mean, it is possible to
break the unbreakable block just not with your pickaxe. One of the oldest rules in Minecraft is that you should
never dig straight down. But that old rule is really just old hat since when you crunch the
numbers like Mumbo Jumbo did, you notice that over 64% of the time that you dig straight down
nothing's gonna happen. You're not gonna fall into lava, you're not gonna fall into
a cave and break your legs, just nothing. And if you wanna increase those odds to even better chances of survival, what you could always do is stand in between two blocks like this and then mine down one after the other. So then if you notice that one of the blocks drops down
into a ravine or lava, you'll still be standing
on the other block. And at that point, if you
don't correct your mistake you deserve to fall into lava. Endermen don't like water. That's pretty obvious. But that's apparently not absolute. Since even though they'll
go outta their way to avoid the rain or a
water bucket like this, if you put that same water
bucket inside of a cauldron, then they're able to
stand inside just fine. They don't take damage, and they don't even try to teleport away. But in fairness, that probably speaks more to
the cauldron being a buggy mess than to the endermen
coming to terms with water. Reinforce deep slate is the toughest block that you can mine in Minecraft. But while you're able to mine
it, you can't pick it up. That's right. Even if someone convinced you that you're able to pick this up with a Silk Touch enchantment, as you can see, that's
clearly not the case. And whether you use Silk Touch or not, you're still able to break this block, it'll just never drop an item, which unfortunately means we can't build our own wither cages. And that's something I'll
sorely miss from the snapshots. Did you know mobs can't kill
you if you hide in sugarcane? Well, that's not true, but it used to be. Since apparently back
before the 1.9 snapshots, there existed an old bug where if you stood inside of
a sugarcane stock like this, the mobs wouldn't try to hunt you down. But unfortunately for
us and our sugarcane, that's been changed, which makes sense. It's one of the more transparent blocks you can stand inside. If the zombies couldn't
track you down through that, I would doubt their eyesight. A common misconception is
that if you mine an ore using the Fortune III enchantment, then on top of dropping more
items, it'll also drop more XP. But if you take an average
from mining the blocks with or without the Fortune enchantment, you'll notice that there's
really no difference. And more likely this
misconception came about because the amount of
XP that drops per ore could actually vary quite a bit. But anything to observe here
just comes down to randomness. Apparently the warden isn't blind despite what you might think. Since when you go into spectator mode and then click on certain mobs, that'll allow you to see
the world through their eyes which lets you see that things
like creepers, endermen, and spiders have very different
ways of seeing the world. So with that logic, when
you click on the warden, you'd expect something different, but in reality it just
sees the world the same as you and me, which while that could be an
interesting piece of the lore, it's more likely than
not just an oversight on a seldom used mechanic. If you like to play a
lot of PVP on servers that run legacy versions of 1.8, then you'll notice that a
lot of people like to brag about how many clicks per
second they're getting. But in reality, that's
just a flashy metric. Since if you're focusing too much on a high rate of clicks per second, all that'll serve to do is
just make your aim worse. And it doesn't give you
as much of an advantage as having something like
timing and game sense. And if you ask the pros, there's better stuff to be focusing on to win your game of Bed Wars. Now as it's coded, we're
not supposed to be able to stack different slabs of
different types together. So explain this. Well, the reason this works is
that when you push two slabs against each other at the world border, the game knows they're not supposed to push anything outside
of the world border, so it creates this
illusion of the two slabs standing on top of each other. But that's the key word. It's an illusion. But if you wanna build
next to the world border, it could be a fun little visual to add. There's an old rumor that if you give your fish
a water breathing potion that'll help them to not suffocate when they're up on the surface. But as we're unfortunately
gonna see from this little fish, that's a straight up lie. And this most likely stems from the fact that potions of healing and harming have the inverted
effect on undead mobs. So with that logic if the water breathing potion
helps us breathe underwater, maybe it could also help the
creatures of the water breathe. But no, this is a tragic
mistake in more ways than one. Since we're able to use the grindstone to remove enchantments,
it begs the question, can we also use it to remove the curses? Unfortunately, no. Since even though it's possible
to put the cursed books inside of the grindstone like this, they'll just come out the other side still with the curses applied. And in fact, the only thing
special that we can do is that if you put two
curse of binding books into the grindstone,
like so, then you notice that that results in an illegal stack of two of these books together. Though when you click,
they just fall apart. So it's nothing more than a visual glitch. Now this one's actually a double lie. Where some people say
that a lava bucket works just as well as a water bucket for an MLG, whereas others say that lava does nothing to dampen your fall at all. But the truth actually exists
in between the two of them. Since lava can actually break your fall, it's just it works different than water. And for lava, it'll reduce your fall
damage the more of it that you fall through. So if you were to fall
from the minimum height to do lethal damage, if
you had a lava bucket, you could actually use
it to survive the fall. You'll just also be on fire. And I still would recommend doing this in the nether over something
like a powdered snow bucket, that's a lot more versatile. When concrete powder comes
in contact with water, it turns into concrete. That's not surprising. It's the way it's coded. But some players would lead you to believe that this also happens
with the item itself. And so if you took a stack
of the concrete powder and threw it into a waterlogged cauldron, then you could convert
the stack just like that. But unfortunately, for us and
our time, this doesn't work. And in fact, the concrete
powder will only change if it comes into contact with
water or waterlogged blocks. Not even rain or splash water
bottles will have any effect. Ever since 1.9 there's been
an old myth about the elytra that the further and faster
that you flew with it, that would actually correspond to how much damage it's taking. When in reality it's
much simpler than that. Since the truth is just that
one second of flight time equates to one durability
point on your elytra. So when you get the Unbreaking
enchantment on your elytra, it'll just lower that chance of the elytra to drop durability every second. And now there's only a 25% chance for it to take damage every second. When you have an elytra equipped
and you start flying down, you feel like you're going
at terminal velocity. And while you will find it terminal when you hit the ground
and lose all your items, the truth is that you fall
the same speed that you would without the elytra at all. Really, it's just the
angle of the player model that makes you think this. And with or without an elytra, you'll find that the max terminal velocity for a player falling is
78.4 blocks per second. Depth Strider could obviously
help you move faster in water. So what about lava? Unfortunately, even if you
drink a fire resistance potion to test this out, there's
no difference that comes from wearing these boots or not. And that means slugging through the nether is gonna be just this slow
regardless of how you do it. Despite what you might think, you can't kill the ender
dragon with snowballs. But if you believe this,
it's easy to see why. It did used to be a feature in the game, but now if you go to try it, it won't even damage tick the dragon like it does to other mobs. And now the only thing that
your snowballs are good for are breaking the end
crystals in the fight. But in fairness if the
dragon gets close enough to one of those, then that
explosion could still damage it. So this is still true, but
not true, but kind of true. It's all over the place. While it has been possible to break unbreakable blocks
using giant mushrooms, such as the end portal frames like this, the same can't be said with bedrock, which is a confusing distinction. But regardless how many times you try, it'll just never generate in
a way to break the bedrock. And honestly, we should
have been tipped off at the fact that the mushrooms can grow on top of the bedrock roof. Clearly, they're friends. When you put a white
tulip in a crafting table, what do you get? Well, while it's easy to say white dye, the truth is never as easy as it seems, since in reality you're actually gonna get the
light gray dye instead. And the reason for this is that when Mojang
added in the white tulip, there wasn't a white dye
to actually craft into. That was back when we had to
use bone meal to dye our stuff. So to keep these flowers from
breaking down into bone paste, we got this alternative instead. But now that a white
dye actually does exist, I don't get why they wouldn't
change the crafting recipe or change the name of the flower. If you want it to be light gray dye, it's a light gray tulip in my eyes. If you were to put an
enchanted golden apple inside of a grindstone, can you turn it into a regular apple? Well, it would be a horrible value and maybe that's why it doesn't work. Since that's reserved for other items like tools, armor, and books. And thank goodness, otherwise that would be quite the tragedy. If you're still building your
enchantment room like this, you're doing it wrong. Or I should say you're
doing it inefficiently. Since the truth is that you
only need 15 bookshelves on one layer to count
for this enchantment, and that also counts the corners
of the five by five square, which is also surprising. I always thought they needed
some kind of line of sight to the enchantment table. But sure enough even if
the enchantment table doesn't see them, these
outer edges still count. One of the most recent lies in Minecraft is that the ancient city
actually has a giant portal that can be lit. But regardless of how many videos and thumbnails you've seen
trying to say otherwise, that's just not the case. But Mojang didn't help themselves here, since for a brief time in
the files of the snapshot, they actually did refer to
the structure as a portal. And at that point, you're just begging for
people to theorize about it. So it's not true, but who knows, maybe
it was supposed to be. What are the classic Minecraft debates? You got Java versus Bedrock,
creative versus survival, and dirt versus sand for
planting your sugarcane. But to put all of those to rest, the truth is that the game
has actually never checked to see what blocked the
sugarcane's planted on. So whether it's dirt,
grass, sand, or even mud, none of those are gonna contribute to the sugarcane that you're planting. So pick the best for your
aesthetic and leave it there. And with that, folks, YouTube thinks that you
might like this video, so see if they're right and
have a good one, all right?