Industrial Design/Product Modeling #1 | Cinema 4D Modeling Tutorial

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another one in this tutorial we will model that product so delete that one as usual i'll start with the image plane i will go to front view press shift nv and select the image plane but this is not in the center so i will change my offset something like that and i will also give some transparency like 50 now i will go to mesh and polygon pen now i will create my first polygon then press ctrl and move the selected edge this is gonna make an extrusion and i will be repeating that process okay now i will duplicate that object because as you can see that part looks a lot like that part too so i don't need to remodel that i will select my new object and change it is y size to -1 and move it now i will move the point to match the image okay now i can make them one object i will select them right click connect objects and delete and i will select this edges right click stitch and sieve as you can see that object has some curve it is not perfectly flat so to do that i always use spotify deformer select sparify and put it under audio and object and i will make it bigger and move it onto the axis something like that yeah that looks okay but that deformer made the object smaller so i need to scale that select object press d and scale something like that no i need to make that editable so i will select my object right click and say current state to object and delete the older one now i will scale my field points to add the symmetry object so i will scale them and select them and scale them on the z-axis i will also press shift skip to snap them and also i will set their x position to zero okay now i can use smart object i will select my object press alt and select symmetry and i will move that point and that one too now i need to add a cylinder and put here add my smatter object something like that now i will select that these edges press ctrl and move on the z-axis then press t scale and set them to zero but i will also need to set them set their position to zero so press zero on the z tab and i will also move these edges from the front view i do like that and i will also move these ones too okay let's do the same thing from order that part scale set your position to zero on the axis and move it from the front view i need to move these ones too now i will change the center axis of my object because it is a little bit off so i will enable axis and set position z position to zero so now i can use that object for any other symmetry object but i select my symmetry on it as symmetry object it's not going to work because the center axis of the symmetry is not right i will my object out of the symmetry object and select any other new symmetry now i will do that one more time but i will change the mirror plane now let's try to close that gap i will select that point press ctrl shift and select the last point that i want to select this is going to make a loop selection and i will press ctrl and move my edges and then i will set their position to zero but i need to make the same thing for the sizes so set the size to zero well i can without these points now i will make a loop selection double click on these edges and select these ones then right click slides press ctrl and move these edges now i will select the inner polygons go to front view and scale them on the y-axis and make sure that your axes are set to zero now i will scale them on the x-axis and move them nothing like that i will move some of my points to get a more curved surface and use the slides for that and i will also on this edges to get better distributed polygons like the space between them now i will delete these inner polygons and select these two edges from top and bottom and right click extensive and also press shift now i will right click select close polygonal and close that gap now i will select that edge and scale it on the z axis to zero same for that one too that's with that one now i will select on both and smooth them i will select that polygon and i will scale that too but press shift to snap it to zero and i need some of my i need to move some of my edges okay something like that now let's try to make this part so to do that i will right click select line cut and i will make the cut right here and another one then i will finish that cut and let's move this point now i will select these polygons right click add extrude but i will select my symmetry object first both of them and enable these options now let's make an extrusion here but before doing that i want to scale these polygons and i will change my axes to 100 percent so i can scale them from the center just like that now select and excerpts now i will make a loop selection double click right click slides and press ctrl down move now i will delete these polygons in the middle and select these points right click add valves now i will select these edges and move them something like that i would also select m2 and move them now i need to move these points okay let's do the same thing for the bottom but that point is too high so i will lower it and i will also select these edges closer to the body these are two but this is the middle i just created that picture so i will press ctrl and button and i will select line cards and i will make new ones and dissolve that one and i need to lower these points too like that and i will slide this point okay now i will select the edge that i want them to be sharp like these ones then i will right click and bevel with zero subdivision something like that but this level created some triangles so we need to fix that and i will also close that cut okay let's put that symmetry into a sub visual surface press alt and select subdivision surface see what we got here let's move that edge so for here it looks like i need to make a cut to relax that area create a new pad something like that and now i can move that edge and also i will need to get rid of that triangle too so to do that i will make a new pads from here select these two edges and dishold them actually let's make a cut first and i will just fill these ones and solve these ones okay let's move to that part the triangle to get rid of that i will make a new cut start from here and select middle edge and piece off i will need another cut here too but maybe we can move some of the points i remove these edges too this is a lot better now i will redistribute distribute my points to do that i will use rush select smooth and apply now select these points now these ones so i need to slide that by hand okay now let's try to make the bottom part so i will select these edges right click and extrude so i will make a small offset like point one and apply now i will move these new edges i will press t and i set my c to zero and x to minus 100 so i can scale it from the center like that now i will move them like that and move that point now i will under select these four edges press ctrl and move on the y axis then i will press t scale them to zero now logan's visual points mod select this point and that's then i will make a cut that's here then select these new polygons right click and extrude and i will make a loop cuts right here so i can delete these polygons in the middle and that is points like that but i need to move that edge to also that point okay now i will select the edges that i want them to be sharp like these ones then right click and bell let's press q to see the result yeah pretty good but just created a triangle too so let's get rid of them let's make any pads from here and dissolve that now i will close the bottom part i will select this i just press ctrl and move and i will click these points and weld them one more time extrusion select these points welds this time i will select these edges two then another extrusion but this time i will scale these edges to zero and i also i will set the position to zero now i can add these two points like that and move some of my points i will select the bottom polygons and scale them to 0 on the y-axis then i will right-click extrude okay now let's close the bottom top a part so i'll select it tap edges press ctrl and move now i will switch to screen mode press t and scale but your x and z should be at minus 100 so i can scale them from the center like that i will do that one more time press control and move and scale so i will set them to zero and i will my move my d to 100 and scale it from the dead center okay now i will enable my cylinder so that doesn't fit what should i do now i will select all my edges points or polygons set the z to 100 percent then scale like that now i need to move this point to match that cylinder so we need one two three four five six seven points but this cylinder has five so let's increase the segments okay 24 looks like the correct number no i will select my object go to top view enable snap and move them okay now i can get rid of that cylinder i will select these pages press ctrl and move then i will scale them zero turn off the synap like that now i will switch to points mode select slides and i will move some of my points okay let's add some loop cuts to get sharper edges like here here and here and rescue so it looks like that that edge cut should be deeper like that so now let's add a lip cut here now i will select that edge loop double click and right click slides and select these points but press ctrl now i will make my symmetry adjustable and my object somewhere here double click on that edge loop and i will reset my axis press ctrl and scale and also press ctrl to move now i will selection selection select that oop and right click and split and i remove them like that then right click extrude turn on caps i will kill the selection and just delete i will make another loop selection i'll click split and move but i will scale this time now i will double click on the outer edge press ctrl and move then switch to scale press ctrl scale press ctrl and remove and i will scale it one more time press ctrl like that now i will make a loop selection then i will say hide unselected now i will select these greens and i will scale them like that same one same thing now i will move these three points like that then i will move some of the points like that now i will unhide all extrude but turn off the caps actually turn all the caps and delete the inner extrude actually we can select the top polygons just delete and i will make my own extrusions select these ones right click the chances and press shift and i will make some cuts and i will select them and connect now i will select close polygon hole select line cut and connect these it looks like i welded some other points so let's select these and lids select these ones press ctrl and move and i will push points more times about these points okay i will make a little cut right here let's move these points i need to make a that's right here so i can go these edges like that also these points and scale them like so also i will scale these zones too i will make a cut here so i can get rid of these triangles now i will let the loop cut here here and here also here here i will select all my objects and press alternate g and i would add that subdivision surface i will select that part and scale it so it's it will be perfect this is flat i will select these edges like actually let's make a look at double click and deselect and i will select them because that edge is too sharp i will also continue that edge and i will grab these points cut and select okay for the last object i will look at a loop selection and split turn off the solo and i will make it bigger then i'll scale it like that but the bottom part looks bigger so i will make a little cut and select that loop and press ctrl and scale let's solo it i wanted some cuts actually i will leave the polygons at the bottom you won't see them okay guys that was it if you liked that and i see you in the next tutorial bye
Info
Channel: polygonpen
Views: 11,605
Rating: 4.9850469 out of 5
Keywords: modeling, 3d, cinema 4d, maya, blender, 3ds max, zbrush, procedural, hardsurface, organic tutorial, lesson, grid, curved surface, surface modifier, advanced, tutorial, vfx, pivot, axis, basic, production, industrial design, product
Id: bRQ3vdWir4o
Channel Id: undefined
Length: 32min 59sec (1979 seconds)
Published: Tue Jan 26 2021
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