Whats Up guys and welcome back to another
Helldivers 2 Terminid Guide, Today we're gonna be showcasing why the Quasar cannon should be
your one stop shop for dealing with all your heavy enemy related problems on the Helldive difficulty
and as a bonus I'm going to give you a complete loadout breakdown from your primary weapons and
stratagems all the way down to what sidearm, grenades and armour to use whilst giving you
alternatives if you're not in the market to spend any supercredits so there's something
for everyone so be sure to stick around and sit back, relax and let's get into it.
The Quasar cannon is still making its way into my loadout after all this time and regardless
of its cooldown time nerf a couple patches ago. Its ease of use and its unlimited ammo supply
is huge when dealing with the countless heavy enemies you encounter on the higher Difficulties.
The Quasar cannon is very accurate and doesn't require you to carry a pack like the autocannon
or Spear giving you space to have another backpack related stratagem which we'll see later on in
the guide. As mentioned the Quasar cannon did get a small nerf a couple patches ago by having
its cooldown time extended by 5 seconds but I don't mind that trade off for still having a
weapon that's capable of taking out every heavy enemy whilst having an unlimited supply of ammo.
So with all that said let's get into the build that compliments the Quasar cannon and will make
playing on helldive difficulty a piece of cake.
So starting with our primary I find when paired
with the right secondary and support weapons the Scorcher is a great weapon to use against
the terminids with its great accuracy and power and can take down your light enemies
such as Warriors and Hunters to 2 shots and has the ability to take down medium enemies like
your Hive Guards and those deadly stalkers with half a clip thanks to its explosive damage. It's
also great for taking out chargers when they have their weak spots exposed, For example when facing
the armored chargers I find stripping off its leg armour with an EAT 17 or the Quasar cannon and
then emptying half a mag into the exposed leg to be a very simple yet effective strategy. The
Plasma has a mag capacity of 15 and it comes with 6 spare clips. You do need some ammo discipline
when using the Scorcher as it can go through your ammo very quickly so I find getting into the habit
of switching to your secondary to kill the weaker enemies to be a great way of preserving your
scorcher ammo and as said earlier when paired with certain support stratagems you can really maximize
the ammo supply and will find the Scorcher to be an amazing primary to take with you.
For those of you that have the Steeled veterans war bond it would be rude of me not to mention the
very popular Incendiary Breaker as this as well as the Scorcher are my two go to primary weapons when
facing the terminids on Helldiver difficulty.
Its crowd clearing capabilities makes it a great
weapon to use on higher difficulties due to the increased enemy presence and works very well at
mopping up all light enemies and can be used to great effect on choke points. It is also decent
against most medium armored enemies like the Hive Guards which when shooting them head on
still sets them alight slowly chipping away at their health and as for the Brood commanders
I find shooting them at a distance to start the fire damage and finishing them off with
the secondary weapon to be a great combo.
And whilst talking about the larger enemies
it only takes a few shots to set Chargers and Bile titans on fire helping chip down
their health from a safe distance before using your stratagems to take them out.
My secondary weapon depends on what Primary weapon I'm using so when using the Incendiary
Breaker I find the Grenade pistol is a very versatile secondary and gives you so much more
customization when tweaking your loadouts as it covers situations where you would normally
have to use a grenade or stratagem.
When using the grenade pistol you don't have
to worry about having enough grenades when taking out bug holes as the grenade pistol can
take them out and is also great for taking out the tankier medium enemies such as the Brood
commanders I mentioned earlier and sometimes if there's a cluster of hive guards
I'll shoot the ground their on taking out multiple medium enemies with a single shot.
If I'm using the Scorcher I find the ever reliable P19 Redeemer machine pistol to be the perfect
secondary for when reloading your scorcher isn't fast enough or you need to clear a pack of
hunters quickly closing in on you. It has a large magazine which when you pick your targets and
burst fire you can take out an impressive amount of enemies per mag and deals a surprisingly decent
amount of damage. Learning to pick your shots and remain calm when getting pressed you'll quickly
realize how great the P19 Redeemer really is.
For my grenade I find you can't go wrong
with either the G19 impact Grenade or its premium currency equivalent the Incendiary
Impact grenade. Both grenades can be used to close bug holes and take out large groups of
approaching medium enemies. Personally I prefer the regular impact for its higher damage
but remember if you're using P19 Redeemer over the grenade pistol you'll be best to hold
onto your grenades for bug holes in case you don't have any stratagems to close them.
Moving on to our armour when fighting the terminids on helldiver difficulty I use
the CM 35 Trench Engineer Medium armour which is in the free warbond. You don't need
the whole set as helmets and capes currently have the same stats and currently have no
passives so you should only buy helmets and capes you like the look of aesthetically.
So I use the Trench engineer armour for its medium armour protection and its great armour
passive Engineering kit which gives you a 30% recoil reduction when crouched or prone
and more importantly an extra 2 grenades to your carrying capacity which is great
for thinning those crowds and taking out more bug holes especially if you're not using
the grenade pistol for a secondary so your main way of clearing bug nests will be your impact
grenades so the more you can carry the better.
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So moving onto our vital stratagems I find on Helldive difficulty when facing the
terminids we have to prioritize taking out heavy targets such as Chargers and Bile
Titans. We've already established that our Scorcher or Incendiary breaker can take out
all the light armored bugs and most of the medium armored bugs and our Redeemer Pistol can
clear up all the smaller enemies to save on our primary ammo so that leaves us with our
stratagems to clear out the heavies.
So with that said and to no surprise the 500kg
bomb is my first stratagem I use. Its quick call in time and being so easy to use makes it an
easy choice for me when taking out Bile titans. Sure it could do with a larger damage radius
being the 500kg bomb but its relatively small learning curve makes it the obvious pick.
You should only be using your 500kg on Bile titans as you'll see in a minute what we'll be
using to take out chargers and always having a 500kg at hand is what you want to aim for.
The next stratagem the Orbital 380MM Barrage isn't an absolute must so if you have a favorite
stratagem and would like to still take it along with you consider replacing this slot but with
that said I use the 380MM Barrage for clearing medium to large bug nests and for defending
extracts by placing it in the distance of where the enemies are spawning. Using the
380MM on the largest bug nests I find is an absolute gamechanger, Although you should always
approach these nests as a team you'll often find you're attacking them solo and although you're
not guaranteed to close the entire nest with the Barrage you can close over half a dozen holes
with it whilst be nowhere near the nest which is great for avoiding unnecessary conflicts and then
you can run back to close the few remaining holes with your impact grenades or grenade pistol making
an otherwise difficult side objective a breeze.
For our support weapon stratagem you can
probably guess that the Quasar cannon is a must for any Helldiver looking to stay in the
fight for as long as they can whilst taking out those heavy enemies and not needing to
scramble for ammo on those long enemy packed helldive difficulty missions. It feels great to
fire with steady accuracy, a relatively decent cooldown time and that much needed unlimited
ammo so don't over complicate your loadouts and stick with the dependable quasar cannon.
Before moving onto our boosters that last stratagem and a very important one at that
is the Guard Dog rover. This unlimited ammo army of one stratagem is the bread and butter to
this build, clearing up all the smaller enemies, saving you precious ammo and time dealing
with them. It acts as your personal bodyguard, can take out a wide range of enemies and once
recharged you can call in another one for your fellow helldivers. On helldiver difficulty you run
into so many hordes that having a stratagem that you can set and forget about is a big win and will
make your missions a lot more straightforward. It does have a small learning curve as it can kill
you and your fellow helldivers when positioning around it just keep a small distance when playing
with your squad and learn how the rover positions itself around you and you'll be fine and
much better off for having it with you.
Most Helldivers have their favorite boosters and
I find having at the very least the Vitality and Stamina enhancement boosters are great to have
with you when deploying so if you can communicate with your squad be sure that they bring these two
along as the vitality keeps you all alive longer and the stamina enhancement makes your time
exploring the map more efficient, Any other boosters are more just personal preference.
I really hope you all enjoyed this build focusing around the Quasar Cannon and if you did please
check out my other Helldive difficulty build videos on the channel to make your time spreading
democracy more fun and effective. Please be sure to like and Subscribe and as always I'll see
you guys on the Battlefield, Blagger out.