Fusion 360 Tutorial - How to Model an Assembly Drawer with Dovetails from Start to Finish Part 1

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the fusion 360 absolute beginner series was what many people looking for to get started the fusion 360 this video builds upon that now if you brand-new the fusion 360 click the link on the screen or down the description area and go and check out the absolute beginner series if you already watched it oh you just want to drop in and stop modelling up cool stuff well coming right up hi everybody my name is last Christiansen and thank you so much for taking the time to watch this video in this video series we will dig a little bit deeper into the sometimes confusing sketch relations we're also going to use what some people who call advanced features but I think we're just going to slow it down we can cut the forest so we can see the trees and then I hope I can give you a little bit insight into the power of parametric modeling hopefully making your life a little bit easy when it comes to model things up inside of fusion 360 but before we get started as always I really appreciate your comments and suggestions down in the comments area below if you like this video give it a thumbs up if you don't well give it a thumbs down and if you haven't already I would really appreciate if you subscribe to the channel with that let's get going so the end result is to model up this draw that has dog tails from start to finish now many of you have asked me to start completely from the beginning so here we go [Music] now two things that I want to highlight before we jump into the video and that is number one what we're going to use to model up this draw is one of my favorite modeling techniques and that is what I call the manufacturing technique we actually going to model up this drawl the same way you would do if you are going to make it so if you have to make this roll your first thing you would do is you would find your your pieces of wood and you will cut them to length and then you would slowly work your way through each process we're going to use the same way to model this drawl and I find that extremely helpful whenever you got to model something up within fusion 360 if you do have a manufacturing background on makeup background I think you will find it extremely helpful to approach it the same way as if you had to make it in in real life the second thing I want you to think about is take two seconds and just think about what a customer could come back and ask you for to change later on in your model so for 10 was a draw here you might have the customer coming and saying that well you know we want to draw that is a little bit wider we want to draw this a little bit taller and we're metric modeling we can actually kind of incorporate that in to our design that's one of the first things we're going to show you so what we're going to start out with is actually drawing up the different panels that is needed for the draw so I'm going to start by going up to our top component of your mail right click and say I'm going to create a new component and I'm going to create a new component for each different piece of wood that we need within this assembly so I'm going to create one of the first going to call front panel I'm going to create an ala component I'm going to call right panel just slow left click and you get you can type it in that to come in this command we're going to right click again and create a new component that's going to be the left panel it's going to be one that's going to be the back panel then of course also needs to be a bottom Pindus drawer and then there's actually also a front cover on the pan the one that you will actually see call that one cover panel and there's also the knobs but I am going to wait creating those right now because I want to show you how you can bring those into the model later on because those could have been purchased those going to be drawn by somebody else or something like that so let's just wait with those right now so just to cover what we've done so far is we took a single pot file you let's see the now has like an assembly icon over here we right-click and create a new component so now we have the different components the different pieces of wood that we need for this draw you will see that we have a light next to them so we can turn the components on and off of course there's nothing on the screen because we haven't drawn anything yet and then you would also see what I call the fish I looking at you over here and that means whatever component is expected and to be honest with you this is probably where you might make the biggest mistake that you forget to activate the right component when you're drawing so our sketches and our features are contained within the right components she's got to keep an eye on make sure that that fish is activated right you see if I move up to the bottom panel I can left-click and I can activate that one so that's just one of the things to be aware of that fish is the right components activated for the right employee for the right component we're working on so let's start out by going out now shop and grab our different pieces of wood and cut them to the right to length and size so I'm going to start with the front panel up here so I'm going to make that active and within if I hit the little arrow over here you will see that that has its own organ and if you watch the absolute beginner series you know that I want to tie down my sketches to the organ so I'm going to go over here with that front panel active with the organ turned on I'm going to go over here and I'm going to right-click on the face here and create a new sketch it's going to go normal to let me get the sketch style or palette over to the left over here now I'm going to hit the S key so just like in the absolute beginners video series we're going to use shortcuts whenever we can and I'm going to use the two-point rectangular colon or rectangular here's I'm going to left click on that and I'm just going to start sketching I'm not going to be too concerned about tying things in yet I'm just going to start sketching here a rectangle out and you will see that automatically to get the dimensions fall the height and the width of this piece of wood so the height for this is going to be 5 inches so the absolute beginner series we use millimeters let's do this one in inches and I'm just going to type in 5 and you will see that that gets put in there now to get it over to the legs I'm going to click the tab key on my keyboard and the length of this is going to be 28 and then I'm just going to hit OK or hit enter on my keyboard and if I scroll out here zoom out little mouse button scrolling out we can see our first piece of wood now notice how the sketch is blue this is what we talked about prior that we want these to become black one of the go from blue to black and the reason is blue is because it's not fully defined if I grab a line here on the left mouse button you can see that I can move it around I need to tie that down to that origin over there so I'm going to use the midpoint constraints I'm going to click on the triangle let me - midpoint I'm going to click the line and then I click the orchid and just like that our rectangle jumps over that it turns black because now it's fully defined this is extremely important that you get in the habit of doing this now with this we can actually start extruding it out because now we got a black sketch so I'm going to hit Q for press pull and I'm going to select our rectangle and we can we can either go this way we can go this way I'm going to go - go int or sobral and we know - a half an inch thickness so that is our first piece of wood we have a first piece of wood that is five inches tall and it's 28 inches long and half an inch thick now with that I'm going to go on and turn off the origin cuz we really don't need that in Mormon let's collapse the tree here and now I'm actually ready to start doing my next piece of wood to do that size that's going to be the right panel so when I go down and make that active I'm going to click on the active phase I and it showed us to do that notice how the front panel now becomes transparent telling us that it's still there but it's not the active component so that's kinda like this nice feedback again so what I want is this drawl to be parametric what that means is that when I change one dimension all the components update to that dimension making it easier for example when the customer asked for the drawer to be taller that we just changed one dimension and every component updates now if you are brand new to 3d modeling this might seem a little confusing especially when I know you're going to sit with whatever you have to model and you're trying to apply what I'm doing here don't get to block down about this just at least then know that this is what you're aiming for later down the road and you'll get it so if nothing else just be enlightened on that this is what is possible so what I'm going to do is a Mexico going to sketch the right panel over on this face over here on the front panel to do that I'm going to first have to activate a sketch by clicking up on the ribbon bar and then I'm going to select right over here on that face it's going to go normal to so now we can see the side of that first board from the front panel again I'm going to hit the S key and I'm going to select it to point rectangle and I'm going to make sure that I snap into that corner of the front panel and start drawing out now you might hear be tempted to type in the 5 inches for for the height of this wolf board but I really want to make sure that everything is automatically tied together so like you're just going to place place this sketch right out here in space you will now see here that I can grab that corner and move that triangle and then I'm going to use a relationship to tie these two edges together so when I go in and use what is called a collinear just like that one of us like the blue line and select the edge of our front panel and just like that those two gets tied together if the Escape key to get out of the co-linear command you can see that around my mouse cursor I kind of had that collinear icon but so they didn't escape once I'm out of it you will see we still have our length here is still open we can still draw this still blue so we still have to put this dimension on this or d4 I mentioned I'm going to change the depth of this drawer to be 15.5 now this sketch is for the final turn fully black so now we're ready to press pull that command however I have a rule that I'd like to share with you and that is before you do any press pull make sure that every other component is hidden so it's not visible on the screen and the reason for that is that whatever is visible would be affected by that cut and that can kind of screw you up as you're modeling so this is a good habit before you start doing the press pull turn all the other components off you will see me do this through this so repetition is key so I'm going to hit Q fold press pull and I'm going to make sure that I select both rectangles here because the software is exit where of that front panel there we use that and I'm also going to make this one go inward so we couldn't do zoom realize but I'm going to also go ahead finish with this one just like we did before what that means is when I turn the front panel back on you can see that these two components are kind of in a section we couldn't we couldn't do that in real live and this is later on going to be the dovetail it's going to tie these two together we're going to worry about a little bit later right now we are kinda like getting the board's to the right size and placed where we want and like we would do in real life so that was the right panel now let's go and do the left panel so I'm going to go and make that visible now there's nothing appearing on the screen because well we haven't sketch anything in the left panel yet going to make that active now you will see that our front and right becomes transparent just going to move around here you can hold down shift in the middle mouse button and you can move around I'm using what is called a space pilot to do that again just like with the right panel I'm going to go up and open up a new sketch to activate it and then select on this face over here so to go normal to again s key for our sketch toolbox two-point rectangle and I'm going to make sure again that snaps to the corner of the front panel and then I'm going to snap to the opposite corner of the right panel you created and automatically now everything is constrained so everything turns black so we don't have to worry about any dimensions here we're tying everything down now we're ready to use the press pool command again but just like the fall we're going to go up and we're going to hide those two other components in queue and we're going to press pull out now make sure you select both rectangles here and I'm going to again - a half an inch now if I turn on the right and the front panel you can kind of see me getting the same instant as before that their intersection but we're kind of cutting the length of the board's the last one is the back panel so I'm going to turn that on and I'm going to make that active and then it doesn't really matter which one of those right a left panel and bottom face we're selecting I'm going to select create sketch and select that face right there so I go normal - and just like we fall as key for the sketch toolbox through part rectangle and again just going to make sure that I snap in to do two opposite corners that gets fully defined automatically I'm going to hide my three other components hit the Q press pull and select these two rectangles so - and half an inch from there turn the components back on and if I move the fisheye up to the top component up here everything will appear like this and now we have actually just taken our four components for the start of this draw and we have created them in the right length and and ready to kind of start assembly now there's two things I want to show you before I give you just a short break one of them is a really neat tool when you're working with in assemblies like this if I go up to the inspect command and I go down to the bottom there's something called component color cycling talk I click on that and you'll see that all our complete get a separate color what is neat about this is especially if you have a lot of components is that now we can easily identify each component you will see over here in the tree up here we have the light blue is our front panel and you will also see down in the history tree that the sketches and the extrusion that pertained with those different ones are color coded above so it makes a little bit easier to find now the other thing that is important to know is that since this is an assembly this is you know these different four boards collected we need to make sure that they're kind of tied together now we did it with sketches but each component is actually right now just floating in loud in space and we really don't want that when you control lead to undo my last four moves here now if you are interested in learning more about joints and how to assemble things check out the video that I created in that down in the description but if you're brand new to fusion and this is kinda like you're working your way through this don't worry about it I'll just show you what you need to know right here so what we're going to do is we're going to decide that one of these components the front panel in our case is going to be kind of like nailed down in space so we're going to go up to that front panel going to right click and we're going to ground it hit ground and you will see we get a little thumb tag on the front panel let me set right now the front panel cannot move is tied down to space now in theory we could do that to the rest of the panel's but that is actually a very neat component up here called as built joint use that one instead and that means that we are pretty much gluing the components together so I'm going to say the front panel that we just nailed in space and the right panel is built joint and that way when I hit okay I have now assured that these two components are tied together I'm going to do that with all of them so I'm going to right click and hit repeat as built joint just to use the same command again I'm going to make the right and the back make those Rickett and then one more time right click repeat bill disjoint and do the two over here now I have made sure that we have one e group down in the feature tree here the first on the front panel that has been nailed and ground with a thumbtack and then the other one has built this joint down here so if you just came from the absolute beginner video series and are now sitting at this point I know that like I said earlier it might seem a little confusing the way we model everything up and tied it together but let me just show you the power of this if I go into our very first sketch and I right-click and hit edit sketch remember these we have to 5 inches tall by 28 if I change this for example to 10 and go out of the sketch by hitting stop sketch see how the three other panels followed that 5 turn to 10 inches so this is the way that you can go in and with one dimension you can completely change the draw outline so this is really the power of parametric modeling how if you use sketch relations how we build things these four panels together it only takes one dimension to change all of them so I just want you to think about that let me go and change them back again is nothing else you saw the power of parametric modeling I know you eventually will get there even though that it might seem a little confusing now now we're going to take a short break let you go and get a cup of coffee maybe a cup of tea if it's after 5:00 maybe a beer whatever and then when we come back we are going to put a bottom in the drawer because without that it really doesn't too much Pervis see you in a second
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Channel: Lars Christensen
Views: 87,261
Rating: undefined out of 5
Keywords: Autodesk, Fusion 360, Tutorial, Tip, Beginner, Assembly, Dovetail, CAD, design, Lars Christensen, engineering, Autodesk Fusion 360, Mechanical design, mechanical engineering, industrial design, product design, software, CAD software, Computer Aided Design, Modeling, 3D Software, cloud based CAD, cloud, Free CAD, Free CAD Software, Autodesk CAD, cloud manufacturing, Free CAD program, Free for students, Wood working, Wood, Sketching, cadcamstuff, learn Fusion 360, Fusion 360 Tutorial
Id: nZ2ymIljiWk
Channel Id: undefined
Length: 21min 29sec (1289 seconds)
Published: Thu Feb 09 2017
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