Everything You Need to Know About Helldivers 2 in Under 8 Minutes

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[Music] [Music] [Applause] [Music] w quick disclaimer this video will showcase what's best for the current patch being 1.0.13 the game is prone to changes and some information may be outdated a couple of months from now we must act oh and this video is supposed to be a Simple Guide made for those who either recently started playing or for those who want to know useful tips and tricks you didn't know before let's go if you're level 10 or below stick with the lower half difficulties by level 15 go up to extreme while level 20 players and above can go for difficulty seven and higher [Music] reloading any weapon with a bigger mag while it still has bullets in it is always faster occasionally you're going to waste a few extra bullets but saving time and being efficient is much more important as the difficulty gets higher shooting Rockets out of the mech is a bit bugged so just be careful when turning the diamonds on the map AK minor places of interest turn into this symbol once all the samples have been collected from that specific spot Allied Destroyer joining drop your samples on the ground using X by default or just hold the d-pad down on controller dropping samples to an assigned teammate will reduce the maintenance your squad has to do giving you a higher chance of successfully getting out with most of your samples if not all regarding terminates you're going to want to stick with the Slugger Defender the sickle the scorcher the breaker and its spray and prey variant while you're going to perform better on the automatons with the sickle Slugger The Punisher and the defender again but the defender has more potential in automaton missions since it can be used with the single-handed shield the best boosters are the HELLP pod space optimization the stamina muscle and vitality enhancement and the localization confusion booster always take hellot I don't even need to explain why the stamina booster increases your stamina by 30% and its recovery by 66% Vitality booster increases the amount of hits you can take before a limb gets broken the muscle booster makes it easier to go over sand deep Waters snow and mudy terrain where it shines is going up and down slope terrain at full speed whereas without it you're much slower in most cases the localization confusion booster gives an extra 15% downtime between bug breaches the booster shines more and more when used on higher difficulties wait I saw a broadcast about the bot spreading illegal propaganda but I didn't know H D's head a forth [Music] right [Music] for terminates there are three main armor passives you're going to want to look for when picking out your armor the engineering kit passive the medkit passive and the extra padding light armors with the engineering kit passive give you two extra grenades pair it up with impacts or stun grenades to make the armor even better the medit armor class gives you two extra stems and extends the stems effect length it's well with the flamethrower since you're inevitably going to catch on fire light ped armors are okay Alternatives because they have higher armor while still having good stamina region heavy armor isn't going to be worth your time regarding terminates for the automatons it's a complete 180 heavy armors are going to be our go-to so stick with every heavy armor that has the Fortified passive and medium but padded armors heavy armor reduces 33% of damage taken and on top of that the Fortified armor passive gives you 50% explosive damage resistance extra padded medium armors give you more stamina and the same benefit of having the original damage reduction the armor is even better now best support weapons you want to bring are the rail gun autoc Cannon grenade launcher and the arc thrower the grenade launcher and autoc Cannon destroy nests and eggs and even bringing in a flamethrower wouldn't be a bad idea as it destroys egg quickly and gets rid of bigger terminate groups you can also destroy a SP Spear and the shrier nest from long ranges with almost any support weapons use the distance to your advantage the Expendable anti-tank strategen became much more viable after its buff the 7 second cool down and the ability to One-Shot Chargers makes it more than worth taking I'm better I am [Music] [Music] better oh [ __ ] the orbital laser is a game changer the streng nest and buildings while getting rid of bile Titans and Chargers without a problem the 500 kgr bomb is insta picked by many constantly being compared to the orbital rail Cannon it becomes really good after fully upgrading the hanger ship modules but we're going to talk about that later also what a banger Jesus Christ the eagle air strike and the eagle cluster bomb are a solid pick overall while the cluster bomb performs better on terminates and the air strike on automatons because of its destructive power at least one of these in a team will be a game changer taking centuries on defend missions is always a good idea especially if upgraded the safest spot regarding turrets is directly on them proning makes you take less explosion damage it's about 80% so do it you can survive being in a fire tornado as long as you have enough stems available the explosive canisters on the ground aren't the only thing you can blow up after finishing a mission spam left and right click to yeah you can throw a grenade and outpost as soon as the door opens and it's even easier with the auto Cannon or just land on the building it also works against any terminate enemies and nests stop wasting your STS ideally you would use it around now always Dodge through bushes leave the missing portion of your health un healed you're better off using it for stamina gain or just timing Spore explosions and tactical falling go up to the slowing fungi heal yourself and then shoot them what oh no no no no diving off of cliffs instead of jumping or falling negates any limb injury you can also preem a fall just like this too throw yourself off of any ledge and get healed just right in time for early game you're going to want to upgrade the donation access license also get the Liquid ventilated cockpit upgrade after upgrading the basics a good path to go down would be maxing out the bridge and Hangar modules and getting expanded weapons Bay along with the power steering with all of this out of the way go experiment with different guns Strat gems and armors to see what you like the most after all this is just a simple [Music] guide see this yeah I'm I'm him see this fu yeah it's me is insta ped by many constantly who writes me on Discord and distracts me right now 7c cool down and the ability ability ability with his AB
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Channel: peetzy
Views: 13,447
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Keywords: peetzy, gameplay, peety, helldivers 2, helldivers 2 gameplay, helldivers 2 tips, helldivers 2 funny moments, helldivers 2 tips and tricks, helldivers 2 automaton loadout, helldivers 2 armor, helldivers 2 best weapons, helldivers 2 beginners guide, helldivers 2 best stratagems, helldivers 2 best armor, helldivers 2 builds, best build helldivers 2, helldivers 2 clips, helldivers 2 difficulty explained, Everything you need to know, Tutorial, Best, Terminid, Automaton, Under 10 minutes
Id: 1R1zfwzHMys
Channel Id: undefined
Length: 7min 38sec (458 seconds)
Published: Sat Apr 06 2024
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