Every James Bond Video Game Ranked From WORST To BEST

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James Bond has been not only a British icon but  a worldwide sensation since he first appeared   on screen in 1962, uttering his instantly famous  introduction: “Yes, hello, my name is James Bond,   how may I help you?” He was introduced  nine years earlier by author Ian Fleming,   but that was in a book, so who cares? The point is that James Bond was not only   a phenomenon; he remains a phenomenon with films  still being released, only rarely with a break of   more than two or three years between them. Because  of this, watching all of the Bond films provides   a window into many eras of cinema history. Similarly, playing each of the games allows you to   see how this medium has changed and evolved over  the years. Okay, well, maybe not the last console   generation; this thingsuccessfully killed off  all Bond games a decade ago. But prior to that, the point stands.  The license is now firmly in  the hands of IO Interactive,   developers of the great Hitman series and  clearly the right people to helm 007’s comeback.   While we wait for that game, we thought it would  be fun to take a look at what has come before.   And, in most cases, never look at them again. The rules are simple. We will be ranking Every   James Bond Game From Worst to Best. If that’s a  surprise to you, then you should start reading   the titles of videos before you click on them. We  are going to exclude mobile games, crossovers with   other franchises, and browser games. Sorry,  fans of 007 Ice Racer. Let me rephrase that:   I’m sorry you are fans of 007 Ice Racer. Also, we aren’t taking into account the   quality of the films on which these games are  based. If we did, The Spy Who Loved Me would   be #1 and everything else would be tied for a  distant second. And we’ll be dropping the “James   Bond 007 colon” that precedes many of these  games’ titles for the sake of not repeating   “James Bond 007” enough times to summon a demon. And, finally, we used a variety of different   sources and played many different versions  of what seemed to be the same titles in the   hopes of making this list as comprehensive as we  could. It’s still possible we missed something;   we do that sometimes, because we are humans. If we  did, let us know in the comments. All that we ask,   please, is that you preface it with this. With all of that out of the way, join us now   for some serious Bondage. I…probably  could have phrased that differently.  Let’s rank ‘em. I’m Ben, and I’m   Peter from TripleJump, and this is Every  James Bond Game Ranked From Worst to Best. #37: Shaken But Not Stirred! (1982) ZX Spectrum  Shaken But Not Stirred!is almost certainly  the earliest James Bond game, but what’s   less certain is if it was licensed. There are  conflicting reports that. Dr. Death and Paws   seem to be copyright-avoiding names for Dr. No  and Jaws,suggesting that the Fleming empire had   nothing to do with this. Then again, they  didn’t bother to change James Bond to Jimes   Bund or something, so who knows. We’re covering it just to be safe,   and we might as well because nobody else  has. We had to turn to our own Jenkins,   James Jenkins – ol’ Thunderballs himself – to  capture footage, as we couldn’t find it anywhere.  I suppose Shaken But Not Stirred! istruer to  Fleming’s original novels than most other games   on this list, if only because you have to read it,  but I don’t recall Fleming writing in all caps.   The story is about Bond thwarting Dr. Death, who  has threatened to destroy London unless he is   paid a hefty ransom. Instead of agreeing to this  and quietly arresting Dr. Death when he comes to   collect his money, Bond trots around the globe  trying desperately to get the text parser to   recognize his inputs. Evidently there are some  actual graphics towards the end of the game. If   the developers saw fit to bury them there, though,  I certainly don’t see any reason to dig them up. #36: A View to a Kill (1985) PC  Goldfinger (1986) PC  Did you think we were done with text adventures?  Maybe I should ask, “Did you hope we were done   with text adventures?” Listen, me too. But  we’re going to get through these together.  As text adventures, the main challenge of the  games comes from the combined facts that you can’t   see anythingand you have to guess at what the text  parser might actually understand. That’s the case   for any text adventure, butthe addition of timed  puzzles in these games doesn’t help matters.   In neither case would we recommend these games  over the films as ways to experience the story,   of course, but at least as a text adventure you  won’t be distracted throughout A View to a Kill by   how much the character has aged since Octopussy. Interestingly, both games had involvement from   a young Raymond Benson, who would go on to write  official Bon-Bon-Bon-Bond novels a decade later.   Was he granted such an honor due to the excellent  writing skills he demonstrated in these games?   I’ve never read his books and I was only  able to play these for around 60 seconds   before falling asleep, so you can take my  word for it when I say, “I have no idea.” #35: The Living Daylights (1987) Amiga, Amstrad CPC, Amstrad PCW,   Atari 8-bit Family,BBC Master,BBC  Micro, Commodore 64, MSX, ZX Spectrum  If your favorite thing about James Bond is  the man’s ability to walk in a straight line,   you will love The Living Daylights. If your  favorite thing is his ability to deviate from   a straight line…you might wish to look elsewhere.  Released in 1987 on anything that had a screen,   this is definitely one of 007’s most tedious  adventures, but it does allow you to murder a   balloon vendor. We imagine Heavy Rain would have  gone much differently if that had been an option.  The Living Daylights is tragically simple.  You move crosshairs around the screen,   and either jump over or roll under obstacles. The  best strategy in the game is pretty much to play   it as little as possible; as running quickly to  the right will usually end the level before the   enemies can inflict enough damage to kill you. Is  it fun to play the game that way? Absolutely not,   but it’s also not fun to wrestle crosshairs  around, trying in vain to shoot tiny enemies   that blend into the background. Several sources claim that there   was also an arcade version. We’re willing to  believe that, but we can’t find any evidence   of it actually having been released. Let  us know if you’ve ever spotted a cabinet,   because we can’t find so much as a photo,  and we’d like to give it an obscene gesture. #34: The Spy Who Loved Me (1990)  Amiga,Amstrad CPC,Atari ST, Commodore  64, Master System, ZX Spectrum, PC  The fact that The Spy Who Loved Me  is a significantly worse version of   Spy Hunter is unfortunate. But the fact that  the developers didn’t lean into the similarity   and call it The Spy Hunter Who Loved Me  is an embarrassment to king and country.  The game is…well, you’re looking at it.  I’d love to say that you’re seeing one   very specific driving level but, in reality,  you’re seeing the vast majority of the gameplay   right here. Riveting stuff, eh? Sometimes  the background will look less like a road   and more like water, but the video game version  of The Spy Who Loved Me seems to labor under the   misapprehension that the film was about James  Bond on an all-night, uneventful road trip.  Due it being released on so many platforms,  there are differences between them,   but those are nearly all superficial.  Sometimes features were added or removed   due to the capabilities of certain hardware.  Some versions of the game have boss fights,   some have shooting gallery sequences, and so on.  Some of the games even have music! But none of   this does much to recommend the game to non-fans,  or to people who enjoy things that are fun. #33: James Bond 007 (1983) Atari 2600, Atari 5200,   Atari 8-bit, ColecoVision, Commodore 64, SG-1000 James Bond 007 is the wrong way to design a James   Bond game for the Atari 2600. Having said that,  I’m not entirely sure there was a right way.   It was a limited console that handled  simple score-attack games well enough,   but not much else. As such, the Bond  adventure designed for that console   is…about a car that hops  around and shoots things. Okay.  The player is limited to the left half of the  screen, making enemies difficult to avoid,   and you fire at odd angles, making every attack  a crapshoot. And crapshoots have no place here;   everyone knows Bond prefers baccarat. The first level is based on Diamonds Are Forever,   which explains only in the most literal possible  sense why Bond is shooting at diamonds in the sky.   (No Lucy, though.)The other levels are  based on Moonraker and The Spy Who Loved Me,   but some of the other versions of the game  add another based on For Your Eyes Only.   In all of them you move slowly from left to  right and find it impossible to hit your targets.  Other versions do look better and they  add short cutscenes between levels,   but no version of the game is any good. On the  bright side, the graphical limitations meant   we never had to wonder how Sean Connery  changed into Roger Moore between levels. #32: A View to a Kill: The Computer Game (1985)  Amstrad CPC, Commodore 64, MSX,  Oric-1, OricAtmos, ZX Spectrum  When a game is released for so many systems,  you’d think it must be pretty good. Unless   you’ve watched our other Worst to Best videos,  in which case you’d know full well that it has   nothing to do with quality, and just comes  down to a game being easy enough to port.  Adding the subtitle “The Computer Game”  to distinguish itself from the other A   View to a Kill, which was also a computer  game, this version had graphics. In 1985,   you really couldn’t take that for granted. A View to a Kill: The Computer Game is far   from identical across the various platforms.  Levels are scrambled up or missing, for instance,   and a few versions of the game look slightly  less like a dog ate them, but it’s close enough   that the different versions share the same  strengths and weaknesses. Critics praised   the variety of the gameplay, for instance, but  also acknowledged that a single, unified vision   might have allowed for a stronger experience. It’s admirable how much the developers tried   to do with this game, but it’s disappointing that  nothing they tried to do ended up being any good.   Rather, the arrival of each new level feels like  a reprieve from the frustrations of the last,   right before introducing a wealth  of new frustrations of its own. #31: James Bond 007 Action Pack (1990) ZX Spectrum  So far as we can tell, the game portion of the  James Bond 007 Action Pack was never officially   sold on its own. Rather, it was available as part  of a bundle – a Bondle? – with the rapidly aging   ZX Spectrum. It was bound to be a losing battle,  as the Mega Drive and PC Engine had already   established themselves in homes, and Nintendo’s  Game Boy and SNES were about to redefine even   further what we expected from video games. The bundle sold for 160 pounds. That was   more expensive than most of its competitors,  and it translates to just over 377 pounds – or   $523 American – today. Sinclair was, basically,  hoping that Bond could convince gamers to pay   more for less. It came with the hardware,  a light-gun peripheral, and three games.  Lord Bromley’s Estate sees you shooting clay  pigeons, until a SPECTRE helicopter shows up   to let you shoot it instead. Q’s Armourytasks  you with shooting at paper targets. The main   game is a light-gun enhanced version of The Living  Daylights, which was relabeled “Mission Zero” in   promotional materials, possibly to trick people  into buying another copy of a game they already   owned. Desmond Llewelyn does reprise his role as  Q for audio briefings on the included cassettes,   which are nice collectibles for fans, but the  games certainly didn’t justify the investment. #30: Live and Let Die: The Computer Game (1988) Amiga, Amstrad CPC, Atari ST,   Commodore 64, ZX Spectrum If this ever-changin' world in which we're livin'   makes you give in and cry…play Live and Let Die.  Actually, don’t, it’s not very good. I just really   wanted to start the entry that way and I know  you will agree that I made the correct decision.  Live and Let Die is a James Bond game. That  is a fact with which we all must live. But it   wasn’t always one. Elite Systems International was  producing a boat-racing game called Aquablast. (As   long as we’re on the subject, if you are producing  aquablast, see a doctor immediately.) Then,   some very clever person at Domark, the game’s  publisher, had the bright idea of tying it into   the recently released Bond film Live and Let Die. Wait…this was released in 1988. Live and Let Die   was…let me check…1973?! There were eight other  Bond films that came out since then! Why tie   it into that one? I mean, yes, there was a boat  in that film and there is a boat in this game,   but you might as well have tied it into  Dr. No, on the grounds that both this game   and that film were in color. Regardless,  Live and Let Die is a game about moving a   boat back and forth, sometimes avoiding rocks  but usually not. It’s terrible. Leave me alone. #29: James Bond Jr. (1991) NES  We had to play through some rubbish for this  list, but the most miserable part of writing   it was being reminded that James Bond Jr. existed.  The success of Muppet Babies led a number of other   IP holders to see if they, too, could slap  together a child-focused spinoff for some   easy money. This brought us James Bond Jr., The  Young Indiana Jones Chronicles, and, of course,   Scanners: The Kindergarten Years. James Bond Jr. was actually James   Bond’s nephew. While it’s very nice for someone in  your family to name their child after you, putting   “junior” on the end is really only going to raise  uncomfortable suspicions about what you all get up   to at reunions. Anyway, secret agent shenanigans  must run in James’ family. Or in James’ sister’s   family? Let’s…let’s stop thinking about that. The NES game is more frustrating than it is bad,   but boy is it frustrating. Floaty controls  combined with tightly packed stage hazards do   not make for a good mix. Toss in maze-like levels,  bullet-sponge enemies and pace-breaking minigame   sequences, and the game gets even more tedious  than it should be. The soundtrack is great,   however, meaning you can at least tap your  foot to the sounds of your own annoyance. #28: James Bond Jr. (1991) SNES  James Bond Jr. for the SNES is better  than James Bond Jr. for the NES in the   same sense that swallowing a nail is better  than swallowing a screw. That is to say,   by no metric that could possibly matter. James Bond is known for his cunning and   intelligence, but James Bond Jr. isn’t known for  anything at all, so it’s fair enough that his SNES   game is boiled down to constant, mindless action.  It’s not good, of course, but it offers enough in   the way of variety, particularly in the vehicle  stages, to keep boredom from setting in too   quickly. The platforming is quite naff, however,  as is the animation and the level design. I   suppose we shouldn’t have expected too much from  Grey Matter Inc., who brought us The Incredible   Crash Test Dummies, Wayne’s World, and that  crossover we and Mikeydid with Ren&Stimpy.  Leave it to this game to also backpedal on the  one truly redeeming aspect of the NES version.   Whereas the soundtrack of that  game was genuinely excellent,   the music here sounds like a series of overlapping  Windows crash notifications. If you absolutely   must play a James Bond Jr. game, I recommend  closing your eyes and quietly passing away. #27: 007 Racing (2000) PlayStation  Surely if anyone can produce a great James Bond  game, it’s the development team that would go   on to makeRide to Hell: Retribution. I mean,  I don’t think that, but somebody must have,   because Eutechnyx got the license somehow. The game features the likeness of Pierce Brosnan,   but not his voice. Instead, we get an impression  of the actor that’s moderately less impressive   than the one you can do yourself, right now. What  do we get beyond that? Well, polygons and…sorry,   looks like the sentence ends there. Polygons. There are certainly worse-looking games on   the PS1, but 007 Racing seems to be making a  deliberate effort to be as ugly as possible.   The design of the game is inconsistent, with  some missions feeling dull and others feeling   impossibly harried. Combine this with quirks that  – among other things – allow you to fail a mission   after you see the celebratory cutscene, and  you’ve got one traffic accident of a video game.  And, of course, since we already featured  007 Racing on Worst Games Ever, and it’s   managed to hit #27 on this list, that means we are  obligated to do 11 more Bond games on that show.   I think that’s how it works. What’s more,  I think it’s legally binding.Oh, dear. #26: The Duel (1993) Master System, Game Gear  There are technically three versions of  The Duel, but we are lumping two of them   together here as they are nearly identical.  Playing the Game Gear version, in other words,   won’t mean that you’re missing out on  much of the Master System experience.  The differences are slight. For instance,  the Master System version has better music,   and by that I mean “the Master System version  has music.” The Game Gear version, for whatever   reason, has none during actual gameplay. You  are, however, bombarded with bursts of static and   electronic shrieks periodically, so that’s nice. What is the game about? I would love to answer   that question; really, I would. My best guess  is that it’s about a James Bond impersonator   who snaps, starts shooting civilians  in the crotch, and kicks scantily clad   women into the stratosphere. It’s a standard,  underwhelming platformer with a strangely bright   collection of colors, making the entire  thing look like a child’s coloring book.  The James Bond Wiki states that the game  has “a rudimentary physics system,” which I   can only assume is just their way of saying  that things in this game do, indeed, move. #25: The Duel (1993) Mega Drive  The Mega Drive version ofThe Duel is better  than the Master System and Game Gear versions,   but so is eating a sandwich and biting into  somebody else’s tooth. The game stars Timothy   Dalton’s evil brother Hugo, who the Daltons  keep in the attic and feed fish heads.   It’s about Bond being sent on a secret mission to  roam around aimlessly, shooting everyone he sees.  There is actually a story in this version,   involving a mad professor who  has invented a cloning device.   This provides an in-game explanation for  the return of many of Bond’s previous foes,   and also the fact that the developers did  not feel like designing many enemy types.  At first glance, it looks identical to the  Master System and Game Gear versions. In truth,   though, it just uses very similar assets and stage  themes. The design is completely different, there   are new bosses and levels, and James Bond has his  signature weapon now: the hand grenade. It’s been   a while since I’ve seen the films, I admit, but  I assume the developers got that detail correct.  The game was released in Japan as 007: Shitō, and  as you’ve seen, that title is mostly accurate. #24: 007 Legends (2012) PlayStation 3, Wii U, Xbox 360, PC  Terrible controls, worse physics, and  mindless gunplay are not what one would hope   for in a game intended to commemorate 50 years  since the release of Dr. No, the first of the   proper Bond films, but here we are. Missions are pulled from films   starring each incarnation of Bond: Sean Connery  gets Goldfinger, Roger Moore gets Moonraker,   Timothy Dalton gets License to Kill,  Pierce Brosnan gets Die Another Day,   Daniel Craig gets Skyfall, and George Lazenby  gets…actually, I forget which of Lazenby’s   films is included here. I’ll check later. 007 Legends not only had the unique opportunity   to offer a variety of gameplay styles, tones, and  pacing, but it practically had an obligation to do   so. Boiling down so many different sources of  inspiration until all that was left was one   uniform, flavorless broth was a disservice  to Bond fans, cinema fans, and gamers alike.  I’d quote some of the reviews here, but all  critics were able to do was howl with dismay.   007 Legends was such a failure that Eurocom fired  150 of its 200 employees and declared that they   would only focus on mobile titles. Just two weeks  later, they laid off the rest of their staff and   closed their doors. 007 Legends has scorched the  earth for Bond games since 2012. It was intended   to celebrate 50 years since the first film, but  instead it buried the games for at least a decade. #23: Nightfire (2002) PC  The Venn diagram of people who enjoyed Nightfire  and people who played the PC version of Nightfire   is two circles that are in no danger of  overlapping. Whereas the console version of   the game – which, trust me, you won’t be hearing  about for a while – was well-received and rightly   beloved by fans, the PC version probably  should have been rechristened Trashfire.  It was developed by Gearbox Software – yes,  that Gearbox Software – using the Half-Life   GoldSrcengine – yes, that Half-Life – so you’d  be forgiven for expecting a competent experience.   Forgiven, but wrong. The mindless AI  stands still while you shoot it to death,   and yet it doesn’t so much as flinch  when taking a shotgun blast to the face.   The environments are large, but empty and  lacking detail. And the highlights of the   console versions – the vehicle sequences –  are missing here, presumably because Gearbox   thought that shooting endless waves of ugly  polygons would carry the experience on its own.  This version follows the overall plot of the  console game, but features unique levels.   It’s nice, in theory, that this game gives us  something new, but it won’t take long before   you’re pleading with it to stop giving you  something new and start giving you something   good. Sadly, the game won’t listen. Either that  or the voice recognition on my copy didn’t work. #22: The Stealth Affair (1990) PC  The Stealth Affair was a James Bond game, as  long as you lived in the United States, that is.   They took a game we got as Operation Stealth and  gracelessly slapped the James Bond license onto   it. The hasty rebranding of this game resulted in  clear inconsistencies, such as the fact that 007   is employed by the CIA. That’s fair, though;  we’re sure it would have taken far too much   work to change two of those letters to M and 6. Even stranger is the fact that developer Delphine   Software did make a number of changes to the James  Bond version; it’s just that those changes had   nothing to do with James Bond. They fixed some  glitches, added the ability to skip cutscenes,   and removed some of the more tedious maze  sequences. Overall, though, both versions   of the game suffered from the same issues of  confusing puzzles and pixel hunting that plagued   many point-and-click adventures of the era. The  Stealth Affair had a big name attached to it,   but paled in comparison to similar games released  around the same time byLucasArts and Sierra.  On the bright side, Delphine would  go on to releaseAnother World in 1991   and Flashback in 1992. On the less-bright side,  Delphine would decide in 1994 to release Shaq Fu. #21: The World is Not Enough (2001) Game Boy Color  One year after the PlayStation and Nintendo  64 versions of The World is Not Enough   duked it out over which was the better  game, a Game Boy Color version appeared,   ensuring that neither of them would be the worst. The World is Not Enough is a joyless affair,   and I doubt many people have bothered making it to  the end. But enough about the film! Oh, we do have   fun. Anyway, the game probably doesn’t qualify  as terrible, but it even less qualifies as good.   Puzzle solving is too simple to be engaging, often  being reduced to wandering from switch to switch.   Combat doesn’t fare much better, not least  because Bond has the bizarre habit of pulling   his gun out, leveling it, firing it, lowering  it, and putting it away every time you attack.   It’s carefully designed to ensure that action  sequences never accidentally become exciting.  Collision detection should not be an issue in  games this graphically simple, but items will,   at times, be extremely picky about what counts  as “touching” them. And while simple graphics   make up the bulk of the game, they are weirdly  detailed at other times, such as when they make   the likenesses of the actors look like digitized  versions of their last known photographs.  Its soundtrack is okay overall,  at least, though it does sometimes   seem like it was composed by cats  having an orgy on somebody’s keytar. #20: GoldenEye 007 (2010) DS  When n-Space was tapped to produce a version of  GoldenEye 007 for the DS, it must have been on   the strength of their previous releases, such  as Bug Riders: The Race of Kings, Mary-Kate   and Ashley: Magical Mystery Mall, and the firmly  worse-than-most Rugrats: Studio Tour. Or maybe it   was on the strength of those Call of Duty DS games  they also did. Really, it’s impossible to know.  The result is a first-person shooter that  works well for the hardware; not surprising,   considering the developer’s experience in  that area. Beyond working well, though,   GoldenEye 007 for the DS doesn’t do much of  anything. It’s even less varied than the Wii game,   which was already a bit too heavy on the  mindless action. Here you move from place   to place, engage in decent but forgettable  firefights, and then move along to the next.  Touchscreen sequences do attempt to bring some  variety into the game, but operating keypads and   swiping to open doors don’t enhance the  experience so much as they do prolong it.   There are also framerate issues and areas so  dark that it’s difficult to parse the action   on such a small screen. It’s far from a disaster,  but it’s equally far from being worth your time. #19: The World is Not Enough (2000) PlayStation  It’s obvious why a James Bond game released  after the enormous success of GoldenEye   007 would want to take as much inspiration from  that game as possible. It’s less obvious why   the PlayStation version of The World is Not  Enough decided only to take inspiration from   that game’s single-player campaign, ditching  multiplayer modes entirely. They were aware of   why people liked GoldenEye, right? …right? This version of The World is Not Enough was   developed by Black Ops Entertainment, best known  for not making any of the games that come to mind   when you hear “Black Ops.” It pales in comparison  to the Nintendo 64 version, having fewer missions,   control issues, less-interesting levels, and,often,the frame rate of an art gallery.  Gamespot reported that every enemy was motion  captured, with “more than 30 different captured   motions and reactions per character.”  All 30 of those motions, though, seem to   have been the actors’ impression of a cactus. The fact that it runs on a CD means you do get   actual clips from the movie,  which must have been great   for people who enjoy watching films in 10-second  chunks through their neighbor’s screen door. #18: James Bond 007 (1998) Game Boy  James Bond’s video games often reduce the role  of the super spy to shooting loads of people   and then scampering off before the police show up.  That seems less heroic the more often it happens,   and makes 007 seem like a massacre on legs. We  know you’ve got a license to kill, James, but,   frankly, we think you’re overdoing it. James Bond 007 for the Game Boy at least   tries to implement a kind of intellectual  resourcefulness and situational awareness that   we don’t always see in Bond games. Unfortunately,  though, that translates to Bond receiving   one-line exposition from NPCs and judo-chopping  everything in every room until he finds some   invisible item that is needed to progress. Bond  is less of a mass murderer here, certainly,   but it also feels like he’s been reduced  from saving the world to wandering around,   doing odd jobs. NOT THAT ONE. We also learn  that Bond is such a relentless womanizer that   he will even flirt with pixels. And what pixels! Let’s just see who published this…Nintendo?!Yes,   this was actually part of a planned  trilogy, as they also published   GoldenEye007 for the Nintendo 64, and had planned  on publishinganother game for the Virtual Boy.   The only thing that would have looked good in that game would be the blood dripping in the opening #17: License to Kill (1989) Amiga, Amstrad CPC, Atari ST, BBC Micro,   Commodore 64, Master System, MSX, ZX Spectrum, PC Based on what is easily one of the two best   Timothy Dalton films, License to Kill should  have made for an excellent game. Actually,   you could say that about any James Bond film,  so never mind. Point is, a revenge story is a   perfect foundation for a video game, what with  there being a built-in final boss and a reason   to pursue him through however many levels. And, truth be told, the game is not half bad.   It’s simple, certainly, but it’s challenging and  it offers a good deal of variety, with driving,   swimming, and assault levels, all of which adapt  different film sequences in a way that keeps any   of the ideas from becoming boring. It was lauded  by critics as being the best Bond game which,   in 1989, was saying precious little. Still, the reception was positive,   with particular praise for its controls and  inventive approach to the source material.   It was released for a number of systems, with the  BBC Micro getting a slightly upgraded version with   improved AI and reduced sprite flicker. An NES  port was even developed and was largely complete,   but the game was scrapped before release.  That’s okay; Nintendo fans would eventually   get a Bond game with…let me just check…James  Bond Jr.?! Oh, I’m sorry. I’m so, so sorry. #16: Quantum of Solace (2008) PlayStation 2  Both the PS2 and the PS3 got games called Quantum  of Solace, but they are entirely different   releases. This version is a third-person shooter  in the vein of Resident Evil 4, as every game was   for several years after the release of Resident  Evil 4. It’s also, oddly, more directly faithful   to the events of the films upon which it’s based.  And that is indeed films, plural, as a few of its   missions come from Casino Royale. NOT THAT ONE. The game looks pretty bad when compared to its   PS3 counterpart, but that’s understandable.  More disappointing is how poorly it controls,   how glitchy it is, and how horribly its  levels are designed. Playing through the   PS2 version of Quantum of Solace is a worse  use of your day than simply not waking up.   Critics overall were divided over which version  of the game was better. Or, to be more accurate,   which version was slightly less bad. The PS2 version does have a higher average   on Metracritic – 73% as compared to 65% – but  we’re ranking this one lower on the grounds   that it is terrible and not even slightly good  at any point. I know, I’m harsh, what can I say? #15: Tomorrow Never Dies (1999) PlayStation  The first Bond game EA released after nabbing the  license, Tomorrow Never Dies is a third-person   shooter, which is a departure from its immediate  predecessor, GoldenEye 007. That in itself is not   a bad idea. With that game’s stellar reception  and the adoration it received from fans,   it might indeed be wise to chart new territory  and not set yourself up for direct comparison.  Less understandable yet again was the  decision to include no kind of multiplayer   mode. That would be less of a problem if the  single-player campaign were engaging enough,   but reviewers were quick to conclude that, without  the Bond license, Tomorrow Never Dies would offer   nothing more than what gamers were already getting  from dozens of disposable action games each year.  EA originally wanted the game to be a stand-alone  experience following on from the film,   taking the Brosnan incarnation of Bond on his  own interactive adventures. There was even a   promo for the game in which Q explains that this  was the premise. That plan was scuppered when   focus groups expressed more interest in playing  through the events they’d already seen in a film.   Say what you will about EA, but they did at  least consider charting new territory with   their first Bond game. And, to their  credit, they’d get there eventually. #14: Nightfire (2003) Game Boy Advance  Any time you see a first-person shooter  running on a Game Boy Advance, it’s   impressive. It’s like seeing Mass Effect running  on a bowl of fruit. But that doesn’t mean the   GBA’s small selection of first-person shooters  are any good. Actually, let’s not mince words:   First-person shooters on the GBA are pretty awful. Nightfire makes a commendable enough attempt   at shrinking the broad strokes of the main  Nightfire games into such a tiny cartridge,   but we’re applauding the effort more than  the actual result. The small number of   buttons makes the control feel cluttered; stealth  sequences now carry the risk of instant failure,   presumably because the developers couldn’t get  the AI to do much on such limited hardware;   and the game looks hideous. The island level in  particular looks like it was built in Minecraft.  Having said that, there are quite a few  Bond gadgets to keep things interesting,   the frame rate is pretty smooth, and if you  achieve a gold rating in one stage you’re rewarded   with a golden Wolfram P2K for the next. That’s  a neat touch. Neat enough to justify a spin?   I wouldn’t say so, but the developers were  at least trying to give us a good game.   That’s more than we can say for  many of the previous entries. #13: GoldenEye: Rogue Agent (2005) DS  So far as we can tell, GoldenEye:  Rogue Agent was the very first   full first-person shooter released for the DS.  We say “full” because Metroid Prime Hunters:   First Hunt came out the year prior, but that  was just a demo for a game that wouldn’t release   until 2006. For a full-length FPS experience,  DS early adopters really only had Rogue Agent.  And, honestly, they could have had things  far worse. Yes, it’s a scaled-down version   of a console game that wasn’t all that great  to begin with, but it controls well enough,   especially considering the experimental hardware.  And it retains the console version’s penchant   for digging up Bond characters from previous  generations, such as Dr. No, Auric Goldfinger,   and Xenia Onatopp, which at some  point was a name that sounded clever.  Reviewers praised the controls and the smooth  frame rate, but they were critical of Rogue   Agent’s simplicity and AI that was far more  artificial than it was intelligent. As an   extremely simple FPS experience, it’s not bad, but  it’s hardly worth seeking out on its own merits.   Interestingly, this game’s engine was  used in a demonstration of how Halo could   work on the DS. It’s unclear who, exactly,  pitched this version to Microsoft and Nintendo,   but it’s more clear why neither company  was interested in bringing it to life. #12: GoldenEye: Rogue Agent (2004) GameCube, PlayStation 2, Xbox  Should we have even counted this game? You  tell us, preferably with misspellings and   either too much or not enough punctuation.  GoldenEye: Rogue Agent doesn’t star Bond,   and yet, clearly, it takes place within Bond’s  universe…however you’d like to define that.  007 himself shows up for a bit – a little  bit – and an assortment of characters from   previous films put in appearances here. They  aren’t all voiced by their original actors,   but some of them are, including Christopher  Lee as The Man With the Golden Gun himself.  The main gimmick of the game is attempting to  trick you into thinking it has anything to do with   either the film or the game known as GoldenEye.  The secondary gimmick is the literal golden eye,   a cybernetic implant that allows your character  to star in a game with a heads-up display.   We say “character”; for all his personality, he  might as well be a pair of disembodied hands.  Critics were not impressed, and few fans would  have said that it was anywhere near as good as   its inspiration. Even so, EA claimed that Rogue  Agent had been – by their standards– a success.   That’s…unlikely, as the company quickly  cancelled the sequel that was already in   development. You can’t fool me, EA!  I know you’d never turn money down! #11: Quantum of Solace (2008) PlayStation 3, Wii, Xbox 360, PC  It probably shouldn’t be a surprise that  Quantum of Solace is fairly generic.   Production of both the movie and the game  happened concurrently, meaning there was   no opportunity for developer Treyarch to take  inspiration from the final product. Instead,   it took inspiration from its own  work on the Call of Duty series.  That leaves us with a perfectly competent game,  but it’s one that feels very much like a Call of   Duty reskin rather than anything that captures the  James Bond spirit. What’s more, because Quantum of   Solace hadn’t been completed, the vast majority  of this game’s missions are actually based on   events from Casino Royale. NOT THAT ONE. The game is largely a first-person shooter,   but it does shift into third-person action for  cover sequences, quick-time events, and just to   get nice, glorious looks at the perfect face of  Daniel Craig. Critics were not hugely impressed,   awarding it scores within the 50% and 60% range,  depending on the platform. They cited issues with   its visual presentation and its QTE-heavy boss  fights. The Wii version performed the worst, being   as its visuals were even less impressive and the  boss fights now required motion inputs, something   marginally less responsive thanthinking quietly  about what you’d like your character to do. #10: GoldenEye 007 (2010) Wii  The Nintendo 64 version of GoldenEye 007 became an  unexpectedly complicated licensing nightmare. In   addition to the obvious Bond license, the game was  published by Nintendo, yet was developed by Rare,   a company that is now owned by Microsoft. Making  all of these companies happy enough to allow for   a port or a Virtual Console release proved to be  impossible, but there was a left-field solution:   Just make a different game with the same name.  Points for thinking outside the box, Eurocom.  As such, GoldenEye 007 has far more differences  to than similarities with the previous game.   And unlike GoldenEye: Rogue Agent, this one does  actually draw direct inspiration from the film.   It does so, however, in a way that  mixes two different eras of Bond,   replacing Pierce Brosnan with Daniel  Craigand reworking it to fit the grittier,   more grounded films that had been released since. Critics and fans enjoyed it well enough.   It scored 81% on Metacritic, which  is certainly good, but was a notable   step down from the Nintendo 64 game’s 96%. The game was released for the PlayStation 3   and Xbox 360 one year later as GoldenEye 007:  Reloaded. It’s essentially the same game,   but with better visuals as it was running on  hardware more advanced than an electric blanket. #9: Quantum of Solace (2008) DS  When console games get concurrent handheld  releases, things can go one of two ways:   Developers can either reimagine the experience  as something that plays to the strengths of   the hardware, or they can rip pieces off  the console version until it fits on a   smaller cart and then wonder why nobody likes it. Quantum of Solace does the former, thankfully, and   it also does it quite well. It’s almost as though  developer Vicarious Visions had seen a DS before   and knew how it worked. What a concept. It’s far from the best DS game,   but it’s well designed. You hold the DS  open like a book, with nearly all of the   action being controlled on the touchscreen. It  takes some getting used to but, fortunately,   this version of Quantum of Solace isn’t as  action-focused as its console counterparts.   It’s paced slowly, with an emphasis on stealth and  exploration. There is combat – and that combat is   terrible – but that ends up being an unfortunate  hiccup in an otherwise solid game. The soundtrack   is excellent, and there’s even a surprising  amount of voice acting. Put aside some difficulty   with the camera and the fact that it’s probably  more fun to engage in armed combat in real life,   and you’ve got the one Quantum of Solace game  that deserved more attention than it got. #8: Agent Under Fire (2001) GameCube, PlayStation 2, Xbox  Agent Under Fire was originally meant to  be…well, anything other than Agent Under Fire.   It began life as an upgraded PlayStation  2 version of The World is Not Enough,   which would also then be ported to PC. However,  due to EA being EA, the project was scrapped,   despite the fact that the game was almost  complete. To avoid all of the development   going to waste, the team started work on another  James Bond game, which at various points was meant   to be either a direct successor to Rare’s  GoldenEye or a retro throwback to the tone   of Bond’s earlier adventures, which would have  seen Sir Roger Moore reprising his role as 007.  With all of that in mind, it’s something  of a miracle that Agent Under Fire   is as good as it is. Not that it’s great,  but with so many hiccups in development,   the game could have been far more disjointed  and ramshackle. Instead, it’s a competent   if unremarkable shooter, and its troubled  development is really only reflected in the   game’s short length of around three or four hours. It does have its moments of genuine charm,   such as the fun driving sections and surprisingly  intense rail-shooter sequences, but it’s let down   by dull gunplay and completely pointless  stealth mechanics. You could do far worse,   but nearly all of the original plans for  this game sound better than what we got. #7: Everything or Nothing (2003) Game Boy Advance  There is a list of things that must be avoided  if you are going to release a successful James   Bond game on the Game Boy Advance. Number one:  Don’t make a first-person shooter. That’s it;   I didn’t say it was a long list. Everything or Nothing beat its console   counterpart to market, and it does an excellent  job of providing fun action on the go. Does it   feel much like a James Bond game? Errrm…sort of?  At times? I mean, it clearly is a James Bond game;   it doesn’t play as though some obscure Japanese  mascot got subbed out in the localization process.   It’s just that it’s missing a lot  of the suave, smooth Bond spirit.  What we do get is a difficult but usually fair  game that mixes gunplay with stealth, and tosses   in a few vehicle sequences to boot. It’s a varied  package that critics complained was a bit too   short, but I honestly think it’s more accurate to  say that it doesn’t wear out its welcome. Also,   it’s the sort of game that feels more satisfying  to play multiple times, as you go from fumbling   your way through a level to achieving a kind of  graceful mastery, something that is reinforced   by the game’s smooth animations.This one is  often ignored, but it is worth a second glance. #6: From Russia with Love (2005) GameCube, PlayStation 2,   PlayStation Portable, Xbox 32 years after the release of the   film – and 22 years since Sean Connery last played  the character, and that’s if you count Never Say   Never Again – the venerable Scotsman returned  as Bond. In a video game. Which he clearly did   not care about. And which he almost certainly  did because he needed money. And which…you know   what? Let’s stop there. I’m depressed already. There is a certain thrill in playing as the young   and spry Connery, but it’s offset by the fact  that he’s voiced by the old and tired Connery.   To be clear, people age; we certainly aren’t  shaming the man for growing older with time.   But his performance here seems hollow and  disengaged, as nice as it is to have him back.  If it sounds strange that developer  EA wouldn’t base the character on the   current incarnation of Bond…well, there was  no current incarnation of Bond. This game was   developed after Pierce Brosnan relinquished  the role and before Daniel Craig took up the   mantle in 2006 with Casino Royale. NOT THAT ONE. The gameplay itself is pedestrian, but passable.   The real draw is the ability to play through  the different world of the 1960s films,   roaming the environments and meeting with  characters drawn from Connery’s entire tenure.   It’s a good time, but there are glimmers of true  brilliance here that aren’t fully realized. As   it stands, it’s a worthy experience, but  it was so close to being a must play. #5: Blood Stone (2010) DS, PlayStation 3, Xbox 360, PC  The only Daniel Craig-era Bond game  with a completely unique story,   Blood Stone is helped along by a solid performance  by Craig and a story by Bruce Feirstein,   who wrote three Bond films and…that’s  about it. But still, three Bond films, eh?  Blood Stone is not going to scratch your  itch for innovative third-person action,   but it honestly might scratch your itch for  a perfectly serviceable original adventure.   Craig’s Bond lends himself well to traditional  duck-and-cover gunplay, and outside of some   unfortunate cutscenes in which Judi Dench is  played by this potato, it looks fantastic.  What’s more, Blood Stone is our first indication  on this list that the games havea better success   rate when it comes to theme songs than the movies  do. Here it’s “I’ll Take it All” by Joss Stone.   Wait, Joss Stone. Blood Stone.  Is this…are you being clever,   video game? You’ve seen the other stuff on this  list. You know that being clever is frowned upon.  The DS version does a great job of translating  the bulk of the experience to a less-powerful   handheld. It looks substantially worse,  but the touchscreen aiming works great.   Critics actually preferred this  version by a surprising margin,   awarding it 75% on Metacritic, whereas it scored  between 63% and 66% on its main platforms. #4: The World is Not Enough (2000) Nintendo 64  We wouldn’t have guessed family-friendly Nintendo  consoles to be the right home for drinkin’,   shootin’, STI-spreadin’protagonists but, for a  decent run of titles, they were indeed where you’d   find the best James Bond games. Case in point,  The World is Not Enough, which…okay, it’s not   the best James Bond game, but it is the best James  Bond game with the name The World is Not Enough.  Developed by Eurocom, who would go on to helm  the GoldenEye 007 remake ten years later, the   Nintendo 64 version of The World is Not Enough is  far superior to the PlayStation version, because   it…runs. Yes, it looks nicer and plays better,  but the fact that it’s functional and not a buggy,   stuttery mess is worth spotlighting on its own. Also, it doesn’t just have a multiplayer mode;   it has a huge number of multiplayer  modes with a ton of varied maps,   seemingly only so it could kick PlayStation  owners while they were down. It isn’t perfect;   the character models, for instance, look like  somebody glued the actors’ flesh to some pool   toys. Also, the AI wasn’t great and the mission  objectives didn’t leave much room for creativity.   But if you like Bond games, this  is one of the worthier entries.   If you don’t like Bond games, why on Earth  have you watched this much of the video? #3: Everything or Nothing (2004) GameCube, PlayStation 2, Xbox  Want a fun fact? Of course you do! Who doesn’t  want a fun fact!? Ready? Eon Productions,   the film company that still produces the James  Bond films to this day? Their name is an acronym,   standing for “Everything or Nothing.” Pretty  classy of this game to reference it as its title.   And it’s appropriate that it’s also regarded as  one of the better Bond games since…well, ever.  We get another great original theme song,  this time by Mýa, who also voices a character.   She’s joined by an excellent cast  featuring not only Pierce Brosnan as Bond,   but Willem Dafoe, Heidi Klum, and even  Richard Kiel, reprising his role as Jaws.  Everything or Nothing is a third-person  shooter with stealth elements,   and it works and controls well. Lock-on keeps  the combat from ever getting frustrating – and   it suits a character like James Bond more than  fiddling with thumbsticks ever would – and the   give-and-take nature of the shootouts is  incredibly fitting for cinematic setpieces.  The game also looks excellent, and it might  actually do the best job of playing like a   genuine, interactive Bond film. Sure,  the melee combat isn’t great, the map   during the driving sequences gives  you the choice between useless and   useless for a different reason, and the  difficulty spikes are a bit too spiky. Even so,   the game brilliantly captures the Brosnan  era of Bond, and we couldn’t be happier   with it.Unless it were one of the next two  games, of course. That’s how these lists work. #2: Nightfire (2002) GameCube, PlayStation 2, Xbox  Did you know that there were six distinct  James Bond games on the PlayStation 2?   You might think that’s plenty, but,  personally, I feel that there should have been   one more. That way there would be 007 games. Thank  you. Oh, thank you. No, you are breathtaking!  Nightfire is more than a great Bond game; it gets  shockingly close to being a great game in general.   Is it dumb? Yes. Is it derivative? Yes. Are the  twists so clearly telegraphed that you can see   them from space? Oh yes. And yet it’s so much fun  that none of this matters. Nightfire is a direct   sequel to Agent Under Fire, which had plenty to  recommend it, but this is better in every way.   It looks better, the gunplay is better, even the  vehicle segments are better. Bond takes to the air   and the sea in his relentless quest to shoot loads  of people, and that’s just the way we like it.  Nightfire again has its very own theme  song: “Nearly Civilized” byEsthero. And,   again, it’s not half bad, meaning that it’s  superior to two-thirds of the theme songs   from the actual movies! Criticisms were  mainly levied at the game’s short length.   Fair enough, but it says something that  the one thing reviewers complained about   was that there wasn’t more of it. Also, the  splitscreen multiplayer was chef’s kiss. #1: GoldenEye 007 (1997) Nintendo 64  A small peek into the TripleJump Sausage Factory,  if you like: Making these lists, we put ourselves   in an impossible position. If we rank retro games  highly due to their legacy, we receive pushback   that the games haven’t aged well. If we rank them  low because they haven’t aged well, we receive   pushback for not focusing on their legacy. And here’s the thing: We get it! We   absolutely understand. Different people value  different things in video games. For some,   it’s how well the games play today, picking them  up for the first time. For others, it’s the way   those games made them feel as children or young  adults, gathered around a console with friends   on long nights, munching on snacks and enjoying  time together without a single care in the world.  That is the dilemma we face when ranking older  games. But surely we can at least all agree that,   as far as James Bond games specifically go,  and as far as multiplayer games in general go,   few have been as beloved as GoldenEye 007. Maybe it’s aged poorly. Maybe it’s nowhere   near as fun to play today. Maybe  it’s mainly notable for the better,   more polished games in other franchises that  it inspired. I can’t say that I much care,   to be honest. Video games are intended to  bring us joy. Of the games on this list,   I can’t say that any other has brought me  nearly so much. It’s a great Bond game and,   appropriately, it’s a great bond-ing experience. What, you didn’t think we’d end this list on   sincerity instead of a bad pun, did you? GoldenEye 007: Baby, you’re the best. Yes,   I know that’s a song from a different film;  I don’t remember the lyrics to GoldenEye.
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Channel: TripleJump
Views: 261,921
Rating: undefined out of 5
Keywords: james bond games, james bond video games, james bond games ranked, james bond video games ranked, every james bond game ranked, every james bond video game ranked, every bond game ranked, every bond video game, every james bond video game, every james bond game, bond games, bond video games, james bond games ranked from worst to best, james bond video games ranked from worst to best, triplejump, team triple jump, ranked list, tier list, goldeneye, nightfire, james bond 007
Id: Mly6PRyKRMs
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Length: 52min 49sec (3169 seconds)
Published: Sun Jun 20 2021
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