Every Resident Evil Game Ranked From WORST To BEST

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When Resident Evil released in 1996, it bore  more than a few uncomfortable similarities to   1992’s Alone in the Dark. There’s no denying,  however, that Capcom’s game was more refined,   more interesting, and more influential, literally  naming the genre we now call survival horror.  Most importantly, it grew into a series in its own  right, developing its own identity, weaving its   own lore, and introducing countless characters  who all speak like they’ve recently suffered   head injuries. [“Jill, you’re here, too.” “Yes,  you’re here, too.”]During its journey from spooky   experiment to horror juggernaut, however,  not all of its games were created equal.  You know what that means: It is our sacred  duty to tell you exactly which ones are   better than which other ones and by how much.  No, no need to thank us. All in a day’s work!  The rules are simple this time around. In  fact, we fit them into the title of this video:   We are ranking every Resident  Evil game from worst to best.  We are excluding ports and enhanced  re-releases, however. Basically,   that means we are judging these games  by the state in which they were released   at launch. We will be including the remakes of the  first three numbered games, as they are distinct   enough from the originals to merit inclusion. As usual, we will not be ranking the mobile games,   as many of them are either lost to time or  too difficult to play properly. Only joking;   we will not be ranking them because they  are terrible. Also, we are not including the   Resident Evil pachinko or pachislot games because  a man needs to retain at least some self-respect.  Let’s rank ‘em. I’m Ben and I’m Peter   from TripleJump, and this is Every Resident Evil  Game Ranked from Worst to Best. Let’s Rank Em. #26: Resident Evil 2 (1998) Game.com We debated including this one at all, mainly  because we were afraid that if we mentioned   its name three times, it would appear in the room  with us, but the fact is that it’s a completely   unique game rather than a direct port. And it’s  ambitious, I’ll give it that. Of course, leaping   off a building because you believe you can flap  your arms rapidly enough to fly is also ambitious,   so that’s not necessarily a good thing. Resident Evil 2 for the Game.Com is running   on hardware that’s moderately less  powerful than a cigarette lighter,   so we can forgive it for lacking content. But  this game is missing the entire Claire scenario,   all of the cutscenes, most of the story, nearly  all of the puzzles, and many of the enemies.   At that point, why not create a simpler  spinoff tailored to the hardware instead?  The game at least does have a deliberate pace, but  that’s only because it runs at the frame rate of   a book of postage stamps. With so many other ways  to play this game, picking it up on the Game.com   is madness. It’s like experiencing Resident  Evil 2 as a set of badly Xeroxed trading cards. #25: Umbrella Corps (2016) PlayStation 4, PC  In game design, there is always a struggle  between quantity and quality. Do you dedicate your   resources towards making games as large and varied  as possible, knowing that each element could be   better if you spent more time working on it? Or do  you dedicate your resources towards making every   aspect of the game as good as it can be, knowing  the game will be smaller and shorter as a result?   Umbrella Corps answered that question  by saying neither quantity nor quality   was important. Which is certainly…an opinion. Umbrella Corps was released as a budget title,   though even if it were released  free-to-play, it would have been   overpriced. It’s a generic multiplayer  shooter with Resident Evil imagery painted   overtop. It reduces one of the most famously  terrifying franchises to a frantic Hollywood   firefight, and it doesn’t even do it well. Any fun to be had with this game is accidental,   and will almost certainly be in the form of  amusement at its many glitches. There’s nothing   wrong with creating an action-oriented spinoff,  but Umbrella Corps looks and feels cheap, like   a fan game that really needed another few weeks  of development before it went into early access. #24: Resident Evil Gaiden (2001) Game Boy Color  It’s tempting to say that any attempt to  translate the survival horror experience to   a system as weak as the Game Boy Color was doomed  to fail, but I honestly don’t think that’s true.   Capcom worked gory, atmospheric wonders with  Sweet Home on the Famicom. That game was a   crucial part of Resident Evil’s DNA, so  creating a spinoff along those lines would   have both worked well and been a lovely  nod to one of the series’ predecessors.  Instead, we got a strange RPG/rhythm game hybrid,  with encounters on the overworld leading to   timing-based battle sequences. It was a graceless  blend of two very different kinds of games,   and you won’t find too many people who wish  to see it return. While the timed attacks were   surely meant to replicate the difficulty of the  combat in the main games, all it really did was   make every encounter frustrating and tedious. It’s not totally without merit. The chiptune   soundtrack is good, the graphics are charming, and  the haunted cruise ship would go on to become the   setting of a much better game. It’s also one  of only two games in which you play as Barry   “Just Take-A-Look-At-This” Burton.  Just don’t…y’know…expect to enjoy it. #23: Resident Evil: Operation Raccoon City (2012) PlayStation 3, Xbox 360, PC  The nicest thing we can say about Operation  Raccoon City is that it actually features   characters and enemies we recognize. The  second-nicest thing we can say about it is that   your house might not burn down while you play it. Operation Racoon City takes place during the   events of Resident Evil 2 and 3. That’s  misleading, though, because you probably   remember those games being fun and having  interesting setpieces. Operation Racoon City,   by contrast, has waves of disposable enemies and  tedious fights against bosses that you already   conquered more satisfyingly in the main games. To be fair, Operation Racoon City is not a   survival horror; it’s a squad-based  shooter. To be even more fair,   Operation Racoon City is a very bad squad-based  shooter. With the exception of our beloved HUNK,   the playable characters are interchangeable,  and the story isn’t canonical anyway.   That last bit is a shame, because with more  polish, playing as the Umbrella Security Service   could have given the events of Resident Evil  2 and 3 some fascinating perspective. Instead,   Operation Raccoon City raises the question  of “What did the USS get up to during those   games?” only to answer it with, “They  pulled the trigger a lot,” and a shrug. #22: Resident Evil Survivor (2000) PlayStation, PC  The only game on this list that had the  unfortunate distinction of being featured on Worst   Games Ever, Resident Evil Survivor is a spinoff  that seems to believe the success of the first   game was due to its loading screens. At least, I  assume it did, since it features so many of them.  You play as an amnesiac who falls onto an island,  where Umbrella has yet another installation and is   performing yet more horrific experiments.  We’d tell you more about your character,   but it would be pointless; you  essentially play as a targeting reticle.  The game was intended to play with a light gun. If  you didn’t have one – or if you lived in the U.S.,   where the functionality was removed – you  got a terrible horror game that wasn’t   worthy of shining Resident Evil’s shoes.  If you did have one…well, you still got   that. But now you could play it with a light gun. The story is canonical, at least, so if you truly   fancy yourself a Resident Evil scholar, you’ll  need to play through it at least once. If you are   a Resident Evil scholar, though…what are you doing  with your life? Philip… the writer of this list… #21: Resident Evil Survivor  2 – Code: Veronica (2001)  Arcade, PlayStation 2 I will acknowledge up front that   this game had a Japan-only arcade release,  and that I have not played it. If I had,   I might well have ranked Resident Evil  Survivor 2 – Code: Veronica a bit higher,   as I’m sure it feels and controls better  than the mess we got on PlayStation 2. And by   “we” I mean fans in the UK. North America  was spared this atrocity. Thanks, Capcom.  Survivor 2 is a retelling of Code Veronica, and  since you won’t hear about that game for a very,   very long time, you can rest assured it’s an  unwelcome, unnecessary, and unenjoyable one. That   game’s incredible atmosphere and engaging story  are replaced here with zombie shootinggalleries   and tiny maps full of dull corridors. Also,  Nemesis shows up if you take too long,   like that ghost whale in Bubble Bobble. Only,  somehow, feeling even more out of place.  The game also lacks voice acting, despite the  fact that no new dialogue would have had to be   recorded; they could have reused voice clips from  the actual Code Veronica and called it a day.   A better Survivor game and a better Code  Veronica game both exist. Let this one rot. #20: Resident Evil: The Mercenaries 3D (2011) 3DS  Minigames and side modes are a staple of Resident  Evil, appearing in nearly every main game. Some   of the best-received ones were the Mercenaries  modes in Resident Evil 4 and Resident Evil 5. The   Mercenaries 3D had the bright idea of expanding  on those as a standalone release. Was it worth it?  Well, it should have been. Taking the Mercenaries  modes from those two games and fleshing them out   into a full, action-packed experience is a solid  idea. What we got in reality, though, was a title   that offered precious little in terms of content.  Major characters such as Leon were missing,   there were few enemies and environments available,  and other than trying to beat your own high score,   there was no incentive to keep playing. What’s more, Capcom ruffled feathers by   making the save data undeletable, meaning you  couldn’t even start the game over from scratch   just for fun. It also meant you couldn’t  as easily sell it secondhand, but I’m sure   that’s just a coincidence. The Mercenaries 3D  is not a bad idea, and we’d love to see a new   version with more characters, environments, and  modes, but what we’ve got is certainly lacking. #19: Resident Evil: Dead Aim (2002) PlayStation 2  Resident Evil: Dead Aim is the best of what  Capcom calls the Gun Survivor series, so its low   placement on this list tells you everything you  need to know about whether or not you should ever   play the Gun Survivor series. Like the others,  it was designed as a light-gun game, meaning   that everything beyond the shooting got little  attention from the developers. Having said that,   Dead Aim does a decent job of building the  tension and creating a memorable atmosphere.  You play as a member of the Anti-Umbrella Pursuit  Investigation Team – no points for guessing what   their mission is – as you explore a monster-filled  boat, adrift in the ocean. That’s a setting we saw   already in Resident Evil Gaiden and it’s one  we’ll see again in much better circumstances,   and indeed the setting goes a long way toward  making you feel isolated and vulnerable.  If you weren’t a fan of the  other Gun Survivor games,   Dead Aim isn’t going to suddenly make you  understand their appeal. I should know,   because I played it and I still don’t understand  their appeal. But if you did enjoy them, it’s   worth playing this one. And…all of the remaining  games on this list, which are objectively better. #18: Resident Evil 6 (2012) PlayStation 3, Xbox 360  Well, something has to be the lowest-ranking  game in the main series, and it might as well   be Resident Evil 6. Abandoning survival  horror completely in favor of action,   the game was met with a deeply mixed reception.   It’s true that Resident Evil 6 plays well  and achieves what little it sets out to do,   but it’s also true that it represents a major  departure from what came before. It’s difficult to   fault fans for picking up this game and expecting  something much different from what they got.  Ultimately, the problem is that it tries to do  too much. Leon’s campaign tries to be scary,   but it’s too full of Hollywood explosions.  Jake’s campaign tries to be an action movie,   but it’s riddled with quick-time events and  feels too over the top for a series that   used to take itself seriously. Ada’s campaign  tries to have a focus on puzzles, but…well,   okay, it does, but it’s also boring as sin. Chris’s campaign is the most successful of   the bunch, but it jostles for space with three  others that drag down the experience. Resident   Evil was never all that smart, but this  was the first time it was outright dumb. #17: Resident Evil Outbreak (2003) PlayStation 2  There are those who have fond memories of playing  Resident Evil Outbreak. Almost certainly those   people had the luxury of playing it online.  Indeed, that was the “correct” way to play it,   but that wasn’t as easy as it sounds. For  starters, the PlayStation 2 wasn’t exactly   at the forefront of online capabilities. What’s  more, if you lived in the UK, the game had no   online functionality at all; that was limited  to the Japanese and North American releases.  What did you get if you couldn’t play online?  Well, a forgettable story full of forgettable   characters. The entire point was to replicate  the tension you would feel with a real group   of survivors. The possibility that any  of you could permanently die lent real   stakes to every decision, and you’d each  have to rely on one another to survive.  Without the ability to play online, you were  stuck with a squad of ditzy AI characters who   had a tendency to walk in circles, overload their  inventories with items to the point that they   couldn’t carry any weapons or ammo, and sometimes  even quietly pick up a mandatory quest item so   that you’d have absolutely no idea where it went.  That’s not an experience I can rank very highly. #16: Resident Evil 3 (2020) PlayStation 4, Xbox One, PC  A controversial ranking, perhaps, but Resident  Evil 3 seems to wear its shortcomings on its   sleeve. It pales not only in comparison to the  previous year’s masterful Resident Evil 2 remake,   but to 1999’s Resident Evil 3: Nemesis. It looks fantastic, the voice acting is great,   and the soundtrack is appropriately  atmospheric. But with so much of the content   missing – including bosses, entire locations,  and the branching story moments – and so little   introduced to take its place, the game ends up  feeling slight. Not helping matters is how often   its central threat – Nemesis – is reduced to  a series of quick-time events, making him feel   more like an obstacle than a true antagonist. There are a few hours of fun here, for sure,   but there’s little to keep you coming back the  way the previous game’s multiple campaigns or   Ghost Survivors modes did. Sure, there’s Resident  Evil: Resistance, which is a multiplayer mode for   people who don’t realize it’s more fun to  be asleep, but Resident Evil 3 is overall   disposable, and an unfortunate misstep for a  series that had been doing so well recently. #15: Resident Evil 5 (2009) PlayStation 3, Xbox 360  You won’t find many people citing Resident  Evil 5 as their favorite game in the series,   but it has sold the largest number of copies.  In fact, it’s the third-best-selling Capcom game   ever, and until 2018 it was second only  to the mighty Street Fighter II. Certainly   the fact that it was the first proper co-op  Resident Evil game made it appealing to many.  As a single-player game, Resident Evil  5 is quite a bit less interesting.   Its environments are designed as arenas far more  than they are structured to deliver the spookums,   and you’ll pull the trigger more in a  half hour of this game than in an entire   playthrough of the original Resident Evil. Its biggest problem is that it feels like a   step too far from what the series actually is. Or,  I suppose, was. Resident Evil 4 made the puzzles   less inscrutable and more easily…scruted, but  Resident Evil 5 just about abandons them entirely,   leaning directly into the action and never  looking back. Does that make it a bad   game? Of course not. Does it make it  a disappointing one? Well, yeah…but   I wouldn’t say that to Chris’s face so let’s  just agree it’s not and keep our rocks intact. #14: Resident Evil Outbreak File #2 (2004) PlayStation 2  What’s that? A game designed for online play  that we can actually play online? Capcom,   with this basic functionality you are really  spoiling us. Yes, for those of us who stick a “u”   into every word imaginable, Outbreak File #2 was  the first time we could play Outbreak as intended.   The result? Well, yeah, it’s better, obviously. The core game itself isn’t much different, though,   and it suffers from many of the same issues  as the original. The campaigns are still a   bit short – usually clocking in at just over an  hour – but they are more varied this time around,   with some genuinely interesting environments.  Have you ever wanted to visit a zoo during a   zombie apocalypse? If so, you have  some rather unconventional desires,   but you can fulfill them right here! It's often referred to as a standalone   expansion rather than a full-fledged sequel,  and that’s probably the correct way to describe   it. It’s another opportunity to experience the  Raccoon City outbreak from the points of view of   some interchangeable nobodies. It’s fun while it  lasts, but it’s better in concept than execution. #13: Resident Evil: The Umbrella Chronicles (2007) Wii  We’ve seen Resident Evil experiment with its  spinoffs, sometimes changing genre entirely,   and so far it’s gone about as well as Umbrella’s  experiments. Surprisingly, it’s an on-rails   shooter for the Wii that finally bucks that trend.  I admit, I never would have seen that coming.  The Umbrella Chronicles is a loose retelling  of the events of Resident Evil Zero,   Resident Evil, and Resident Evil 3: Nemesis,  introducing its own connective tissue   along the way. Capcom invested a good  amount of creativity into the game,   leaving it to professional death-faker Albert  Wesker to narrate the experience with all the   cheese and smarm that should naturally entail. It recontextualizes previous games as shooting   galleries, and does so in a way that actually  works and feels authentic. The fact that it’s a   retelling from the perspective of perhaps the  least reliable narrator in history certainly   helps. It’s also nice to see familiar environments  from new angles; it’s a great mix of old and new.  The game isn’t perfect. It features mandatory  waggle at various points, and if you play with a   partner you each need to complete the quick-time  events correctly, otherwise you both fail them,   but the game provided a great foundation for  a sequel to build upon. Speaking of which… #12: Resident Evil: The Darkside Chronicles (2009) Wii  The Darkside Chronicles is a nice step  forward from The Umbrella Chronicles.   Not enough to climb much further up the  list, but enough to make it stand out as   a solid sequel of a surprisingly good game. This time, the games reimagined as on-rails   shooters are Resident Evil 2 and Code: Veronica.  There are also completely new sequences centered   around Leon Kennedy and Jack Krauser, which  provides context for the pair’s relationship   as we saw it in Resident Evil 4. It’s a  less playful framing than we got with the   wisecracking Wesker, but that works  in favor of The Darkside Chronicles.  The game works hard to retain a sense of actual,  tangible horror. The lighting is moodier,   the enemies are more grotesque, and there’s an  uncommon emphasis on ammo conservation and health   management for games of this genre. The graphics  and voice acting are also improved, making The   Darkside Chronicles feel like a more serious  attempt at pulling closer to the main series.  For a Resident-Evil-themed time killer,  you can’t really ask for more. Well,   you could ask for a proper game, but this was  the Wii, man; that was never going to happen. #11: Resident Evil 3: Nemesis (1999) PlayStation  Resident Evil 3: Nemesis is a strange case.  There are those who argue Code: Veronica is the   true third game in the main series, with  Nemesis being more of a side story. Then   there are those who are incorrect. Compared  to the dense environments of Resident Evil   and the sprawling twin campaigns of Resident  Evil 2, Nemesis feels both empty and slight.  It follows Jill Valentine as she masterfully  unlocks her way out of a dying Raccoon City,   pursued by sentient bicep Nemesis. Jill can  never be certain how far away Nemesis is at   any given moment, and neither can the player;  his appearances are parceled out differently   with each playthrough, as are those of other  enemies and even some items. That’s all good.  The bad is that there’s not much to the game  beyond that. The environments feel more like   a series of “stages” than the areas of the  previous games did. The puzzles are far simpler,   and the increased emphasis on combat is at odds  with a game that still controls like the slow,   deliberately paced first game.  Granted, Capcom added a dodge,   but that worked about as well as politely  asking Nemesis to not hit you. In either case,   you end up picking your teeth up off the ground. #10: Resident Evil: Revelations 2 (2015) PlayStation 3, PlayStation 4,   PlayStation Vita, Xbox 360, Xbox One, PC Why so many platforms for Revelations 2?   For one good reason, my friends: It’s the  first time we can play as Barry “I’ll just   go and get some fresh air and be eaten by  a monster” Burton. What was that? Resident   Evil Gaiden? No idea what you’re talking about. Barry isn’t even the only Burton in Revelations 2;   his daughter Moira pairs up with Claire Redfield,  who makes a welcome return. The game shifts   between the horrific adventures of Moira and  Claire, and Barry’s after-the-fact search for his   daughter. He links up with a terrifying child with  supernatural abilities, because of course he does.   Like the first Revelations, the game unfolds  episodically, and each chapter really does feel   interesting and complete, even if you have to get  used to the stop-start nature of the narrative.  There are definitely fans who prefer Revelations  2 to the first game. It’s more gruesome,   it features fan-favorite characters,  and Moira is a compelling heroine.   But there are AI-related issues to contend with,  exacerbated by the fact that two of the four main   characters are essentially defenseless for most  of the game. It’s a story worth experiencing,   but we don’t think it’s quite as tightly  or cleanly constructed as its predecessor. #9: Resident Evil Zero (2002) GameCube  In the first Resident Evil, you arrive at  the Spencer Mansion to find the previous   STARS team dead or dying. All except  for resourceful medic Rebecca Chambers,   who is hiding in a safe room and  waiting for her chance to mace Chris.   Resident Evil Zero follows Rebecca in  the hours precedingthis historic moment.  She meets up with a convict named Billy Coen and  gets into all manner of leech-related shenanigans.   Is that what fans were hoping for from a  prequel? Probably not, but it’s still quite good.   Ultimately, Resident Evil Zero is an entirely  self-contained game, and that’s for the best. You   don’t need knowledge of any other games in order  to follow the story or care about the characters.  It is a flawed entry, however. The lack of item  boxes makes inventory management a bit more of   a hassle than usual, the dual-protagonist  mechanic often boils down to just having   one character pass a key to the other, and the  difficulty is a bit too sharp at various points.   Rebecca is a great character, though,  and she’s one who never really got the   spotlight outside of this game. It could be far  worse, but we do wish she got one a bit better. #8: Resident Evil: Revelations (2012) 3DS  Alright, let’s get this out of the way up front:  Resident Evil: Revelations is a game that splits   TripleJump Towers right down the middle. Some  of us see it as a welcome return to the slower,   creeping terror of the earliest Resident  Evil games, with a small set of enemy types   masterfully deployed for maximum  horror. The rest of us are Ben.  Honestly, though, we understand both sides of  the debate. As much as we love the setting,   the grotesquerie, and the fact that it  stars Chris and Jill for the first time   since the very first game in the series, it’s  a bit dull, too easy, and fairly repetitive.  It does fare much better when compared to  Resident Evil 6, which came out the same   year and seemed to indicate that the  series had lost its identity for good.   Revelations kept its focus on actual horror in  contained, mysterious environments. It felt like   a stabilizing force, keeping the franchise from  capsizing. Also, its lack of variety and tiny   scope is more forgivable when you take into  account that it was released on a handheld.   For its time and on such a weak system…well,  it really was a kind of revelation. #7: Resident Evil 7: Biohazard (2017) PlayStation 4, Xbox One, PC  After Resident Evil 6, Capcom had a decision to  make. They could either pursue the action-heavy   approach that was proving so successful  financially, or they could try to win back   fans who missed the genuine horror that  made the series so popular to begin with.   To the relief of many, they took the latter route. As Resident Evil grew as a franchise,   we fought our way through outbreaks around the  world. We encountered so many of Umbrella’s   monsters that it started to feel…familiar.  Familiarity does not play well with horror.  Resident Evil 7: Biohazard put us right back  where we were when the original game was released   in 1996. We were meeting all of the important  characters for the first time. We were confined   to one mysterious location. We were encountering  enemies we didn’t already know how to deal with.   Criticism focused on how little  it had to do with previous games,   but I think that’s exactly why it’s so effective  and how it manages to be the scariest Resident   Evil game in years. By detaching it  so much from the rest of the series,   it reintroduced the concept of the unknown.  For the first time in a long time, we didn’t   know what was hiding in the shadows.  And we couldn’t be happier about that. #6: Resident Evil (1996) PlayStation  It is impossible to overstate just how  significant a release Resident Evil was   in 1996. It genuinely felt like a  milestone in gaming, with no previous   horror game being anywhere near as atmospheric,  as unnerving, and as pants-pooingly frightening.   In the decades since – yes, decades; you are old  now – the game has certainly aged, but it’s still   a lot of fun. In fact, it’s fun in ways we never  realized when we were younger, because we were far   too busy being tormented by waking nightmares. It was also, of course, profoundly influential,   shaping not only horror games to come, but laying  down the rules survival horror and codifying   its tropes. Limited ammunition; fragile heroes;  needing to solve a chess puzzle, recite the   alphabet backwards, and do the Hokey-Cokey  before you can open a door…it’s all here.  Look past its rougher edges and you’ll still find  a compelling and genuinely scary experience today.   Just be sure to pick up the Director’s Cut, which  restores some features missing from the Japanese   version, Biohazard, such as lock-on aiming. Be  equally sure to avoid the Dual Shock Version,   which replaces the soundtrack with  the music of flatulent elephants. #5: Resident Evil – Code: Veronica (2000) Dreamcast  Code: Veronica was released for the ill-fated  Sega Dreamcast. It was a critical success   with scores nearly always in the 90% range,  but it only sold 10 copies. That’s twice as   many Dreamcasts as were sold, but still. It functions as a pretty direct sequel to   Resident Evil 2; Claire Redfield was searching  for her brother Chris in that game. She found   a lot of monsters who wanted to smooch her, but  that was it. Code: Veronica continues her quest,   which takes her from an Umbrella prison all the  way to Antarctica, and she eventually reunites   with Chris, who then gets a campaign of his own. It’s certainly a highlight of the fixed-camera   era and it’s full of memorable characters, but  Code: Veronica is often overlooked. Even now,   Capcom has no plans to remake it the way they  have Resident Evil 2 and 3. That’s especially   puzzling when it contains crucial moments in the  series for important characters such as Claire,   Chris, and Wesker. If there can be said to  be a hidden gem in the Resident Evil series,   Code: Veronica is it. Fitting that it  released on a hidden gem of a console as well. 4. Itchy. Tasty.  Okay, okay, sorry. I had to  get it out of my system. Ahem… #4: Resident Evil 2 (2019) PlayStation 4, Xbox One, PC  There’s no real debate over whether Resident Evil  3: Nemesis or its remake is the better game, but   in the case of Resident Evil 2, there’s  a case to be made for either version.   We are ranking the remake lower  than the original, but not by   much. Both games offer very different kinds  of experiences, and each of those experiences   is brilliant. It comes down to whether you prefer  the more fluid and modern design of the remake,   or the carefully curated horror of the original.  No matter what you like, with Resident Evil 2,   you simply cannot go wrong. GET THAT OUT OF HERE. This is precisely what every fan of an old game   wants from a remake: something that retains  as much of what worked about the original   as possible, while updating any bits of outdated  design. The experience is true to the PlayStation   version while also charting its own territory. What’s more, it’s genuinely scary, with Mr. X   being every bit the looming threat he was  meant to be in 1998. There, he was just an   intimidating enemy. Now, he’s an intelligent,  inescapable presence that redefines the way you   engage with the game’s puzzles, obstacles, and  even the other enemies. The original may still   just barely eclipse it, but it certainly wasn’t  due to lack of effort on the remake’s part. #3: Resident Evil 2 (1998) PlayStation  There is one specific area in which the  remake of Resident Evil 2 falls down,   and that’s the limited way in which the two  campaigns overlap. The PlayStation original   wins in that regard by a mile. Leon and  Claire each get a disc to themselves,   and your choice of which disc to insert  first – as well as a few other choices   along the way – affect how things will  play out for the other character. It was   a remarkably clever approach to replayability. Resident Evil 2 is a work of horrific beauty.   Confining the first game to the Spencer Mansion  and its immediate surroundings worked well,   but this game allows the horror to bleed  into less-isolated surroundings. It’s now   an entire cityfindingitself under siege by the  undead, with poor Leon and Claire turning up   for their own reasons at exactly the wrong time. The game also introduces fan-favorite Ada Wong,   who makes the experience even more  traumatic for bighearted boy-scout Leon   in ways he never could have anticipated. The  puzzles are better, the zombies are scarier,   and there’s even a loading-screen fakeout  that plays with the conventions established   by the first game. It’s a perfect sequel, and it  remains beloved for a wealth of very good reasons. #2: Resident Evil 4 (2005) GameCube  There are those who spurn Resident  Evil 4 not because it was bad,   but because they believe the games that followed  it were. You’ll have to pardon my French here,   but that mindset is UTTER SILLINESS. It’s true  that the success of Resident Evil 4 led Capcom   to create more sequels in its vein. I mean, why  wouldn’t they? They had a hit on their hands,   and some of my insider video-game contacts have  confided in me that companies enjoy making money.  Whatever you think of the later games, though,  Resident Evil 4 evolved the series in a way that   helped it keep pace with the industry without  sacrificing the horror. For the first time,   we were right there in the midst of these  environments rather than viewing them from   detached, distant cameras. The filth and  grime was so close we could almost smell it.   And the fact that the villagers retained  more of their human characteristics than   the zombies did in previous games lent an  air of horrific tragedy to the proceedings.  Resident Evil 4 indeed represented a shakeup for  the series. We obviously agree that what followed   wasn’t always great. But, taken on its own merits,  it is among the best horror games ever made.  And it’s still not the best game  in the series. That honor goes to… #1: Resident Evil (2002) GameCube  Is there such a thing as a perfect remake? The  2002 version of Resident Evil argues that there   is. Taking the memorable framework of the very  first game in the series, this remake reworks it   as something that is both recognizable and fresh.  It addressed every weakness of the PlayStation   original, added more content, and then – just to  show off –introduced the single best storyline in   the entire series: the tragedy of Lisa Trevor. Most impressive, though, is the fact that the   changes and new material don’t feel changed  or new; they feel like they’ve been part of   the game all along. This isn’t the case  of digging up an old corpse and stapling   new features onto it – something I’ve recently  learned is frowned upon – but rather refining   everything that the original already was. Had Capcom simply upgraded the visuals and   hired new voice actors, the remake would  have been worth playing. It would have been   well received. It would have been all we could  reasonably ask for. Instead, they brought back   Shinji Mikami – director of the original game –  to reinterpretit entirely for a new generation.  The result is something that’s every bit as scary  as the original used to be, with nearly a decade’s   worth of game design experience behind it. What’s  more, for a game from 2002, the Resident Evil   remake still looks phenomenal today. Mikami and  his team clearly never stopped at something being   “good enough.” They pushed to make every aspect  of this game great, and they succeeded handily.  2002’s Resident Evil remake is Mikami’s  masterpiece, possibly Capcom’s masterpiece,   and the highlight of one of the most  influential series in gaming history.   Not to put too fine a point on  it, but we think it’s pretty good. And that’s every Resident Evil game ranked from  worst to best. What would you have put at the top?   Do you think we were unduly harsh on the Game.com?  Why won’t Capcom remake Code: Veronica? I’m asking   you that last one because they won’t return my  calls.Also, if you have suggestions for Every X   Ranked From Worst to Best videos, be sure to let  us know. Maybe we’ll end up ranking all of your   suggestions from worst to best! I’m joking, of  course; that would be imbecilic.You can follow   TripleJump on Twitter here, and while you’re  at it, why not support the things you enjoy by   having a look at our patreon. Finally, don’t for  get to like the video, share it with your friends,   and subscribe to the channel. I’m Benand I’m  Peter from TripleJump, and thanks for watching.
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Channel: TripleJump
Views: 204,919
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Keywords: resident evil games ranked, every resident evil game, best resident evil game, best resident evil, worst resident evil games, every resident evil game ranked, resident evil games worst to best, resident evil ranked, resident evil ranked worst to best, every resident evil game reviewed, resident evil tier list, resident evil games tier list, resident evil village, resident evil 8, resident evil 8 village, resident evil, resident evil games, ranked list, worst to best
Id: 9KKrrT1CfyI
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Length: 35min 55sec (2155 seconds)
Published: Tue Mar 30 2021
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