Every Shrek Game Ranked From WORST To BEST

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Somebody once told me all Shrek games are baloney A thought that really made me quite sad.  The film was kind of fun  back in two-thousand-and-one  And there’s no way all the  games could be that bad. Well, Philip started playing  and he couldn’t stop playing.  He wrote a whole script and now he wants paying. Didn’t make sense why they made this junk,  His brain’s confused by how much they stunk. So much to play, so much to hate, Why’d we think a ranked list could be great.  Why’d we decide to rank the games From the worst ones to the good… ones. RIGHT. Usual ranked rules apply, light an earwax  candle and get some snacking bugs at the ready,   because it’s time. Let’s rank ‘em.  I’m Ben and I’m Peter from TripleJump,  and here’s Every Shrek Game Ranked from   Worst to Best. Ben – 36-27  Peter – 26-17 Ben – 16-10  Peter – 9-2 #36: Shrek: Fairy Tale Freakdown (2001)  Game Boy Color It’s unlikely that   Fairy Tale Freakdown was the first Shrek game  to enter development – that was almost certainly   the Xbox launch game titled, simply, Shrek –  but Fairy Tale Freakdown beat it to market,   making it the first officially released Shrek  game and a chilling glimpse at things to come.  For starters, the title contains the word  “freakdown.” Use “freakdown” in a sentence.   Go ahead. YouTube provides a comments section  for this precise reason, so get to work.   And secondly, it’s a one-on-one fighting  game without a two-player mode. In 2001,   there was no excuse for that…unless it were an  act of mercy on the part of developer Prolific,   so that fewer people would end up playing it.  If you’ve never heard of Prolific, that’s not   surprising; they made basically nothing. If  you’re going to name your company Prolific,   do try to make more than basically nothing. The game doesn’t look great, but it’s the Game   Boy Color, so, fair enough. But it controls  horrendously, with movement being both stiff   and unresponsive. You start the game with six  characters and can unlock three more if you hate   yourself enough to finish the game. Being as you  can’t use any of the characters you’ve unlocked   in combat against other actual human beings,  their presence on the roster will only serve   as a sad reminder that you had nothing better  to do with your time than 100% Shrek: Fairy   Tale Freakdown. Alone. While everybody else in the  world was having fun. Hope you enjoyed it, though! #35: Shrek Bingo (2006) DVD  DVD games are necessarily limited in their  interactivity, with just about all of them boiling   down to glorified menus. Bingo itself is limited  in its interactivity, as the main skills involved   are “sitting” and “not dying.” Combine the two  in a DVD bingo game and you end up with something   so limited in its interaction that it threatens  to permanently dismantle the very concept   of interactivity. Now put Shrek in it! Shrek Bingo is basically a recording of   a Mike Myers impersonator saying letters followed  by numbers. It’s like a novelty GPS, but without   any potential use whatsoever. In fairness, you  can swap him out for impersonations of three   other characters…who also say letters followed by  numbers. The game is both embarrassingly slight   and massively overcomplicated, with the How to  Play tutorial requiring around two and a half   minutes of explanation. For bingo! A  game so simple, you don’t even play it!  You might think that there’s value in having  what is basically an automated bingo caller.   During a child’s birthday party, for  instance, you can sit 30 kids in front   of the TV and just have them mark cards while  a Shrek-alike speaks numbers into the void.   That could have been a nice, passive activity…  except that, according to the Amazon reviews,   parents who actually tried this ended up  having to keep pausing and restarting the DVD,   because Shrek barrels through the numbers too  quickly for kids to keep up. You had one job,   Shrek Bingo. Well, now you have  a new one: rotting in a landfill. #34: Shrek 2: Ogre Bowler (2004) PC  In 2004, WildTangent released a game called Polar  Bowler. You’d pull back a gigantic rubber band and   fling a polar bear in an inner tube at some  pins, just like in real bowling. It was the   sort of thing you’d boot up for a quick game,  lose interest in well before that game ended,   and move on with your life, as God intended. Why am I talking about Polar Bowler? Well, because   the same year, the same company released the same  game as Shrek 2: Ogre Bowler. Granted, they did a   bit more than that; they colored the polar bear  green! Am I being too harsh? If so, it’s only   because they didn’t even put enough thought into  the reskin to call it “Bowled Ogre.” Unforgivable.  Surely they added more than  some Shrek models, though,   right? Well, according to the game’s official  download page – yes, you can still purchase the   game almost 20 years later – Ogre Bowler allows  you to “relive one of the most captivating and   heart tugging movies made to date.” That’s high  praise for Shrek 2, but I’m not sure why they   think the film is about a bowling tournament. Much ink was spilled at the time over WildTangent   using its games and other releases to spread  unwelcome, insecure code that gathered and leaked   personal information. Ogre Bowler was less a quick  cash-in than it was an attempt to get careless   children to install “slyware” onto the family PC.  Maybe don’t visit that download page after all. #33: Shrek SuperSlam (2005) Game Boy Advance  The other versions of Shrek SuperSlam took heavy  inspiration from Super Smash Bros., but they   also added the ability to move around in three  dimensions, giving the games some personality   of their own. The Game Boy Advance version,  however, limits the action to two dimensions,   which technically brings it closer in line with  Super Smash Bros. It also, however, introduces a   unique feature of its own: it’s really terrible. In Super Smash Bros., with very few exceptions,   you can see what all characters are doing at all  times. That helps to maintain the sense of chaos,   and also provides you with all of the  information you need to decide what to do   and when. In this version of Shrek SuperSlam,  you can’t even see all of the stage hazards,   let alone what other fighters are up to. Getting  familiar with the levels boils down to repeatedly   taking damage from things you couldn’t see until  you manage to remember where everything is.  The fighting is rudimentary. Some items  pop up now and then, but the fights rarely   amount to anything greater than four people  huddled together and punching each other. A   Shrek fighter has fun potential, but  this version of the game does nothing   with that potential other than squander it. Of course, many of its problems come down to   the innate limitations of the hardware, which is  completely fair. Then again, we have to wonder   why they bothered trying to get a version of  the game running on it in the first place. #32: Shrek: Ogres & Dronkeys (2008) DS  One might expect that if anyone could have  given us a great Shrek game, it would have been   WayForward. Not only are they known for their  own excellent IPs, such as Shantae and the   Mighty games, but they’ve carved out a niche  as a reliable developer of licensed titles.   DuckTales Remastered, Batman: The Brave  and the Bold, The Mummy Demastered…the   company knows how to handle a license while still  making a game worth playing on its own merits.  But, for some reason, they gave us Shrek: Ogres  & Dronkeys, in which you babysit the children of   Shrek and Donkey. Why do you babysit them? Does it  matter? We weren’t even sure if we should mock the   game by calling it Ninshrekdogs or Shreking Mama,  so just go with whichever wordplay you enjoy more.  You don’t so much raise the children as you do  keep them occupied, which usually boils down to   lobbing objects in the hopes that they  will take some kind of interest in them.   Sometimes you’ll get to play minigames,  which take advantage of the touchscreen in   the sense that they don’t work very well  due to the touchscreen. Every so often,   the children soil themselves and you have to  change their nappies, just in case you ever   played other Shrek games and wondered, “Why can’t  I dispose of his children’s fecal discharge?”  It's an unexpectedly glitchy game as well,  with the children failing to react, actions   failing to trigger, and minigames not working as  promised. You know, and I really hate to say this,   but I’m starting to think that the developer’s  heart just wasn’t in Shrek: Ogres & Dronkeys. #31: Shrek: Swamp Fun with Phonics (2002) PC  Now I’m not one to judge people by how they  look, but as Shrek is an ogre and not a person,   I am going to state very firmly that I don’t want  anyone who looks like this to teach me phonics.  I admit that I might be fighting a losing  battle. According to the back of the box,   “Kids love Shrek, and it’s easy to see why.  He’s big, he’s green, and he loves to read.”   Yes, always reading. That’s clearly  Shrek’s appeal. And if you misheard   that as “sex appeal,” that’s on you. And, yes, I know he reads at the beginning   of the film. Lots of characters read in films.  That doesn’t mean that “loves to read” becomes   a defining character trait. And do you really  want to throw down? Fine, okay, he reads in   the Christmas film, but it’s a “For Idiots”  book. And when I see people with one of those,   I usually conclude that they don’t love to read. What was I saying? Oh, right. Shrek:   Swamp Fun with Phonics. You’re really going  to make me talk about this, aren’t you? It’s   an edutainment game. Something Shrek of all  characters should probably be nowhere near.  It’s a platformer, mainly. You maneuver Shrek  around as he tries his damnedest to keep his face   hidden from the camera. I can’t blame him either.  You’ll need to grab certain letters, identify   words that start with certain letters, work out  where certain letters fall in the alphabet…you   know, just like school, except that there’s  no chance of accidentally learning anything. #30: Shrek: Swamp Fun with Early Math (2002) PC  The edutainment games start coming  and they just don’t stop coming…  There are probably a few subjects at which  Shrek excels and might be able to teach.   Like…which mushrooms are safe to eat? Yeah, I  don’t know; even that, I’d probably be better   off flipping a coin. Regardless of which  topics Shrek might theoretically understand,   “early math” doesn’t seem like it’s one of them,   as colors and shapes are two things he seems to  believe fall under the umbrella of “mathematics.”   And, yes, geometry would fit, but this isn’t  geometry. This is “here’s a room full of squares;   find the circles.” And I refuse to accept  colors being a branch of mathematics,   unless you accept that my favorite color is 11. The eagle-eyed among you will no doubt have   noticed that this is basically the same  as Swamp Fun with Phonics. In fact,   most of you who are only listening to this video  and haven’t even looked at it will probably have   noticed. It’s basically the same assets with  very, very small tweaks to the objectives.  Swamp Fun with Early Math has a slightly broader  selection of material, even if much of that   material has nothing to do with what the game  is ostensibly teaching you. If you disagree and   think Swamp Fun with Phonics should be ranked  higher, then fine. I agree, on the condition   that I never have to think about either of  these games again for the rest of my life. #29: Shrek: Dragon’s Tale (2006) V.Smile  The VTechV.Smile needs no introduction. I’m  joking, of course; we covered it in our list   of Every Console Ranked from Worst to Best and  I’ve already forgotten about it. It was one of   VTech’s many education-focused consoles, with  this one looking especially like a Fisher-Price   Panini Press. The library had a massive number of  licensed titles, which no doubt pleased everybody;   parents could be satisfied that Batman  was teaching little Johnny and Susie   about basic sentence structure, as opposed to  beating The Joker to a pulp with his own leg.   And kids could be satisfied that they got to  watch Shrek waddle around between lessons.  And waddle he does! Slowly, with about two frames  of animation, making him look like an abandoned   flipbook. You’ll waddle all around the world,  looking for other characters who ask you basic   exam questions or send you on fetch quests…which  involve answering additional basic exam questions.  The educational value is a bit dubious. The game  isn’t really “teaching” anything so much as it   is requiring children to demonstrate that they  already understand the material. On the bright   side, the game looks terrible…but not as terrible  as it could look. And it has voice acting as well,   even though the actors clearly recorded  individual words and phrases that the game   pieces together into complete sentences, making  it sound like the characters are still learning   English themselves. Wait, was I supposed  to be listing positives? Who even knows.  The game also lifted compositions from  Legend of Zelda games, believe it or not.   They seem to have been rerecorded, but  they’re the same songs. I’ll tell you   one thing Shrek has taught me: There’s no justice. #28: Shrek the Third: Arthur’s  School Day Adventure (2007)  V.Smile It’s another edutainment   game, this time involving Shrek and his chums  heading to Worcestershire Academy to track down   Artie. According to the product description,  you will learn “classifications, patterns,   logic, spatial sense, basic math  and more.” All of which is to say,   it’s up to you to locate somebody on campus, and  you’ll accomplish that by completing basic quizzes   and playing minigames. Are you not edutained?! It’s also the only Shrek game – or edutainment   game– to open with Shrek skateboarding down  a long, empty road while you wonder what,   exactly, brought you to the point at which you’re  watching this unfold on a tiny screen before you.  Other activities involve walking…I’m not sure  why I made it sound like I was going to list   other verbs, because that’s really the extent  of the activities in the game. Skateboarding   and walking. There is a sort of weird RPG  system that also mainly involves walking,   but you’re differently walking so I think you’ll  agree that they deserve full marks for variety.  If you’re interested in tracking down a copy of  this game, do be aware that, in addition to the   standard V.Smile, Shrek the Third: Arthur's School  Day Adventure is also compatible with the V.Smile   Pocket, V.Smile PC Pal, V.Smile Cyber Pocket,  and V.Motion consoles. It is NOT, I repeat,   NOT compatible with the V.Smile Baby. Trust me. I  learned that the hard way, and it ruined my entire   Christmas holiday. I was inconsolable. There’s  a word for Shrek to spell on his skateboard. #27: Shrek Forever After (2010) V.Smile  Is this, ultimately, just what life is? Some brief  wink of consciousness? And even that brief wink   can be divided smaller and smaller. The first few  years are a bust. The last few years often are,   as well. You spend some seemingly endless  stretch of time wishing you were older and   then you spend the rest of your time wishing you  were younger. Nothing ever feels right. Everything   is either too far away or long gone. Life is a  continuous alternation between waiting for the   future and longing for the past, and then, at some  point, it stops. You’re remembered, for a time,   by family. By friends. But they pass as well. You  live on first as a memory, and then as a name in   documents nobody will ever think to read. Names beyond number are lost to history.   Kings and conquerors who seemed guaranteed to  endure might now merit a mention in a footnote   in a textbook, somewhere. What impact can we  possibly have? Perhaps we make others happy.   Perhaps we don’t. Does it matter, in the end? Do  corpses smile? Or does every story, ultimately,   end the same way? Heroes and villains. Haves and  have-nots. Friends and foes. All return to the   Earth. All are swallowed again by the world they  never had a hope of understanding to begin with.  We get a few decades each, if we’re lucky. Just  enough time to become aware of all the things   we will never understand. Just enough time to  wish we had a little more time. But for what?   So we can play another Shrek edutainment game? Why  not? It may not matter but, in the end, what does? #26: Shrek n’ Roll (2007) Xbox 360  God, the Xbox Live Arcade was great, wasn’t it?  Braid, Limbo, Super Meat Boy, Castle Crashers,   Geometry Wars: Retro Evolved 2, Pac-Man  Championship Edition…I could talk all day   about the great stuff on XBLA and never have  to acknowledge the existence of Shrek n’ Roll,   which sat on the service like a man eating raw  fish on the bus when you’re too polite to move.  The game is…well, you’ve seen minigame  collections, right? This is that,   but without the collection. It’s just one  minigame, and it’s not a particularly good one.   You control two characters, one with each  thumbstick. In that way, it’s like Brothers:   A Tale of Two Sons, but here you can  only wish that one of them would die.  You gradually raise or lower either end of a  plank, I think, so that you can feed pumpkins   to Shrek’s kids. Do Shrek’s kids eat pumpkins?  I don’t remember, I don’t know, and I don’t   care. And how many kids did Shrek have? Going by  this game, I’m going to say, hundreds of millions.   You roll pumpkins into the mouths of hideous  children until the game has determined that it’s   time to roll different pumpkins into the mouths  of different hideous children. The ogre babies pop   into and out of existence through what seem to be  time holes, or perhaps portals to the multiverse.   After a little while, Shrek dances. I haven’t  had to make a single joke in this entry because,   really, where does one go from here? There is multiplayer support,   but you can simulate the outcome by  not making any friends to begin with. #25: Puss in Boots (2011) DS  Is it too much of a stretch to include  Puss in Boots games on this list?   Well, I suppose it’s too much of a stretch to  include this Puss in Boots game on this list,   but we stand behind our decision to include  the two games based on the Shrek spinoff film.  This one is…probably some kind of silly adventure,  but you’ll usually be watching the bottom screen,   so it doesn’t matter. You’ll complete levels by  doing what most low-effort DS games had you do:   tapping, dragging, and flicking the touchscreen.  Much of Puss in Boots is presented like a rhythm   game, but you’ll also come across stylus-heavy  sequences that have nothing to do with rhythm   and everything to do with disguising the  fact that there’s very little game here.  Critics complained of unclear  objectives and mechanics, as well as   shallow gameplay. We have to agree; it’s more fun  to navigate through a PowerPoint presentation.  It doesn’t qualify for our  list as it’s a mobile game,   but we might as well mention Fruit Ninja:  Puss in Boots, as it was actually fun.   That’s probably due more to the “Fruit Ninja” half  of the equation than the “Puss in Boots” half,   but it apparently added some new modes that  took specific advantage of the character.   I say “apparently” because the game is no  longer available for download and obviously   can’t be purchased physically. Like so many  mobile games, it came and went and is never   coming back. If you ever wondered why we include  mobile games so infrequently on these lists,   that’s why. The industry treats their  own games as disposable. Why wouldn’t we? #24: Shrek: Treasure Hunt (2002) PlayStation  Shrek: Treasure Hunt is structured like a party  game, with characters collecting various items   and playing minigames along the way. But as with  Fairy Tale Freakdown, the developers neglected to   include any kind of multiplayer. That’s even  less excusable on the PlayStation, which had   another controller port right there. The idea is  that Princess Fiona is coming over for a picnic,   but all of the food had been spread around the  swamp. And if that ever happens to you, purchase   new food rather than attempt to retrieve it. Seeing who could gather more food in each area   would probably be a good way to compete against  another player. After you collect enough of it,   you get to play a minigame, and that would also  be a good way to compete against another player.   I now remind you that you are forever alone  in Shrek: Treasure Hunt and you’ll begin to   understand just how pointless the game feels. Actually, “Treasure Hunt” is a bit of a   misnomer as well, since you’re seeking  out picnic goods rather than treasure.   And it certainly does look like Shrek was  planning on eating an awful lot of cheese.   Not that I’m judging the guy, but moderation, man. The game looks like it was built by a shivering   child learning papercraft. Of course, it’s not  entirely fair to pick on an early PlayStation   game for looking primitive. So allow me to  emphasize that the PS1 came out in 1994,   and Shrek: Treasure Hunt came out in 2002. Pick  on it. Mistreat it until there is nothing left. #23: Shrek Smash n’ Crash Racing (2006) Game Boy Advance  The main versions of Shrek Smash n’ Crash Racing  have a more-familiar behind-the-kart perspective,   but this one goes with a top-down  view. That makes complete sense, as   the traditional perspective simply wouldn’t work  on hardware as limited as the Game Boy Advance.   Except when Mario Kart was able to do it  five years earlier. And when Shrek himself   was able to do it four years earlier. Whoops! In fairness, there’s nothing inherently wrong   with a top-down perspective. Early racing  games such as Micro Machines and R.C. Pro-Am   made good use of it, but here, there’s not  enough room on the screen to see what’s coming,   what is on the screen isn’t clear enough  to parse, and the turn indicators show   up far too late to be of much use.  What’s more, there’s no multiplayer,   which is something else that Shrek: Swamp Kart  Speedway managed to have four years prior.  For many of these games, the developers counted on  the simple appeal of seeing Shrek in a video game.   That’s not a trick you should rely on working 36  times, but that’s the way this particular cookie   has crumbled and we all have to live with it. Also, since we’re on the subject of a   hand-held Shrek kart racer, Shrek Kart  is another hand-held Shrek kart racer.   And I have been dancing continuously since  I learned that it was a mobile phone game   and I therefore didn’t have to play it for this  list. It’s the little things in life, sometimes. #22: Shrek Forever After (2010) DS, PlayStation 3, Wii, Xbox 360, PC  Remember Shrek Forever After? That’s okay; I’ve  seen it, and I don’t, either. But historical   records suggest that it does exist, and that it  featured Rumpelstiltskin doing the thing for which   he was most famous: allowing an ogre to relive his  youth for a day. Right? I suppose I don’t remember   Rumpelstiltskin very well, either. Anyway, it  was the fourth movie in a trilogy so I think   we all know exactly how much it needed to exist. Still, we’re here to talk about the game.   It takes a few cues from Shrek 2 in the sense  that you switch between characters to overcome   various obstacles, but it wisely doesn’t bother  with AI companions. It also doesn’t bother with   doing anything interesting, as you’ll Shrek Smash  n’ Crash your way through drab environment after   drab environment, likely becoming bored early  and never being given a reason to stick with it.   The game controls just fine – probably even a  bit better than Shrek 2 did – but the visuals   are far less colorful and the entire experience  feels like you’re going through the motions.  The DS version is…not quite the same game, but  it’s an admirable attempt to convey the overall   experience on a handheld. And by that I mean,  you still walk around hitting things and wishing   you had died in your sleep. We’re including it  here because it’s neither significantly worse   nor better than the main game, and if I had  to talk about it for a full entry on its own,   I would disappear into a cloud of pure boredom. #21: Shrek: The Electronic  Storybook Collection (2001)  PC There’s precious little information about Shrek:   The Electronic Storybook Collection floating  about. Nobody seems to have reviewed it on any of   the major gaming sites, nor have they reviewed it  on Amazon. Three people assigned it star ratings,   but did not put any of their thoughts  into actual words. Perhaps they had   no thoughts. Perhaps Shrek: The Electronic  Storybook Collection left them speechless.   Perhaps there was just…nothing to say? Which  is preposterous because I’m talking right now.  The main attraction is a storybook  retelling of the first Shrek film,   with sound effects ripped right from the  movie. It’s a bit like one of those books   you had as a kid, where you’d push the picture  of the frog and it would oink at you. Actually,   I think my book might have been defective. Other features included “Shrek: Tell Your   Own Tale,” which is a choose-your-own-adventure  story in which you…well, you can probably work   out what a choose-your-own-adventure story is  just from the name. It came in two versions:   One that ran right off the disc, and another  that would arrive in installments in your email.   I’m sure the servers have long  since been put out of their misery,   but we can only imagine that getting  regular life-update emails from Shrek   was the nearest thing most of humanity  would ever experience to Hell on Earth.  You could even print out 60  Shrek-related images to colour in.   Very handy if you had a surplus of green crayons.  Less handy if you had literally any others. #20: Shrek Game Land Activity Center (2001) PC  It must be quite easy to develop something like  Shrek Game Land Activity Center, a title in which   all of the words sit next to each other but  refuse to form a larger thought. The package   consists of seven different games, none of  which really have anything to do with Shrek.  The game does attempt to provide narrative  justification, weirdly enough. When you begin   the Word Find game, you’re told that Lord Farquaad  has outlawed certain words, and it’s your job to   find them. One would think that if these words  were outlawed you probably shouldn’t be finding   them and presenting them to his highness,  but the fact that they tried to apply a   backstory to a word search is almost admirable. Most of these are games you might find on a   child’s placemat in a restaurant. There’s a maze.  There’s a crossword puzzle without any clues,   which calls its legitimacy as a “puzzle” into  question. But there are a few games that are a bit   more involved, such as a picture puzzle, matching  the melody, and smashing the bugs. Actually,   you could probably play the latter on a placemat,  too, depending upon the quality of the restaurant.  There’s no real fun to be had here. This would  keep children occupied for around seven minutes   maximum, which gives them one minute to boot up  each game, recognize it as something they hate,   and promise God above never to boot it up again.  Even fans of the movies will be underserved, as   they’d get more Shrek content from Google images.  Do keep Safe Search on, however. I implore you. #19: Shrek 2 Activity Center:  Twisted Fairy Tale Fun (2004)  PC Or, as I like to call it, Shrek:   2 Activity, 2 Centered. “Twisted Fairy Tale  Fun” does accurately describe much of the   appeal of the Shrek films, but it’s something  that is shockingly often absent from the games.   We get some fairy-tale set dressing, but they  lack the “twist” that makes things feel clever.  The games here are better than those in the  previous Activity Center, but they lack any kind   of inventiveness. In one, the Three Little Pigs  catch baking ingredients in a bowl. What’s the   twist there? In one, you have to eat the same food  that King Harold eats. What’s the twist there? In   one, you have to click on things that are the  same color as Shrek. What’s the twist there?   In one you’re just putting things into a blender  so Fiona can make smoothies. Are these “twisted   fairy tales”? Or are they just… sort of bland? One game involves clicking on Puss in Boots when   he pops up from behind things and…that’s it.  Not only is there no twist, but they didn’t   even have the good sense to turn the cursor  into crosshairs or something. It instead ends   up feeling like a “find the object” game in  which there’s only one object on the screen.  These games so frustratingly miss the mark;  there is endless room for creativity when   putting age-old fairy tales through the wringer.  All that these developers can think to do, though,   is plop Shrek into an existing framework  and collect a check. Twisted Fairy Tale Fun   isn’t the worst game on this list, but it might be  the one that most clearly illustrates the problem. #18: Shrek 2 (2004) PC  The console version of Shrek 2 was ported to PCs,  but developer KnowWonder took one look at that   pile of crap and thought, “We can also produce  crap.” Hence the confusingly named “Shrek 2”   for PC, which isn’t the PC port of Shrek 2. So  what is it? It’s just a 3D platformer, really.   The other Shrek 2 was a sort of overhead  brawler, but this has a much simpler,   much more straightforward approach. Which is good!  Everything other than the approach is less good.  3D platformers live and die on their ability  to… like… allow you to platform in 3D. Is that   obvious? I feel like that should be obvious,  but nobody bothered to tell KnowWonder.   It has slippery physics, laggy controls, and  a camera that seems to trick you into thinking   that objects are both closer and farther away  than they should be.It’s a platformer that is   raw hell out of the gate and only gets worse  from there. I admit, I know that PC games can   be a bit of a crapshoot. It’s possible that my  system and my settings made Shrek 2 behave in   ways that it shouldn’t have. But reviewers at the  time felt no kinder towards it than I feel today,   and even if it did function flawlessly, it’s  still a rather barebones mascot platformer   with little to recommend it. There are a few switch puzzles   and combat sequences to break up the gameplay,  if doing one thing that doesn’t work between   two other things that don’t work  qualifies as breaking up the gameplay. #17: Shrek: Swamp Kart Speedway (2002) Game Boy Advance  Right. It’s a kart racer, starring Shrek,  on the Game Boy Advance. How good do YOU   think it is? Let’s say one thing right up front:  This is pretty clearly a ripoff of Mario Kart:   Super Circuit, right? I mean, it certainly has  the same “looks impressive and terrible at the   same time” vibe about it. But Mario  Kart: Super Circuit came out in 2001,   just one year earlier. Shrek: Swamp Kart  Speedway therefore had a pretty quick turnaround,   so either the developers worked very  efficiently to rip that game off,   or they never saw their families. Considering the  ultimate quality of Shrek: Swamp Kart Speedway,   I sure hope it was the former. We’ll give it a bit of credit. A racer with   a 3D perspective on such limited hardware deserves  at least some praise. They even added multiplayer,   which is something most Shrek games that  needed it were bizarrely reluctant to include.   Plus, there are a fair number of tracks  and racers. All of that sounds good, right?  Then you actually play the game, and realize  that it controls like a bathtub full of mud.   The tracks range from uneventful to overloaded  with difficult-to-see hazards and impossibly   sharp turns. Your kart behaves erratically,  sometimes being lurched ahead without a clear   reason and other times coming to a dead  halt just from brushing against a wall.   And the soundtrack is sometimes indistinguishable  from one of those novelty records of dogs barking   Christmas carols. Playing Shrek: Swamp Kart  Speedway is less like trying to navigate a   racetrack and more like trying to force your  own head to explode through sheer force of will. #16: Shrek SuperSlam (2005) DS  If the nicest thing anyone can say about the DS  version of Shrek SuperSlam is that it’s better   than the GBA version of Shrek SuperSlam,  then that’s really disappointing. Still,   it is worth saying that it’s better than  the GBA version, because that game was the   closest thing to your Game Boy Advance being  able to fart. This one, at least, is capable   of providing some actual fun to actual human  beings, and that is sadly noteworthy in itself.  This version retains the three-dimensional arenas  of the console version, though they clearly   aren’t as impressive. Neither, of course, are the  character models, but that’s all to be expected.   What’s less expected is how well the  basic experience translates to a handheld.   You can still have up to four players,  though there’s no Download Play option,   meaning you’ll need either four copies of  the game or make do with CPU opponents.  Many reviewers took issue with  the game’s use of the touchscreen,   which is where you select items. Taking your  attention away from the main screen in order   to equip a weapon is inconvenient, but it  also adds a nice layer of strategizing;   you can look away during the fracas if you’re  particularly daring, but otherwise you’ll want   to put some distance between yourself and your  opponents beforehand. That’s not a bad thing.  What is a bad thing is the fact that the camera  control is handled through the touchscreen as   well, and when you’re stuck behind a wall  or unable to see what’s going on, shifting   your attention to a different screen to resolve  the problem feels like adding insult to injury. #15: Shrek the Third (2007) Game Boy Advance  The GBA version of Shrek the Third is about  what we’d hope for from any lazy licensed   tie-in game. In other words, this is the  baseline expectation of competence that   any gamer should expect from what they  buy. That makes the fact that it’s this   far up the list an absolute embarrassment. It  follows the plot of the film, which is about   Shrek walking from left to right and punching  birds out of the sky. It’s precisely the sort   of 2D platformer in which any character  could star with only minor alterations,   and that’s okay. What’s not okay is that this  somehow qualifies as a standout Shrek game.  It looks good enough for a GBA game. It would be  nice if things were a little clearer – it’s nearly   impossible to discern what you’re looking at if  you have an early version of the handheld without   the backlit screen – but that’s less of a concern  nowadays, when you can play it on your DS. Or,   even better, not play it at all! The soundtrack  is also pretty darned good, being about the only   element of the game that exceeds expectations. It iterates on the ideas introduced by the   Shrek 2 GBA game, with many levels involving  you switching between characters and solving   puzzles with their special abilities. Overall,  though, Shrek the Third is at its best when it’s   just Shrek bare-knuckle-boxing his way through  things. And even then, its best is not that great. #14: Shrek the Third: The Search for Arthur (2007) V.Flash  Who could have guessed that the best Shrek  edutainment game would have been the least   educational one? Oh, everybody? Wow. Yeah,  I suppose that is quite obvious, now that I   think about it. Here, the educational content is  squirreled away in a “Knowledge World” area, as   though the developers didn’t want it to distract  from the fact that they made an actual game this   time. And that really is for the best. The main games are meant to teach   children about basic counting, pattern  recognition, and logical puzzle solving,   but those are things that just about any game  can teach, edutainment or otherwise. As such,   The Search for Arthur just gets to focus  on being a collection of decent minigames.  That’s…fine. And fine in this case represents a  significant step forwards. The games themselves   work well enough, but I’d never, under any  circumstances, recommend seeking this out. Not   even in an emergency. You’ll move boxes around,  ride a horse, catch falling fruit…you know,   standard “we didn’t know what to make but we  had to make something” stuff. There’s also a 3D   platforming area which isn’t half bad. Actually,  I just checked my maths. Turns out, it is exactly   half bad. Still, progress is progress. There’s  even a stealth sequence involving Fiona which   is…again, only exactly half bad. I will say that the game looks great   for the V.Flash. It could even pass for an  early PS2 game, if you ever had a compelling   reason to try to convince anyone that Shrek the  Third: The Search for Arthur were a PS2 game. #13: Shrek Super Party (2002) GameCube, PlayStation 2, Xbox  The plot of Shrek Super Party is that horrific  sentient bobble-head dolls of the Shrek cast are   competing to find out which horrific sentient  bobble-head doll can win the largest amount of   terrible minigames. Actually, that’s not  entirely true; the winner is determined   based on a sort of matching puzzle between  rounds, in which the players swap bugs with   each other to decide who ends up with the most  drops of bug juice, which sounds ridiculous   but…nevermind. There’s no way I can convince  any of you that it’s not ridiculous. However,   it does add some room for strategizing, which is  missing from many party games. The downside is   that you’d be spending your time honing strategies  for bug-matching sequences in Shrek Super Party.  But what of the minigames? Well, I don’t even  need to tell you about them. Close your eyes   for about five seconds and think of the  lowest-effort minigames you’d cram into   something called “Shrek Super Party.” Now open  your eyes and, SURPRISE, here they all are!  Critics took issue with a confusing movement  system, instructions that don’t make anything   clear, and the fact that Shrek Super Party  was a massive pile of steaming plops.  Scuttlebutt suggests that developer Mass  Media reused aspects of Shrek Super Party   for Muppets Party Cruise, which they released  the following year. Is this true? I don’t know,   because we haven’t yet ranked all of the Muppets  games. Nor have we ranked all of the games that   take place on party cruises. And please,  don’t ask us to do either of those things. #12: Shrek the Third (2007) PlayStation 2, PlayStation Portable,   Wii, Xbox 360, PC Shrek the Third – or,   erm…Shrek the Threeth – is a 3D brawler that is  much better than it has any right to be. It’s   repetitive and linear to a fault, with very  little variation or reason to explore, but it   honestly doesn’t look bad and it plays just fine. It also tries to keep things interesting. It has   six different characters, each with their own  attacks and special moves. There are even secrets   and Easter eggs to find if you’re truly dedicated  to exploring every inch of Shrek the Third. That’s   all good, but the core experience rarely deviates  from fighting a horde of baddies, shuffling   onward, and fighting the next horde of baddies. We’ve played far worse games – even just   today! – but Shrek the Third feels so limited  and hollow. The character variety is nice,   but none of them are around long enough to really  shine. The combat is serviceable, but it feels   shallow and sluggish. The game seems to have  a fair number of enemy types, but you’ll very   quickly encounter them often enough that you get  sick of them, and – tragically – even more sick of   pummeling them within an inch of their lives. There’s a perfectly fine licensed game here,   but it seems like the developers didn’t try to  provide any more than the bare minimum. Improving   anything would have made all the difference.  Instead, we’re left with something as forgettable   and inessential as the film itself. Come to  think of it, that makes it a great adaptation! #11: Shrek’s Carnival Craze Party Games (2008) DS, PlayStation 2, Wii, PC  I’ll give you one guess as to what you  think Shrek’s Carnival Craze Party Games is.   Did you guess “a party game”? If so, you’re  correct. Did you guess “an assortment of carnival   games”? If so, you are also correct. Did you guess  “a Shrektroidvania”? Well, in that case, you are   not correct, but mad props to the pun, my dude. Shrek’s Carnival Craze Party Games contains   about 30 multiplayer games, split across several  worlds. There’s a loose narrative – the loosest   possible narrative– in which Shrek goes to the  carnival and…I suppose that’s it, really. Shrek   goes to the carnival. And then he either does or  does not play some carnival games, depending on   the character you choose. On the bright side, you  can play with up to three friends, which provides   some amusement. That amusement extends  to “realizing you and three friends are   playing Shrek’s Carnival Craze Party Games,”  but it’s something. For all the single players,   all the single players, all the single players,  all the single players …right, that’s enough. For   all the single players, there’s very little  to enjoy here, but that’s to be expected.  The games are simple score attacks, timing  challenges, or races. Basically, the sort   of thing you’d get from the laziest edition of  Mario Party, if Mario were green and flatulent.  I can’t say I’m a big fan, but if you like  it…then you should have tossed a ring on it. Oh,   that’s right. Bringing that joke back around for  a grand slam. You’re welcome. You’re all welcome. #10: Shrek 2 (2004) Game Boy Advance  A peek behind the curtain, dear viewer: We hadn’t  played most of these games before. In fact,   if we had any idea we’d have to rank so many  edutainment games, we wouldn’t have committed   to this in the first place. And so when we  were researching games, this one stood out,   because several outlets – including Wikipedia  – compared it to Donkey Kong Country.  That sounds like a winner. Maybe he’d  collect onions instead of bananas,   if they wanted to get really creative. But  whoever made those comparisons must not   have played Donkey Kong Country. This is far  closer to something like The Lost Vikings, as   you manage a handful of characters with different  abilities to help you navigate puzzle-like stages.  Shrek is powerful and can lift heavy items,  but he’s slow. Donkey can kick down walls,   but is weaker. Gingy is the weakest, but has  the highest jump and a projectile. Puss in Boots   can scale walls. Human Shrek gets a sword and  probably a significant reduction in foot odor.  It’s a perfectly good concept, but the amount of  trial and error required to work out exactly where   each character needs to be – and when, and what  they need to do – gets boring fast. It’s probably   best in small doses, but then I’d be recommending  that you keep coming back to Shrek 2, and I don’t   think I can do that in good conscience. It’s far  from a total misfire, but after a few levels,   you’re bound to feel like the developers are  wasting your time. And you’re probably right. #9: Shrek 2: Beg for Mercy! (2004) Game Boy Advance  You know, I’d probably be pretty grateful  to stop talking about that previous game   if I didn’t have to start talking about it  again for this entry. Shrek 2: Beg for Mercy!   reuses many of the assets from that game with the  twist that it focuses entirely on Puss in Boots.  The problem with the previous game is not that  it was bad, but rather that it was tedious.   Restricting players to Puss in Boots for  most of this game allows them to get more   familiar with him and to focus on smaller,  clearer objectives that don’t involve moving   characters around like chess pieces. If  what you enjoyed about the previous game   was its focus on multi-character puzzles,  then you’ll certainly rank this one lower.  You’ll also rank this one lower if you’re judging  it by its cutscenes, which I’m about 90% sure were   actually made with Microsoft Paint. It looks  to me like they should be trying to get their   money back from whoever they hired through Fiverr. …and you’ll rank this one lower if you’re going by   soundtrack alone, as the previous game had some  decent chiptune jams while this one has…well,   I suppose it’s technically music, but it’s  nothing you should knowingly put in your ears.  You know what? If you want to rank it lower  for these reasons or any other reasons,   go for it. You won’t even need to explain  yourself. I’m not going to argue with you.   I just like the funny cat, okay? #8: Shrek Smash n’ Crash Racing (2006) DS, GameCube, PlayStation 2, PlayStation Portable  Shrek Smash n’ Crash Racing is another kart  racer – all cartoon characters are obligated   to star in at least three of them– and it’s…a  competent one. It isn’t good, but when the words   “Shrek” “kart” and “racer” are arranged in  that sequence, expectations aren’t sky high.   A number of reviewers criticized it for control  issues, but others had no problem steering Shrek   and co. around at all, so it’s possible that  the learning curve was just slightly too steep   for what people expect from the genre. A fair  criticism, but not necessarily an indictment.  The game opens with a snail being turned  against its will into a monstrous basilisk,   after which Shrek mounts it and everyone starts  racing in circles. The tracks are varied and they   look nice, but there are only 12 of them, each of  which gets a “mirror mode” variation. They have   alternate paths and shortcuts to find, which makes  things more interesting as you’re learning them,   but once you do, there’s never a  reason to not take the shortcut again,   meaning that you’ll still be  taking one path through each area   every time. The lack of a minimap also makes  things more difficult than they should be.  The DS version does have a minimap on the bottom  screen, and that version is close enough to   the main game that we’re including it here. It  simplifies the tracks, horribilizes the music,   and also makes all of the racers look  like origami, but it’s the same game.   So if you ever wanted to take this on  the go…well, I can’t legally stop you. #7: Shrek 2 (2004) GameCube, PlayStation 2, Xbox, PC  Released for the PC as Shrek 2: Team Action,  presumably to distinguish it from the differently   terrible PC game called Shrek 2, this game finds  Shrek shambling around empty environments with   three companions who follow closely enough  behind him that they’re in danger of being   mistaken for warts on his beautiful green cheeks.  You’re always stuck with a team, though at least   in multiplayer you’ll have someone to absorb your  verbal abuse. In single player, you’ll just have   to hurl it at your cold, unfeeling television  screen, so you can’t even reduce it to tears.  So what is it? Well, if you play with the AI,  it’s an extended, frustrating exercise in trying   to get your companions unstuck from the scenery.  If you play with friends, it’s also that, only now   they’re annoying you on purpose. It’s ostensibly  about Shrek and Fiona taking a trip together,   but really it’s a bunch of beat-‘em-up maps  broken up by escort missions or minigames. The   multiplayer is nice to have, but the cluster of  characters that you have to steer through the game   gets irritating quickly. They do each have  special abilities, but none of them are things   that Shrek couldn’t have unlocked himself. A simplified and refined version of this   could be fun and offer decent variety, but  instead it’s overstuffed and undercooked,   as though it were more important to tout a  litany of features on the back of the box   than it was to provide even one thing within  the game that was satisfying to experience. #6: Shrek (2001) Xbox  Shrek serving as an Xbox launch title  probably seemed like a match made in   Heaven. Shrek was green, the Xbox had some green  on it…okay, maybe the similarities ended there,   but in North America at least,  this was one of 22 launch titles.   This. What you’re looking at was one of  the launch titles for the first console   from a new manufacturer. It’s a miracle  that Microsoft is still around today.  Typically, a launch game serves as a showcase  for a console’s features or processing power.   Shrek seemed to serve as a showcase  for the Xbox’s ability to run games   that nobody bothered to finish making. Loose  controls, poor collision, and level design   that might have been passable in an early beta  mar what could have been a decent 3D platformer.  And Shrek had a chance to become a decent  3D platformer with Shrek: Extra Large,   a 2002 GameCube port that aimed to refine  the gameplay. It had every opportunity to   shed its embarrassing 49% on Metacritic. Did  it work? Well…it did indeed score differently.  Developer DICE – wait…DICE? Good lord…  – developer DICE was at least clever   enough to steal from the best: The entire  game is structured like Super Mario 64,   with Shrek traveling to various worlds to  select and complete objectives from a list.   The difference is that whereas Nintendo  slaved over the development of Super Mario   64 to ensure that everything, right down to the  mere act of moving Mario around, was satisfying,   DICE confirmed that “Shrek” was  written on the box and called it a day.  And speaking of that box, it looks like  somebody whipped it up as a joke. It really   is difficult at times to tell genuine Shrek  content from low-effort Shrek memes. Maybe   this is the game that kicked off that trend. I  only wish that it instead kicked me to death. #5: Shrek: Hassle at the Castle (2002) Game Boy Advance  Is this the laziest game title possible? A noun  that rhymes with a setting? That takes no effort   at all. And even then it only works if you’re  from the north. If Ben said it, it’d be Shrek:   Hassle at the Castle. Anyway, here are some more.  Shrek: Romp in the Swamp. Shrek: Fun-geon in the   Dungeon. Shrek: Weirdness at…Inverness? Okay, I  admit, it’s harder than it seems. My apologies.  Wikipedia describes it as the only Shrek game  “that follows the plot of the first movie.”   Which is true, as long as you disregard the other  games we’ve already talked about that have done   exactly that. Also, following the plot of the film  was clearly not high on the developer’s list of   intentions; it’s a brawler in which Shrek walks  forwards, snapping the spines of every person   he meets. You know, like in the movie! The game  does pay some small degree of lip service to the   film by retelling many of its plot beats in  simple, static images. The rest of the time,   you, Donkey, and Fiona just walk around,  injure people until they beg for their lives,   and refuse to heed their pleas. It’s competent, if massively unengaging.   Most of the levels seem to have been designed by  someone whose greatest skill was drawing a single   horizontal line, which means that boredom sets in  quickly. But if you really are just looking for a   game in which you can hit people with Shrek’s  fists, well…this one does actually work. It’s   never fun. It’s often annoying. Players have  been known to fall into comas while playing it.   But it does work. And when it comes to Shrek  games, that’s a glowing recommendation. #4: Shrek: Reekin’ Havoc (2003) Game Boy Advance  Oh, my mistake, this is…Hassle at the Castle  again. Right? Did the editor use the wrong footage   or is this basically the same game released a  second time? Actually, I’ll drop the joke; because   I record my voiceover before Alex edits the video,  I have no way of knowing what’s on the screen   right now. For all I know, it’s a caption making  some hilarious joke at the expense of my integrity   as a human being. So I’ll just state clearly that  Reekin’ Havoc is, indeed, very similar to the   previous game, but it introduces more variety  and requires some actual exploration. Yes,   most areas are still horizontal lines, but now  you have to explore those lines. Huge difference.  The plot picks up where Hassle at  the Castle left off, which I suppose   technically makes Reekin’ Havoc a sequel to  the film as well. By some accounts, though,   it’s an adaptation of the 2003 ride Shrek 4-D: The  Ghost of Lord Farquaad. I have no idea if that’s   true. I’ll play Shrek games for you, but I draw  the line at visiting Shrek theme park attractions.  Also, I might as well talk about this here:  You’d think that with a character who was   entirely computer generated, Shrek would look good  in video games. Usually, though, he rarely comes   across as anything more than a hideous green  blob. I mean, an even-more-hideous green blob.   This pair of games at least attempted  something new with the character designs,   and they do look a little better. That doesn’t say  much, though, being as the games look a lot better   when they’re sitting harmlessly in a  box on a shelf, far from your home. #3: Shrek the Third (2007) DS  Against all odds, the DS version of  Shrek the Third is the best one. It   manages to work better than both most  Shrek games and most licensed DS games   by crafting an experience that is specific  to the hardware and which benefits from it,   rather than one which is held back  by it or reliant upon its gimmickry.  From the opening sequence, which requires players  to hold the system like an actual storybook,   it’s clear that somebody involved with development  actually cared about what they were doing.   This extends to level design, where the  dual-screen layout is used to provide   some welcome verticality, and to gameplay, where  the touchscreen is used for swapping characters   and other actions. It’s a distressingly rare  experience to play a slew of Shrek games   and come to the conclusion that anyone involved  knew what they were doing when they made it.  As in some of the GBA games, players will  encounter puzzles that require the cooperation of   multiple characters to solve. Here, however,  they feel more natural and don’t grind the   experience to a halt. They’re just one part of  what is, overall, a fun and charming adventure,   full of excellent music, great visuals,  and a decent amount of replay value with   its hidden collectibles. Is it worth seeking out  if you’re not already interested in Shrek games?   Absolutely not. But if you are? It’s worth picking  up. You can have fun with some games on this list,   for sure, but this is one of the few  that feels like it’s having fun, too. #2: Puss in Boots (2011) PlayStation 3, Wii, Xbox 360  We can all agree that while the Shrek sequels  are…well, sequels to Shrek…one fairly consistent   highlight is Puss in Boots, played adorably by  Antonio Banderas. Therefore, we maybe shouldn’t   be surprised that an entire game focused on the  character would work so well. Even so, we are   surprised, because you’ve seen the absolute Shrek  dreck we’ve had to wade through for this list.  What’s more, versions of this game were made  with motion controls in mind and, miraculously,   they worked. Admittedly, I haven’t played  this on the Kinect and I think you would   sooner find me dead in the cold ground, but the  critics who had played it using that notoriously   awful peripheral actually had good things to say. It helps that Puss in Boots is an extremely basic   game, meaning that the Kinect can get away with  a lack of immediate responsiveness, and players   can focus on the simple gameplay instead. The  adventure cycles between stealth sequences,   swashbuckling, and…erm…dance battles.  Or should I say…cat-tles? I shouldn’t,   because “cattle” is a different word entirely. The game, like the film on which it’s based,   follows the loveable swordsman through  his pre-Shrek adventures. Coincidentally,   I also mentally divide my life between  pre-Shrek adventures and post-Shrek adventures.   Reviewers praised it for its creativity and  family-friendly approach to the material,   and aside from its short length, they  didn’t really have much to complain about.  So, yeah, a motion-controlled video game based on  a Shrek spinoff was actually good? You’ve gotta be   kitten me. [booing] Oh, come on. That pun wasn't  great...but you don't have tabby rude about it. #1: Shrek SuperSlam (2005) GameCube, PlayStation 2, Xbox, PC  At the end of this list of cheap, pandering  Shrek games, isn’t it nice to finally talk   about one that’s truly great? I wouldn’t know,  because I’m stuck talking about Shrek SuperSlam.   What makes it stand out, unfortunately, is that  it’s “indeed good for what it is,” as opposed   to a tangle of limp ideas or missed potential. Reviewers at the time compared it to classics such   as Super Smash Bros. and Power Stone…and it pales  in comparison to those, obviously. It’s not wrong   to acknowledge the obvious templates that inspired  Shrek SuperSlam, but taken on its own merits,   it’s a perfectly competent fighter of its  own. It isn’t surprising at all that it’s   the one Shrek game that has garnered any kind  of following that isn’t also firmly ironic.  There are even Shrek SuperSlam tournaments  which, yes, almost certainly started as a joke,   but they continued right through 2021 and are  as likely as ever to keep going from there.   It even continues to get fan-made mods and  texture upgrades, which reflects a level   of ongoing engagement that other Shrek games  simply don’t have. And, y’know, that’s good.  The fact is that there’s actual quality in Shrek  SuperSlam, keeping it from falling into a realm   composed exclusively of memes and derision.  Yes, Shrek and pals beating each other up is an   inherently silly concept, but there is actual fun  to be had here, with great presentation, a good   soundtrack, and the kind of mindless entertainment  that makes for a fine party game. It’s still not   especially good, but it’s admirably far from bad. So, yes, that’s where we end the conversation   on Shrek. When the best game on this list was  already – and not unjustly – featured on a show   called Worst Games Ever, you know this was an  experience that we’re happy has come to an end.   Then again, based on what we’ve seen  here today, we’ve got at least another   33 appearances of Shrek games on Worst Games  Ever to come. I suppose it’s not ogre yet.
Info
Channel: TripleJump
Views: 415,429
Rating: undefined out of 5
Keywords: Every Shrek Game Ranked From WORST To BEST, shrek ranked, shrek games ranked, shrek, shrek video games, shrek games, shrek memes, triple jump ranked, puss in boots, shrek 1 game, shrek 2 game, shrek 2 beg for mercy, shrek forever after game, shrek n roll xbox 360, shrek smash n crash racing, shrek super party, shrek superslam, shrek the third game, shrek dragon's tale, shrek fairy tale freakdown, shrek treasure hunt, shrek swamp kart speedway, shrek ogres and dronkeys
Id: DGRBoUFdUdw
Channel Id: undefined
Length: 56min 37sec (3397 seconds)
Published: Sat Mar 12 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.