Every WWE Video Game Ranked From WORST To BEST

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Wrestling games are fun aren’t they? A lovely mix of sports sim, beat ‘em up, and occasionally a cheeky bit of vehicular manslaughter. Due to wrestling’s over the top nature it quickly became a natural avenue for video game publishers, allowing average Joes like you and I the chance to lather up in baby oil and super flying dragon-rana each other, whatever that means. As such, there have been hundreds of wrestling video games produced dating back to the early 1980s. The biggest wrestling company then and now is WWE, and Vince McMahon’s sports entertainment behemoth has licensed over 80 games in the past 40 years, featuring all your favourite wrestling stars like Major Inconvenience [Sgt. Slaughter] Chuckles the Wonder Clown [Doink], and even limpy biscuit man himself Fred Durst. In this massive Royal Rumble of video game carnage, what is the worst and what is the undisputed best? Of course, we’re going to rank them. I mean, the clue is in the title of this video that you clicked of your own free will, why am I even explaining this to you. But before we start, some much needed ground rules; - Firstly, we’re not including mobile games, LCD handheld games, flash games or arcade games unless they were ported for home consoles. This means there’ll be no WrestleFest on this list. I know, I know. - Secondly, titles with multiple ports will only be listed once, no matter the varying quality of said ports. The only exception to this rule is if one port is a completely different gaming experience from the others. - We’re also only considering titles released under the WWF/WWE banner, so there’ll be no WCW/nWo Revenge *disapointed groaning*, but this also means no ECW Anarchy Rulz *children cheering*. And obviously no TNA: Impact*shouts in the background* EVEN THOUGH IT’S NOT AS BAD AS YOU ALL SAY IT IS. - In addition, we’re not including any games that simply feature WWE alumni without the branding of the company; such as Hulk Hogan’s Main Event or The Legends of Wrestling series because otherwise we’d be here for ages and they’re not very good anyway. - However, we’re not just focusing on traditional in-ring games, so that means the weird and wackier titles are ripe for inclusion, as long as they were officially licensed by WWE. Oh and to save confusion, we will refer to all games as WWE, rather than switching between WWF and WWE. Just makes everything clearer doesn’t it? Let’s rank ‘em. I’m Ben Potter, winner of the Slammy Award for ‘Nicest Trousers’, and I’m Peter ‘insert obvious Stone Cold joke here’ Austin from TripleJump, and this is every WWE Game Ranked From Worst To Best. 61. With Authority! PC - 2001 Long before WWE Supercard was a thing, in the ancient days of the year 2001 WWE had their first proper stab at a digital card game in the form of With Authority! A free to play download, With Authority! gave WWE fans a competitive card game experience, but without the thrill of opening a real pack of cards and that alluring new card smell. Mmmm. With Authority! plays like your standard Magic: The Gathering style card game, but with Bubba Ray Dudley standing in for Gideon Jura. Players could buy digital card booster packs and playbooks, and would battle it out online with other players. The game itself is a bit, well, dull, and the concept was not fully realised back in 2001. THQ shut the servers in 2003, but a community of hardcore players still exists to this day. 60. WWF War Zone Game Boy - 1998 Now hold your horses there cowboy, before you go shooting off in the comments about how much you love War Zone, bear in mind this entry is about the Game Boy version. If you remember our rules we said ‘single entries for multiple ported games unless one port was significantly different from the rest’. To be honest, this rule was made specifically for War Zone on the Game Boy because oooooooh boy it is not a good game. Released a couple of months before the PlayStation and Nintendo 64 game of the same name, the Game Boy version of War Zone is a very half-arsed affair. In fact the only way you even know it’s a WWE game is thanks to the logo plastered throughout the game. The character models are the worst in WWE gaming history. No-one looks how they should, most people have the exact same features, and everyone has the same move set, finishers aside. Considering there had been multiple excellent WWE Game Boy games by this point, War Zone is an inexcusable lazy mess. 59. WWE Aftershock Nokia N-Gage - 2005 WWE Aftershock proves the depths of WWE’s licensing machine, as no matter the console, it was always worth throwing a WWE title on there and attempting to get some of that sweet sweet consumer cash. The only wrestling title on Nokia’s failed N-Gage experiment, Aftershock was widely panned upon release. The loading times bordered on the absurd, and with a svelte 10-man roster, and a hand-full of no thrills match-ups, it was facing an uphill battle to win audiences over before a solitary clothesline had been thrown. The character models were awful, the sound effects rubbish, and the gameplay was sluggish. But hey, if you persevered with Aftershock and found another glutton for punishment with their own N-Gage and copy of the game then you could go head-to-head via Bluetooth, as we all know that sharing the pain of a long load time makes life just a little bit easier. 58. WWF Betrayal Game Boy Colour - 2001 Whilst definitely a licensed WWE game, Betrayal is not a wrestling game at all, but rather a half-arsed side-scrolling beat ‘em up in the vein of Streets of Rage. Players can choose to play as one of Triple H, The Undertaker, Stone Cold Steve Austin, or The Rock, fighting a bevy of referees, camera operators, and other various hired goons in a quest to save Stephanie McMahon. Whichever wrestlers you don’t pick appear in the game as boss fights, and when the day is done and Stephanie is saved you find out it was all a ruse by those sneaky McMahons. Achieving what exactly, I don’t know. Still, you win the WWE Title on a helipad, and that’s quite cool isn’t it. Betrayal is a fun little game, but it’s not incredibly hard, or long… and it’s not really a wrestling game is it. 57. WWF Raw Game Boy, Game Gear - 1994 By 1994, and after several good WWE games for the Game Boy, you’d assume it’d be a walk in the park to develop a new title. But as we all know assumptions make an ass out of you and I. Or a Mr. Ass if you want to stay on theme and get serious about this. Raw was a tedious affair to put it mildly. What you want more than that? Fine, it was an annoying, unbalanced game which required thumbs like Scott Steiner’s arms to play, such was the intensity of the button mashing. The action itself was slow, and finishers aside, every wrestler had the exact same move set. There are also far fewer match types than those available on the home console versions of WWF Raw, so if you want my advice, I’d avoid the handheld versions and get a different port instead. Thank me later. 56. WWF European Rampage Tour Amiga, Atari ST, Commodore 64, MS-DOS - 1992 By 1992 WWE’s popularity was waning Stateside, but was thriving in Europe. To capitalise upon this, European Rampage Tour was thrown together by developers Ocean to hone in on this passionate section of the WWE audience. There’s nothing great about European Rampage Tour, it was nothing new and nothing special. Playing like the WrestleManiatitles of the same era, European Rampage Tour was a tag team only affair, with players able to make a dream team out of Hulk Hogan, Macho Man Randy Savage, The Ultimate Warrior, and Bret Hart. You travel through London, Munich, and Paris battling the Nasty Boys, Natural Disasters, and Money Inc. before earning a title match against The Legion of Doom in that classic European venue… Madison Square Garden. What’s more, even though the game is European Rampage, all wrestlers featured are from North America. If only there was some kind of englishcanine man [british bulldog] in the WWE at the time… 55. WWF Road to WrestleMania Game Boy Advance - 2001 For those used to the in-depth intricacies of modern WWE games, then the idea of a wrestling title on a diminutive handheld may not compute. But there were a whole host of WWE titles developed for the Nintendo Game Boy family especially. Out of all of them, 2001’s Road to WrestleMania is easily one of the worst. Don’t get me wrong, it looks fantastic, and the theme music sounds great for a Game Boy Advance, but considering that by 2001 we were well into the WWE THQ glory years, this punch kick affair felt a bit dated by comparison. Still, Road to WrestleMania is quite fun, and with a roster of over 20 wresters, as well as several match types and arenas to choose from, you could easily waste an hour or two on a bad coach journey with it. 54. WWF WrestleMania: Steel Cage Challenge NES, Sega Master System, Game Gear - 1992 WrestleMania:Steel Cage Challenge was the only WWE game developed for the Master System, and the second to last for the NES. The NES and Master System ports had different rosters, but would fans collect them all for the ultimate WWE experience? Well no, probably not actually. No matter which edition you went for, every wrestler had the exact same moveset, mainly consisting of punches and kicks and the occasional bodyslam if you’re lucky. But Steel Cage Challenge had one thing working in its favour - the steel cage… challenge. It had a steel cage. Previously cage matches could only be found in WWE arcade titles, but now fans could experience the blue caged glory from the comfort of their living room. But the cage still isn’t enough to make you really care about this game. Steel Cage Challenge received average reviews upon release, and it hasn’t gotten any better with time. Even some of the WWE titles that preceded Steel Cage Challenge are still more fun to play than this. 53. WWF Royal Rumble Dreamcast - 2000 The Playstation had Smackdown. The N64 had No Mercy. And Dreamcast? Well the Dreamcast had Royal Rumble. First released as an arcade title by Sega, THQ ported it to theDreamcast, and the crowd went absolutely mild. And it’s not hard to see why. A paper thin roster, and literally two game modes; Royal Rumble and exhibition, Royal Rumble is a poor excuse for a home console wrestling game, doubly so when you consider what else was available at the time… FROM THE SAME PUBLISHER. If this were just an arcade cabinet then it would be fine, good even. But as a home console release it’s very, very poor. Still, credit where it’s due, it could support nine wrestlers on screen at a time during the 30-man Royal Rumble match, but as there were only 19 wrestlers to choose from, many would pull double duty after being eliminated. The cheats. 52. WWF WrestleMania Challenge NES - 1990 The follow-up to the genre establishing WrestleMania, WrestleMania Challenge took everything that worked with its predecessor and went “nah let’s make something new”. Gone is the front-on camera, replaced with a weird 45 degree angle, like Fire Pro but nowhere near as good. Not as fluid or as fun as WrestleMania, Challenge still offers players multiple match types to keep them coming back for more. While it’s not going to make you bin all your other WWE games for it, WrestleMania Challenge does have quite a degree of charm. The wrestler sprites accurately depict their real-life counterparts and have tons of personality, which is quite the achievement for an 8-bit game. Wrestler themes are also re-imagined and play over the matches. If you don’t end up tapping your toes to Brutus Beefcake’s NES music then you need to go and take a long hard look at yourself in the mirror. 51. WWF Raw Xbox, PC - 2002 Before THQ decided that Smackdown was going to be the one true WWE title to rule them all across all consoles, non-PlayStation owners had to deal with some absolute dreck if they wanted their fix of WWE gaming. Case in point; Raw. THQ enlisted Anchor Inc. - who had developed the original UFC game - to take charge of Raw, and they missed the mark fairly spectacularly. See by 2002, Smackdown fans were used to having the full WWE experience; TLC matches, hell in a cell matches, even commentary despite it often being terrible. Raw promised all this and more, but delivered none of it, and instead gave fans terrible swooshy cameras, clunky controls, and some suspect damage calibration. There wasn’t even a season mode, so after you’d played a couple of exhibition matches, what was going to entice you back? It was a rushed mess of a game. 50. WWF Attitude Game Boy Colour - 1999 It wasn’t possible to be as bad as War Zone for the Game Boy, but Attitude still leaves a lot to be desired. Granted the roster is fairly expansive for a Game Boy title, including all your favourites like Stone Cold, The Rock, and Sable for some reason as the sole female wrestler in the entire game. The graphics are decent, the colour scheme works well, and the moves feel fluid and crisp. But the whole experience is a bit empty. It doesn’t have the charm of previous WWE Game Boy titles, and comes across a little boring and - dare I say - generic as a result. The AI is also not great, especially frustrating when your opponents can jump across the entire ring from the top rope, change direction in mid-air, and flatten you with their arse. The saving grace of Attitude is that it is not War Zone, and that’s not enough to make you care about this game. 49. WWF WrestleMania 2000 Game Boy Colour - 1999 Don’t worry grandad, this isn’t the N64 game, that will come much much later. The Game Boy Colour port of WrestleMania 2000 looks fairly decent for its age, with all wrestlers getting their own entrance… but not necessarily their music. There are also a decent amount of game modes to choose from, from your standard single and tag-team matches, to Survivor Series and gauntlet modes, and the story driven Championship mode. It’s in the ring where WrestleMania 2000 falls apart. Slow gameplay, some slightly suspect character models, and a lack of unique character movesets bringsMania 2000 crashing back down to Earth. But we’ll give it this, it does have a fair few moves in its arsenal, and is nowhere near as basic a punch kick affair as some of the portable WWE games that came before and after this. 48. WWF Rage in the Cage Sega CD - 1993 As you may have worked out from the title, you can have cage matches in Rage in the Cage, but the game’s real selling point was its 20-man roster, the largest of its time. Due to the capabilities of the Sega CD, Rage in the Cage is presented wonderfully, including full audio in-ring introductions from Howard Finkel - the first console WWE game to do so. The wrestlers look a bit weird though - no not the character models - but more the fact that pre-match they stand awkwardly in the ring spouting catchphrases while waiting for the bell to ring like broken wrestlebots. This aside, Rage in the Cage doesn’t do too much to benefit from the Sega CD’s hardware, as the gameplay and graphics are similar to what we’d seen and played before; aka a lot of punches and kicks. But you can do some grapples and finishers which is nice I suppose. 47. MicroLeague Wrestling Amiga, Atari ST, Commodore 64, DOS - 1987 The first WWE game ever made, MicroLeague Wrestling is a curious debut for the over the top world of Vince McMahon’s band of merry meatheads. A turn based strategy game, players pick from a selection of pre-set matches with the action playing out on a series of pre-rendered screens of real WWE matches. Think Football Manager, but achingly slow, and with Randy Savage instead of Lionel Messi, and you’re on the right track. Despite its slowness and the fact that each match requires its own disc, MicroLeague Wrestling actually feels like a true 80s WWE show, complete with Vince McMahon and Jesse Ventura at the bottom providing commentary. With the subsequent success of GM mode in the Smackdown vs Raw games, there could still be a market for this approach to WWE gaming, and a modern day version of MicroLeague Wrestling could be pretty darn great. 46. WWF WrestleMania NES - 1989 The one that started it all… well ok it was the second WWE game ever but it was the first proper in-ring WWE wrestling title so cut us some slack. WrestleMania is the true blueprint for every WWE game that followed, a very basic, primitive blueprint but a blueprint nonetheless. Players can play as Hulk Hogan, Randy Savage, Andre the Giant, Ted DiBiase, Bam Bam Bigelow, or The Honky Tonk Man for some reason, with each wrestler handling differently to their peers. You can have singles matches, or engage in a special tournament mode, where the winner will be champion. Naturally. It’s rather basic stuff, but for the time it was revolutionary, and 30 years after its release it still looks pretty cool. So iconic is this game, that when Darren Aronofosky’s The Wrestler hit screens in 2008, it featured its own ‘version’ of the game called WrestleJam. 45. WWE 2K20 PlayStation 4, Xbox One, PC - 2019 What is there to be said that hasn’t already been said about this stinker? A game more broken than Matt Hardy, 2K20 was universally panned by critics, fans, gamers, and passers by in the street upon release in 2019. The 2K series was on unsure footing as is, but 2K20 officially put the nail in the coffin. Textures disappearing, sometimes non existent damage calibration and OH GOD WHAT IS THAT. But don’t worry, it couldn’t get worse *checks notes* oh wait, it did indeed get worse. At the start of 2020, a Millennium Bug scenario presented itself making the game entirely unplayable. Took 20 years for the Millennium Bug to strike BUT I TOLD YOU IT WOULD DIDN’T I DAD. So what went wrong? Longtime developer Yuke’s had left town so Visual Concepts had to step in and learn 20+ years of wrestling game development on the fly, so that might explain a bit of it. 2K20’s failure has forced 2K to entirely rethink their WWE strategy, and if this means less of a focus on annual titles and a return to one-off well developed games then we’re all for it. 44. WWF Superstars Game Boy - 1991 The first WWE game made for handheld consoles, Superstars was released for the Game Boy in 1991, and as you’d expect it was a rather basic affair. But you know what? Considering the limitations of the Game Boy,Superstars is actually a fun game. Developed by Rare for Acclaim, Superstars is a straightforward experience. Granted it’s not the most taxing wrestling game you’ll ever play, but you can punch, kick, and body slam your opponents, and can even unceremoniously launch them from the ring like some big huge muscular wrestler guy. Pre-match you and your opponent have a bit of cheeky banter, and post-match Vince McMahon himself comments on the action, and with the in-depth ringside area during matches, Superstars makes for a fairly fleshed out WWE experience. Itdidn’t change the world, that’s for sure, but for gamers of a certain age, it will always have a special place in their heart. N’awwww. 43. WWF In Your House Playstation, Sega Saturn, MS-DOS - 1996 The sequel to the Mortal Kombat ‘inspired’ WrestleMania: The Arcade Game, In Your Housedialed the arcade nonsense up to 11 and made for a truly unique WWE game. The digitised sprite look of Mortal Kombat and WrestleMania hold over, but whereas its predecessor was still sort of entrenched in a wrestling world, In Your House sees you fighting in a number of odd character specific arenas. The Hart Family Dungeon for Bret, a cinema for Goldust, and let’s not forget The Undertaker’s crypt where the big spooky fella can throw actual ghosts at you. Just like in real life. We know this game isn’t for everyone, but at the end of the day it is fun, silly, and shouldn’t be taken too seriously, a bit like the WWE of the time. A perfect counter to the sometimes-boring simulation based gameplay of modern titles. 42. WWF Super WrestleMania Sega Genesis/Megadrive, Super Nintendo - 1992 Remember WrestleMania? Well it’s back, in Super form. Oooohh. As the fourth console generation started to gather steam, fans were itching for a WWE title like they had never seen before, and Super WrestleMania was the answer to their prayers. With an expansive roster and a well defined and authentic art style, Super WrestleMania was a clear evolution from the games of WWE past, as piece by piece the titles were starting to feel more like the actual WWE product. The only drawbacks to Super WrestleMania were for all its shiny new graphics and top notch roster, the gameplay hadn’t exactly come on leaps and bounds. Wrestlers had near identical movesets, and the action wasn’t as crisp and flowing as you’d expect. But as a core game to build upon, Super WrestleMania had some solid fundamentals, which would be improved upon drastically in subsequent titles. 41. WWF WrestleMania Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum - 1991 Yes, all these consoles were still widely popular in Europe in 1991, and seeing as the WWE was the hottest thing since TripleJump Chilli Night ™ it was a no brainer to produce a WWE game for them. What is essentially a scaled back port of the Superstars arcade game, WrestleMania is a colourful well-rounded grappler that still looks pretty cool. I mean, not as cool as Superstars, but beggars can’t be choosers. The arcadey feel works well with these earlier WWE games, and being able to just jump in and have a scrap is very rewarding. Unfortunately you can only play as Hulk Hogan, Ultimate Warrior, or the British Bulldog, but you’re equipped with a whole host of moves from piledrivers to top rope missile dropkicks. And if you get really angry or your best mate is battering you without breaking a sweat, then you can grab a chair and beat your opponent without mercy. 40. WWE Crush Hour Playstation 2, Nintendo Gamecube - 2003 Here it is boys and girls, the weirdest WWE game ever released; Crush Hour*party blower noise* Answering the old age question of “what would a massive murderous Mercedes driven by Kane look like?” Crush Hour was WWE’s attempt to muscle into the Twisted Metal and Carmageddon violent automobile genre. Crush Hour imagines a world where Vince McMahon has taken control of every TV network, and is shoehorning WWE talent into every show. Naturally, he decides a violent car deathmatch is the thing that everyone wants to see. Featuring a massive roster of over 30 wrestlers with character specific vehicles, Crush Hour certainly gets the feel of a WWE Twisted Metal experience spot on. You can engage in hardcore matches, gauntlet modes, and even ladder matches - which is a logistical nightmare if you spend too much time thinking about it. But Crush Hour gets pretty old pretty quickly. The game play is repetitive and the mechanics of the game aren’t nearly as smooth as they need to be. However, like many WWE games, Crush Hour has its own cult following, and if you’re in the mood for an utterly preposterous WWE game with its tongue planted firmly in cheek then you can’t go wrong with it. 39. WWF King of the Ring NES, Game Boy - 1993 Despite the SNES firmly being the Nintendo console of the hour in 1993, the NES was still getting its fair share of releases, with King of the Ring serving as WWE’s last effort for the 8bit wonder. Also released on the Game Boy, the two different ports are remarkably similar, but the NES version has a bigger roster with 11 wrestlers compared to the Game Boy’s nine. Weirdly, King of the Ring allows you to be in the game. Literally, there is a wrestler called ‘you’, allowing you to change their name and attributes. Like other WWE games of the time, King of the Ring unfortunately has a limited move set of mainly kicks and punches, but again, the presentation is pretty much spot on. There’s an allegory about the WWE product here that is right on the tip of my tongue… just give me a minute. King of the Ring didn’t re-invent the wheel, but as arguably the best WWE title for NES and Game Boy, it deserves some kudos. Plus you can probably grab the Game Boy edition for about 14p, that’s less than the price of a Curly Wurly. 38. WWE Legends of WrestleMania Playstation 3, Xbox 360 - 2009 Coinciding with the WrestleMania 25 Pay Per View, Legends of WrestleMania was THQ’s attempt to squeeze our collective nostalgia gland and go “ahhh wasn’t wrestling so much better in the 80s and 90s?” Featuring a full retro roster and arenas but with decidedly modern gameplay, Legends of WrestleMania was the first modern WWE game to focus on the classic era. Just a shame that it was quite rubbish then isn’t it. Coming out at a time when all developers ever shoehorned as many QuickTime events as possible into every possible game, Legends of WrestleManiawas a particularly QTE heavy affair. Going for a piledriver? Hammer ‘X’ in time with a big prompt on the screen. Do it. Do it now. The gameplay as a result feels disjointed and clunky, and with an exaggerated art style for the wrestlers, it all comes across a bit, well, weird. Nostalgia is indeed a hell of a drug, but in the form of Legends of WrestleMania, it is one we could’ve done without. Luckily, THQ would have another stab at producing an old-skool WWE game, with decidedly more ‘legendary’ results *chuckles* but more on that later. 37. WWE Raw 2 Xbox - 2003 A year after Raw’s disastrously hollow release on the Xbox, THQ and Anchor Inc. learned from their mistakes, and released Raw 2, presumably with a massive groveling apology to suffering Xbox fans. Raw 2 - or Raw 2: Ruthless Aggression if you want to get ruthless and aggressive about this - was a massive improvement over its predecessor. Whereas Raw promised a whole host of match types and features but didn’t deliver, Raw 2 made sure to pack in loads of new content to satisfy fans. Finally, Xbox players could partake in a Hell in a Cell match, batter opponents in a TLC match, and even march through the entire WWE roster in season mode. The graphics were great - they were the only saving grace for Raw 1 - and there were tons of create-a-wrestler spaces so you could make all your favourites. You could even select which referee you wanted to preside over the action - a nice touch, but one that tasted of decidedly over-egged wrestle pudding. Unfortunately, the gameplay itself was still pants, with the wrestling action being so weirdly slow it’s as if the matches were taking place underwater. Proof if it were ever needed that a leopard can’t change its spots. 36. WWE Survivor Series Game Boy Advance - 2004 The second to final handheld-only WWE title - with Aftershock being the last - Survivor Series is one of the best portable WWE titles you can buy. As the most fleshed out WWE Game Boy title, Survivor Series featured a 16-man roster, containing eight of the best from Raw, and eight of the best from SmackDown. Plus, all wrestlers can perform their signature finishing moves, with certain characters having multiple finishers in their arsenal. Seeing as Survivor Series was firmly during the WWE Brand Extension era, you could also pledge allegiance to a certain brand in story mode, slapping anyone who got in your way. But be wary of how you play, as story mode placed less emphasis on winning matches, and more on entertainment, with back and forth exciting matches being the goal. The graphics were crisp and the gameplay fluid - even if there was something a bit odd with the animation. It’s like if Tekken was made with stop-motion animation, and came across a little jerky and unsettling. There were no in depth entrances to be found, but theme music was easily identifiable, bouncing along as only Game Boy music could. 35. WWF Superstars 2 Game Boy - 1992 A vast upgrade on the original Superstars, Superstars 2 was a far more enjoyable experience than its predecessor. New to the game were cage matches, and a refreshed roster featuring Sid Justice, The Undertaker, and everyone’s favourite Canadian, The Mountie. Gameplay was tweaked too, with more grappling and moves added to steer it away from formulaic punch kick territory. You could even hold select once a match to regain strength, like when Hulk Hogan used to Hulk-up and shake his head a lot like a big blonde dog drying off. The characters were easily recognisable, which is perfect when your screen is the size of a biscuit and everything is olive green. Superstars 2 is not the most in-depth game you are every likely to play - nor is it even one of the most in-depth on this list - but it retains a certain charm, and when you get used to the gameplay mechanics, it makes for an addictive little game. You could definitely do worse. At least 22 times worse according to this list anyway. 34: WWE WrestleMania 21 Xbox - 2005 WWE on Xbox take 3. For WrestleMania 21, THQ did away with Anchor Inc. and instead enlisted Studio Gigante, headed up by Mortal Kombat co-creator John Tobias. The fact that this was the second and last game made by Studio Gigante should tell you everything you need to know. WrestleMania 21 picked up where Raw 2 left off, introducing several new superstars as well as the ultimate sporting contest of champions… the bra and panties match. Look, it was a different time ok. The gameplay was ropey like its predecessors, with poor enemy AI, but at least it was faster and a little more fluid, and no-longer felt like you were fighting ankle deep in a pool of old porridge. The big selling point for WrestleMania 21 though was the cool new exciting graphics when you hit your finisher! …well, the screen changed colour. And not much else happened. WrestleMania 21 also drastically scaled back its create a wrestler mode, which to many gamers is one of the biggest selling points of any wrestling game. Luckily, this was the last non-Smackdown game Xbox users would have to endure, and that was worth as much as any Championship win. 33. WWE Road to WrestleMania X-8 Game Boy Advance - 2002 Despite coming before Survivor Series in 2003, Road to WrestleMania X-8 was a far better game all round, even with WWE’s butchering of Roman numerals. To the untrained eye there’s not much difference between the two; both had that weird almost stop-motion animation style, and due to the fact the GBA only had two buttons, the move list wasn’t exactly expansive, although the gameplay was intuitive and did more than you’d expect. But there was just something about Mania X-8 that felt better than Survivor Series. The roster was more exciting for a start, featuring Hall of Famers like Kevin Nash, Hulk Hogan and The Rock, and the hardcore mode was surprisingly fun if not a little clunky. The theme music hit the nail on the head once again, even featuring cheeky chip versions of Jimi Hendrix’s ‘Voodoo Chile’ and Rob Zombie’s ‘Never Gonna Stop’. Critics and players alike agreed that this was the best GBA WWE offering, with ManiaX-8 being the highest rated and best selling of the three WWE games available for Nintendo’s purple wonder. 32. WWF WrestleMania: The Arcade Game Sega Genesis/Mega Drive, Sega 32X, Super Nintendo, PlayStation, Sega Saturn, MS DOS - 1995 Can I offer you some delicious Marmite for your wrestle toast there? One of the most divisive games in wrestling history is WrestleMania: The Arcade Game. Starting life as - wait for it - an arcade cabinet game, WrestleMania was soon ported across all the major consoles of the time. Developed by Midway Games - you know, the Mortal Kombat lot - WrestleMania was made to cash in on that sweet MK hype, whilst offering a more family friendly alternative to Liu Kang and friends and their wanton bloodbath. Whilst sequel In Your House would go fully off the deep end, WrestleMania at least pretended it was set in a wrestling universe, whilst still being a bit bonkers. Players can expect a whacky off the wall arcade re-imagining of traditional WWE action, where actual hand buzzers and gravestones went hand in hand with suplexes and Tombstones… you know the piledriver The Undertaker does. WrestleMania is still a very fun game indeed, but for the more straight-laced wrestling fans who wanted a WWE experience based a little more in reality, it served as a big comedy custard pie to the face. 31. WWF Royal Rumble Sega Genesis/Mega Drive, Super Nintendo - 1993 Super WrestleMania walked so Royal Rumble could run… as in literally run, not run as in work like a game… Royal Rumble took Super WrestleMania’s decent foundations and built a pristine mansion on top, expanding exponentially in order to give players the most well rounded WWE video game to date. An all new roster including New Generation favourites such as Razor Ramon and Lex Luger tagged in with the old guard of Randy Savage and co, and that was just the tip of the iceberg for 90s grapple fans. In fact, both the SNES and Mega Drive editions had differing rosters, with the SNES version being particularly notable for featuring Ric Flair for the first time in a WWE game. No matter your console, Royal Rumble finally gave us the ability to perform finishing moves, the one thing that was massively missing from every WWE game before it. Razor’s Edges, Tombstones, Yokozuna’s big bum drop thing, all were lovingly rendered in Royal Rumble. And if you couldn’t nail your finisher, then you could take the action outside the ring and bludgeon your opponent with a good old fashioned steel chair instead. Nice clean wholesome fun. 30. WWE 2K15 Xbox 360, Xbox One, Playstation 3, Playstation 4, PC - 2014 ARE YOU READY FOR THE NEW GENERATION OF WWE GAMES? …ye- well, kinda? The second WWE 2K game decided enough was enough and it was time for a change, and completely remodelled and reshaped what a WWE game should be. To make the game feel more like the WWE TV product, the gameplay was slowed down, simplified, and had an emphasis on chain wrestling and pacing. This is all well and good when you’re watching a match, or even wrestling one, but when you’re gaming you usually want to do mad things, like effortlessly powerbombing The Big Show as Hornswoggle, or dropkicking a chair into somebody’s wilson without the fear of being arrested or told off by your mum. Don’t get us wrong, it worked well, but the whole simulation approach to wrestling is divisive at best. Critics and fans saw 2K15 as a backwards step, with the removal and stripping down of several fan favourite features acting as a further kick in the teeth. Even the re-addition of My Career couldn’t save 2K15, as this too was lackluster. To be fair to 2K the game is absolutely stunning. Pre-release images had us all foaming at our collective gills, and 2K actually delivered with the final product - obligatory glitches aside. 29. WWF War Zone PlayStation, Nintendo 64 - 1998 The first fully 3D WWE game, War Zone was also the first game of WWE’s vaunted Attitude Era. Released a little under two years after In Your House, War Zone was a completely new game from the ground up. Gone was the OTT arcade style and bright cartoony settings, replaced with a fully developed grappling system, and layers upon layers of moody grungey atmosphere. For the first time we had fully realised entrances, complete with theme music, strange fireworks, and a full commentary track from Vince McMahon and Jim Ross. The character models were all fairly decent, despite having weird spades for hands, and there were a ton of game types to keep you playing, including the first proper ‘create a wrestler’ mode in a WWE game. In-ring gameplay was still a little arcadey, especially as you had to ream off a mad combo list to perform a finisher in the vein ofMortal Kombat. And as a result, War Zone felt a little awkward and counter intuitive to play. Seeing as THQ had made the fantastic WCW/nWo World Tour a year earlier, War Zone felt like a missed opportunity by comparison. Still, WCW World Tour didn’t have videos of Ahmed Johnson chatting absolute arse now did it. 28. WWE WrestleMania X8 Nintendo Gamecube - 2002 The last game sort of released under the WWF moniker (the lawsuit was concluded after development but before release), WrestleMania X8 - again with the weird numerals - was the first WWE game released for Nintendo Gamecube. Despite it coming in an era of ‘every platform gets its own WWE games franchise’ Mania X8 retains the core THQ Yuke’s dream team that made the SmackDown series such a resounding success. The result was a fun pick up and play grappler, but one that somehow felt like a knock-off version of SmackDown. The gameplay was similar, controls not too different either, but the damage calibration felt weak, the sound effects tinny yet flat, and some theme musicwas replaced with stock audio due to licensing issues. There was also no commentary track, which is either a travesty or a blessing in disguise depending upon how you feel about it. In an effort to try and appease Nintendo fans, WrestleMania X8 seemed like it was trying to pay homage to No Mercy as well as Smackdown, with the character models chunky like that of the N64 classic. The end result felt a little lost, like it was having a Mick Foley style identity crisis. Make no mistake, this is not a bad game, and considering what Xbox users had to go through with Raw then it could have been far far worse. 27. WWE WrestleMania XIX Nintendo Gamecube - 2003 Gamecube’s second WWE effort was WrestleMania XIX, a game that thankfully remembered how Roman numerals work. THQ and Yuke’s looked at WrestleManiaX8, said ‘yeah its not bad but it could be better’ and radically changed it for XIX while retaining all the bits that worked well. Grappling was massively expanded, featuring a strong/weak grapple system like the N64 WWE titles, and we finally had in game bloodshed in order to satiate our feral longing for a bit of the claret. But it still wasn’t perfect. The opposition AI was sometimes ridiculous, and could make multi-man matches against bots a tedious unfair slog. The animation also left a lot to be desired, but part of that was down to the limitations of the teeny tiny cute little Gamecube discs. Awwww. WrestleMania XIX’s most head-scratching inclusion was the frankly bizarre Revenge Mode, where after being betrayed by Vince McMahon, you wandered around various non-wrestling locations battering everyone in sight and causing destruction. It’s weird and fun, but seeing as this was the closest thing Mania XIX had to a season mode you couldn’t help but feel a little shortchanged. 26. WWF Attitude Playstation, Nintendo 64, Dreamcast - 1999 Attitude served as the final WWE game from Acclaim, ending a run of 18 games in 10 years, with the license shifting over to THQ the same year. And it was a good way to bow out. Although retaining the gameplay of War Zone, Attitude expanded upon everything else, overhauling entrances, create-a-wrestler, and a brand new career mode allowing players to experience life on the road as a WWE superstar. There was also create an arena mode which although basic, was a welcome edition, and had fans realising just what could be done in a WWE game. The roster too was absolutely massive for the time, with 42 playable characters available including this guy! That fella! And this walking abomination GET THE HOLY WATER. Attitude sadly has the distinction of being the last WWE game to feature the great Owen Hart, as the beloved three-time Slammy Award Winner passed away during development. But for all of Attitude’s positive steps, it still had the same problems as War Zone, andfelt light years behind THQ’s WCW games on the Nintendo 64. And as rough around the edges as it felt then, it feels ten times worse now. Time has not been kind to Attitude. 25. WWE SmackDown! vs. Raw 2009 Playstation 2, Playstation 3, PSP, Nintendo DS, Nintendo Wii, Xbox 360 - 2008 Five games deep into the Smackdown vs. Raw series and things were starting to get stale as Smackdown vs. Raw 2009peered its vascular little head round the door. SVR 09’s new features were about as exciting as Malibu Stacy’s new hat. Gone were General Manager and season mode, being replaced with the boringly linear Road to WrestleMania mode, robbing us of the chance to experience a year in the life of Festus. THQ YOU COWARDS. The inclusion of the Inferno Match was a head scratcher too, as there had only been four in WWE history, with the last being a full two years before SVR 09 came out. The focus on tag wrestling was also a bit of a head scratcher as there were no good tag teams in the WWE at this time, and THQ had to rely on the nostalgia pop of classic teams like DX and The Hardyz. The roster felt like a missed opportunity too, featuring tons of low card talent like Chuck Palumbo and Jimmy Wang Yang, and pointless made up characters like ‘Masked Man’ and Tony the soldier. Seriously, who over the age of eight thought these guys were cool? Cue 20,000 comments below saying ‘Tony for H.O.F.’ and ‘Masked Man da gr8est eva’. 24. WWF Raw Sega Genesis/Mega Drive, Sega 32X, Super Nintendo - 1994 With Super WrestleMania and Royal Rumble firmly in the past, Acclaim/LJN saved the best for last, ending their 16-bit WWE trilogy with Raw. Raw - or Raw is War if you want to get “is war” about this -was far and away the best WWE game ever made upon its release. While the look and feel was the same as its predecessor Royal Rumble, the gameplay was improved tenfold, making it a diverse, engaging grappler with plenty of replayability. More moves were added, with each wrestler truly feeling different from one another, and the addition of ridiculous mega moves gave Raw that ‘bloody hell!’ factor. Attributes such as strength, speed and weight were introduced, to further give each wrestler their own personality and offer a unique playing experience. Crucially, Raw was the first WWE game in the series to support the use of a multi-tap, so four pals could cram together on one couch and beat each other up from noon until night. The only iffy port of Raw was the 32X version from 1995. The game looked better, and although you could unlock everyone’s favourite wrestler Kwang - yeah me neither - enemy AI was overpowered and made for an unrewarding and frustrating experience. But still, Kwang! 23. WWE 12 Playstation 3, Xbox 360, Nintendo Wii - 2011 Bigger! Badder! Better! WWE 12 was the first step in a post SmackDown world. It was indeed bigger, but it was more badder than better. I think that’s what they meant… As is tradition, THQ and Yuke’s went back to the drawing board for this new series, and sought to redefine how WWE games play. For starters the grappling system was completely overhauled, removing the strong and weak grapple options and instead creating a momentum-based gameplay experience. So if your opponent is fresh as a daisy you won’t be able to just hoist them up and spinebuster them with minimal effort, you’d have to put some gosh darn work in first. Road to WrestleMania and WWE Universe were also tweaked, with the former allowing you to play as made-up grappler Jacob Cass - voiced by Austin Aries of all people - in a quest to become top dog of the WWE in a WCW war. You’d have thought WWE would be over the Monday Night Wars by this point, but apparently not. But for all of its new gadgets and tweaked delights, WWE 12 felt like a coat of fresh paint on a slightly banged up car. Not quite the giant leap forward THQ was aiming for. 22. WWE 2K18 Playstation 4, Xbox One, Nintendo Switch, PC - 2017 It’s hard to know what to say about the 2K series to those who haven’t played them. Yeah the bad stick out a mile, and the good are very good indeed, but the rest? They’re much of a muchness really. The engine they’re built upon is smooth and fluid - when it works correctly - the graphics are superb, and the gameplay is about as immersive as you can get. But ranking the ‘ho-hum’ 2K games means we have to get a bit pernickety. So let’s do it! For 2K18 the popular showcase mode was removed, and everyone’s favourite the Hell in a Cell match was a very wonky experience, as the cell itself was faaaar too big to fight around. But on the plus side the creation suite was improved and expanded, and the roster was massive at over 200 wrestlers. But something just felt a bit off. It felt like we were playing out of politeness and a sense of duty rather than being genuinely excited to dust off our elbow pads and hop in the ring once more. 2K18 was also the first WWE game for the Nintendo Switch, so let’s have a brief word about the Switch port shall we? It’s crap. 21. WWF SmackDown - Just Bring It Playstation 2 - 2001 Smackdown Just Bring It was the third entry in the historic Smackdown series, and has the unenviable position of being sandwiched in between two vastly superior games. That’s not to say it was a bad game, Just Bring It was still a fun experience, but after the exhilarating highs of Know Your Role, it just felt good rather than amazing. Doubly so, as the first Smackdown game for the PS2, it didn’t test the capabilities of the console, and felt like SmackDown 2: Remastered. Two of the main problems with Just Bring It would turn out to be recurring problems for the Smackdown line; the commentary, and the roster. This was the first Smackdown game to have a full running commentary track, and while it further enhanced the feeling and aura of the game, to say it was rudimentary is an understatement. To say it was bloody awful, even more so. The roster too was painfully outdated by the time Just Bring It was released, and didn’t feature the likes of Booker T, Diamond Dallas Page, and Rob Van Dam - all major players on WWE television at the time. But before the advent of DLC, this was a problem we just had to get used to, and it helped us hone our craft at making truly terrible create-a-wrestlers. We did get Fred Durst though. Yay. 20. WWE SmackDown vs. Raw 2011 Playstation 2, Playstation 3, PSP, Nintendo Wii, Xbox 360 - 2010 The final Smackdown vs Raw game - in fact the final Smackdown game - before the switch to the WWE and later 2K series, Smackdown vs Raw 2011 was a worthy final entrant to the decade long Smackdown saga. Once again helmed by THQ and Yuke’s, we were given features out the wazzoo, and more DLC packages than we knew what to do with. New table and ladder physics allowed for more unadulterated havoc - especially in multi-man matches - the game play was still very enjoyable, while the addition of Universe Mode delivered a whole heap of content for solo players and was almost an acceptable replacement for the General Manager mode of yore. Almost. And let’s not forget the absolutely bizarre Road to WrestleMania modes, with one path in particular making you take on an army of druids in a frankly terrifying hellscape. However, for all its new features and physics, Smackdown vs Raw’s engine was showing its age, staring into our eyes as if to say “please, please just put me out of our misery”. While WWE 12 would tweak it and fix it up, the old dog was finally put to sleep by WWE 13. Sleep tight old buddy. 19. WWE 2K17 Playstation 3, Playstation 4, Xbox 360, Xbox One, PC - 2016 The cycle of modern WWE games goes as such; introduce features, introduce more features, strip back features, tweak remaining features, re-introduce old features as new features, get that sweet sweet cash, rinse and repeat. For WWE 2K17 we were in the midst of the ‘strip back features’ portion of this cycle, with the popular and engrossing Showcase mode taken away seemingly as soon as it was given to us. 2K had a good reason for this though, as they wanted to focus more on season mode and improve it drastically. However, they failed to really deliver on this, at least not enough to justify the removal of Showcase mode. 2K17 was still a good game though, outside of the mandatory bugs and glitches. The submission mini game was expanded and improved, and the re-addition of Goldberg as a playable character was fun, as who doesn’t love spearing everything in sight? The rest of the roster too was absolutely stacked, with over 130 playable characters available, although some are only accessible via DLC. Still, there were enough wrestlers here to satisfy fans of all eras, one of the true positives about the 2K series as a whole. 18. WWE Day of Reckoning Nintendo Gamecube - 2004 Remember before when we said that the Gamecube WrestleMania games were ok but something just wasn’t quite working? Luckily, this had all been worked out for Day of Reckoning’s release. One of the more often forgotten WWE games, Day of Reckoning feels like the true sibling of both the N64 games and the SmackDown series, taking elements of both and creating some sort of under-appreciated monster baby. There was the easy to understand controls and pick up and play aspect of the N64 games, mixed with the overall presentation and depth of character of the SmackDown series. Day of Reckoning also introduced the ‘Momentum Shift’ feature, which shifted a wrestler from being the beater to being the beaten. Beater-ee? It shifted the momentum of the match, basically. But not everything got the Midas touch. The inclusion of the bra and panties match was an odd choice as it wasn’t great anyway and there were only four female wrestlers included on the roster, the lack of a backstage area was annoying - especially as it had been promised - and the in-game music bordered on the obnoxious. Still, a massive leap forward from the WrestleMania games. And things would only get better for Gamecube owners. 17. WWE 2K16 Playstation 3, Playstation 4, Xbox 360, Xbox One, PC - 2015 The 2K series finally found its feet with 2K16, managing to greatly improve on what came before it. Graphically, the jump from 2K15 to 16 was significant, the roster was doubled to over 120, and the overall mechanics were improved to flow more seamlessly, and play more fairly. Customisation fans rejoiced too as the creation suite was massively upgraded after being downgraded in 2K15. Refer to the 2K features cycle in your handbooks for further reference.. The 2K showcase mode - which was senselessly cut from 2K17 - focused on Stone Cold Steve Austin. Easily the best feature of the game, being able to play through the rise of Austin 3:16 was a thoroughly enjoyable experience and was praised by fans and critics alike. Again though, this wasn’t a game you could just jump in and play like other WWE titles, and the simulation approach to WWE gaming was very divisive amongst fans. But if you’re after a truly immersive WWE video game experience, there aren’t many that do it better or more thoroughly than 2K16, and oh look there’s Terminator 2! 16. WWE SmackDown vs. Raw 2008 Playstation 2, Playstation 3, PSP, Nintendo Wii, Xbox 360 - 2007 Are you ready to get EXTREME? Oh ok, then are you ready to get slightly more excited than usual? Yeah, thought so. SVR 2008 introduced the naughty lads of ECW into the WWE games, and led to revamped hardcore wrestling modes and tools. Gone was reaching under the ring for random weapons, replaced with the straightforward weapon wheel, allowing you to curate your own theatre of disaster. You could also set some weapons on fire which seems a bit much. Superstars now had two different wrestling types, meaning each character could be played in a variety of ways. While this was good on paper, it massively restricted what you could and couldn’t do. Take the case of Chavo Guerrero; because he wasn’t listed as a high flyer in game he couldn’t do springboard moves etc, even though the former WCW Cruiserweight Champion did them in real life all the time. Even at the shops. What was meant to open gameplay up, inadvertently restricted it, and made the game far less of a fun experience than other Smackdown games before it. Luckily SVR 2008 was saved by the 24/7 mode which merged GM mode and season mode into one big ball of action. However, this would be the last game to feature a GM mode at all. Booo. 15. WWE 2K19 Playstation 4, Xbox One, PC - 2018 Hindsight is a beautiful thing isn’t it. Whether realising too late that that final donut was probably not a good idea, or the fact that WWE 2K19 was in fact a very good game indeed as 2K20 taunts you with its horrific unfinished face. It seems almost strange now that 2K19 was met with mixed reviews from players and reviewers alike upon release, but is now widely heralded as one of the best of the 2K series. Moving away from the simulation style that had dominated earlier titles in the series, 2K19 was a more intuitive and flowing affair, but still retained a great level of depth and realism… and whatever the hell big head mode was. My career mode was fleshed out, taking you from the Indies to WrestleMania, and showcase mode returned featuring everyone’s favourite bearded scamp Ben Pot- Daniel Bryan. 2K19 still had its fair share of bugs and glitches, and the commentary track still mainly naff, but it remained a very well rounded wrestling game, and thanks to the absolute dumpster fire that was 2K20, its reputation will only grow. Hell, WWE themselves still advertise it on TV, rather than promote 2K20. With the WWE 2K future up in the air, if 2K19 serves as the series’ swansong, then it is certainly a fine way to bow out. 14.WWF SmackDown! Playstation - 2000 Ahhh SmackDown. Little did we know back in the year 2000 that PlayStation’s latest WWE grappler would completely change the game. Although PS1 owners hoping for something in the vein of THQ’s N64 wrestling games may have been a little disheartened at first, SmackDown proved to be a fun self-contained WWE game with endless replayability, and sold a boat load of copies. The roster showcased the best of the Attitude Era, and the creation suite was more in depth than any other WWE game that had preceded it. The in-ring action was frenetic and very very fun, with the ability to hit your finisher at any point causing many fights with friends and siblings alike, and for the first time in a WWE game there was an expansive backstage area to fight in. But SmackDown was very rough around the edges, which is understandable as both the first in a series and the first WWE game made by the partnership of THQ and Yuke’s. The entrances were a little strange, but did boast better AV qualities than any other WWE game, and some of the presentation was a bit sloppy, but it didn’t affect the game all that much. Luckily, the engine that ran the whole thing was solid and while subsequent SmackDown titles were miles better, the debut title still packs a whallop. 13. WWE SmackDown vs. Raw 2007 Playstation 2, Xbox 360, PSP - 2006 Finally THQ learned their lesson, and after years of the SmackDown games being PlayStation exclusives, SmackDown vs. Raw 2007 reared its head on the Xbox 360, finally giving Xbox owners a WWE game they could be proud of. Following on from previous SVR games, 2007 was a substantial and immersive affair but with some stark changes. The biggest of which was a switch from a traditional button grappling system to an analogue stick system. The change divided fan opinion, but purists could revert to classic controls if they wanted. Regardless of what controls you chose, the gameplay was still fantastic, with a balanced and expansive roster to choose from. Alongside the new grappling system were tweaked grappling options, including ultimate control moves, and arena hotspots - a tiny bit like the OMG moments of 2K but nowhere near as exciting or cool. Then there was SVR 2007’s big selling point; WE COULD FIGHT IN THE CROWD! Sort of. Yes THQ promised a big massive expansive immersive in-crowd fighting experience, but in reality we got a small clearing with a few weapons and a climbable platform. Still pretty good, but nothing like what we were expecting. 12. WWE All Stars Playstation 2, Playstation 3, PSP, Nintendo Wii, Nintendo 3DS, Xbox 360 - 2011 All Stars is a surprising game. One look at the chunky over the top art of the cover and you’re likely to tut and whine “this is an abomination, I want realism and rest holds not this childish nonsense thank you very much”. But that’s a stupid thing to say. Stop saying it. All Stars took us back to the arcade WWE games of old, and injected some much needed fun and colour into a game series that had gotten a little stale and grey. Featuring a roster of contemporary WWE Superstars and Legends of the industry, AllStars took a ‘what if’ approach to storytelling, allowing unique and interesting dream matches to come to life. Leaving all logic by the door, All Stars was a daft beat em up, throwing out the more realistic, simulation-like experience of the SmackDown vs Raw games and instead reveling in its own weirdness. The game evokedmemories of sitting in your undies playing with wrestling figures as a small child… or a grown adult as is the case here, with the action being over the top, unrealistic, but so much fun you’ll start to question why you ever bothered growing up in the first place. Luckily, we may be getting an experience like All Stars with the upcoming WWE Battlegrounds, and if it’s even half as silly as All Stars, it’ll still be very fun indeed. 11. WWE Day of Reckoning 2 Nintendo Gamecube - 2005 Day of Reckoning 2 was everything a good sequel should be; the first one but with bells on, basically. Realising they had a formula that worked, THQ and Yuke’s did very little to Day of Reckoning’s mechanics, instead loading it up with more features than you could shake a kendo stick at. The story mode was expanded, picking up where Day of Reckoning 1 left off, and saw you feud with the omnipresent Triple H. At times the difficulty curve in story mode was ridiculous, but it still made for a rewarding experience. Two new gameplay features were added in the form of stamina and a revamped submission mode. The stamina meter in particular stuck out like a sore thumb, adding an element of realism to a fairly arcadey game, but the submission mini game was a fun and welcome little feature. Elsewhere Day of Reckoning 2 had better graphics, improved enemy AI, and a roster of over 40 WWE Superstars, as well as the usual game types like TLC and Hell in a Cell. It also retained the basic but easy to use logo designer, meaning you could put a drawing of a lovely cat on your create-a-wrestler’s jumper, or a naughty wilson if you made a baddie. 10. WWE SmackDown vs. Raw 2010 Playstation 2, Playstation 3, PSP, Nintendo DS, Nintendo Wii, Xbox 360 - 2009 As with most of the annual WWE games, the smallest of changes can make or break a title and can radically alter their legacy. Case in point; remember the stick grappling system of SmackDown vs. Raw 2007? Well it was unceremoniously binned off for the 2010 edition, with THQ returning to the traditional button approach to the rejoicing of many. The HUD was also dramatically scaled back, giving the game a very clean and fresh look. Realising that SVR 2009 was as underwhelming as a birthday card with a 10 pence piece in it, SmackDown vs. Raw 2010 apologised to fans of the series by including an absolute bumload of creation tools, making it one of if not the most customisable WWE game ever made. There was a story designer mode with support for keyboards if you wanted to recreate the works of Shakespeare with Batista, while create-a-wrestler and create-a-finisher modes were vastly re-tooled. The online community creations suite was also established, meaning you wouldn’t have to put up with rubbish CAWs… unless you really wanted to of course. The gameplay engine was starting to show its age, but look, we were so distracted by all the shiny new features that we didn’t really notice at the time, and hey isn’t that what really matters? 09. WWE 13 Playstation 3, Nintendo Wii, Xbox 360 - 2012 WWE 13 is a curious beast. The last WWE game made by THQ prior to their bankruptcy, later editions of the game bear the 2K logo despite having no involvement. Regardless, the game was really really good, and it felt like the series was turning a corner. CM Punk as the cover star? An updated and retooled engine? A return of the special referee mode? We were all rubbing our hands with glee when WWE 13 was announced. Easily the highlight of WWE 13 was the Attitude Era mode, giving new and old fans alike the chance to play through the most notorious and highly regarded era in WWE history. Mixing actual footage with famous moments recreated in game, Attitude Era mode was one of the best features in years, and served as the precursor to Showcase Mode. In order to support Attitude Era mode - as well as faithfully representing the modern WWE Superstars - WWE 13 had a chunky roster of over 80 playable characters, and when you add in the usual CAW download suite, the possibilities were endless. The commentary was still absolute twaddle though. 08. WWE SmackDown! vs. Raw Playstation 2 - 2004 The first major rebrand of the SmackDown series, SmackDown vs Raw wasn’t actually the first game to feature the WWE Brand Split, that honour goes to Shut Your Mouth. Knowledge. Following on from the classic Here Comes the Pain, SmackDown vs Raw retained many of the features that made the former game so great, while adding a few new tricks to its repertoire. The most notable was the clean/dirty system, which focused your characters tactics, providing you with new moves and options depending on how you played the game. The pre-match mini games were another fun little addition, but didn’t exactly shake the Earth. SmackDown vs Raw was the first in the series to include an online mode. Although it was an extremely basic affair, it was still something the game had been crying out for. It also finally featured the voices of the wrestlers themselves in season mode, giving an extra dimension to the fan favourite feature. One of the major reasons for SmackDown vs Raw to not be higher on this list is its roster. No Brock Lesnar. No Goldberg. No Steve Austin. We did get a handful of legends though, which is something, I suppose… 07. WWE SmackDown! - Shut Your Mouth Playstation 2 - 2002 Smackdown’s fourth outing,Shut Your Mouth - sorry that’s the title of the game not a threat - started to take its first baby steps away from the pick up and play outings that had proceeded it. Ok, so not entirely, as the gameplay was still easy to jump in to, and there were tons of death defying things you could do in game, like jumping off the Titantron, or fighting in a train station. But with the vast expansion of season mode and roster trades, Shut Your Mouth was starting to reshape Smackdown into more of a sports sim. Shut Your Mouth was a WWE game worthy of the PS2, following the relative disappointment of Just Bring It. But most importantly, Shut Your Mouth finally gave us the proper actual Hell in a Cell to play with. No more weird regular cage with a roof, we had the full shebang, complete with breakaway panels and blood and crying. The roster was expansive, the amount of stages on offer were fantastic, and the gameplay was frenetic and fun, especially when playing TLC matches. And if you wanted to you could play a special guest referee match with two referees for some reason. Probably just to make sure everything was fair and everyone was having fun. Yeah that’s it. 06. WWE 2K14 Playstation 3, Xbox 360 - 2013 Following on from the well-receivedWWE 13, 2K14 was the first WWE game made under 2K Sports watchful eye. Luckily, longtime developer Yuke’s were still on board, meaning that any tweaks were going to be effective, and not just a case of throwing wrestlers at the wall and hoping they stuck. The aforementioned tweaks improved everything from chain wrestling to animations, and even improved running attacks to limit the amount they could be spammed against a dazed opponent. Showcase mode returned in two guises; the 30 years of WrestleMania mode saw you… well play through 30 years of WrestleMania. And The Streak saw you either defending the Undertaker’s legendary WrestleMania streak, or attempting to break it, which was easier said than done. I mean seriously, the difficulty spike when trying to take on the Dead Man was absolutely ridiculous. As you’d expect, the presentation and feel of the game were spot on, and no I am not mentioning the commentary again. You can’t make me. Other WWE 2K games did bits and bobs better than 2K14and it’d be another year before the series took the full leap onto a much prettier engine, but as a complete package, WWE 2K14 stands tall above its siblings. 05. WWF SmackDown! 2 - Know Your Role Playstation - 2000 The leap from Smackdown to Smackdown 2 - Know Your Role was massive. Realising they had a formula that worked, THQ and Yuke’s sought to hone and improve Smackdown’s engine as much as possible for the sequel. But like its predecessor, Know Your Role was still quite rough in places. The ladder match in particular was a sloppy affair, as it was very possible to win in about five seconds, such was the apparent lack of a mini game. But sod it, it was fun. The Hell in a Cell was strange too as it was not really a Hell in a Cell, I mean, it wasn’t even a Kennel from Hell. But you know what? It was the first time the match had been replicated in any video game, so at the time we just accepted it gleefully with our mouths agape the first time we climbed to the cell roof. For you younger viewers whose earliest exposure to WWE games was in the SVR or 2K series you may not get the hype, but the Attitude Era games were genuinely big and exciting events. Even non-wrestling fans played the first couple of Smackdown games, they were that damn good. 04. WWE SmackDown! vs. Raw 2006 Playstation 2 - 2005 SmackDown vs Raw 2006 came at a turning point for the WWE. The old guard of the Attitude Era were mainly gone, and the company was resting on the broad, invisible shoulders of John Cena and Batista. The SmackDown series also shifted too, moving further away than ever before from the arcade style that dominated wrestling games for the best part of 20 years. SVR 06 introduced a number of new gameplay modes, from buried alive matches and fulfill your fantasy matches - don’t ask - to create-an-entrance mode and the legendary General Manager mode. We could also for the first time challenge for titles in exhibition matches, a feature which previously had only been available in season mode. While you may scoff and say “hunh you were excited about that?” the answer is yes. It made the game a more personal affair, and now when pitting your CAW against your mates, the stakes were much greater. SmackDown vs. Raw 2006 still holds up incredibly well nearly 15 years later, and if you’re still at a loss with the collapse of 2K20, then you could do far worse than dusting your old PS2 off and firing up SVR 06. 03. WWF WrestleMania 2000 Nintendo 64 - 1999 Here we go grapplefans, it’s some N64 content to keep you happy. WrestleMania 2000 was when everything changed. THQ and AKI jumped ship from WCW to WWE, and gave us the third installment in their classic grappler series… if you don’t include the Japanese Virtual Pro Wrestling series which was also incredibly good. The gameplay was intuitive and easy to jump into, the character models - although on the chunky side - had a lot of character and charm to them, and the ability to completely alter any established wrestlers’ appearances made for some interesting rosters. Talking of rosters, the two main drawbacks for Mania 2000 concern the roster, and the difficulty. The roster itself was a bit rubbish, as outside of the usual suspects like Stone Cold, Triple H, and The Rock, you had a motley crew of mediocrity with the likes of The Blue Meanie, Mideon, and Meat… unfortunately not the crap Mortal Kombat character. The difficulty spike - especially when playing Road to WrestleMania mode - was ridiculous, and with a very vague reversal system on hand, you had to scrape and claw your way to victory. WrestleMania 2000 and its sequel - more on that in a minute - are still played religiously around the world, with many wrestling fans unable to look beyond these games in favour of anything else. And who are we to disagree. 02. WWE SmackDown! - Here Comes the Pain Playstation 2 - 2003 Much like with the N64 games, there are a number of gamers who will never be able to look beyondHere Comes the Pain. The definitive SmackDown game, it is my/Ben’s favourite wrestling game of all time, featuring one of the greatest rosters in WWE gaming history, and a whole host of features and modes to keep the experience fresh. Whether squaring up to bad lads like Brock Lesnar and Goldberg, or electing to slap Eric Bischoff around, Here Comes the Pain was an extremely well rounded WWE gaming experience. The camera and graphics had been improved from earlier entries in the series, and the attribute system made each character feel and play distinctly differently from one another. You could also see how damaged individual parts of your opponents body were, letting you tactically target the leg if you wanted to win the match with a Sharpshooter, or repeatedly hit your opponent in the face if you were a nasty and naughty boy. The true joy of HCTP was that you could play it however you liked. Whether you wanted a straight-laced technical grappling experience, or if you wanted to jump off a helicopter and into the pavement below you could do it. It embraced the good, the bad, and the weird of WWE, and threw it all in the mix, and if you say you ever got bored of playing this game then you are a boring bloody liar. 01. WWF No Mercy Nintendo 64 - 2000 20 years have passed since No Mercy was released, and it is still to this day the benchmark for professional wrestling games. I know it, you know it, and even the wrestlers themselves know it. When Midway released TNA Impact, part of the hype came from the devs claiming it was based on No Mercy, and with AEW having a game in the works, Cody Rhodes has already teased links to No Mercy before any details have been made public. So why was it so good? The engine built by AKI for the N64 games was absolutely spot on, and with each passing release it just got better and better. No Mercy was its peak, improving on the ho-hum roster of WrestleMania 2000, and adding in features such as breakable tables, ladder matches, backstage brawls, and an in-depth season mode, alongside a revamped Create-a-Wrestler mode, and little gameplay tweaks such as the inclusion of running grapples. Plus, weapons wouldn’t disappear when you dropped them, and that was nice too. Yes, season mode was ridiculously hard, especially the handicap match against The APA, and the fact that some cartridges featured a bug that wiped the game completely was unacceptable. But the game itself more than makes up for it, and if you had one of the many perfect cartridges then you had very little to complain about. To this day No Mercy still boasts a huge following, from the traditional fans of the cartridge, to a massive online modding community, it just won’t die. So here’s to you No Mercy, the greatest WWE game ever made, but we sincerely hope that one day you will be toppled. Please. We’ve suffered enough these last 15 years watching THQ and 2K try. And that was every WWE game ranked from worst to best.Do you agree with our rankings? If so, then fantastic, a WWE title shot awaits you in your future! If not, we look forward to engaging in a No Disqualification scrap in the comments about the merits of Crush Hour. Also, if you have suggestions for other “Every X Ranked From Worst to Best” videos, let us know. If we like your idea, we will add it to a very long list of other ideas we also like. You can follow TripleJump on Twitter here, and while you’re at it, why not support the things you enjoy by having a look at our patreon. Finally, don’t for get to like the video, share it with your friends, and subscribe to the channel. I’m Ben and I’m Peter from TripleJump, and thanks for watching.
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Channel: TripleJump
Views: 712,293
Rating: undefined out of 5
Keywords: wwe games ranked, wwe games, wwe games ranked worst to best, all wwe games, all wwe games ranked, best wwe games, wwe video games, worst wwe games, best to worst wwe games, wwe 2k20, wwe here comes the pain, wwf no mercy, wwe 2k battlegrounds, wwe crush hour, wwf wrestlemania 2000 n64, smackdown vs raw, smackdown vs raw 2006, smackdown shut your mouth, wwe 13, wwe day of reckoning 2, wwe all stars, wwe 2k21, wwf attitude, wwf warzone, triple jump ranked, triplejump
Id: xtLdL9G2Hbc
Channel Id: undefined
Length: 80min 34sec (4834 seconds)
Published: Sat Aug 29 2020
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