Every Jurassic Park Video Game Ranked From WORST To BEST

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Jurassic Park is a movie that needs no  introduction…but you’re going to get   one anyway, because that’s how the  format of this video series works.  Based on the 1990 novel by Michael Crichton,  the film about a dinosaur theme park was almost   guaranteed to be a smash hit. The book was  already a best seller, Steven Spielberg was   attached to direct, and Jeff Goldblum was willing  to unbutton his shirt. It was primed for success.  And success is exactly what it found. If you were  alive in 1993, you saw Jurassic Park in theaters   at least twice. And if you died in 1992, you were  very, very jealous. The movie was so successful,   it made all of the money in the world. The world  then printed more money for the sole purpose of   giving it to Jurassic Park as well. The film had everything: dinosaurs,   dinosaur spookums, dinosaur  stinkums…what else could anyone want?  Well, we all know the answer to that,  don’t we? Video games! And oh, boy,   did we get them, both for the first film and for  its several sequels. Which…aren’t nearly as good.   They have their fans, but so do serial killers. Regardless of the quality of the source material,   we will indeed be ranking every  Jurassic Park game from worst to best.  The rules are simple. In fact, I just told  them to you. Exceptions include pinball games,   mobile games, LCD games, and so on. However, for  the first time, we will be including official   browser games. We’re doing this for a couple  of reasons. First, because there are only two   of them. And second, so that you can see how  utterly worthless they are and will better   understand why we’ll never cover them again. Also, a bit of video-game trivia: Crichton   created his own game called Amazon in 1984.  It’s not on this list because it has nothing to   do with Jurassic Park, but look for it on our  list of Every Game Developed by Authors While   They Were Bored Ranked from Worst to Best,  which I’m sure you can expect any day now.  Let’s rank ‘em. I’m Ben and I’m Peter   from TripleJump…and welcome…to Every Jurassic  Park Video Game Ranked From WORST To BEST. #38: Scan Command: Jurassic Park (2001) PC  Do you know what I love most about self-checkout  kiosks? Trying to find the barcodes on each item   and scanning them into a temperamental reader  that can’t tell the difference between an   avocado and a bag of gym socks. Pure bliss. If you love that experience as much as I do,   and you also love dinosaurs hitting each  other, then you will want to get your   hands on Scan Command: Jurassic Park. This game  takes all the fun of scanning household objects   and combines it with the thrill of dinosaurs  who probably won’t react to anything you do.   Each time you scan a barcode, you are ostensibly  powering up your dinosaur, making it more equipped   to win fights with other dinosaurs, who presumably  don’t have cupboards as well stocked as yours.  Critics were not impressed, with their complaints  having more variety than the actual game did.   They reported issues with the scanner not  registering barcodes, bleating loudly each   time it failed. They raised concerns of needing so  many barcodes that you’d spend more time scouring   your house for them than actually playing the  game. And, most entertainingly, one complained   of the scanner being so unresponsive that he  could never be sure if the game had locked up. #37: The Lost World: Jurassic Park (1997) Game.com  Say what you will about the Game.com… No, really. Say it, so I can nod along, secure in   the knowledge that I am not alone in my suffering.  The Lost World: Jurassic Park allows you to choose   between two of the characters from the film: Sarah  Harding and Roland Tempo. You may remember them   as being the character Julianne Moore played,  and the character Julianne Moore did not play.   You’d think the choice would affect gameplay,  what with them having conflictinginterests,   but it just changes which mess of pixels will blur  across your screen as you wonder why you aren’t   doing literally anything else with your time. The action unfolds across driving and platforming   stages. I’m telling you this because you’d  likely never know it yourself, being as the   Game.com has roughly the graphical capabilities  of a malfunctioning menu board at McDonald’s.  The game also came out for the R-Zone…I think.  I’m not sure if it was meant to be the same game   as this one or if it was specially designed  for children whose parents hated them.The   commercial made it look as though your eye is in  constant danger from being plucked out by a T-Rex,   but the only gameplay footage we could  find suggests that the game is about one   rectangle trying to squeeze past another  in a narrow corridor without seeming rude. #36: Jurassic Park: Paint  and Activity Center (1994)  PC Some sources claim   that Jurassic Park: Paint and Activity Center was  intended to appeal to fans of Mario Paint and Kid   Pix. I think it’s more accurate to say that it  was intended to suck as much money with as little   effort out of fans’ wallets as possible. The game  barely exists. And, yes, I’m taking into account   that this was designed for very young children. Actually, why was this designed for very young   children? The movie was PG-13. Certainly nobody  over the age of 12 would want to play this. Nobody   over the age of zero would want to play this. The highlight is a set of 16 stories,   which feature voice acting in the same  way that when you sit near a strange   man muttering to himself on the bus, your ride  to work features voice acting. These are less   stories than they are disconnected slideshows  with disengaged narrators who mispronounce   words often enough that they clearly shouldn’t  be trying to teach you the names of dinosaurs.  Also, we understand that the art in  coloring books needs to be simple,   but if we didn’t already tell you this were  a Jurassic Park game, would you have thought   this were Laura Dern or He-Man? It’s dreadful  and I’m angry that you made me talk about it. #35: Dinosaur Stampede (2018) PC  If we can count on anyone to bring us  a great Jurassic Park game, it’s the   people behind the most embarrassing  crumbs you will find in our sofas:   Doritos, whose scientists were so preoccupied with  whether or not they could bring us a browser game,   they didn’t stop to think if they  should bring us a browser game.  Dinosaur Stampede features clips from the  then-recent Jurassic World: Fallen Kingdom,   such as a riveting scene in which Chris Pratt  approaches the camera. We then cut to some   Flash-style cutouts that somebody’s nephew strung  together into a simple obstacle course. Your job   is to move a gyrosphere either up or down to avoid  obstacles while dinosaurs close in from behind.   And even though they clearly do have dinosaur  graphics in the background, the ones pursuing you   are represented by a Road-Runner-styledust cloud. You can also boost, if you’d like to run blindly   into hazards, or brake, if you’d like to be eaten  by prehistoric monsters. Whatever’s your poison.   Real prizes were up for grabs, but we’d imagine  that it’s probably more fun to add some Jurassic   World merchandise to your cart on Amazon than  it is to play this repeatedly in the hopes of   eventually winning a baseball cap. It wasn’t much  fun, but, on the bright side, it’s now extinct. #34: The Lost World: Jurassic Park (1997) Game Boy  The Lost World for the Game Boy has a plot.  That’s about all I can tell you for sure.   You play as a character so bland, he almost  seems like a placeholder sprite. Seriously,   this game might as well have started life  as a sequel to Pitfall for how generic it   is. The goal is ostensibly to find eggs  or disks or DNA, depending on the level,   but the more immediate goal is to see how long  you can go without shutting the Game Boy off   and asking God what you did to deserve  this. My personal record is 11 seconds.  The levels are large and mazelike, with no clear  indication of where to go or why you would want   to go there. The controls are fine, but you  jump at a strange, unnatural arc, which makes   it difficult to tell which gaps you can clear  and which gaps you can’t, which leads to a lot   of unwelcome backtracking. The foretracking is bad  enough; making us backtrack as well is just cruel.  Every so often Harvey Keitel calls you up  to plead with you to keep playing the game.   Sorry, Harvey. This isn’t the first time I’ve  disappointed you and it won’t be the last. #33: Jurassic Park Explorer (2007) DVD  It’s another ranked-list first  as we finally tackle a DVD game!   We haven’t covered any topics  that had official DVD games,   at least that we know of, so it’s not as  though we’re actively avoiding them. Although,   starting now, we might do just that. Jurassic Park Explorer came with both a DVD   and a game board, and you’d be forgiven for  thinking the latter has anything to do with the   former.The instructions tell you to take turns  rolling the dice and moving your piece around,   but there’s no goal on the board. All you do is  land on spaces that tell you which minigame to   select from the DVD menu. You could do that  by rolling the dice without a board at all,   or you could just play the minigames in  sequence and see who wins the most rounds.  The DVD has a measly seven minigames,  which include mazes, matching puzzles,   guessing which dinosaur you see through the fog,  and even text-only trivia questions. It’s about   as low-effort as something can get  while still technicallyexisting.  Strangely, the box suggests that you can “play at  home or in the car,” but we can’t imagine too many   people bought hybrid DVD/board games with the  intention of playing them in moving vehicles. #32: Trespasser (1998) PC  I bet you expected this to be at the very bottom  of this list, didn’t you? Believe me, I wish it   were. Trespasser is not a good game. It deserves  its reputation, which is only marginally better   than the reputation of brain-eating amoebas. You play as a character named Anne, but it   feels more like you play as a marionette made  of spaghetti. The controls in this game – and   the way in which your character responds to these  controls, as though she’s still unused to having a   human body – went on to inspire games like Octodad  and Surgeon Simulator. The difference, of course,   is that those games knew that this was ridiculous.  Trespasser wants you to take it seriously,   then puts you in control of a Gumby figure  that’s been forgotten in the back of a hot car.  Trespasser provides a full gaming experience  without a HUD, which sounds like a better idea   than it is. The only way to know how much  ammunition you have left is to listen for   verbal cues, so good luck picking those out  during a firefight. And you check your health   by looking ata tattoo…on your…come on, guys. I  know young boys are the target audience here,   but even they would think this is gratuitous. It’s not all bad, though; Trespasser was singled   out by Computer Gaming World for a special  award. Let me just check to see what that   was…oh dear. Right. It is all bad; ignore me. #31: Jurassic Park III: Island Attack (2001) Game Boy Advance  Games are supposed to be fun, right? I’m  not forgetting something here, am I? Like,   the point is that they’re meant to bring you  some degree of joy? I just want to make sure,   because Jurassic Park III: Island Attack  nearly has me convinced otherwise.  Island Attack is an unresponsive, repetitive,  tedious slog through the worst game design   concepts imaginable, from pounding repeatedly on  crates to get the items inside, to making blind   jumps on a tiny screen, to trying desperately  to get your grappling hook to latch on to   something – anything – even once, for god’s sake. The plot of the game is that the developers hate   you and want to drain every ounce of enjoyment  from your life. It’s up to you to bite the   game cartridge in half and spit it into a roaring  garbage fire. Failure to do so results in the bad   ending, in which you continue to own this game. It looks like somebody fingerpainted it in the   medium of animal vomit, it controls like  your thumbs are issuing mild suggestions   rather than commands, and it sounds like  somebody leaning on a novelty car horn.   Playing it is every bit as much fun as waking  up to discover that you’ve been buried alive. #30: Jurassic Park III: Dino Defender (2001) PC  Dino Defender is often considered  to be an edutainment game, partly   because its developer – Knowledge Adventure  – almost exclusively made edutainment games,   and partly because it’s as bad as  edutainment games typically are.   And yet there’s very little that can be  considered educational about Dino Defender.  You control the little robot from Power Rangers  – you know, the one who didn’t do anything   other than say “ay yiyi” and sing about Jesus.  You walk back and forth across empty levels,   throwing a switch now and then. Periodically  you will encounter dinosaurs who look to have   escaped from somebody’s box of Colorforms. The game’s focus on puzzle platforming can   sometimes remind you of Oddworld…at least in  the sense that it makes them ask themselves,   “Why am I not instead playing Oddworld?”  The lack of challenge is forgivable in a   game aimed at young children, but the lack of  inventiveness is not. Ask any child what they’d   like to do in a dinosaur game, and “manage circuit  breakers” is likely to be quite far down the list.   Progress in the game does unlock printable trading  cards, however, which I mention only because   “printable trading cards” might be the  single most 2001 phrase in all of gaming. #29: Jurassic Park III: Danger Zone! (2001) PC  Danger Zone! was developed by…Knowledge Adventure?  Again? Come on; I barely escaped the last one with   my sanity intact. This one takes the form of  a board game, and some of the sequences do   indeed quiz you on dinosaur facts, but being  quizzed on something isn’t the same thing as   learning about something, so I don’t think  Danger Zone! can be called edutainment, either.  Players take turns moving around the board,  failing to understand what the minigames   expect of them, and then asking their parents  if they can be sent to bed without supper. It   reuses some graphical elements from Dino  Defender as well, just to ensure that you   wouldn’t be able to successfully forget that game. Obviously,something like this will only be fun in   multiplayer, but Danger Zone! has an upper limit  of two players, making this computerized board   game significantly less versatile than most  actual board games. Considering the turn-based   nature of the experience, there’s no reason that  support for three or more players couldn’t have   been implemented. Not that you’d ever find  more than two people who want to play this,   but still. It’s the principle of the thing. Ah well. At least I made it through this   entire entry without quoting Kenny  Loggins. You’re welcome for that. #28: Jurassic Park (1993) NES, Game Boy  When Jurassic Park released in theaters, its  special effects were staggering. It was among   the most visually impressive movies that had  ever been released, and nearly all of it still   holds up today. It’s puzzling, therefore,  that instead of making any attempt at visual   spectacle in the first home video game, the  developers drew it in Microsoft Paint. I admit,   the NES was far from a graphical powerhouse, but  when Kirby’s Adventure looks better than Jurassic   Park, it’s pretty clear somebody isn’t trying. The game looks sort of like The Legend of Zelda   with dinosaurs, which as a description is far  more fun than anything the game actually provides.   Instead of being played by Sam Neill, Dr. Alan  Grant is played by a litter of cats in a bear   costume. It’s your job to walk in circles,  wondering where to go. Along the way you’ll   collect dinosaur eggs and mystery boxes, which  are as likely to kill you as they are to help you.  The game was also ported to the Game  Boy, just in case your main complaint   about the NES version was that you could  see where you were going. Of the two,   we actually recommend this version on the grounds  that the game is easier to drop into the sewer. #27: Jurassic Park (1993) SNES  Is the SNES version of Jurassic Park the same  game as the NES version? We went back and forth   on this one, and if you disagree with where  we landed, just pretend we’re talking about   all of these versions in one long entry.  Either way, this version is better,   but it’s sure not better enough to matter. Many areas of the game are identical to the NES   version, and plenty of others are similar enough  that they don’t warrant discussion. But there are   a few tweaks that take advantage of the hardware,  such as the first-person indoor sequences.   Those are clearly noteworthy, as implementing  an entire genre shift each time you enter a   building is an impressive feat, especially on a  16-bit console. But these levels lack anything   resembling fun, they’re difficult to navigate, and  the game runs at the speed of actual evolution.  Why rank it higher, then? Well, it’s  not as if the NES version was any fun,   either, and this does – technically –  feature some degree of visual spectacle,   which suits a Jurassic Park game. Also, the  graphics and sound in general are superior,   so…playing the game is still like being in hell,  but it’s a part of hell with nicer wallpaper. #26: Jurassic Park (1993) PC  For flip’s sake, is every Jurassic Park  game going to belike this?! In fairness,   this version of Jurassic Park looks like  a straight port of the previous twogames   we discussed, but it is different. For instance,  you start the game on some dirt instead of grass.   That’s…something? It also contains unique levels  and sequences. The visual similarities were an   unfortunate development during…development. Ocean Software paid handily for the rights to   develop Jurassic Park games, and certainly that  led them to cut development costs wherever they   could. That’s why these games look the same;  it’s easier to take something you’ve already   made and adjust it for different hardware  than it is to build something new each time.  And so when the team working on the PC  game saw the versions for Nintendo systems,   they adopted the visuals and mechanics more  or less wholesale. This is unfortunate,   because the PC development team allegedly had a  lot of their own, unique ideas. Many of them are   in evidence in the finished version, such as a  few sequences lifted from thenovel that did not   feature in the movie. Left to their own devices,  the PC team could have come up with a different   approach entirely. Instead, they inherited a  framework and did their best within it. But,   hey, at least the first-person sequences are  better here. That’s something, right? …right? #25: Jurassic Park Interactive (1994) 3DO Interactive Multiplayer  How do you convince people to buy a console that,  when adjusted for inflation, sells for more than   $1,300? If you answered, “With an exclusive  Jurassic Park game,” you might be right. If you   answered “With an exclusive Jurassic Park minigame  collection,” however, you are definitely wrong.  I’d say that Jurassic Park Interactive were  developed with a “quantity over quality” mindset,   but I honestly think that quality never  entered into it at all. These are barely   connected reskins of older games, only  clunkier, uglier, and with longer loading   times. Just what we always wanted, eh? You’d think fans of Jurassic Park would   have wanted…you know…a Jurassic Park game,  rather than a version of Asteroids in which   you shoot at giant floppy disks. The game  couldn’t even use the actors’ likenesses,   allowing forsome serious “you’ve captured their  stunt doubles” energy each time they’re on screen.  There are a few sequences that are bigger  than minigames but still not quite full games.   Half-games, maybe? Half-arsed games, more like!  Anyway, these include shooting dilophosaurs – or   dilphs, for short – while nothing happens;  driving away from a T-Rex while nothing happens;   and navigating a maze full of velociraptors  while you wish they would kill you in real life. #24: Jurassic Park 2: The Chaos Continues (1994) SNES  Despite the name, Jurassic Park 2 was not based on  the second Jurassic Park film. You’d be forgiven   for thinking that it was, being as they’re both  equally terrible, but it was purely coincidental.  At first, the game seems to have some decent  variety, with six missions available at the start,   each of which has a distinct explanation of  what needs to be accomplished. Then you’ll load   of any of those missions and be faced with the  samerun-and-gun platforming in a maze. Four of the   six missions even drop you into exactly the same  environment with exactly the same obstacles. This   would be less of a problem if the game were fun,  but with its placement this far down the list,   how much fun do you think it is? The controls are fine, at least,   but that’s about the closest we can get to a  compliment. The repetition is off the charts,   the difficulty is absurd, and you only  get one life. When you die, which you will   quickly, I’m pretty sure it qualifies as a  mercy killing. Also, the cartoony intro is   completely at odds with the actual game, and Alan  Grant for some reason acts like he’s auditioning   for a starring role in the next Contra. The  chaos may continue, but I certainly won’t. #23: Jurassic Park: Dinosaur Battles (2002) PC  Jurassic Park: Dinosaur Battles is one weird  game. You do technically play as a person,   but you’re ultimately controlling dinosaurs  in a sort of Fight-Club scenario. And if your   issue with Jurassic Park was that there  wasn’t a dinosaur Fight Club – or if your   issue with Fight Club was that there weren’t  dinosaurs – I suppose this is the game for you.  The plot centers around the work of Dr. Corts, who  spent her career cloning and controlling dinosaurs   who would battle each other to the death.  I don’t know much about her intentions–   I don’t even know if she called the project  “Dinosortnite” – but the upshot is that when   you stumble across the fruits of her labor, you  too can clunkily control a handful of dinosaurs   with skills you unlock through DNA sequencing. The dinosaurs don’t look that great,   the animations of each fighter rarely feel like  they’re happening in response to the other,   and there aren’t enough playable dinosaurs to  keep things interesting. Also, for a game about   a dinosaur fight club, the developers missed  an obvious multiplayer opportunity. Instead,   it’s you vs. the A.I. in the fight of a  century. The fight to stay awake, that is!!  All of that said, it is weird  enough to justify a look,   and at least tries, which isn’t something  we can say about most of these games. #22: Jurassic Park Institute  Tour: Dinosaur Rescue (2003)  Game Boy Advance It may have a strange name that gets even stranger   when you realize that it’s just a minigame  collection, but Jurassic Park Institute Tour:   Dinosaur Rescue makes at least partial sense: It  was tie-in merchandise for a Japanese exhibition   developed with the assistance of paleontologists. The Institute Tour exhibition itself seems to   have gone over well – I confess I did not  travel through time andacross the ocean   in order to attend a lecture in a language I  don’t understand– but the game is every bit as   tacky and disposable as souvenirs traditionally  are. Dinosaur Rescue consists of five minigames,   none of which are about dinosaurs being  rescued, dinosaurs doing any rescuing,   or “dinosaur” and “rescue” being  even conceptually related in any way.  These games involve avoiding stampeding dinosaurs,  collecting meat, and engaging in fitness boxing   with a Tyrannosaurus Rex. One thing you’ve  certainly noticed, of course, is that the game is   absolutely adorable, with everything having  a sort of cuddly toy aesthetic. This lends   it a huge amount of personality and helps it  to stand out for its style alone. But that’s   literally the only thing this game has going for  it. There’s not even a framing device; it’s a menu   screen with five very basic score-attack games as  options. It’s an interesting curio, but not worth   digging up. Wait, have I used that joke  already? I haven’t? That’s actually surprising… #21: Warpath: Jurassic Park (1999) PlayStation  Michael Crichton reportedly starting writing  what would become his novel – Billy and the   Cloneasaurus– in 1983, meaning that it  took seven years of careful research,   revision, and rewriting before the book hit  shelves. He couldn’t have known that it would   become a pop-culture juggernaut. However, he  also couldn’t have known that it would lead   to a game as bad as Warpath, so it balances out. Warpathis a game in which two dinosaurs hit each   other. That’s it. You can pick the dinosaurs  who hit each other, you can pick the location   at which they hit each other, and you can  pick the precise way in which they will   hit each other. It’s a one-on-one fighter that  is about as lazy as a tie-in video game can be,   short of simply not putting a disc in the case. If it were a competent fighter, it might   at least serve as a fun novelty. However,  there’s nothing to Warpath: Jurassic Park.   It’s as basic as a fighting game can possibly  get, with two dinosaurs smacking each other around   “quite unrealistically,” according to  the Jurassic Park wiki, in an observation   that was clearly typed by someone with  their nose pointed directly into space. #20: Chaos Island: The Lost World (1997) PC  Chaos Island: The Lost World is a  strategy game with dinosaurs. I repeat,   Chaos Island: The Lost World is a strategy  game with dinosaurs. What more could anyone   possibly want? I mean, “a better one”  is the answer, but still. Nice idea!  It’s unfortunate that Chaos Island isn’t as great  as its concept, because it had a lot going for it.   Not least being the fact that the actual cast  of The Lost World film returns to do the voice   acting. This includes big names, such as Julianne  Moore, Vince Vaughn, Richard Attenborough, and   fly-daddy himself Jeff Goldblum. And the central  concept of the game – breeding and managing a   squadron of fighting dinosaurs – is excellent,  with a simplified RTS approach that fits the   all-ages appeal of Jurassic Park very well. It falls down in the execution, though,   as the game doesn’t become interesting and never  really poses a challenge. You essentially sic   your dinosaur friends on groups of hunters and  watch as the latter are gorily devoured, which   is fun the first few dozen times it happens but  loses its luster the next few dozen. It’s not   a bad game, but for all of its potential it ends  up feeling disappointingly underrealized. There’s   a great game in its DNA, but that DNA needs  some serious resequencing. Speaking of which… #19: Jurassic Park III: The DNA Factor (2001) Game Boy Advance  This is not a game in which Simon Cowell scours the nation for the next best dinosaur A plane transporting jars of DNA (…right…)  is struck by lightning over a dinosaur island   (…right…) and it’s your job to run around,  collecting the individual nucleobases of DNA.   (…right.) I mean, that’s a plot for a Jurassic Park game,   I guess. DNA was in the movie. Actually,  come to think of it, DNA is in every movie.   Mind blown. Anyway, you get to choose  between two characters, Mark or Lori, with the   difference being that you’ll either regret playing  as Mark or Lori. You scamper around collecting   nucleobasesthat are roughly the size of your head,  which is definitely a bit larger than they are in   real life. Seriously, if your nucleobases are the  size of bowling balls, see a physician immediately.  No part of The DNA Factor is fun, least  of all attempting to navigate long,   boring levels that occupy several planes without  any sense of depth, making it difficult to   judge what’s ahead of you as opposed to  what’s in the foreground or background.  It does contain some important  Jurassic Park lore, however:   We learn that the scientists didn’t do anything  impressive by reconstructing dinosaur DNA; they   just played Puzzle Bobble with adenine, cytosine,  guanine, and thymine. I’m on to you, you frauds. #18: Jurassic Park (1993) Mega Drive  What did every child love about Jurassic Park?  Why, all of the scenes of adults talking quietly   to each other, of course. But some very strange  childrenevidently preferred the dinosaurs. I don’t   understand it, but here we are. BlueSky Software  attempted to cater to this no-doubt miniscule   demographic with their Jurassic Park game for the  Mega Drive, allowing them to play as an actual   dinosaur…as well as Sam Neill with arthritis. The game offers two different campaigns, with the   real effort obviously going to the one in which  you are a velociraptor on a killing spree. This is   the better of the two modes, mainly because it’s  shorter. The game’s graphics have not aged well   and the soundtrack appears to have been composed  by a flatulent Roomba. In addition, it’s just not   much fun. Playing as a raptor and shredding little  people is cathartic enough for a few minutes,   but the blind jumps and awkward controls  quickly get very old. 85.8 million years old,   if you wanna get cretaceous about this. Playing as Dr. Grant is a bit better in   the sense that he doesn’t go flying off  like a misfiring rocket when you’re trying   to navigate tight platforms, but it’s still  not great. He doesn’t so much jump as he does   become briefly weightless. It’s better than what  Nintendo fans got, but so is undercooked chicken. #17: Jurassic Park – The  Ride Online Adventure (1996)  PC When developers make amusement-park-ride   tie-ins, we usually get…well, versions of the  ride. Maybe you’ll have to collect magical   cupcakes along the way, or some such thing,  but Jurassic Park – The Ride Online Adventure   charts very different territory. The game is a  first-person point-and-click adventure, similar to   1993’s The Journeyman Project. Superficially  similar, I mean; I don’t think The Journeyman   Project was made to promote a log flume. It has an interesting premise, at least:The   designers of the real-world ride were evidently  cloning real dinosaurs on the side. And, yes,   the premise of the ride is also that those  dinosaurs are real, but I mean that the people   who designed the fake dinosaurs that were meant  to be taken as real dinosaurs also cloned real   dinosaurs. Did I say the premise was interesting?  I must have meant “difficult to explain.”  As you click around and get mauled by terrible  thunder lizards, you’ll uncover some interesting   backstory, including the fact that  a human woman gave birth to a raptor   and that the park employees evidently enjoy  dinosaur roleplaying in the bedroom. Again,   did I say interesting? I must have meant “deeply  troubling for an amusement park’s browser game.” #16: Jurassic Park (1993) Mega-CD  Jurassic Park on the Mega-CD is a decent – if  hideous – point-and-click adventure that does   have some effort invested in it. The story takes  place after the first film, in which the dinosaurs   wigged out and killed everyone. You play the  role of a scientist tasked with rescuing the   remaining eggs, so that dinosaurs may continue  to wig out and kill everyone. A noble pursuit.  Many sources claim that the game has a real-time  12-hour limit, but that’s not entirely accurate.   Yes, if you do stand around doing nothing  for 12 hours you will fail the game – and   I’d be impressed by your patience – but moving  from place to place on the map and performing   various tasks will drain the timer much  more quickly. This makes the oblique puzzles   even more frustrating. Not only will you need  tofind items, but you will need to figure out   when, where, and how to use them…with the  clock ticking down every second. Also,   in spite of the fact that a mouse  peripheral was released for the Mega-CD,   Jurassic Park is not compatible, leaving you  slowly dragging crosshairs around with a D-pad.  It’s not a particularly fun game, and there’s  no question that pixel art would have looked   much better than the grainy animations we  got instead, but it’s at least more than a   string of barely interactive FMVs. God knows  the Mega-CD had more than enough of those. #15: The Lost World: Jurassic Park (1997) PlayStation, Saturn  The ability to play as a velociraptor in the Mega  Drive Jurassic Park game was an enormous selling   point. It was such a selling point that people  bought it even though the game sucked on toast.   It makes sense, then, that The Lost World contains  not just a playable dinosaur, but three of   them!...as well as some people you’ll only bother  playing as so that you can get to more dinosaurs.  It’s not a great game, and it’s more than a  little disappointing that in the 32-bit era,   Jurassic Park games were still following 8-bit  game design.One of the intentions was to let   players feel what it’s like to be on both sides  of the gun; you’d learn what it’s like to be an   animal in the crosshairs, and learn what it’s  like to know that pulling the trigger is your   only chance of survival. And the game succeeds  in this area, at least as far as it demonstrates   that life stinks as both a person and a dinosaur. In 1998, the PlayStation version was re-released   as a Special Edition, giving fansa playable  Tyrannosaurus Rexfar sooner. This was good,   because it meant you could give up much earlier  without worrying that you missed anything cool. #14: The Lost World: Jurassic Park (1997) Mega Drive  In The Lost World, you are Roland Tembo, played  by the late Pete Postlethwaite in the film. As   in the film, hunting is a major drive for the  character, and that feeds into the gameplay;   you have the option of either gunning down  dinosaurs or tranquilizing and capturing them.   The former is certainly easier, but the latter  leads to greater rewards, in terms of health   and powerups. It’s a simple system, but it goes a  long way towards adding some thought to what could   otherwise have been a simple dinosaur massacre. For the Mega Drive, the game looks and plays   great. On-foot segments offer vehicles to keep  things moving briskly, and the chase sections – in   which you both give chase and are chased – are  frankly incredible for the hardware. All of which   sounds great, right? Right! The answer is right. Sadly the gameplay itself lets things down,   being as repetitive and tedious as we’d  expect from low-effort licensed games.   Missions consist of simply walking around  to find NPCs or blowing up generators,   almost completely squandering the potential that  the game built for itself. In short, The Lost   World for the Mega Drive is not a low-effort  game, but ends up feeling like one anyway. #13: Jurassic Park: The Game (2011) PlayStation 3, Xbox 360, PC  Hey, remember when Dennis Nedry dropped the  shaving cream can full of dinosaur embryos? Well,   we’ve got the story of what happened  to the shaving cream over here!   See? Nobody cares. For a story that takes place  during and after the events of the first film,   you’d think that Telltale could have  picked a better focal point than   something the audience stopped caring about  the moment Spielberg cut away from the scene.  When Telltale is doing great work – such as with  The Walking Dead or Batman – the strength of the   writing carries the experience far beyond however  many or few buttons you’ll press along the way.   With Jurassic Park, though, that writing rarely  rises to the level necessary for us to care.  There’s also an annoying tendency for characters  to hold each other back from escaping the island.   While the story does provide a number of  conflicting objectives, none of them convincingly   suggest that they wouldn’t at least want to  escape from the dinosaurs that are eating them.   Surely they should be able to work together  at least that far. Cutting social commentary   or hacky writing? You be the judge. But, hey don’t take our word for it,   or the word of any other critics. It’s the players  who matter, and they really seemed to enjoy it,   giving it a wealth of 10 out of  10 ratings! Ohh. Oh. Nevermind. #12: Jurassic Park III: Park Builder (2001) Game Boy Advance  Jurassic Park III: Park Builder is easily lost in  the shuffle. It was neither the only Jurassic Park   game in which you manage the park itself, nor was  it the only Jurassic Park game released by Konami   for the GBA in 2001. They released threegames  in the same year based on the same film.  As such, it’s easy to view Park Builder  as an also-ran, but it honestly deserves   another glance. Not a long glance, mind you;  again, there were other park management games   in the series and all of them were better, but  considering the hardware, it’s really not bad.  It’s extremely simple, with little to do other  than plop down structures and upgrade them,   but it’s also deceptively challenging, with money  running out quickly and it being very difficult   to turn things around once your finances start  draining. It does a great job of teaching children   that their dreams are untenable. You can’t even make a profit when you miraculously   resurrect prehistoric species, Jimmy; do you really think that your   lemonade stand is going to be any different?  Might as well start learning about NFTs now. #11: The Lost World: Jurassic Park (1997) Game Gear  The Game Gear version of The Lost World  is the best retail game with that title,   which is saying next to nothing, I know, but I’m  trying to be positive here. It’s a perfectly fine   little platformer. And I do mean little, as you  can complete the game in less time than takes   you to sneeze. Still, it controls decently  and its levels are rarely obnoxious. Also,   in a truly inspired idea, you can tranquilize  dinosaurs and climb on them to reach other areas.   That’s so perfect that I can’t believe  more of these games didn’t do it.   Actually, looking back at how little  thought went into those other games…I   can believe it. I’m sorry I lied to you. The graphics look nice, even if the game   doesn’t always make the best use of them. For  instance, I genuinely have no idea how this   boss is doing this with his legs. Still, though,  it’s fun for the 20 minutes or so that it lasts.   (What? I have long sneezes.) The music is also pretty good,   but it does slow down along with the rest of the  game where there is too much happening on the   screen, making it sound like the digital  musicians all forgot the tune at once. #10: Jurassic Park: Rampage Edition (1994) Mega Drive  In spite of its title – which makes  it sound like an expanded or enhanced   version of the previous Jurassic Park game  – Rampage Edition is a completely different   game that serves as a sequel. At the same  time, however, it’s clear that developer   BlueSky took the opportunity to correct  much of what they got wrong previously.  That game released two months after the film  debuted in theaters, so it’s probably not   much of an exaggeration to call it a rush  job. Rampage Edition came out about a year   after the film, giving the developers more  time to…you know…figure out how to make it.  The result is a game that revisits a  few of the previous game’s core ideas,   and executes all of them better. The controls are  better, the level design is better, and the music   is…well the controls and the level design are  better. The graphics have also aged better, going   for a more colorful style with thick, comic-book  outlines. You still get to control either a   velociraptor or Dr. Grant. Why is Dr. Grant back  on the island? Don’t ask; he doesn’t know either.  If BlueSky really were trying to give us “Jurassic  Park for the Mega Drive, but better,” they   succeeded. I just wish they’d gone for “Jurassic  Park for the Mega Drive, but good” instead. #9: Jurassic Park: Operation Genesis (2003) PlayStation 2, Xbox, PC  Have you ever watched Jurassic Park and thought,  “I could run that place better than John Hammond”?   If not…why not? That guy did a terrible job of  things. The only way you could run it worse is if   you led your guests directly into a dinosaur’s  mouth and told them to tickle its uvula.  Regardless, Operation Genesis gives you a chance  to build and manage the enterprise yourself,   Zoo Tycoon-style, with the ultimate goal of  earning a five-star rating. Which, to me,   seems pretty unnecessary. You’ve got the only  park on the planet with living dinosaurs. Does   anybody care if the Michelin Guide only gave it  three stars? It’s not like customers can say,   “Oh, we’ll try Cretaceous Circus instead.”  “Let’s try Mesozoic Municipal Recreation Area.”  Anyway, now that I’m done venting my  spleen at a park-management game from   nearly two decades ago, I can say that  Operation Genesis is actually quite fun.   It even has a Site B mode that allows you to  let dinosaurs run free on a different island,   likely confusing the hell out of the  local wildlife. That’s a nice way to   give dimension to these creatures beyond  them serving as simple park attractions. #8: Jurassic Park 2: The Chaos Continues (1994) Game Boy  It’s surprising enough when a Game Boy game  is better than its console counterpart,   but when it’s this much better it’s miraculous.  As in it literally counts toward the canonization   of the developer as a saint. Jurassic Park  2: The Chaos Continues for the Game Boy   is perfectly competent, which means it’s  approximately six thousand times better than   the SNES game. It’s a fairly standard platformer  but…well…that’s a good thing. There’s none of the   confusion that saturated the maze sections  of that game, with things being clearer and   more straightforward here. Strangely, it’s  also less repetitive. That’s a second miracle,   guys; one more and developer Ocean is  officially a saint in the eyes of the pope.  The game features boss fights and auto-scrollers  that keep things interesting without ever becoming   too difficult. And while the necessity of  collecting keycards to open level exits   sounds tedious, it’s really not too bad. In fact,  keycards can be close enough to each other that   you wonder why they bothered putting them in  the game at all. It’s less of a scavenger hunt   than it is a breadcrumb trail. Actually, come to think of it,   it looks and sounds better than the SNES game as  well, which is…oh, wow, a third miracle. Okay,   it’s official. Call the vatican. We need to  make arrangements for the Feast of St. Ocean. #7: Jurassic Park (1993) Master System, Game Gear  One of the better Jurassic Park games tends to  be one of the most overlooked, as well. This,   honestly, makes sense; the SNES and Sega’s own  Mega Drive had eclipsed the Master System in   every respect, and the Game Gear wasn’t exactly  where one would expect to find a great licensed   game. And so when most kids in 1993 asked  their parents for a Jurassic Park game,   they almost certainly asked them for  something significantly worse than this.  The Master System and Game Gear  versions are basically identical,   with the former obviously having the superior  presentation. The hardware limitations of the   latter do lead to some issues, such  as sprite flickering and the fact   that the driving sequences seem to have you  controlling an Adidas shoe. But either way,   it’s a good platformer that controls well and  offers more variety than one might expect.  It’s also pretty short, however, with a  leisurely playthrough taking maybe 45 minutes.   Collect all of the Jurassic Park icons, though,  and you’ll unlock a special fifth stage. Yes,   five whole stages! This one ends with a boss  fight against a purple tyrannosaurus, making   this the second Worst to Best video to feature  Barney. That’s two too many, if you ask me. #6: Jurassic Park Arcade (2015) Arcade  The name may put you in mind  of Sega’s 1994 Jurassic Park   arcade game, and that’s almost certainly  deliberate, but 2015’s Jurassic Park   Arcade – developed by Raw Thrills – is more of  a spiritual successor, incorporating aspects of   multiple films. Raw Thrills actually purchased  a1994 cabinet and played it for inspiration,   enamored by that game’s sense of pacing and  momentum. They picked a great game to study,   but the resulting mashup of Jurassic Parks past  – J... Jurasshup Park? No, that's rubbish – feels profoundly underwhelming.  Its intentions are good and its graphics are  certainly fine, but many of the Raw Thrills   employees had never worked on a rail shooter  before and struggled to bring their ideas   to life. There were also troubles with the  engine and, evidently, with cohesive vision,   as members of the development team each had their  own concepts of how the game should turn out.  It is nice that the ultimate goal of the game  is to capture dinosaurs rather than kill them.   Of course, in order to capture the dinosaur at  the end of each mission you’ll end up massacring   hundreds of others along the way…ah well. Can’t  make an omelette without breaking a few dinosaur   eggs, am I right? I am not right, otherwise human beings would never have survived the invention of the omelette. #5: Jurassic Park III (2001) Arcade  Sega’s two arcade games went out of their  way to make clear that you were firing   “tranquilizer darts” at the dinosaurs rather than  live ammunition. You weren’t murdering dinosaurs;   you were knocking them out. That dinosaur  isn’t dead; he’s just resting his eyes. You   haven’t exterminated a species; they went on a  cruise and are having a lovely time, I promise.  Jurassic Park III – developed by Konami –  offers no such comforting illusions. Yeah,   you’re mowing down living history with hot lead;  what of it? And…that’s really all you’re doing.   The previous arcade games weren’t exactly  bursting with variety, but they kept things   moving quickly along, eliciting exactly the sort  of “don’t blink” tension that makes otherwise   gimmicky shooters work so well. Jurassic Park III, by contrast,   often has you standing motionless while  dinosaurs plod over to you. It’s fun enough,   but a sense of repetitiveness sets in early  and never quite leaves. When you’re killed,   there’s not the same need to keep pumping  money into the machine to keep the high going;   you instead feel like it’s  time to try a different game.  None of which makes Jurassic Park III  bad. Konami knew how to make arcade games,   and this is a perfectly competent  experience. But compared to Sega’s outings,   which both had more love invested into them and  had better source material, it falls a bit short. #4: Lego Jurassic World (2015) PlayStation 3, PlayStation 4, Wii U,   Xbox 360, Xbox One, 3DS, Vita, PC Don’t let the name fool you,   especially if you were underwhelmed by Jurassic  World; Lego Jurassic World actually covers the   first four films in the series, reimagined as the  things that make you howl and scream profanities   when you step on them in the middle of the  night. As such, fans of any of those movies   are likely to find something to enjoy here, and  the cartoonish, slapstick versions of events   keeps things from ever feeling too familiar. Too familiar in a narrative sense, that is. Lego   games of this era leaned upon a kind of template,  and that template is indeed familiar. Still,   it’s a sturdy one, and it’s hard not to feel  charmed by the little plastic dinosaurs walking   through little plastic trees on their way to eat  your little plastic intestines. It’s adorable!  If you’ve watched our Every Star Wars  Video Game Ranked From Worst to Bestlist,   you’ll know that Darth Vader is Chewbacca’s  father. You’ll also know that Lego games on   handheld devices are usually quite different  to their console counterparts. Here, though,   the vast majority of the experience is intact on  the 3DS and Vita, which is impressive, and the   small amount of content you’d lose with those  versions is made up for by their portability.  Actually, it’s also on the Switch now, so  scratch that. Sorry to have wasted your time. #3: Jurassic Park (1994) Arcade  In 1994, Sega released the first Jurassic Park  arcade game, and as the company had extensive   experience with both rail shooters  and vehicle-based arcade cabinets,   the game they produced was perfectly within  their wheelhouse. Two players could sit within   a miniature Ford Explorer and get bumped  and bounced around during the adventure.   “Hold on to your butts”? More like,  “Hold on to your lunch,” am I right?   I am not right, because the vehicle’s motion  was within the accepted parameters of comfort   and was unlikely to disorient anyone, let alone  induce severe episodes of nausea or emesis.  That should keep our legal team happy The game was a tie-in to the first film,  but actually served as a sequel story.   You and a friend take on the roles of  doctors Alan Grant and Ellie Sattler,   who survived the disaster on Isla Nublar in  the film, but apparently regretted that they   didn’t shoot more dinosaurs on the way out. They  return, heavily armed, in order to rectify this.  It’s a genuinely great game, and it  does a wonderful job of keeping the   “family-friendly monster movie” atmosphere of  the film intact, with fun jump scares and chase   sequences. It might not be the best Jurassic  Park game – and it was a bit expensive to   play – but it deserves high marks for actually  being…y’know…a game that is good. Fancy that! #2: The Lost World: Jurassic Park (1997) Arcade  Sega’s arcade game tie-in for the first  film was an arcade smash, and a deserving   one. The company then got to reimagine the  film’s sequel in a similar vein, and it’s   difficult to say whether or not it’s superior. It’s certainly better in some ways. The previous   game was a rail shooter that lacked the literal  shooters, using a joystick instead. The Lost   World has light guns, making for a more exciting  experience. It also looks quite a bit better,   though that’s not to imply that the first game  looked bad. The Special Edition cabinet – which   was exclusive to Japan– introduced even  more improvements, such as a larger screen,   advanced hydraulics, and a gust of air that would  hit you in the face when the dinosaurs roared,   which is the cutest thing in history. Sega was a bit disappointed in the game,   promising that scrapped levels and features  would be restored for the Dreamcast port.   That never came to pass, as the Dreamcast fared  about as well in the world as actual dinosaurs   did. But whatever else it could have been, the  version of this game that we got is excellent.   Superior to the first one or not,  it’s still definitely worth playing.  And apparently it is superior. Just look at the rankings Philip has the authority to make decisions like that apparently #1: Jurassic World Evolution (2018) PlayStation 4, Xbox One, PC  With a lot of these “Jurassic World” games,  we’re all okay with the fact that they’re   actually “Jurassic Park” games with some  gyrospheres added, right? Right. Several games   have attempted to give fans the opportunity to  run exciting, fatal dinosaur parks of their own,   but none have been better than Jurassic World  Evolution. The game takes things just a step   further, with park management being one part  of theexperience, and the ability to explore   your own park being another. Never before  has it felt so good to own a dinosaur park,   right down to the inevitable escape of the  beasts and the devouring of innocent tourists.  Critics, a bit surprisingly, were divided on  this one. Some of them called it too simple,   some called it too complicated. Some called it  too difficult, some called it too easy. It’s a   genuine case of there being no “correct” way to  make a game like this, but I’m happy to applaud   developer Frontier not only for the work they did  ahead of release, but for the support they offered   afterward, in the form of patches and updates. The DLC even featured an original-film   cast reunion, with Sam Neill, Laura Dern, Jeff  Goldblum, and B.D. Wong reprising their roles.   Conspicuously absent is Richard  Attenborough, who excused himself on the   grounds that he died four years prior. Typical. "Spared no expense", my arse! Those who tuned into E3 2021 – and those who   were smarter and just watched some highlights  later – will have seen a trailer for Jurassic   World Evolution 2, and it has every chance of  being still better. Even if it isn’t, though,   it’s worth being grateful for what we’ve got.  As we’ve seen…this could have been much worse.
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Channel: TripleJump
Views: 245,411
Rating: undefined out of 5
Keywords: every jurassic park game ranked, every jurassic park video game ranked, every jurassic park video game, every jurassic park game, jurassic park games ranked, jurassic park video games ranked, best jurassic park game, best jurassic park video game, worst jurassic park game, worst jurassic park video game, ranking jurassic park games, jurassic park games tier list, ranked list, triple jump ranked, tier list, team triple jump, jurassic park, warpath, trespasser, evolution, arcade
Id: 4Fx3PYm6Fx4
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Length: 52min 6sec (3126 seconds)
Published: Sun Sep 12 2021
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