Complete Guide To Infestations In Rimworld

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all right men today we'll be assaulting the insectoid hive to keep our colony safe any questions or complaints none good let's go charge [Applause] wow that was tough good thing i made it out alive what about the pawns their lives don't matter i can always recruit more so let's talk about infestations infestations are a major event type in rimworld where a bunch of creepy alien insect toys start spawning within 30 tiles of your colony this can happen either randomly or as part of a quest once this occurs you'll need to clear the infestation out or it'll keep spawning more and more hostile insectoids until your colony gets overrun i'll be explaining more about the mechanics of infestations types of creatures and how you can deal with them in this video plus extra content from the better infestations and vanilla factions expanded insectoid mod before we dive into the details of infestations remember to hit the subscribe button down below and like this video too first up let's talk about where infestations can spawn yeah i mentioned within 30 tiles of your county but in the base game infestations can only occur on overhead mountain tiles with a temperature higher than 17 my bad negative 17 degrees celsius meaning you'll be safer if you're in a cold biome or far away from mountains even if the temperature isn't negative 17 degrees celsius as long as it's lower than negative 8 degrees celsius the chance of infestations is reduced gradually with a degree of heat loss of course it'll create complications for your colonist if it's too cold but that's another matter to lower the chance of infestations good lighting is also important in the better infestation mod though all this is thrown out the window infestations can now spawn pretty much anywhere except ice biomes meaning you can't get complacent even if you're not building near a mountain having said that the insectoids still have preferences primarily warmer rocky areas and dark caves building colonies or structures in caves reduces infestation risk by removing potential high spawn points a handy feature added to this mod is the infestation chance cell finder which highlights potential spawning areas note that the mod also adds naturally occurring hive colonies across the world map these colonies are already fully developed and you can explore the edges to find valuable from the corpses of pawns that's straight too close occasionally like the base games raiders these hive colonies can also stage raids against your own colony keep in mind that wiping out pre-existing hive colonies doesn't increase or decrease infestation spawn chance in any way it's just an extra gameplay feature in the faction expanded insectoid mod two more event types are also added that spawn infestations invested ship crashes which you can ignore by avoiding the ship wreckage and giant infestations super-sized infestations is what those are the base game only has three insectoid species in a hive mega scarabs and mega spiders and philippines mega scarabs are the most basic form of insectoid aside from the infestations they can be found naturally in desert and extreme desert biomes as well as inside ancient shrines they possess shells made of elytra which provides them a degree of damage resistance taking 10 percent less blood damage and 40 percent less shock damage when killed mega scarabs can be butchered for insects one interesting fact is that you can paint and train these mega skirts to become god dogs or guard insectoids if you prefer the term the second tier of insectoid is this filipede a sheep-sized centipede which only appears in infested areas compared to the mega scarab it's slower moving but also deadlier in combat 4 to 5 damage versus 6 to 7 damage and only has 10 damage resistance to both sharp and blunt weapons you can also tame it like a scary third we have the mega spider more durable versus sharp weapons than the spilloped but less than the mega scarab it's the largest and most dangerous insectoid in the base game the mega spider is capable of dealing a whopping 7 to 12 damage per hit and also has heavy resistance against range attacks fortunately it's the slowest out of the three insectoids so you get sufficient time to prepare a defense when you see one coming feel free to try and tame it but make sure your pawns have the appropriate skill level or you'll be in trouble what three types of insectoid enemies isn't enough what are you some kind of masochist okay okay fine fine if you want more variety the factions expanded mod adds a lot of insectoid enemies and potential allies but both discoverable in the wild as well as able to be grown via genetic engineering like the better infestations mod it adds hides across the game map as a separate faction if you're worried about a mod conflict there shouldn't be a problem as there is little overlap in way of the features they modify anyway let's have a quick look at the creatures it adds note that the creatures i'm about to list one spawn in the normal infestation event which only produce the base three creatures instead the mod adds a new large infestation event to introduce them firstly the cornerstone of every large hive the insectoid queen she's a pretty weak creature and can't really fight despite her size but despite that the queen is a priority target like real insectoid queens she can pump out lava quickly which means you'll need to kill her to cut off any reinforcements killing the queen also has the added bonus of making all nearby insectoids flee from combat the insectoid larvae a queen produces are harmless and easily taken down as shown here but if left long enough they can metamorphose into random adult insectoids ranging from a queen to other deadlier variants which i'll cover shortly next let's have a look at the mega speed a massive living siege weapon owing to its size the megapede is incredibly slow but makes up for it with a powerful attack that can easily tear through pawns rocks or walls it can dig to bypass or undermine fortification but its lack of speed makes it vulnerable to hit and run tactics and then we have [Music] the giga locust a large hunter drone capable of flying long distances it can easily bypass enemy lines and pick off unsuspecting targets with heavy attacks the gigalocus is notably the only insectoid enemy that can fly whether in the base game or this mod it's essentially a stronger version of the normal mega spider which leads the charge in insectoid raids and also serves as a mate for the queen take it down quickly at all costs don't mind larry over there he'll be fine i hope anyway have you been enjoying the video so far finding it informative if you are remember to subscribe to the channel and like this video too if you do i won't feed you to the insect toys so you've got an infestation going with all those creepy crawlies roaming around what exactly happens during an infestation though as mentioned earlier during an infestation hives will spawn along with insectoids to defend the area around their hive a single valid tile in reference to the requirements mentioned prior will be selected by the game to create a hype after which hives will be spawned in a certain radius around it regardless of the validity of the other tiles any intruders will be chased by all insectoids up to a range of 30 to 35 tiles away beyond that threat range the insectoids will break aggression and return to their heim sounds simple not quite you can't just leave a hive alone even if pawns don't provoke it the insectoids will continuously try to expand their hive by clearing rocks into grain and walling them in won't work as they can burrow if a hive is left unattended long enough it'll eventually overtake your base these insectoids are capable easily killing your colonists and eating through power conduits so letting an infestation get out of control is a very bad idea this expansionist behavior is further built on by the better infestation mod to sum things up when a hive spawns it creates two groups of insectoids one defensive and one offensive the defending group maintains the high expands it and attacks intruders while the offensive group slowly hunts and brings back spoils from wildlife to even dead pawns as a hive grows and reproduces it unlocks more offensive groups up to a maximum of three highs are generally asleep in the day and active at night when the defending group spawns enough caretakers the hive has a chance to spawn a queen which has the job of creating new high every couple of days the queen picks a location on the map to spawn another high queens also contribute a 30 spawn rate bonus to the hive they're in charge of note that one hive can only produce one queen so killing it makes the hive lose its bonus and remain unable to spawn another multiple queens can be active at the same time unfortunately the insectoid faction's expanded mod also introduces a few new raid tactics for the insectoids which are sappers tunnelers siege which are the boroughs infested meteorites and gigolos swamps sapper ai allows the insect toys to dig around your defenses and bypass the insect towards usually appearing from the edge of the mouth hollowing ai makes the insectoids tunnel up in random spots on the map possibly even right in front of your base seed burrows ai is similar to tunneling but focuses on recurring attacks via the tunnels instead of a singular strike destroy the tunnels asap or they'll keep spawning insects infested meteorite ai is the opposite of tunneling with insectoids dropping from the sky on meteors but functionally achieves the same effect gigalocos swarms are also rather similar with a number of gigalocus descending in a designated area around your base and wreaking havoc now that you know about infestations and insectoid enemies let's talk about how to deal with them that's what you came here for anyways i'm sure i'm certain that's what you came here for write down in the comments down below if you came here to this video because you got a swarm or an insect hive that you just cannot deal with you need help and then come to the discord if this video didn't help and i will help you personally yep that's a promise i don't care how old this video gets i'll help you up let me know just work like any disease prevention is generally better than cure ideally you'll want to avoid the conditions mentioned for hives to spawn which are building a base near overhead mountain tiles and a temperature above negative 17 degrees celsius spawn proof of base all valid tiles need to be rendered invalid with even a single warm tile being capable of causing infestations note that infestation can spread across tiles even if a wall is present between them which tends to happen with late game infestations this means that infestations can spawn inside your base reaching heavy you can also bait insectoids to spawn elsewhere by manipulating the temperature and terrain of certain areas then either ignore or booby-trap these areas for free loot in the base game another way to minimize the risk of them spawning in your base is by strip mining many different mountain areas by segmenting spaces under the mountain into rooms around 20 to 40 cells big you create spaces for the infestations to spawn which can lower the odds of one spawning in your base of course spawn proofing isn't always possible or practical so sometimes you'll need to take other measures insect toys are purely melee combatants even with mod units in the mix so you'll want to stick with mostly ranged weaponry and a few melee fighters thrown in for mountain based combat in open areas just go with a full range death squad do not send your troops in one by one they'll get swarmed and slaughtered when fighting insectoids near a single choke point use the melee blocking tactics send a soldier with sufficient sharp armor to block the point and have them engage the enemy in melee while others fire away with ranged weapons if you are lucky the soldier will survive as the enemy gets gunned down if not well hopefully your gunners managed to take them down before getting overrun ideally though you should have a few melee blockers on standby using fire is a useful tactic insectoids tend to cluster together in hordes so one throne molotov or incineratory bolt fired into a packed area will roast them alive bonus points if you have flammable furniture or materials there as insectoids will attack those occasionally even when on fire instead of running away of course you'll want to keep your colonists out of the fire but sometimes sacrifices have to be made keep in mind that killing insectoids this way won't leave any loot items behind as the items will burn too be careful of the fire spreading to adjacent areas as well to block the spread of fire you can build or utilize rock walls which are non-flammable i have been talking for quite a while now so let's take a quick break if you've found this video helpful or informative so far let me know in the comments below if you have any feedback questions or suggestions you can do so as well now let's get back to killing insect toys alternatively if you don't want to burn insectoids directly you can induce heat stroke in them by heating the room between 150 to 200 degrees celsius this can be accomplished by throwing molotovs at any empty spot in the room or adjacent rooms it's more time consuming but assuming the insect toys aren't already aggressive towards you this prevents them from getting hurt by fire and attacking you'll have to ensure the insectoids are already above this serious heat stroke threshold of 60 though or they might recover and attack your pawns instead you can also use explosives like the triple rocket launcher and mortars assuming you're not under a mountain roof to take out large groups of insectoids the last option is to run no seriously sometimes it's better to pack up and rebuild your base elsewhere if the infestation has gotten out of hand infestations aren't all bad of course if you manage to deal with them they generally leave behind valuable loot for the taking in the form of resources or technology in the base game you can gather insect jelly and glow pods from hives insect jelly is an ingredient that can be eaten raw or cooked into recipes while glow pods are used as a light source the faction's expanded insect toys adds five new resources to the mix royal jelly insectoid shooting spider silk insectoid milk and insect eggs royal jelly is a substance used by queens to spawn new larvae any pawn consuming it receives a boost to their joy nutrition and immunity with a side effect of getting mildly addicted the addiction side effects are mild but it's withdrawal that's very dangerous do not let a pawn go into withdrawal over the substance if you do they'll turn into a mega spider unless you want a mega spider pond and then who cares insectoid chinen is taken from bug exoskeletons by butchering them and can be used as a type of metal for forging weapons armor and certain structures note that the insect toys chitin provides high hit points and sharp armor resistance but low blunt armor it's also pretty ugly so the beauty score won't be high spider silk is a type of fabric able to reflect light rays in a certain way spider silk is extremely beautiful and can boost an item's beauty score by four it's also very flammable though so keep it away from any fires insectoid milk and insectoid eggs are food products which you can only obtain from fat grown insectoids more on that in a bit insectoid eggs can be eaten wrong like regular eggs but should ideally be cooked aside from resources the mod also introduces quite a lot of cool new technology relating to the infestation from shield devices so to insectoid breeding technology so you can raise your own insectoids by a bioengineer there are probably too many features to cover in depth here so i'll briefly go over some of them first quest rewards they're pretty nifty and provide a lot of benefits to combat and colony operations making life easier for your colonists you can earn these cool tech items by completing quests or finding and looting them from insectoid faction bases beware though as i've mentioned the insectoid hives aren't easy to take down and you've gotta weigh the risks of acquiring shiny new technology versus losing pawns or resources or just use the human wave tactic and then overwhelm the hives with sheer numbers having said that if you are sufficiently strong you should try hunting some insect toys there are even some weapons rewards in the mix which can make subsequent assaults easier there's also the sonic infestation repeller which you can buy from traders to earn from a quest see this thing it allows you to repel insecticides by pulsing every hour or so meaning you can use it to lower the infestation risk nearby your colony yep but wait there's a catch using this device really pisses off the insect toilet so in exchange for fewer insectoids you may see stronger herds insulting your colony and then there's bioengineering as mentioned it allows you to create your own insectoids by extracting genomes from wild creatures not necessarily insectoids and combining them in unique background insectoids the genome types are worker warrior and royal which should be pretty self-explanatory you can put the resulting creations to use for combat expanding your base and even resource harvesting or production the downside is that these genetically modified insectoids aren't as long-lived as their wild counterparts and can't reproduce so you won't be able to start a proper hive of your own unfortunate as you can see some of the insectoids are identical to those you'll encounter as enemies while others are completely new there are some pretty useful bug types available by genetic engineering like the monstrosity a powerful combat unit and the gigaway which digs up valuable metals from the ground if that isn't enough to satisfy you you can take things one step further by using those same genomes to modify your opponent when first inserting a genome into your pawns the mutation results will be randomly picked from a list for example they can potentially mutate a bug's stomach which reduces their hunger rate or a venom gland or their jaw allowing them to spit acid at enemies regardless of which mutations a pawn develops the mutation can be removed and transferred to other pawns with no further randomness at all these are there there are some downsides of course most mutations have the side effect of causing pain for the affected pawn which reduces their mood some produce even riskier effects like the ventricular sleeve randomly having a chance of triggering heart attacks great stuff so there you have it a handy guide to infestations and how to deal with them always try to keep your colony clear of any infestations or able to get overrun quickly infestations can be quite worthwhile in terms of rewards but only if your pawns survive to begin with remember the only good bug is a dead bug i hope you enjoyed this video and took away some handy tips for it don't forget to like the video and subscribe to my channel for more cool videos time to get back to killing insectoids on an added note before we leave i'd like to thank a specific few people for helping support this channel supporting patreons we have semberto mighty moose the spooky skeleton james walton zilch snobber and aragon
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Channel: Noobert
Views: 183,715
Rating: undefined out of 5
Keywords: Noobert, rimworld how to, infestations, rimworld insect, Rimworld, Rimworld Tips And Tricks, Rimworld How To, Top Ten Rimworld, Rimworld Guide, Rimworld Guide 2020, rimworld xbox, rimworld ps4
Id: IwZYXDFt2ZY
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Length: 18min 34sec (1114 seconds)
Published: Fri May 07 2021
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