Beginner's Guide to CLO Part 4 Materials & Presentation: Presentation (Lesson 5)

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you to the presentation and final portion of this training series in this video I'll show you a few different ways you could present your work by using snapshots and closed internal render engine before I begin presenting our garment there's a couple of steps I usually like to take to ensure my garment looks its best for presentation the first thing I do is change the avatars posed to the attention stands so that the garments fit is more relaxed on the body next I'll apply the high-res garment function which is up here within the 3d toolbar that optimizes my garments quality when selecting that you'll get the high-res properties window what this does is change all the patterns to a particle distance value of five it also lowers the additional thickness collision value between patterns this pertains to the invisible buffer or collision mesh between pattern pieces to ensure more stapl simulation while working by lowering this value it will cause the pattern pieces to drape closer to one another the avatars skin offset is pretty much the Avatar version of additional thickness collision by reducing this value it'll cause the garment to drape directly on top of the avatar which ends up expressing more realistic draping and lastly the simulation quality is changed from normal to complete which is the most thorough form of simulation to calculate the fabrics physical properties to apply those changes I'll select ok and wait for it to kick in and you'll notice that the simulation arrow now changed to a double red arrow when you apply it refrain from clicking around the program while it's simulating gradually you'll see more detail come through as it loads once there aren't any noticeable changes to the drape of the garment I'll turn it off and once you're ready to present there's a couple of ways to present your work one of the quickest ways is using snapshot you can find it by clicking file snapshot 3d window I'll have to give it a name and then the snapshot window will appear for those of you who watched the previous colourway tutorial this is the same snapshot feature here you could start by saving a single image customizing the image size as well as the option to set a transparent background and save the image in all colorways if you have already built those out there's also a multi view option that allows you to save out multiple views you can either use the preset views or take your own by positioning your garment within the 3d window and clicking on this camera icon again you could customize the image size specify the view count which is a max of 8 images and the view layout that varies from horizontal vertical or box horizontal and vertical so again the option to save views with transparency you could save each image as an individual image and lastly save out all colorways so if I go ahead and save this out and return to that browsing window where I save them you could see that it includes one image with all my views combined in a single image as well as those individual views separately you another way to present is by creating a turntable video you could find that in file right below snapshot is video capture turntable this turntable video capture window will appear and allows you to customize the video size the direction the garment rotates and the duration of the video over here you could specify which video codec to save out as if you haven't already downloaded these khlo will link you to the proper installers when you're ready to record click the record button and give it a second to process you could preview the video by looping it and pressing the play button when you're ready to save it out click save give it a name and then save it out as an avi video format file if you're going for a more polished presentation you can utilize the internal render engine you can access the render engine by selecting render up here or right-clicking and either the object browser or property editor window the render window will appear and instruct you to click within the window to start the interactive preview and here I'll get a preview of the rendered image you can either navigate in the 3d window or by using the same controls do it within the render window these first three icons are the stop render play and refresh buttons sometimes you'll need to stop your interactive render and refresh to make updates for example if I decided I wanted to hide my avatar you'll see that it doesn't update my render preview so what I would need to do is stop my render preview and then hit refresh to apply those changes so I'm going to actually keep my avatar if you're ready to render you have to first stop the preview in order to select play render we'll save that for later after we go through the rest of the tools in this toolbar here we have copy current image which essentially takes a screenshot of our current render preview and allows you to paste that image in other external programs next to that is save current image this gives you the option to save out that screenshot of the preview and beside that you have show and save folder where you could locate where your image is saved so here's my image this isn't necessarily a complete rendered image but is a helpful alternative to quickly save out render previews the difference between this and a snapshot is that this image considers your environmental lighting and expresses certain material types that can only be visible in the render engine I like to think of these options as an in-between of snapshots and fully rendered images one of the main settings is the image and video properties when you click that the property editor will populate with the list of options any of these settings you customize can be saved and shared for other projects the first option you have here is the format you can render out images turntable images or animations with turntable images you could save out multiple views for instance if I wanted to save both the front and back view of this garment I would select two for for the front back in side views or even a full 360 video you could save any image your turntable image in all colorways specify the rotation angle direction and save as video and within the video options you have total and frame duration you can also render out complete animations to do this you would need to record an animation with an animation mode and from there you could specify to either render the entire region as in the entire length of the recorded timeline or a specific region meaning a certain part of the animation then select save video and specify the frames per second for this tutorial I'll keep it as an image below image is view point which by default is set to current view however I have my garment positioned in the 3d window is what the final output will be there's also an option to use custom views by selecting that the custom View window will pop up or you could right-click in the 3d window and select custom view much like snapshots you could position your view within the 3d window and create your own custom views by clicking on the camera icon and also rename them I'm going to reposition my view and take one more additional custom view once you take your photos you could toggle between the views and keep your positioning consistent while working so I have two for example and when I select custom views I would get a total of two rendered images and again the option to render all colorways for images below that is the image size options the default size is set to pixels but if you select any of these other presets you'll get the option to select which units to use for mine I'll pick inches and maybe do 6x6 also here you could control the pixels per inch to improve the image resolution next you have background the same as changing color and anything else in Clow click on the swatch to use the color window and select a color to use as your background while choosing background colors can be fun I'd like to note that it may increase your render time because it's that many more pixels to process as opposed to setting it with transparency only the object is being rendered and on the bottom here is the file name so you can either save out as the current project name or create a custom name we're the render saves too and then your image format is either a PNG or JPEG in order to maintain transparency you'll have to export it as a PNG so our next setting is the lighting properties which is the little light bulb icon here and that consists of the dome light which is the environmental lighting within the 3d scene so if I toggle this off it's the equivalent of turning off the lights in the scene the lighting is created by environment maps which are HDR file types Clos provide several default environment maps that vary in brightness and contrast some of the commonly used ones may vary from high medium to low contrast but it really depends on how you want to present your garment for example I'll choose high contrast which you can see immediately cast different shadows and changes the overall mood the light intensity controls how bright the environment is for the most part I'll keep it at the default value but you may need to increase the brightness for garments that use darker colored fabrics as you may lose some details if it's not bright enough light angle controls the direction of the light source by moving the slider the light source changes the idea is you want to adjust the light angle to illuminate the garment in the most appealing or realistic way and try to prevent it from casting any harsh or and flattering shadows you this lakhta camera feature helps keep the light angle consistent if you're rendering multiple views so rather than the avatar for instance rotating in the 3d scene which ends up casting different shadows on different views instead the actual set environment lighting rotates with it you can also choose to show the HDR image in addition to light HDR files also have complimentary panoramic images besides the close default environment maps there's plenty of resources online that provide HDR files to apply my own I'll navigate to the browsing window and apply some I downloaded online I'll just need to select it and hit open to apply so this particular HDR is indoor lighting and looking at my preview it seems that the light source is behind my avatar so I'll have to adjust my light angle until I light up the garment to my liking you now when I select show I'll see the HDR files background image but make sure that that lock cam isn't applied in order to move around your 3d scene now as I rotate around the 3d space you could frame the different parts of the background image to make the scene a bit more realistic you'll probably need to adjust the perspective so that the avatar is to scale with the environment I have another one that's an outdoor environment what's great about these environment maps is not only can you style your renders but also view your garments in natural verse commercial indoor lighting in addition to the environment map there's also several rectangular lights that you can apply to further control the lighting in your scene click on the boxes to activate them you'll see that their default position emits traditional studio lighting setup there's the two on the sides and one overhead light they each have their own set of properties and if you select one of them you'll only see that particular lights properties I could change the intensity which is the brightness of the light once I adjust that to a higher value you could see those changes in the preview you can also change the color of the light so if I select one you can see the hue is now reflected on the garment and then the width and the height pertains to the size of the light the larger the light is the more light it will project if you're using these lights and they appear in your preview you can uncheck show to hide them from your view but they'll still project light you can also reposition them by simply clicking and dragging them or click once on them to activate the gizmo I'm going to toggle the additional lighting off and stick with my environment map okay so next to lighting you have the camera properties like on that you'll see the settings in the property editor starting with the lens field of view which sets your view range so I've been using the default front view shortcut which is the current value at 15 if I change this to a higher value it will increase my distance away from the avatar now all my shortcuts will change that field of view where as a lower value will be closer in distance so I'll just keep that out of 15 right below that is view orientation there's two types to select from one is spherical which adjusts and rotates the view with the object centered there's distance which will zoom in and out horizontal angle will spin around the avatar and vertical will rotate that avatar the other is absolute view which centers from the X and y-axis adjusting horizontal will slide along the x axis of the 3d scene along with vertical on the y-axis there's also the option of activating physical camera effects click on this box to see the different options there's exposure depth of field and effects if I toggle exposure I can adjust the brightness of the scene without adjusting the blighting itself in order to see these effects be sure to stop and refresh your render preview so with an exposure is the ISL value.this in traditional photography pertains to the cameras film sensitivity the smaller the value you apply the darker the image will be while larger values will brighten up the image to test that out if I reduce it to 200 the image becomes noticeably darker below that is the f-number which is the cameras aperture this refers to the lens opening size through which light travels the smaller the value the more its aperture is opened resulting in a brighter image so that lens ends up taking in more light by reducing this value it'll significantly brighten the image the shutter speed is the length of time in which a camera is exposed to light if the shutter blinks a lot the camera lens doesn't receive as much light resulting in a darker image higher that value will also dim the image and the white balance over here defines which color should actually be white and helps improve the colorization within the 3d scene so a lot of times in photography the surrounding environment can affect the hue of the subject this helps retain the color balance of light and is used to prevent any tins from the environments lighting below that you have depth of field if you toggle that on there's a focal distance and focus by left-click if I select focus by left-click let's see if i zoom in here I'm going to go I'm going to go for a close-up shot with their shoulder at a closer perspective when I click on her shoulder the focus distance will adjust to focus in the area I select you can also use the f-number to help blur anything outside that focal point once I let the preview settle you'll see that the shoulder is in focus whereas the edges and everything outside the focal point are now blurred I'll revert back to the default settings and then lastly on the bottom here are effects these effects distort the image to apply the effects just input a smaller value that's less than one this will stretch your image either vertically or horizontally I'm also going to toggle off the exposure here and lastly the final setting is the render properties starting with the render engine which allows you to specify which device your computer uses to render you have the options of CPU GPU CUDA or GPU OpenCL so if you use the CPU you can only use that while rendering versus GPU CUDA which gives you an additional option to have the CPU supporting this will increase the rendering speed the GPU CUDA is also the optimal setting if your computer is using a Nvidia graphics card there's also GPU OpenCL which can be applied for PCs with either the AMD Radeon or Intel graphics card for the Mac users you won't have this option there's also low GPU priority which prioritizes the GPU to process other functions outside a Clow before it's used in the render in other words clos would be less prone to lag while other applications are being used next are the finished conditions the noise threshold controls the clarity of the image the lower the value the sharper the image resolution will be although keep in mind that lowering this value will significantly increase the render time to complete an image below that is max render time on average the rendering process only takes about 2 minutes when using the default settings for image and video properties lighting and render properties however the render time differs when the properties are modified some things that can contribute to longer render times include using large texture images material properties such as fur and/or any additional geometry in the 3d scene max render time will allow you to set the limit of time used for rendering each image just note that if you set a shorter image that images clarity may not be at its best potential resolution Clos will basically try to give you the best possible image quality within a given time frame the quality settings improve the accuracy of indirect bounce light of the scene this primarily concerns indoor scenes as bounce light is much more apparent versus an outdoor setting for example when textures are added to studio environments such as walls and floors generally the default medium option is sufficient when rendering a single garment and the higher options don't really have a big influence on the render quality there are special instances such as rendering light-colored fur that can benefit in quality using the other option color mapping linear workflow refers to the calculation of light and the colors from used textures and helps ensure that the render output is accurate by using gamma correction in most circumstances you should leave this setting applied and besides that the last icon is the option to render via closed at for those of you who aren't familiar with the close-set platform I'd recommend watching our tutorial on how to navigate through closed at which I will link in the description below so if I'm ready to render this image I need to stop the render preview and click on the final render icon you'll see a progress bar pop up in the corner I'll give it a few seconds to finish once the render is complete an information window appears that will direct you to where the render image is saved I'll select open and folder and there you have it the final rendered image I hope you all enjoyed this tutorial and thank you so much for watching
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Channel: CLO
Views: 18,721
Rating: undefined out of 5
Keywords: CLO3D, CLO, 3D, Virtual, Fashion
Id: 0peYPi-oMuw
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Length: 23min 24sec (1404 seconds)
Published: Fri Mar 27 2020
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