Beginner's Guide to CLO Part 2 Editing: Drafting A Pattern (Lesson 6)

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this video is going to show you how to draft a really basic bodice pattern or a sloper pattern for an avatar in clothes Reedy this is an example of what we're going to end up with when we're finished doing all the work if you would like to download the file that I have open right now you can go to the links below and download a practice file but for the purpose of the tutorial I'm gonna start with an empty workspace so I'm going to use the avatars that we have in our default library I'm gonna go to the Avatar folder and go to female v2 I will choose Fifi and then I will go into the size file and pull in one of the ASTM sizes I'm going to pull in the curvy 14 next you can zero in on the silhouette in your 2d window and I'm going to need a couple measurements to start drafting you can get these measurements by going to the Avatar display menu and turning on show avatar measurements this will show you all the areas that are already marked out on the avatar and to actually see what they measure you can expand your 3d tool bar and find this set of tools edit measurement basic circumference measurement and basic tape measure the edit version edit measurement will let you left-click on that line and see what the measurement is I'm going to start by measuring the widest area of my body which is the bust so that's forty point three seven inches and then I'm gonna make my own marking for links that I'm going to follow the basic tape measure tool will let you draw straight lines so I can go here to my shoulder click once and then when I get to a location where I'd like to finish double click to end I can click once to start and if you hold shift as you're moving it will give you a grade to move along I'm left clicking as I move to anchor some points of my line so it doesn't wobble around if you don't anchor it it can deviate off the gridded area you can see that that kind of happened there so I'm going to keep left clicking and then when I get to a point where I want to end double click in that location so I'm just doing this to get a general starting length for my body my chest measured 40.3 I'll call it 40 and a half and then the length I have is around 26 so I have forty point three inches for my chest circumference I'm going to add two inches of ease and I'm going to round up so I can work with slightly more even measurements so at forty point three seven I'm gonna make it forty and a half I'm gonna add two inches of ease so then that's going to be forty two and a half but I'm gonna work on a quarter size for development so I'm gonna take that forty two and a half and then divide that in four so for me that's ten and five eighths and to just work with even numbers for myself I'm going to round that up to ten and three quarters so first I'm going to grab the rectangle tool and I want to left-click once to get the create rectangle box up so I can make a rectangle that's ten point seven five by I'm going to go with twenty five inches high that's coming from this link that I marked out I'm gonna just go a tiny bit shorter and hit OK to place that rectangle down okay then I'll take this and just shimmy it down here so I am working in front of my avatar we can hit reset to T arrangements or in 3d window matches and now we're going to use these editing tools to generate a body as you're working this top level you can think of this as high point shoulders and we're gonna generate a lot of markings off of this level because that's how a lot of specs are measured so the first thing we're going to do is Mark our shoulder slope I have the Edit pattern tool you can right click on the very top edge and choose offset as internal line I'm going to do a distance of 1.25 for my shoulder slope click OK to place that down then you can go back immediately to this top edge right click again and choose offset as internal line again this time we're going to mark the armhole drop for the distance I'm going to type in 4.5 but change my number of offsets to 2 so that will give me a half marking and the full armhole drop of 8 inches that I am going to start with can hit OK to place that down next I'm going to mark my neck with and my front neck drop so get the add point split line tool hover at the top edge and right click at some point this is going to be this area that's towards the center of the avatar is going to be the center front so for the neck with I'm going to work on the half I'm going to choose 3 inches and that'll be a 6 inch neck width once it's opened up next I'm gonna mark my front neck drop so I will hover over here now right click as well and I'll choose a front neck drop of 3.5 and hit OK now we're gonna mark the across shoulder this line that's marking our shoulder slope hover right click and in this with area we're gonna do an across shoulder total of 16 so I'll type in 8 here I'll show you where I got that measurement in one second you can hit OK to put that down so I can see in the 3d window that I am still on my edit measurement tool I can spin around to the back and click on this this is where I'm getting the across shoulder from all right now add point split line tool we're gonna mark the across front placement now you can hover and right click and here I'm going to type in 7 inches so I'll do 8 inches for the across shoulder I'm going to do 7 inches for the across front and then 7 and a half for the across back so after I place that point down I immediately right click on the right side of it and place that new point a half inch away from there that'll give me the total of seven and a half next thing I like to do is give myself a little squared off marking right here so using internal polygon I'm going to draw a straight line from here to that lowest marking and then now with the same internal polygon tool I'm gonna start where I marked my front neck drop click there then click out high point shoulder click at the across shoulder marking and then bring this down to the lowest marked line double click to end then I'm going to switch to the Edit curve point tool and scoop out my front neckline and my armhole you can usually get a really decent shape with only one or two curve points maybe three I'll go in here with a little bit extra make sure that's squared off same thing here I can put one very very close to the front neckline and make sure it's squared off and then I'll only need a couple in between here this will all be really easy to adjust once it's on the avatar anyway so now I need internal polygons and I'm going to draw a line here and here for my back neck and my back armhole also then go back to the Edit curve point after you've drawn them and shape this out as well okay that's really all I need now I'm gonna use this to generate my front and back body pieces and there are a couple ways that you can really get these shapes out one way that I've seen people use is by copying and pasting this piece so you have two of these and then using cut to go around and slice all these excess pieces off the way that I'm going to use is with the trace tool so with tres I'm going to move around this pattern and select all of the segments that would make up my potential front make sure every edge is selected so you have a fully closed shape and that all of the corners are fully intersecting and everything is fully closed once that's all selected you can right click on any of those selected segments and choose trace as pattern that's going to pull out a front panel then I'll go back in with the same tool and select all of the areas that make up my back panel and trace that as a pattern now I'm gonna take my patterns and shift them around my 2d window the back piece I'm gonna flip this horizontally both of these pieces are going to be my where's left side of the garment and to quickly clean up these lines I will use the lock all pattern outlines selection and then unlock and really the draft I'm going to delete this you can keep this if you want to if you want to keep it take it and put it somewhere over here and then go into your 3d window and hit reset to the arrangement I'm gonna go to my selection tool you can deactivate this draft if you want to keep it but not really deal with it make sure you deactivate it after you reset this if you deactivate it first this piece won't be affected and then I can turn show Avatar measurements off and turn show arrangement points on before I arranged my pieces I am immediately going to make my symmetrically linked copy and place that down so that I can select all of them just kind of push them out of the way they're blocking the arrangement points and then place the front panel here and the back panels here it's okay if the pieces kind of poke into the body like that a little bit her bounding volumes are a little bit small and I'm done with the arrangement points so I will turn them off and now I can sew this together I can sew in the 3d window or the 2d window so your center front closed and your Center back closed oh this little point there's a leftover point you can delete this and then I already put my sewing down so I'm just going to adjust it so it completely hits the back neckline and then I am safe to simulate I'll hit spacebar I'm gonna get off my sewing tool and go to transform pattern and I'm gonna pull in one of the muslin fabrics that we have so I'm gonna use the first muslin that's available I will take this and drag it and drop it over what is currently being used then I can close my library okay so I want to build a bus start into this bodice and then after that I'm gonna build a sleeve so now I'm gonna show you a few edits that you can do to true up and clean up your body one of the first ones I'm going to do is select these shoulder seams I'm gonna select the back first and then the front because the back is going to move to meet the front when I use this action called match up so for match up both of the shoulders measure the exact same thing so it doesn't really matter what you choose then it will move the pattern that you selected first to match up with the pattern you selected second and then you can adjust any segments accordingly with these corners matched together a really easy way to rotate this piece back upright is actually to use the matchup function again this will only work here because I actually have a completely vertical line that I can reference so either the side seam or the center front of your body select the side seam here and then choose one of these vertical segments and then choose match up to end and this will snap back to place another thing I'll show you briefly is how an option called retract works if I want to open this neckline a little bit you can select one of the front and back segments right click and choose offset pattern outline you choose retract I'm going to type in a larger measurement so you can see what it does it will basically retract this section of the pattern following whatever shape our pattern outline has so it'll kind of radiate inwards as it moves one inch is not the distance I'm going to adjust I'm just going to take off a quarter all around and I hit OK and it'll open that up great so next thing I'm gonna do is I'm gonna build a bus dart into this bodice there are a couple pattern editing tricks that I'm going to show you how to shift your dart around so I'm going to show you how you can pinch out certain areas before you do pattern edits to kind of figure out how much you actually need to take out of your pattern this is using the tool called TAC TAC allows you to tack fabric to other fabric you can think of it almost like a tailor tack as well because you can lengthen this and it will have some give or some buoyancy if you're just kind of loosely securing two areas together but in this case I'm going to left-click here and move around so you can see your tack moving with your cursor along the surface of the fabric and then left click to finish that tack dictating the area that you would like to pinch out and close and you're gonna see the initial length of that tack as soon as I simulate the tack is going to pinch together if you think you've pinched too much or you would like to see this on the other side of your pattern here are the options you can do with the Edit tack tool you can move this around in both the 3d or the 2d window this is going to show you the length of the distance before you tacked it but it's kind of tacked to zero here if you select the tack in the property editor you'll have thread length as an option I'm not going to change it but it's just so you can see this is where you would make the tack longer once I have that in a place that I'm happy with I will right-click on the tack and choose duplicate to symmetric pattern because these patterns are symmetrically linked it will generate attack directly on the other side and then I can simulate and see how I feel about how much I'm pinching out so I'm gonna start with about a one and three-quarter inch measurement I might bump it up to two inches after but now that I'm done with these tacks I'm going to delete them I don't need them I want to get my shape relaxed again so I'm going to click on this area in my 3d window and get a general idea that this is where the dart is going to radiate from I am about to show a version of putting in a dart or shifting a dart which has tools that are only available in version 5.2 or after in the following clip directly after that I'm going to re show putting in a dart but with options that are available in 5.1 or below if you want to just jump to one version or the other you can check below in the detail for those timestamps ok so locate about where you want your dart to be and then get the add point split line tool and basically left-click and put a point about where that is if you want to keep this in even measurements so I can see what I hover here I'm at 4.10 - so I'm gonna hover right click and place this exactly four inches along my armhole next I am going to put a two inch marking down from my armhole drop point before I get my dart into the armhole area I'm basically going to take a chunk out of the side seam area to shift the fullness down after I have the point on the side seam with the Edit pattern tool you can right click on that point and choose add dart I am going to make my total with two inches and my length five inches I'm actually gonna go with six inches and hit okay I'm gonna be a little bit generous with the size so what's going to happen is your side seam links are now not going to match but don't worry we'll fix that after if you are in 5.2 you can use the Edit pattern tool select both of the legs that make up the dart right click on one of them and you'll find rotate Dart then you have to left-click somewhere else on the pattern to move the dart into that location so I want the dart to be over here at the armhole area I'm going to left-click I'll have this guideline and then it will basically be restricting me to not be able to move beyond the old dart then I can left-click at either the point or anywhere along this segment you see my cursor sliding along I'm gonna choose the point location then it's going to say select side to rotate so I'm going to want to rotate this little piece downward I'll click on that and then this piece will pivot downward stopping once the dart closes then you can left-click and put that down then you'll still have to choose the finished length of the dart here you could right-click at any point or I can simply manually slide along this until I hit my old dart tip point and left click to place that down then the dart is going to move into the armhole and I can simulate so what it did was it did sure in my side seam then I can switch back to edit pattern start moving my point and then I'm gonna hold the D key down and shift those are gonna give me some guidelines and then I can release once that area is straightened out so this little point is left over I'm going to delete it and then I'm going to even out the side seam length so here I am at fourteen point two here I'm at sixteen I'm gonna grab my front length start moving and right click and add one point eight that's gonna give me this sixteen point oh six four that's fine so I just put it down I'm over point zero six four I'm gonna hold shift move back right click and then move this back point zero six four okay we'll move down a little move back up so now I'm at sixteen here and sixteen here then I can grab segment sewing and close my side seams again and simulate and even after the dart is closed you can select that dart right-click and choose edit dart and then I can increase the width of this I'll make my total with 2.3 75 every time I make this edit I seem to get this error message that tells me the program has removed symmetry and I can tell because these two pieces are no longer blue which lets me know they're no longer linked to each other if this happens I can quickly select them afterwards right click and choose apply linked editing's I'm choosing symmetric pattern with sewing under the apply link to editing category it's going to relink them and then I can continue editing now I'm going to show you a different version for shifting your Dart if you are in a version of clothes that is 5.1 or lower the right-click option for rotate dart will not be available we have a slightly different method that we would use instead incorporating the slash and spread tool to get this same type of dart shifting both methods begin with cutting a dart out of your side seam first so when I pick back up for this version I have backtracked to the point where I have just taken the dart out of the side seam and now I'm going to show you option two for shifting your dart I'm going to use the slash and spread tool you can draw a line here as well and use the same tool but I'm gonna click on my dart point area and then my armhole then click on this section and swing this downward to put this down or release it you have to make sure that you have no overlapping occurring on your pattern so if you see this point either directly on top of that line or crossing over when you left-click you're going to get this error that says pattern outlines and holes are intersecting so just be really careful give yourself a tiny little bit of space I can tell right there that they are very very close but not overlapping so I can left-click and put it down okay so it doesn't cut this out it leaves some baselines in its place before we cut this out I need to go to the edit pattern tool and get rid of this tiny little slice into the pattern you can do that really easily by clicking over here this is the end of that point and simply deleting it when you delete it this is going to close up and then I can take a minute and straighten out my side seam before I do this I'm gonna see what my curve points look like I have some curve points here so I will delete this one I don't need that and then get the Edit pattern tool and I'll hold the D key down as I shift it back and it won't let any of the curve points move if you don't hold the D key they will move around and then I can hold shift so it moves horizontally hold D down simultaneously and get that all aligned so this is going to take a minute to just clean up and get an actual dart in here and get the armhole nice I've lost the length at my side seam here I have 16 and now here I have 3 inches less I am going to select only the front bottom hem start moving right click and add 3 inches so now the dart needs to be cut open using the trace tool I can hold shift and select these two markings right click and choose cut all of my stuff has come unsewn I'll go in there with the segment tool or the free sewing tool and so that all shut okay now that I have this dart here one of the things you really want to look for is that you don't have really big drag lines at your side seam if you do you probably want to start with taking a larger amount then out of that initial bite I probably could have removed an additional half inch or so and this would sit a little bit better but I can now do the following I don't need this line here I'm going to use the trace tool to delete it this is well there's a little base line left over there and I'm going to start just manipulating my dart the first thing I'm going to do is move the apex point around a little bit there's a transparent view so you can switch to transparent view and while you're moving your dart see how close you're getting to your apex area and then I'm gonna start slowly widening this dart up so from here I'm gonna select this point and start moving but I don't want the armhole area to move so I'm going to hit D ah and when you see stuff like this happening it's because there's a curve point there so I'm gonna let go and hit edit undo to undo any minor change that I made go in with my edit curve point tool and delete these extra points that are right here then I can go back with the Edit pattern tool move them hold D and I'll have more space to move I don't need to go past that little curvature area right there so I can move right click and take off point two-five they'll take off a quarter-inch from there and I'm gonna do the same thing from this side start moving hold D down take off 0.25 and I'll do a little bit at a time until I feel like enough of the excess has been pinched out I'm gonna go tiny bit more grabbing my point holding D and controller shift depending on my movement right clicking and typing in 0.25 you I'm gonna put back in one of those little quarters so I'm happy with what I see here now I want to just like true up my armhole a little bit more so if you want to move this dart out I would recommend moving these one at a time so here I can hold control start moving right click and extend this out 0.375 maybe I'll go a little bit more I'm going to do a whole half inch and do the same thing over here so the dart shape stays exactly the same and it's just continuing outward you should know how to reshape your armhole by just using regular curve points and moving them around but I'm gonna show you a different option for reshaping your armhole using the 3d pen garment tool when you select it you can hide the avatar if you like while you're doing this if her arm is in the way you can lift them up with joints I'm not gonna explain that here but I'm okay to go in with the 3d pen tool and visually draw out the adjustment that I would like to have happen on my garment you click to start and hold ctrl as you're clicking to move to generate curve points when you draw this marking it's not initially an internal line or any type of line you can touch in your 3d window it's its own type of line called a 3d pen but if you switch to the Edit 3d pen you can right click here and choose convert or trace to internal shape I'm gonna choose convert because convert immediately deletes the pen mark but transfers it to be an internal line on my pattern if you choose the trace option it just leaves the pen mark behind that's the only difference but now I can use replace as pattern outline to swap that new edge and on the back I'm gonna show you a different little tip with this tool so I'm going to go and draw on my garment on the back armhole area in the 3d window and then I'm going to go through the same action to convert it to an internal shape you I want to clean this little transition up here you so if you try and use the option for replace as pattern outline when the internal line kind of just intersects the pattern edge but it doesn't need a corner here it does intersect and overlap but there's no point there that it's hitting so when you try to use this option it will give you an error message and it can't do this but if instead you right-click on that end and you extend trim and add point so it just broke the pattern edge into two parts there's a point under there and it hits that point I'm going to select this extend trim and add point so it just broke the pattern now this function will work so there are a couple ways that you can steer armhole aside from just moving points around in the 2d window so I'm on the Edit curve point tool and when I did that action called retract it added a very large amount of curve points that is more than I need if you use the Edit curve point tool you can right click on a segment area you're not clicking on a point to get this option but right click on the segment and you'll find optimize all curve points that is going to simplify the amount of curb points on there but keep the shape it also applies it to every single pattern at once when you do this so even though you may do this on the back neckline every area that can be simplified will be now it's time to draft our sleeve to drop my sleeve I need the following three measurements in mind before I start drafting the first is my total sleeve length my bicep circumference and my cap height to figure out what these measurements are I'm going to turn show avatar measurements back on select edit measurement and then select that line around the bicep and it's going to show me that her bicep is just over 12 inches I'm gonna make the bicep of the sleeve a bit bigger than 12 inches but I know I should not be any less than that for sure the next measurement that I'm going to get is the sleeve length you can click on this segment and sleeve length is marked it kind of wraps around the elbow and down to the back of the wrist you can draw your own straight line measurement with the basic tape measurement here's 23 inches here's 21 and a half you can determine and adjust your sleeve length very easily after it's created so I'm not too worried about the sleeve length in general and then the next measurement I'm gonna get is the cap height to get the sleeve cap height you can measure your armhole circumference and divide that into three and start with one third of that measurement as your sleeve cap height that's a decent formula that I have used and works fine but I'm gonna show you another option that I've used as well I'm going to select the back shoulder and the front shoulder simultaneously then if you right-click on the shoulder you'll find match up start is where the neckline is Center is the middle of the segments and then end will be towards my armhole opening so if I select that if there's any difference it's going to show here and not here they are supposed to be the same length but right after this I can true up the neckline I'm going to grab the internal polygon tool and draw a line from here to here I'm going to measure the distance from that shoulder point to this line and use this to start my sleeve cap height so this is four point seven six one I'm gonna remember that measurement call it four and three-quarters and then I can delete these markings that I just put down to rotate the back piece to its rightful position where it was before I'm gonna select match up with the side seams of the bodice choose match up to end and it'll flip that back down then I can spread this back out so now that I have these three measurements I have my bicep with I want to start with I have a cap height and I have a sleeve length my fitted bicep measured 12 inches but I'm going to start with 15 so I have some ease around my arm I'm going to get the rectangle tool left click once in the 2d window with it and for the width I'm actually gonna work on the half with the bicep so even though I decided on 15 inches I'm going to cut this in half and type in 7.5 the height I can do the total sleeve length - and then hit okay so I measured four and three quarters for a cap height I'm going to round that up to just five and make it a little bit taller from the top edge I'm going to choose offset as internal line and here type in my five inch measurement and it's hit okay then using out point split line I am going to square off a little half inch marking from this line over here over from this corner so when I create my sleeve cap shape a little portion at the top stays flat so half inch is good there then I'll grab internal polygon and draw a line straight across here using edit pattern I'm going to just cut that off and then delete this pattern piece now I'm going to grab at point split line and evenly divide this segment into three segments hover right click and choose uniform split to evenly divide this one segment into three segments hit OK to complete that then I'm going to use edit pattern and create a perpendicular line off of this point downward and off of this point upward here I can right-click and choose add perpendicular internal line local change the length to a half-inch and hit okay now I'm going to do the same thing at this point add perpendicular line local half-inch finished length but select both so I generate an internal line above that area as well and then hit OK now I'm going to get internal polygon slash line and basically connect the dots I'll start at this top area click on the top of this internal line that's poking out dip down to this internal line poking in and then finish at the corner by double clicking or clicking once and then hitting Enter now that that line exists I can grab the Edit pattern tool hold shift select all of these segments right-click and then choose replace as pattern outline that's going to swap out what's currently the pattern outline with that internal line I just drew and then I can continue with my shape then I'm going to use the Edit curve point tool to go round out all of these areas you you this area in the middle doesn't really have to get reshaped at all and now I'm going to remove all of these markings first I'm going to select my transform pattern tool right click and delete the reference line then I'm going to lock all my pattern outlines so I can get the trace tool and select this area and then hit delete for all those parts then unlock all the pattern outlines so before I start unfolding this or doing more I'm going to remesh my armhole circumference so this is nineteen point six so if I measure this top segment I'm at nine point six that's very very close for me I am going to not adjust this more if you need to keep on adjusting you can do a combination of widening the bicep and increasing the cap height in different ways trying to keep the same relative shape but expanding the size of it a little bit to hit your target measurement I'm really close so I'm going to do that after I unfold it because I'm gonna do a little bit of adjustment for my back sleeve cap area before I do that I'm going to reduce my sleeve opening so I can grab this area right click and reduce this to inches and I'm gonna now take this bicep marking and just move it down one inch and hit okay I'm gonna clip this and now I'm gonna unfold my shape you simply right-click on this segment that feels like the center choose unfold you don't want the unfold with symmetry version just regular unfold and then re measure my cap height so now I have nineteen point three one five I want this to measure in total nineteen point six four two so I'm point three away from this roughly the next thing I'm going to do is to make an adjustment to the back sleeve area so this is a little bit wider and the scoop back here feels a little bit deeper I like to do this with the internal polygon slash line I can draw my shape beforehand and then make the final edit in one action so I'm gonna start at this point and really slowly and gradually add a little bit of width to the top rounded area of my sleeve cap I'm gonna end this at this point and then I'm gonna select these segments and replace the pattern outline now I'm going to re measure this I have nineteen point four one six so now I'm point four away from the measurement that I need I'm gonna try to achieve that by just widening my bicep a tiny little bit I'm gonna hold the D key down as I move this and then I can hold shift or ctrl right click and I'm just gonna add 0.125 then I'm gonna go over here and also add 1/8 of an inch point one two five and now I'm gonna remesh my sleeve cap and see where I am nine point six six so now I'm point two away I'm gonna raise my sleeve cap again a super tiny bit you point six four two that's really good it's good that the sleeve has a tiny tiny bit of ease this is a slipper so it's okay if it doesn't have too much but now all of those leftover marking that's a reference line I am going to right-click on my pattern piece and choose delete reference line great now I'm gonna duplicate this sleeve so I have two sleeves using transform pattern right click on your sleeve and choose symmetric pattern with sewing place that down on the opposite side okay I can see both my sleeves here I am still on the tape measure tool so I'm going to go back to selection and I can turn the measurements off at this point okay before I sew this in I want some sleeve notches so I know it's the front and what's the back I'm going to place a notch that actually matches this distance so here's three point six five four so I'm going to select these two segments and then when I use the knotch tool it will disregard and be able to bypass this point and I can type in the same measurement three point six five four oh I need that in the blue line three point six five four okay so that's going right here this blue section okay I can convert this point to curve point it's going to be fine then I'll get my knotch tool and a hover right click and I'm going to choose three inches as well three inch marking there I'm going to select these two segments get the knotch tool right click put a three inch marking there you then I'm gonna put another 3.5 inch marking so I have two notches on the back so here and then here as well fight I've been 3.5 I'll have a half inch marking away there all right now I can arrange this and sew this on I will turn my arrangement points on move around so I can select this sleeve place this down on my arm arrangement point I can turn my arrangement points off and then this is how I'm going to sew the sleeve together using the free sewing tool I'm going to follow first my front and back notch so attach this front lower part then I'll get the back part to the second notch back part to the second notch then I'm going to select the entire sleeve cap that's left hold shift and attach this from there to the shoulder and then move to the back shoulder corner click to start and slide down to the knotch click to end I'm not going to go past the knotch and then all of that small amount of ease is just going to get evenly distributed between the front and the back then I can close my sleeve inseam and simulate and now I have a bodice and a sleeve while her arms are out you're going to see a little bit of pulling here but once she relaxes her arm she's also in a woven but this is a really good place to start if you really need a basic bodice for a size that you don't have that concludes this tutorial about making a bodice pattern the pants will be shown in a follow-up tutorial thanks for watching
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Channel: CLO
Views: 46,021
Rating: undefined out of 5
Keywords: CLO3D, CLO, 3D, Virtual, Fashion
Id: MXZeSqCOi1Q
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Length: 50min 56sec (3056 seconds)
Published: Tue Mar 17 2020
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