Complete KRITA tutorial AND Digital Painting Basics

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[Music] hello everybody and welcome to this new video tutorial about the free and open source software krita krita is a very powerful tool that enables you to create 2d digital work you can do concept art you can draw you can even create animations if you want with krita so the goal of this tutorial is to give you a very complete overview of the software so you can be a beginner with this software and even in digital painting and i'm going to give you like i think enough informations and tools and techniques so you'll be able to do your own artworks after watching this video with of course a lot of dedication and patience the topics that we're going to cover are the basic ui of krita we're going to discover a lot of tools a lot of panels uh basically i'm going to share with you like 99 percent of the tools that i'm using in in this software uh so lasso the different brushes uh the layer system we're gonna see like few hidden features that are quite nice and then after learning all those technical features we're going to dive into a more artistic section where i'm going to share with you the basics of drawing where we're going to discuss line shapes volumes how to control curves and things like that and then it will be the the right time i think to dive into painting where we're gonna learn about values and how to paint in grayscale uh how to paint light how to paint shadow and then we are going to see how krita can be useful in order to convert a grayscale painting to colors and after all this i will say theory applied theory section we're gonna dive into a demo where i'm going to share with you a portrait painting it will be a time lapse but i will comment everything and i will be giving you a lot of tips and tricks at least i hope and then as a bonus section i'm going to share with you the basics of animating in krita so i hope you will enjoy the adventure before continuing let me apologize for my french accent i hope you will understand everything that i'm saying and uh in advance i'm sorry for like sometimes i'm finding my words so i hope everything will be clear enough for you to get the most of this tutorial have fun and let's get started so in order to use krita you need to download it on the krita website so you can go on krita.org and you can simply click on the get krita now and then you're gonna install the software it's pretty easy so i i won't go over those simple steps so i'm using a graphic tablet in order to paint and to be more efficient than with mouse and i highly encourage you to to get one i'm using a cintiq 16 hd pro but feel free to use any tablet that are on the market that are i would say good enough because because i think it's always good to have a good material and to invest in good material rather than having to struggle against bad hardware so if you're pretty serious about digital painting or digital digital creation i will highly encourage you to to to get a pretty decent material now that you've installed krita let's open it so it looks like this or maybe slightly different for your version but don't worry i'm going to explain how to to arrange the different panels in the ui but the first thing you can do is right away click on the new file setup there as you can see you're prompt with a create new document panel and here you can set up a lot of default things we are going to set up a document so in order to do that you can go with the predefined ones so let's go with for instance a4 with a 300 ppi and then you can see that you have two small buttons there that are for swapping those two values basically that are the width and height height of your document so we're going to go with a horizontal one for this one and i'm going to simply create this document by pressing this button as you can see krita will create this page and the first thing that you would want to know in krita is how to navigate around the ui so as you can see you have like different panels in krita that are docked together sometimes and sometimes that are not stuck together those panels are called dockers in krita so you can go in for instance settings there and you can go with dockers and you can see a lot of different panels okay so let me for instance prompt the the palnet one and you can see that now my docker is there and if i double click you can see that i can uncore the i can deduct like undock sorry the header panel and i can close it of course so double click uh on sorry on the name just below and you can undock and redock okay so i'm going to also as you can see if i dock a panel on top of one other another sorry you can see that they are going to be aligned horizontally with different tabs so that's also sometimes more efficient so this is like how to navigate how not not how to navigate we have a lot of stuff to cover of course but this is how to move i will say uh different panels but you can also uh see on the side that you have like main uh toolbars uh main i will say locations in krita where you can dock things so for instance the toolbar here i can like put it there uh same with the top bar there you can see it's a it's a it's a it's a small thing that i can drop there and usually when you have like dots like this right under my cursor there you can see that this is like a call to action to to drag and drop it basically so you can see that here basically we have the the horizontal main toolbar toolbar here we have like the tool uh the tools that are available in krita and on the side usually it's the user panels where you can find the different layers where you can find all tool options we're going to come back on this uh later and you have the brush presets too so lots of cool stuff over there so before continuing uh i want to right away show you different shortcuts that i'm using in krita now to make my life easier so probably the first thing you will do when you open a 2d digital software is to start drawing so you can see that here we have different tools we have like squares circles lines and the brush that we're going to use a lot in krita and we're going to cover it more in detail later because this is quite important this is probably the most important tool in the software so we're going to pick a black color so you just simply drag and drop in the square down to the bottom there in the color again if you don't have the advanced color selector you can go in setting dockers and you can like pick this one and you will have the uh advanced color selector uh and we are going to uh draw something so nothing quite uh ambitious but just a few strokes and you can see that uh with your tablet with your graphic tablet that it responds already to the pressure sensitivity of your stylus which is like expected of course for 2d software so in order to undo things you can simply press ctrl z like in any software and um and that's pretty cool and if you want to redo you can press ctrl shift z and you're going to redo i really advise to use the shortcuts and not the menu there which is like uh unpractical of course so ctrl z and ctrl shift z are your best friends so in order to move the canvas you can press the space bar and you can see that you have a hand icon that will allows you to grab the canvas and move it if you want to zoom you can press ctrl and spacebar and you just have to slide your stylus i think this is like pretty neat in terms of navigation and if you want to rotate around your converse you can press shift and space and you can see that here i'm simply rotating my canvas and if you press the five key on your numpad you're able to restore the rotation of your canvas okay so that's a pretty cool way to navigate in the software pretty easy to remember and uh very aligned with the way a graphic table tablet works okay i really would advise to navigate around a bit and like be familiar with those uh way of moving your canvas another window that you can open that's quite useful sometimes is called the navigation or the overview sorry it's like the equivalent of the navigation panel another software but you can open the overview panel like this and as you can see with the overview panel so double click in order to delocate undock it you can see that it's basically it's a small presentation of your canvas you can see that you can zoom there okay you can also move the square in order to navigate and you can rotate it all over there like that and you have um this button that enables you to mirror the viewport like the the converse sorry but honestly i'm only using the overview window in order to have a small reference of my full picture when working especially when doing like digital painting so it's a it's a good way for like let's say that i i'm working a lot like zoomed zoomed in for instance and like i want to have a big picture of my of my of my work i can have my navigation over there okay and the mirror button i've mapped it to a shortcut and i will give you this shortcut soon okay so let's press five and honestly let's undock and remove the overview window if i want to clear what i have on my current layer we are going to cover layers soon but if i want to clear everything i can press the delete key on my keyboard and it removes the content of the current layer okay so a cool shortcut to know also to be free of all this ui is the tab key so if we press tab you can see that you only have your canvas and your brush okay and this is cool and you can do a lot of things in this view without having the the full user interface and i really encourage you that when you get familiar with the different shortcuts you simply stay a lot in this view because you are going to be um less overwhelmed with all the the shortcuts and believe me you can do a lot of things in this view we're going to cover more shortcuts soon okay so again um we are going to uh i'm going to to show you the the shortcuts that i've set up for uh for the mirror i set up h okay and this is a good a good time i think to show you where you can set up the shortcuts in krita so you can go in the settings option and you can go with configure krita over there and here you have keyboard shortcuts as you can see so if you find if you look in this toolbar it should be written search for you because my creator is like like some some part of my creator i don't know why are in french but whatever and if you type mirror here you're going to filter the different options that you have in this tool and as you can see here in the view the category i have set up the h shortcut so in order to set up a shortcut you simply have to click there and for the custom one just press this box and you press the key that you want to set up and that's it and you press ok and then as you can see i can turn on or off the mirror of my view so this is a pretty neat shortcut so uh other shortcuts other tools sorry that we're going to discover are and with the they're associated i should associate shortcuts sorry hard to say for a french guy are uh the selection tools so the selection tools are pretty important in a digital software so they are located there in the tool box in the toolbar again if you don't have the toolbar like uh you probably should have it so i think that you're gonna see it in this docker so in the settings dockers there you have to have this checkbox of toolbox uh checked okay so the selection tools are over there so there are many selection tools but the most common one is the lasso tool which is called in krita the freehand selection tool as you can see so i can now select and as you can see i have small dots that are uh like small like flow lines that are representing my selection so just before continuing explaining this tool i'm just going to go in the settings uh configure your krita and show you the shortcuts that i've set up for that so you type freehand like uh selection tool and as you can see i've i've selected the s key usually in a photoshop or other software it's um set up as the l key but it's too far away for the for my left hand to go under the keyboard so i prefer to put the simply the s key okay and while we are there like there is uh another um really cool uh shortcut that i want you to set up because this is like the default one and krita it's not default i don't know why i think in krita it's ctrl alt a like a shortcut that never like nobody would use this kind of shortcut to be honest with you or ctrl shift a i don't recall but it's the disselection one so when you want to deselect something usually in any software in any 2d software you press ctrl d okay don't ask me why blender it's a more logical but a is for the things in 2d software so control d so i'm going to simply um press this and automatically it's going to filter everything that starts like this and you can see that here i've set up control d in order to deselect by default it should be like ctrl shift a or something like that so now like i can press ctrl d to deselect and i can for instance let's say i'm in a brush mode by pressing b and b is the default shortcut so you won't have to change it um if i press s you can see that i have my lasso tool okay so that's pretty cool and ctrl d to deselect okay feel free to set up this one instead of clicking on the button so now you have like the the box selection pretty cool you have the circle selection pretty cool too uh the polygonal one so you can see it snaps at the end there just to up make a perfect uh polygon closed polygon here you have like the the contiguous selection tool so basically it's the magic one so as you can see it helps me to to pick different part of my of my of my my my drawing in a smart way i would say it will try to fill the selection and in order to add to your selection whatever the tools tool that you're that you are using you can press the shift key and you can see that your cursor is going to have a small plus in the icon and this enables you to add to your selection okay so that's cool because now i can create pretty nice uh zones where i can like feel fill them with like big brushes or short strokes sorry so this is cool and now let's say that i want to remove to my selection i can press the alt key so here you can see how i can remove from my section and if i pick my brush tool and paint you can see how it feels the thing okay so another very very cool uh selection method um that i've never seen like elsewhere or in in another software is this one this one is pretty cool because it's called the magnetic selection tool and as you will see it helps me to select things based on what krita sees as a shape so i can basically just guide krita and not be precise in my selection and as you can see krita will try to magnetically pick the selection i can press enter and as you can see it selects like based on like like a magnetic way of like following the shapes so that's pretty cool as you can see and it's often very useful in uh for instance digital painting when you need when you work on only one or few layers and you want to select for instance the shape of the nose or the eye or the pupil you can pretty get pretty accurate with this this tool so honestly apart this last one that i'm gonna show you uh i don't use the this one which is like the busier selection uh probably can be useful but uh as you can see it creates just a busy curve and you can like drag you release you create a bezier curve so basically like a curve you pick you can create like polygonal by simply tapping around but if you stay and you release you create like a curve but this one i oh nicely i never use it but the last the last one i'm going to show you um because i'm using it sometimes but for that i will have to put different colors on my canvas it's the most beautiful piece of art that you've ever seen i know you're impressed but the idea of this one is like to pick a color so i'm picking a color it's going to try to select based on the color on my layer so you can see that in this case it has removed the vast majority of red because i've deleted i've deleted my selection but this is pretty cool in a lot of situations um so so keep that in your mind like this tool the select this selection tool is quite nice it's quite neat so now it's a good time i think to show you one panel in krita that is absolutely uh important to for you to know about it's the tool option so each time you select a tool in krita you have options over there in the tool options so i'm going to double click on the name just to undock it and again at this point you should be already familiar with panels so in case you don't have this panel settings docker tools options okay settings docker tools option so as you can see here for the selection tool each time i'm i'm changing my tools even like the patch the drop the brush the whatever i'm using you can see i have a bunch of options which is pretty cool okay so let's go with the the similar color selection tool you can see that by default i'm picking this color but if i want i have like a fuzziness uh to uh option so if i increase the fuzziness you can see it picks much more color and we don't have like this red band over there okay so this is basically a threshold if you want like it's how much it's going to go toward this color so for the purple for instance you can see it's also picking the blue because the blue and the purple they are in the same range as you can see on the color wheel okay so you can also say i want to pick the color for all layers so imagine that you had many different layers and you want to select a color but for every layer you can also do that there so a lot of options over there that are pretty cool and for like the selection you can see that you also have um some options so for instance with the freehand you can see that you can say by default you just replace so each time i'm doing a selection it's going to replace the selection but here you have like by default intersect meaning that it's going to intersect with my um with my selection meaning that like let's say that i have this and i want to do a shape like this you can see it's going to remove the other uh edges this one is uh as you can see you can over over any option in krita and it's going to say what's the meaning of what's under your mouse so in this case it's add by default so i don't have to press shift okay i can just expand my selections like that so pretty cool here it's subtraction okay so i can design shapes like this and here it's the symmetric difference which i never used to be honest with you so um yes lots of tool options uh in your in this settings usually i'm docking this over there but below the brushes usually but feel free to organize your space the way you want and we're going to come back on that later on okay okay so now a a neat tool that you usually use use uh along with the the selection is the transform tool so in order to transform a selection you just press ctrl t and this is a pretty standard default um way of uh a pretty standard default like shortcut sorry and now you can see that you have this sort of gizmos this sort of like tool that enables you to move when you're when you have to cross the cross the directional cross icon under your mouse so i can move my selection over there the squares there are for scaling so you can see that i can pick one edge and it's going to scale in that direction in the direction of the square and if you press the alt key it's going to scale in both direction okay horizontally in this context so you have the corners in order to extend diagonally again if i press alt i'm going to scale proper not proportionally but in all direction but if i press the shift key you can say you can see how i'm going to constrain my scaling okay so let's go ahead with let's do it again so let's say i want to scale it in a proportional way i can press the shift key it's proportional if i want to scale it in all direction i can press the alt key so in this case it's like scaling it along its center if you want and other cool stuff that you can do is if you put your cursor in between two squares you can see you have the skew option okay which is sometimes useful so you can skew basically you can do that also in the other axis and one last thing that you can see so i'm gonna like press enter in order to validate and i'm going to press ctrl t again um one nice thing that you can do is also change the pivot point of your transformation so you can see that here i have a small target if you want and if i'm putting it for instance in the corner here of this strand shape and i rotate so by the way in order to rotate you have to go around your selection whatever you are around the the the tool you can see that the ui you can see that it's going to enable you to rotate and you can see that in this case because i've put the target on the corner i'm rotating around this point and if i'm putting it there i'm rotating around there okay the cool thing is that again your two options okay so i'm going to unlock it again just to show you um let's put it over there you can see that here i can say okay go back to the center and i simply click there and it's going back to the center okay i can also say go to a corner so it's going to a corner pretty cool i can also say um like of course i have different options there but i can say okay mirror this shape okay horizontally or vertically rotate this shape 90 degree okay wrote it like my selection actually so this is the the pretty cool options that you have there and there are more options that are pretty neat i'm going to show how they work so one option that's cool is the ability to rotate your shape in 3d so you can press ctrl while your cursor is outside is outside the the selection square sorry the the tool you press ctrl and now you can trackball rotate your selection it's like working with your object your your drawing in 3d space so this is pretty cool because actually let's come back like sorry let's deselect wow i've made the very long uh tool option docker oh again sorry so you can see how noob i am with this window so the cool thing is that i can for instance grab a simple square selection i can make this square and now i can simply press ctrl t and with control and around you can see how i can start to create a wall like that okay in perspective so this is a pretty neat feature actually one way you can come back quickly to your transform tool when just after you have pressed enter is if you have this tool uh selected so this tool is by the way is the icon for the transformation tool ctrl t you can simply just click and as you can see it will come back with the with the tool the gizmo okay so pretty cool okay so you can see you have a lot of options and i really want to share them with you because they are pretty cool so this one too much pretty good by the way i'm saying too much pretty cool but that this is true like pretty nice it's pretty cool so you can see that uh here you have like the perspective option which enables you to like change the perspective of your object and you can see the the here you have the vanishing point so that's that's also a neat feature because you can move you can just move your vanishing point so in this case i've i've i've put a mess but i can put them like that and as you can see it works quite neatly um here so this one is like default in a lot of situation um here i have the the wrap tool okay the mesh deform tool basically i can pick the different points and i can squish my shape inside this new shape if you want so sometimes useful and with this one there is like some stuff that i want to show you because they are cool okay so i'm going to create like just a simple brush stroke like that i'm going let's make it like vertical something like that okay and i'm going to select it and i'm going to go with again this one so you can see i can simply transform i can do my stuff like that so basic stuff and the cool thing is that here you can subdivide more so if you want to be more precise about your shape you can do that and you can just move the points and and this way and here you have like different ways of like saying you're uh of like the the the strengths if you want of your points but here you are like something called flexibility that basically will try to go towards the different points and never use this feature and i will advise not to but here in the anchor point you have a very very interesting feature called the draw one so here as you can see i can draw different points okay and then i say lock those points and with those points being locked i can move my different points okay so in this context like i was expecting a much more interesting um sorry i was expecting a much more interesting um result but let's do it again so let's add more points i'm going to lock the points okay now it works i don't know why it didn't work but you can see that all the points are locked and i can move the different points and this is neat because i can like like if you want like having a puppet under my my stylus i can pose my selection okay so of course use that with care because like it deforms a lot and it can create some artifacts but the only fact that you have this already built in in krita is pretty interesting so here you have a cage uh basically the the cage is like the mesh deform but you define um you define your sorry you you define your your your different points okay so the form selection something like that uh and then you press enter oh sorry no you don't press enter so let's do a cage again on top something like that okay and now you um simply simply pick the points and you can move them okay it's not that precise again but it can be useful in some situation okay so and this last one i'm using it a lot not i'm not going to show you the last one here because i never used it to be honest but i'm going to show you liquify okay so i'm going to press ctrl t and here i have liquify and liquify is a very cool [Music] tool in your tool bank because you can see you can push around and you can basically sculpt your shapes okay so pretty neat because you can correct small mistakes you are doing by this tool and the shortcuts are the same than with the brush so you can change the size over there but you can press the shift key in order to scale horizontally in order to change the size of the brush okay so this is a shortcut we're going to discover in the brush uh tool later on so remember it's it's shift plus horizontal move of the stylus okay so liquify or the liquid liquify tool yes has different options so you can see that you have the size which enables you to grow your uh your brush yours your shape sorry your pixels you can also say you rotate so it creates like sorry creates like a like a tornado if you want so i can go pretty neat with those kind of stuff so something like that flow honestly i never used it before so i don't know it's creating like a real flowing thing and the and this eraser simply removes the action that you've done so i can erase everything that i've done with the liquify too so one cool thing also that you have in this liquify tool is that for instance for the size here let's say i want to go down like i want to decrease i can click the reverse option there and it's going to decrease but there is also a shortcut which is the control key so if i'm pressing ctrl i'm going to do the opposite thing of the setting i've selected so for instance here i have the move if i press ctrl you can see i'm moving to the opposite side okay so this is the liquify tool and just a small thing that you have to know about liquify it can get pretty slow so if you just liquefy your whole space so here i've like selected everything and i'm going to liquefy everything you can see even with a good computer it can be pretty slow so my advice will be to select the thing you want to liquefy so here i'm selecting this pacman like shape selecting liquify and you can see how fast it can be okay so this is for the liquify tool but now i'm going to be shortcut guy again because i want to show share with you how to to have quick access to uh a lot a bunch of options there like meaning the the different like ways of like changing your transform tool so when i'm in tab mode in canvas only mode now what i can do and what you've learned is i can select with s i can transform with ctrl t i can move i can rotate etc but if i want to change the transform tool i can also press right click with my stylus and you can see that i have access to near horizontal your vertical i have access to the liquify over there so i don't in this case it's going back each time to to the transformation tool but usually uh that's the way to uh be fast and efficient with the transform tool okay so you have ctrl t under your hand and you just rotate again right click liquify if you want to liquify quickly you can press um enter in order to validate and ctrl d to deselect okay and also remember that we have the h for horizontally mirroring the view okay it's not mirroring the image or the layer it's mirroring the full canvas okay so pressing tab i can come back with the default view so um this the the tools that i've shared with you until now are basically the tools that i'm using the most expect one that is the the brush tool and we're going to come back to it but before i'm just going to share with you like the bucket tool and the gradient tool that i use also a lot when when doing concept art so the bucket tool pretty easy you just select it over there or you press the f key in order to feel it's going to simply feel uh the things okay so you can just feel but as you can see the as you can probably imagine you have like options in the tool options there so the you have a threshold okay that enables you to to determine to to to to feel like shapes that are not so dark and that may be understood as uh open area for krita so here those kind of stuff you have like you can grow the selection like if i'm painting you can see it's going to overlap so let's go back ctrl z multiple time if i have 0 pixel you can see it's going to like stop at some edges if i grow the selection a little bit it's going to overlap from that amount of pixels so sometimes useful when you have to feel like arrogance areas like that that are a bit noisy regarding the strokes you can also say that you want to use patterns so patterns are located there in krita and they are like as the name suggests they are patterns so if i want to fill a halftone pattern over there i can do that um so you have multiple patterns in krita i'm not choosing them a lot to be honest with you patterns unless i want to do a paper like a field behind like paper canvas this is the the paint bucket and of course it's going to select the color that's right uh under this box there the first one or the color that you've picked over there in the entrance color selector a faster way for me to fill a shape with color in other words the paint bucket is to select for instance the thing that i want to paint and press back um and press backspace oh okay let me rewind what i'm saying and press x and x as you can see it's going to flip the color that you've selected and you press backspace okay backstage basically fills the selection uh or the layer if you don't have any selection with the color that is the background color and the way to flip the color is from the foreground to the background is press x okay so that's sometimes useful and if you click those two buttons over there you're going to be back with black and white okay neat things new thing to know okay so usually when i'm doing like fast lasso concept art painting i'm doing this a lot so i'm picking for instance like let's say those are mountains i'm picking the color i want x backspace and i'm feeling the shape so pretty quick okay so this is for this tool um let's uh show you now the gradient tool with which is like you can press g so f is for the fill and g is for the gradient and uh here okay pressing x to switch the color you can see i'm playing with a gradient so in order to change the gradient information you click this box and you have a lot of different gradients over there feel free to add your own so of course i can press add in order to add a gradient so here with the small cones or triangles i can change the different colors let's put something like that you can choose the the different colors that you want if you want to add one in the middle you can simply press okay let's do the the worst gradient in in history and uh you can also like simply move the the triangle out and it's going to delete it okay so if let's say you have many of them like that you simply drag it outside and it's going to be removed totally okay so you can also see that you have the opacity of your gradients if you want to change the transparency of the color and you can name it from some social mix and you can press close or ferme in french and you can see that now i have this new gradient over there that i can of course delete if i don't want it okay you can create folders for a different like if you want to categorize them you can add some tags with them but usually you are not doing that okay so this is the gradient tool pretty basic gradient tool you also have like a repeat option there and a reverse option and if you want you have also the shape so if you want to do a radial one you can see you can do it like that so let's pick more interesting questions let's pick this one for now and you can see how i can create a radial one and if i reverse it it's going to simply reverse the order of the colors i can repeat also so you can see how it's going to repeat if you do a very small pixel like there and if it wasn't repeating you can see it it will like clamp basically to extend the further color so in this case it's extending this color on the side so you a cone you have like a spiral spire is quite cool with uh repeat as you can see you can create nice nice spiral like that so yes a lot of options with the gradient tool i let you explore a bit on your own i'm pretty sure you're going to find tons of use with that so we've discovered many tools let's discover um some other tools um so which one should be next okay i think i want to show you the so i'm gonna press delete in order to remove this this awful art sorry i've picked the wrong one i wanted to show you this tool but let's first delete the content of this layer by pressing delete uh and there is this tool so uh this tool called the assistant tool or like hell tutorial in english probably uh basically you create dots in this case and for this case it's going to create ellipse ellipses so as you can see that now when i'm pressing b like my brush is like not constrained but it's like helping me with guides underneath okay so that's not that useful you would say so i will go with the tool options and i would say snap to assistant and now as you can see it's snapping to like the assistant assistant too so that's pretty cool okay that's a very neat tool if you want to do draw perfect ellipses so remember that with the brush you can press shift in order to decrease the size okay so that's the shortcut it's also seen there so if you want a precise pixel size but you can see that here i can cut like pretty fast ellipsis and pretty perfect one so let's go back with the assistant tool the cool thing is that you can always move your asses and tool select the points change them like that make them visible or not and more than that you have a lot of different like assistant tool as you can see so i'm going to press this button so in order to clear the the ssm tool and i'm going to delete this layer by pressing the garbage one garbage icon and i'm going to add a new one there okay we're going to come back with layers later on don't worry so for the assistant tool here i'm going to go with perspective and i'm going to add perspective points like that and as you can see i can create a grid simply uh like that and i can change it and this is so i can create as many as i want but i'm going to delete this one so each time i'm making the mistake of not clicking the right button i need to click in this toolbox there over here okay so you can see i can change the points and i can make a pretty cool environment helper tool like that i can make another one if i want to have microphone sense a wall over there and also i can change the color of my assistant to so if i change the color it changes for everything okay i can change the opacity of my tool and i can say i want a custom color for the currently selected one so in this case i want a very dark purple for my custom one so this is cool i can do that and each time as i'm switching between the different gizmos like the different tools you can see i can add a custom color so let's add a very reddish one for instance and again if i press the b key now i can draw in perspective but i can draw in perspective but i'm not like snapped to it so in order to snap um it should be working though yes okay with the snap it's working right now and i need to define in which angle i am so that's pretty much how the the the the how those tools are working i don't know why i cannot delete them sometimes it's a bit buggy but this is how you work with the the the different assistant tool and as you can see there is spline and finish roller the infinite roller is pretty cool it enables you to simply draw lines infinitely so in this case i'm gonna not snap or apparently i don't have any choice in this case but basically it's create creating a line but of course there is easier way to create lines in krita so this is the assistant tool and you can click this button to remove all the assistants that you have and you can also save assets and sets meaning like presets that you've made for instance with the perspective grid that i've done i can like save it to reuse it in another scene later on so that's pretty cool in terms of options you have with the the ancestors delete the layer at one or like press delete in order to remove the content of the layer okay so we've seen a lot of tools uh there are more uh one that you may want to know is this one the crop tool enables you to simply resize your canvas another way to resize the canvas is to go with a image and you have resize canvas over there basically you can change the the size of the canvas so let's say i want to make it like wider i uncheck the constraint proportions otherwise it's going to keep the same aspect ratio so in this case i'm going to put like a very wide width and i can say for which on which side i want to extend it so you can see with this small icon there i can select the direction it's going to extend so the offset basically or i can select the presets so here you can see that it's going to add the remaining width on this side okay so that's pretty cool boom i have a wider canvas okay you can also resize the image over there scale to new size you can like do a lot of things okay so uh for now those are the tools that i want to share with you there are more tools of course that you can discover but for beginners i will say those are your basic tool set except again just one that is the brush tool i've been teasing it since a long time but i think this is the strength of krita okay krita has for me at least the best brush engine of the whole market uh and i've worked with a lot of uh software's to the software's uh be it clips you paint paint storm rebel photoshop coral painter whatever like i feel personally that krita has the more um as the strongest russian gene and also like the more versatile and the more natural feeling and good feeling brushes so the brush engine the basics are there let's pick a black color okay so in order to change the scale you press the shift key you know that okay and as you can see i have here a brush collection with a lot of tools by default you can pick whatever brush you want they are all going to react differently so this one there are painterly by default they are already pretty cool like the different like brushes that you have access to you can enable them all as you can see you'll have tons of more brushes and there are brushes that you won't have such as those ones they are uh brushes that i've imported in krita to the in they are called the impressionism brushes i think and as you can see they add colors and they have a very nice texture feel so lots of brushes there even this one is really cool as you will see it's a lasso brush enable enabling you to do shapes and this is pretty cool like if you want to work with shapes and like do concept art in that way you can do it pretty quickly with not a bunch of effort okay again if you don't have this panel you know settings docker brush settings brush presets sorry so lots of different brush types so here for instance you have a like a watercolor like type of like brush you can see how it like simulates the water um you have over there you have like sponges to make like sparkles uh you have markers different markers so those ones i think they are like brushes that i've imported you have like different shapes things that i don't know why they should be useful in this case but basically like charcoals brush like pastels markers uh very big like markers highlighters basically i'm using only a few brushes when i'm working uh when i'm doing digital painting work because like in the end it's not about the brush it's more about like what you do with the brushes of course but the brush can give you a very expressive feeling in your work and can help you achieve the vision you have but you should never be bothered with the brush and thinking that you have to download different brushes and tons of brushes in order to make your beautiful artworks okay so just that i'm just closing this disclaimer this is this disclaimer but like it's really important especially if you're a beginner you probably think while watching speed painting on youtubes or like going on instagram whatever all those brushes are cool no the artists that are using those workshops are cool and this is what you should target especially if you're a beginner like you should come back to the art fundamentals and we're going to cover some of them later on in this tutorial but like brushes are not important okay they're important tools you should have brushes but they're not what makes your art beautiful okay but and that's why i'm using a few brushes only in krita okay or sometimes i'm using them to make effects or something like that but basically as soon as you have a brush that can put paints on the on the on the the canvas you're pretty good to go okay so again shift and slide left and right to quickly access this slider opacity is over there if you need if you ever need to change it basically it means that you have to accumulate your paint strokes in order to have a solid color okay if you want to erase and this is going to be something very specific to krita you have to switch the mode of your brush okay so your current brush is going to become your eraser in order to do that you press the e key and as you can see my current brush is going to erase okay this is strange for photoshop users for instance but once you get the hang of it you can find that it's pretty cool because actually let's say that i'm using um this time i'm using like currently i'm using this brush that i really like you can see how texturally text textually this brush is how texture this brush is sorry and if you're pressing e you will see that i will basically using the same material i will be able to erase and this is trust me pretty cool but of course if you want to use brushes that are equivalent to erasers in our software such as the round the round the hard eraser the round eraser you can still use those brushes that are uh acting as erasers like in other softwares okay so you also have like the soft one okay if you want to erase quickly but in a soft manner like that sometimes i'm also using the airbrush so in order to for instance let's say that i'm doing a lasso paint i'm going to add some some brush paint over there and if i press e i'm going to have like a airbrush eraser okay which is like pretty cool so this button over there is the eraser mode okay so please remember that you always have this and you can also click there to reset the preset of the current brush okay so let's say that you've messed around with the settings of like this brush like it's too big and you want to come back to the original size just click this button and you're back with the original brush so now for the brush settings if you click on this button over there you have all the options that are available for the brush okay and you can even make your own which is of course something important so if you want to go with advanced settings so here you can see that we're not going to cover everything because i think that everything makes sense when you're a more advanced user and this is still targeting beginners and i think that the default brush like are good enough for what for like 99 of what you want to do in in a digital software but just to give you small pointers so the flow are the basic settings of the brush if you want so rotation the size the spacing etc you have the the strengths of the brush over there you have like the opacity of the brush you have the tip like which tip do you want to use so in this case it's a circle or it's square for instance you have on the bottom here if you want to add the texture so here i'm going to add a pattern and like that the texture i can pick it you can see how it changes the brush over there if you open this there you have a small scratch pad just to test your brush okay as you can see so this is cool you can erase that you can fill the area with a gradient also if you want to make a nicer background basically this is going to also uh represent the icon that will be shown displayed over there in the brush preset when you make your own brush okay so you can also say okay i'm going to remove this pattern because it's for whatever reason it's making the brush a bit slow but you have a lot of different options for instance let's say that you want to change the size so i'm going to change the size over there with the pressure sensitivity you know you you can see that when i'm pressing slightly on the the page it's very small and as soon as i press harder it's getting is getting bigger and i can also change the way it reacts so basically this represents the pressure from low to high and this represents the output on the y-axis like how is the scale going to be affected so i can add some points and if i want to make a very very responsive brush i can do something like that so i will have to be very subtle with the pressure until it gets pretty thick quickly okay so and in reverse so you can drop the points outside if you want to remove them and in reverse i can do a pretty sharp curve so we'll have to press a lot harder in order to have like the thick brush okay so you have like different things like distances like the distance between like steps in the brush etc etc so lots of different options i'll let you work with them like try them and make your own brush if you feel the need honestly you probably won't feel the need because the default brushes are quite uh there like quite impressive already but you have uh the ability to to change them and of course you can always reset the brush to make it like the the default one over there and before leaving you with this topic you can also save the preset the preset of course over there which creates a new brush for you so that's uh that's it for the the brush uh settings that you have over there um just something to to to show you is how to import brushes in krita you can go in the settings and manage resources or there and like you have different packs especially on the krita website that you can import and one of it is called the impression impressionism brushes made by ramon miranda doing actually also great tutorials on krita on the default krita channel on youtube and you can just load them and push them to to to this side using the arrows and they will be available in your brush presets over there so let me undock the brush preset just to make it a bit bigger sorry not there again a bit too i'm not precise today i don't know why but you can see that you have all the brushes over there that are visible and if you want to sort them by different tags you can do that and that's uh a neat way to organize your brushes so you have the sketch brush you have like the paintbrush that are separated in order to not have a lot of like brushes in your palette basically but you can also add some text so here we can create a new tag so let's call it social mix and here for all the brushes i can pick one for instance and let's say i want to pick um this one and i can right click and assign to tag to socionics and now when i go to social mix you can see i have my brush in there okay so that's a way to organize the different brushes and of course you can also say i want to rename the stack to test plus and now it's going to be called test okay if i want to delete this tag i simply deal with this tag and now i don't have this tag anymore in my collection okay so just remember that's a nice way to organize your brushes okay uh you can also assign shortcuts to brush and this you have to enable a small python script to do that so just to show you like because this is quite nice you can go with tool and scripts and here you have like something called 10 brushes and when you enable that you simply drag and drop like you simply sorry pick a brush so let's go with the sketch one and i'm going to go with the one i like at this moment which is this one and i can pick uh the first shortcut that i want and i assign it directly okay so let's say that i want also to have an eraser for instance in in this case i can simply say okay i pick the eraser i want and i push it there okay and in order to um [Music] to to to to do that you simply have to enable this python script so you can press o key okay sorry and you can go also in the settings so if you want to have different shortcuts you can go into settings and i think you can type 10 brushes there over there and you should be ex you should have access to the settings so sorry you have to type brush and you will see scripts there this intersection and you have 10 brushes and now here you can set up the shortcuts so basically that's how you can add shortcuts to brushes in krita so now when i press the key on top of queer key so because i have a french keyboard it's like azerty a30 but you can press one two three four and you can see it's changing my brushes okay so that's a nice way to have uh brush shortcuts if you want to is for instance work while being in in full vision mode you can see how this is a nice way to access your tools without like seeing ui so we have a lot of things to cover still so i'm going to to to go forward with that and just to show you how to quickly deal with colors in krita so one way to pick a color from the canvas is to press the ctrl key in order to sample the color that's right under the the mouse and this is something useful when you're blending for instance like let's say i have a pure red i have an orange over there and i want to blend the colors together okay so one thing that i can do is i can select pick this color by pressing ctrl i lay on top of color and i pick the intermediary color so i don't i just need to press not that hard okay so because of the opacity of the colors you can see in the brush pressure of the graphics tablet you can see how the colors are overlapping but they're not fully um fully uh putting the color on the on the uh oh on the on the pixel they're not replacing if you want the colors that's a way to blend and simply picking control releasing and this is like a pretty good habit of digital painters um painting artists they usually blend like that because it's the fastest way to blend them to to merge color together if you want about that there is a really nice feature in krita that enables you to darken and lighten the color by shortcuts so you can press the k key as you can see k is going to drop the light of my color okay until you go to the darkest dark okay so let's say i'm having a red i press k i go darker i press k i go darker again i can press k again and i'm i'm at the black okay now let's go with the light i can do the same thing with the light so i can press l and this is going to increase by increments as you can see my values for the light part of my color so this is pretty pretty cool actually uh to know so yes again k for dark and l for light i'm not using that all the time just so you know because i really like to pick my colors in the color way okay so talking about the color wheel you can see that here you have like options for the color wheel so you can see that here i'm in a square mode with the values organized that way but you can still pick the triangle one if you want you have also like different modes for the the chorus you want but usually i'm staying with this default behavior okay and you have like color heart keys if you want like the steps change the steps for what we we said previously the the k and l shortcuts you can change the steps over there this is pretty cool uh if you need to do that so let's press ok and yes that that's the way i use i i'm working with colors in krita you can also save different palettes if you want to go in the darker you have palettes over there and here you can pick with different colors you can add new colors to your palette if you need you can create different palettes here by pressing plus i can add a color let's say i want to add this red and okay it's over there i can create not this one but this is for adding a color that editing this palette is over there i'm trying to make sorry i'm trying to make this bigger over there yes this one so yes um [Music] you can see how so i think this is like a default palette but i have like tons of palettes over there so you simply click the icon there you can add a new one and let's call it sushi mix oh so cmx and now i have a new planet i can add my different colors in the buckets okay if i need to that's pretty cool and i can remove the colors of course and i can also delete the planet over there okay so i'm honestly never using palettes in my own work but probably should so this is for the colors the last thing that is quite interesting is for the picking tool you can just go over there this is the sampling color tool as you can see but there is a tool option for this one that you can find in the docker let's go with two options over there and there is with the eye eyedropper tool there is a blend option that is quite nice and i'm going to show how it works so i'm going to put it at 50 percent and i'm going to come back with my brush by pressing b okay and let's say that i have a pure red and i have a cure and i have a blue okay and let's say that i want to pick this red so i'm going to pick the red but as you can see it's it didn't pick the full red okay it took a time to go to the red that i'm picking under my mouse okay now i'm going to go ctrl and picking the blue you can see it's going to pick a median color between the current color i am and the blue and i have to pick a lot in order to come back to this blue so why i'm saying that is i'm saying median color because i've put fifty percent in the two options of the eyedropper tool if i put 100 i'm picking a color it's picking directly the color that is under so this option is a nice tool to add a bit of variation with your pick so for instance let's say i'm like not i'm close to 100 but i'm not 100 this adds a bit of variety between the colors you're picking so let's say i'm going to blue you can see how it's not like the same exact same blue so in this case it's probably it probably is a bit but you can see how it takes a time to go toward the blue okay or toward the colors that you're picking so that's just a nice tip if you want to to have it usually i'm like staying with the the 100 but sometimes when i do like very uh like realistic painting style i'm i'd like to have this blend option enabled okay because it adds a bit of variety in the color so i'm picking so this is the colors uh i'm going to show you how to save your workspace because we didn't talk about that so let's say that you have like your view that you're liking a lot so let's make the brush come back uh brush presets and let's say i'm happy to work like that and you want to save it you can go over there and you can save your workspace so here i'm going to say call it test i save it and it's over there okay so each time i'm like having a default workspace so you can see you have different workspace of a label you can go with the one that you've saved over there okay and you can save it like that so that's pretty cool just a small feature but easy to to to to remember so now let's uh speak about layers in krita so layers are quite important in any digital software so let's say that i have a red like that i can create a new layer on top and i'm putting a blue you can see that the blue is on top of the red if i pick this icon you can see how it enables the layer or not when i'm pressing ctrl t by default you can see it's selecting what's on this layer so that's quite important to know you can see also that i can reorder layers simply drag and dropping them like this what i can do on top of that is i can select the content of the layer by pressing ctrl and clicking on it you can see how it creates a mask this is sometimes useful when you need to recolor something or you need to be or you need to mask something so you can see how it's it's working pretty neatly you can group layers too by selecting like by pressing shift you can select multiple layers and if you press ctrl g ctrl g yes you can group the layers so now when i select the group you can see it's moving the the full group okay so i probably have like some pixels that are over there that's why my selection is bigger you can ungroup layers by simply moving them out and selecting the group and removing it you can rename a layer by double click double clicking on it you can lock a layer by pressing this icon so you can see no no no krita is saying no you cannot you can use this button on the far right to lock the transparency of the layer this is cool because now when i will paint on this layer with my brush i'm only painting on the pixels that were all already present on this layer okay so pretty neat feature as you can see i'm using that a lot usually what i'm doing is i'm doing selections painting like that and i'm locking the pixels so i don't have my selection and i can work like that okay i'm sure and i will never uh work on pixels that are not available basically by the way just the small shortcuts that i forgot to share with you like when you are selecting something um sorry you need to remove this button otherwise you are not going to be able to paint because there is no on this layer at least because there is no pixel information okay sometimes you can get confused about that so let's say i have this selection but it's bothering me to see the outline there i can press ctrl h and ctrl h it's not removing the selection it's just hiding the the visual of the selection okay so nice thing to know you can still have your selection and paint like that so for instance a way to do this this is a way to do the same thing than alpha clip is simply so it's simply to press ctrl click to select the pixels that are on this layer to do an actual selection and i can press ctrl h to hide the selection and i can work without having this this uh information in the way okay so this is another way you don't want to alpha lock your layers okay so let me select all those layers and just show you how so i was able i was going to to delete them but before that i'm going to share with you a shortcut that's quite nice it's ctrl e you can merge the layers together so now i have only one big layer okay so no more possibility of putting them on top of each other my shapes actually i can also select something in a layer and press ctrl c ctrl v as you can see it's going to create a new layer and for instance i can go back on this layer and press delete in order to remove the blue shape that was on this layer but i've duplicated and put it on another layer okay so that's a quick way to resi re-separate to a certain amount some shapes from your different layers so press ctrl e to merge again there is also like of course blending mode so i'm going to add a new layer like that i think the shortcut is insert yes and let's say i want to darken some parts i can like put folks or i can put blue over there you can see that here the blue is like the real blue that i've set but you have a lot of different blending modes here you can even like open like 1000 of them of that okay so now i want to cover the basic blending modes the one that we're using often when painting with a layered approach but before showing you those layer those blending modes what i want to do is just i'm going to just drop a simple gradient okay a black and white gradient and i want to explain how the computer sees the values of the color actually the black is zero for krita and the white is one okay and of course you have all the values in the middle like in the center a mid-gray is 0.5 in terms of value okay towards one okay so if you're talking about color uh instead of pure black and white basically a color has three channel for the red for the green and for the blue a rgb we say usually and they are between each channel is a value between zero and one and when you combine them together uh they create the column so basically if we put the red okay basically what uh krita sees behind the scene is one photo for the red and there is no green information in this red so zero and for the blue there is no blue information over there okay and this is actually what you see uh when you specify the color by uh by different numbers okay so it's quite important to to to have this in mind okay like pure green for instance like pure green instead of like having one in the red you don't have red and green in pure green so here it will be zero and here as you can see it will be one okay and if you mix like the different channels of the the the colors you will have different results of course for instance one in red sorry one in red and one in green will be yellow okay and of course if you want something that goes more toward the red like meaning orange you have to decrease a little bit this value okay make it a bit lower so for instance in this case i don't know exactly but it can be like zero point uh 0.6 or something like that let's say let's say it's 0.6 so basically that's how color works at least how they are seen by the computer okay and basically what blending modes are doing is let's say we have a layer so this is a layer with different pixels so a pixel is a is actually just a small square with color information in it and what layers are doing now what blending modes are are doing is that for each layer they are taking the pixels on the top matching with the pixel on the second layer so i just i'm gonna emphasize that this one is on top of the other one and let's make it let's make this pixel a little bit more grayish so this is layer a and underneath layer b basically for each pixel like the corresponding pixel underneath they are going to be blended together with a special formula okay and there are many formulas possible one of the most used i will say blending mode so the most used formula is actually the multiply one so multiply simple you take the value of the color here of the pixel so in this case it's let's say this is black so zero and you multiply it with the pixel that is underneath so if the pixel underneath is blank then you have black zero if the pixel underneath is a one zero and let's say that you're multiplying this time like 0.25 so something quite dark uh but you're multiplying it with uh for instance something that is 0.5 okay now you'll get something like 0.125 okay so even darker color than those than those two like here of course i'm talking with like one value but it applies to um two colors so like remember that colors are triplets of value so like for instance this is red so if i multiply i'm multiplying uh 0.5 like let's say that i'm multiplying a dark red with a bright red okay it's going to take this channel and multiplying it with this one hence the final color here will be 0.5 0 and 0. okay let's say that here like something like point two in the green and here i have one because it's easy to get for the for the calculation you can see that the final color here will have point two okay so basically this is how behind the scenes the blending mode of multiplication works and the result graphically speaking is something that will create a darker a darker value where you paint on top so let's pick a red let's be also like dark orange something like that just to make a gradient very smooth gradient and let's say that i want you to paint something on top i can like totally pick a purple a dark purple like color or even like even brighter and i can like drop it like that so without any blending mode you can see that it's like the simple layer that is on top but if i'm using multiply you can see how it darkens everything okay and the cool thing with layers is that you also have like this opacity slider so if i'm putting from decreasing the slider you can see how we have it's still darker but we can see we can a bit see that the the colors underneath are still there so if we pick the the orange the result of everything is now this color and here on the red side it's this color so we can still see that this is more red and this is more orange but it's darker okay so this is the multiply blending mode it's used a lot when putting colors when uh putting shadows sorry colors on on on a painting for instance so the next one uh is addition so addition simply like you remember what you've done like in terms of formulai in formula uh add multiplying the colors you do the same thing but now you add okay so easy enough so let's put this color okay on top and this one is going to be added and you can see it's going to brighten the color so even though i'm painting with a like mid not mid gray but like not not that bright color you can see it becomes very bright so this is very cool in order to put highlights or like make something shine for instance and you can see that of course it can also reduce the opacity and it will work the same way um let's now pick so let's remove this layer and now let's add a new one and let's now pick the overlay mode so overlay mode is cool because as you can see here i've added an orange and it creates it it it's it's hard to explain like i don't want to explain the formula but imagine that overlay is going to to pump the co the colors a bit like not pump but like kink the color a little bit like add more uh saturation to your colors and like create as you can see it's it's over exposure it's creating like another exposure effect so as you can see with white i'm never going to reach white okay i'm always going to take the tint into account so here i am like pure white in the whole thing and you can see how it's like saturating the color and making them like more vivid okay so this is the the overlay blending mode another mode that is used often is the color mode so the color mode is cool because it doesn't affect the value of the colors meaning the the different the intensity of the color of the the color if you want but it only affects the tint so let's press ctrl and select the the pixels of this layer and let's put a giant brush of purple on top you can see i've just changed the color of what's underneath okay for like every like the value the gradient if you want is conserved but the color has been changed and the cool thing is that i can quickly say okay now on the right layer now i want half green the center being turquoise for instance it's it's horrible in terms of color it's just to show you that it's possible okay so this is the color mode okay and you can also of course mix it with what's below okay so those are the main i would say mode that we use sometimes there is one that we use that is called soft light but the photoshop one so you have to go you have to find it actually lighten i think it's this one soft light photoshop and this one creates it's like an addition if you want but more subtle okay so if you pick white you can see it's more subtle okay it helps creating like subtle highlights and i would say that that's actually that's it for the the blending modes so now the next option i will show you is actually quite confusing but it can be very very useful so it's a way to do the clipping mask in photoshop for photoshop users so here i'm going to paint a red circle pressing ctrl j can group my layer and i'm going to add one layer on top with green for instance and i'm going to paint something like that if i'm clicking this option you can see how it's going to be clipped from the layer that's below okay so that's a nice way to to to do different shapes like that and if i'm painting another shape on top and i'm looking again using this button that's actually called i don't know i don't know how it's called actually but basically you can see how you can stack different uh if you want stencils like like tools like it's it's like extensive tool and this is like the equivalent of the clipping mask in photoshop the neat thing is that if you remove this you still have the rest meaning that you can totally move this shape and it will be already be working and in this case it's not locking as you would probably expect this underneath shape it's locking with the full stack of colors so until the bottom one okay just a small thing to remember if you wanted to do this especially you had to group the layers and you will have to remove this and lock the layer okay so this situation okay so i must admit this is not the easiest way in krita rather than in photoshop but it's still doable like that okay so we've seen layers one thing to to know about layers too so let me like draw something is that you have like in photoshop options for them so you can right click and go with layer styles and here you can for instance do more uh standard stuff like having a drop shadow with uh like different information you have inner glow stroke which will basically add an outline you can see it's a bit slow uh so i'm not using that every every day but that that's that's uh that's a way to do it if you if you need to do it so another thing to to know uh is the a nice thing actually to know is you have a way to recolor uh your your your layer by simply going in the layer here a filter here information you have like adjustment layers like in every digital software so you have the h um hsv adjustment pressing control u like in a lot of software so this went on my other monitor but basically you can change the u which is the tint of the of the color if you want you can change the saturation how much vivid it is if you want so you can see zero saturation is gray black and white basically and the lightness is the intensity of the color okay how much bright it is so yes this is the famous hsv adjustment way you also have the [Music] other adjustments things possible over there for instance one thing that is quite nice is the auto contrast it's going to try to get the contrast of your full image and to to change to balance it so it works well with the rest of your image so for instance let's say that i have those two colors you will see that contrast will try to take the the white pixels into account and like balance the colors so they work pretty well together and this is a feature that i plan to to show i was planning to show in the bonus section but i think it's actually better to show it right now is that you have different filters that you can apply on top so probably the same filters that we've seen before but when you apply them for instance auto contrast over there it works but you can also apply them as uh filter layers over there so basically they become layers okay so here i have an adjustment layer that i can change over there okay and also so now it's a layer meaning that i can enable it on or off and one other thing that is cool in krita sorry is the gimmick plugin tool okay so gimmick is an external plugin that gives you a lot of different uh filters that are like sometimes strange but that are sometimes really cool uh you have sometimes errors all with them but like things like that like you have the stylized one vector painting that is pretty cool it's trying to to synthesize strength to summarize your shapes yes a lot of filters that you can find them here you have like different patterns patterns effects sponge effect so yes feel free to explore this window i'm not going to do a full cover of this because it's like too deep but you know you just know that you need to apply them uh over there and this is going to be applied on the current layer that you're in okay so that's uh gimmick actually and that's a nice thing to to know that exists okay so now that you have a pretty good understanding of like the different figures of krita uh of course we didn't cover everything there is so many things to cover in krita but you should be already uh good in good shape to to start making art actually with the software um one thing that i want to share with you in this tutorial is the digital painting basics so i want to share with you some very very basic concepts about how to paint um like this is going to be like a more artistic section of this of this video but the idea is that after watching this full video you will be technically okay and you will be artistically ready to start learning about digital painting and actually doing your own paintings so we'll be learning the basics and then applying them to a project that will be probably time lapsed but this is just to to demonstrate the concepts that i'm going to share with you so i will advise to take a break and to to come back when you're ready so now we are going to finally put something better looking on the canvas we are going to start with the fundamentals of digital painting and what are the skills required i'm not going to be able to cover everything of course in this video but i'm going to share with you some tips and tricks and then after that it will be demo time and i'm going to to share with you a portrait painting uh in krita so the first thing i want to to share with you are not painting skills but drawing skills so one thing to to learn if you want to improve your drawing skills and everything that i'm going to say i'm still practicing them every day it's like if you want to get better at drawing or painting you have to go through those skills and to repeat them all the time and do exercises and apply them in your work and it's going to take a lot of time it's going to probably take you years before you're a good craftsman and it takes a lot of time but you have to enjoy the process of learning those things and you have to to be very positive about doing art it's otherwise it's going to be a nightmare for you so just as a small disclaimer you have to be in a very positive mindset if you want to to become better at art and to be honest with you i'm not the best artist ever of course and uh like far from that and i'm still doing exercises like master studies i'm still drawing in sketchbooks and uh yes and open also my my my eyes open my my mind with uh like different artists that i can i can that i look at i have a lot of art books and when it was possible going to the museum was a very good source of inspiration so if you want to become a a digital painter or a concept artist you have to to to be in this kind of mindset to to be successful i'm closing this this small thought and i'm going to share with you the basics of drawing so the basics of drawing are the following actually there are many many fields but like the most basic things you will always see are like lines okay so how do you draw lines with confidence so you can see here no do trying to define different lines angles and to control them and i don't want to have like wobbly wobbly line like that so the first thing is like learning and practicing and this is not going to be pretty but this is exercise okay it's line control control like your the motion of your wrist and your elbow so when you're drawing like big lines you're doing it with the full arm the full forearm and when you're drawing small lines you can do it with the wrists okay so this is quite important to practice this kind of exercise because there are the fundamental of many shapes that we use when drawing so one exercise that you can practice that is nice is you can practice drawing those kind of shapes like you put dots on the on the page and you try to connect them in one go okay in different angle so this was i was cheating already but basically yes try to do that and if you need to rotate the canvas like if i were drawing this kind of stuff in real life on a piece of paper i will put the piece of paper in the perfect situation to draw the thing according to my best kinesthesic like skill i would say like my best like ability um so yes practice those kind of stuff they're they're quite important so the next step is practicing curves so curves you have them everywhere in nature um basically they they helps create rhythm in your artworks okay they they show like flow okay they have creating like energetic things you have them in grass you have them in hairs you have them in characters to give you an example this is this can be like the spine of a character with the the rib cage with the head okay you have them in like limbs of characters too like for instance let's draw a very simple leg the symbol of the leg if you want more you can see how we have curves here and here we can have a curve that counteracts so this one is offsetted according to this one as you can see creates balance actually here we have a nice sweep curve in it in the leg also underneath so you can see like curves are uh everywhere actually in nature so this is curving lines so there are your basic vocabulary if you want that's how you draw actually how what what you draw on the page the next thing i will say that's quite mandatory to to train is shapes so shapes we have three of them so we have the circle shapes whoa sorry my hand gets a bit bad today but like with circles or circular shapes we have square or rectangular shapes and we have cylinders so we're going to talk about forms a bit later on because like this matches with the cylinders but we have triangular shapes okay so practice drawing those shapes and squashing them like you want to massage them and like in your own shape like you create like droplets of water for instance those are still circles like rectangles the same you want to like squish them a little bit make like even with curves a bit like you can see how you can stretch that think about like the carpet from aladdin for instance you can see how they can be stretched like that like those are good exercises to practice because this is another very important part of your vocabulary when actually painting and and working with shapes so for instance triangles you see them a lot in closes for instance like this is like let's say we do it right drapery like that you you see you see triangles in a lot of different situations you see squares also in a lot of different situations and they have meanings also like uh in character design for instance this represents the cute aspect like look you can create a cute character like this this is a more solid character like i mean i am the block you can see how this character looks anchored to the ground and this is like more and character design represents more the angry characters like characters that are that are aggressive as you can see like even pointy teeth you can see them a lot in natures with animals that have horns for instance and things like that okay so triangle circles um and square you need to practice them a good exercise that you can try to do is like pick like a random shape that is more or less circular one that is like more boxy and one that is more triangular and try to come up with like heads for instance in this one i'm going to do like let's say it was the cute one so i'm gonna i'm gonna do the cute head with this one i'm gonna add two two circles to even add two to add even more cuteness to this character so this one will be more macy massive you can see how already where it is going it's more solid i'm going to only work with this vocabulary like i mean next straight angle i'm gonna raise a bit this one like straight angle like making very solid shape and you can actually play with the same concept for this one so let's say that this one will be more aggressive for this one i'm gonna make it as a bird aggressive bird so you can see how like it's quite simple to come up with like ideas based on those concept of uh cute uh even though this can be even cuter like let's make this cuter in order to make something even more cute you can reduce the size of the features the facial features bring the eye a bit closer and you can see it's already more cute same for the the squarish guy if i push even further the design of the eyes make them more squarish you can see how it how he looks even more solid as a character okay think about monster inc bob or mike sorry in english is a simple sphere but a bit aggressive sully is a big giant square leg but a bit aggressive too and i don't have a character for it and for this one for the triangle shape uh let's think about like male efficient from like the disney villain so you can see how she has like like a very pointy sheen that's going to draw everything but like even the simple silhouette of this character is very like with the horns it's very pointy even the color okay you get me i'm not i'm not going to to enter in too much detail but yes try to come up with your own characters with those shapes and then the next thing that we have absolutely to master in order to improve our drawing is the sphere the cube the cylinders and the cones which are basically the analog version of the 2d shapes that i've shown you so the sphere is the same as the circle basically it's a circle but we indicate the direction with a cross like that or just a line but like usually it's a cross but you can see that this doesn't represent a lot of information um in space uh one way you can also do it is just by putting an ellipse inside that's why it's important to to work with your we your your ability control like your control 50 with your hand sorry but basically as you can see here i'm actually dealing with spheres and the silhouette of those spheres isn't representing spheres actually like we don't we can totally if we if we basically if we black we if we we put black uh in the in those shapes you you cannot think about spheres it can be circles also okay so it doesn't have a lot of visual 3d form okay in terms of silhouette the next shape that we we want to to to learn is the cube so the cube in 3d represents the most valuable shape because you have information about more access so in this case you can see how we have this information this information and the height information so basically the x the y and the z axis and you have many ways to practice cubes basically one way is to think about the cube from imagination and draw it one way is to take a plane and start extruding it like meaning like you you duplicate the plane just below and you connect the dots you can even like draw through if you want and i will really really advise you to work [Music] freehand and not using the line tool in order to practice because in the end you want to to master this from imagination and you want to master this with your own end so yes this is for instance uh what we call a three-point perspective because like the imagine that you project those lines they will in the end connect to a dot but if we do the same here you can see that they connect your dots and you have another dot going this direction so in the infinite there they are going to connect to a dot so one two and three three point perspective this is a two point perspective because one dot two dot okay and um you have like also one point perspective so one point perspective is simply something like that okay i will say this is the least interesting shape uh when drawing cubes but cubes are really the most important shape you will have to learn because they inform a lot about the the shapes you can see that it's also a way for me to quickly start creating a head shape so if i divide the the sides like that and add another box in the background in in for the head i can start creating a i can start creating a head for instance okay so and from any angle and the cool thing is that this helps a lot uh even if you have a hard corner this helps a lot seeing the perspective okay so cubes are your friend so the next shape is cylinders so cylinders basically you can draw them like that by wrapping lines around in order to convey the shape but basically they are connecting two circles so one circle another one and you join them by a tube okay let me remove a little bit it's important also that you you draw through the forms you don't want to draw for instance like a cylinder like that when you pre when you're practicing even though you can't do it it's much better to draw it like that and actually see things through so when i'm adding the lines that informs about the perspective you can see that i'm drawing through and then i can emphasize some lines in order to convey what's the most important thing thing of this object so cylinders are quite important they can represent joints not joints but limbs sorry along with spheres to represent joints so for instance here i can create very quickly an arm as you can see so going in this direction here going in this direction so you can create an arm you can create a wheel wheels for vehicle for vehicles you can even like i'm sorry about this one it's like quite off in terms of perspective you can even like subtract some shapes remove some shapes so you can see how here i'm like removing a cylinder in in this in the center like that and start to to see with my later example that uh the idea of drawing is combining those shapes together so for instance uh so the last shape that we have is the cone okay we don't we don't have cones a lot so i'm just going to do a few once it's basically you start with a circle as the base and you extend it okay but just to come back to what i was saying before the cone um like yes it's important to think about association of shapes so for instance if i want to create a head in 3d i can start by creating a sphere okay and i can start to add a more boxy shape for for the joe okay something like that and you can see how a box that is slightly carved out in the bottom plus a sphere indicates the basic forms of a cranium and this we can do it in in many angles like a sphere plus the joe that is a more boxy shape we can even like create as i was saying previously heads with boxes so for instance i'm going to create a box just only a one box i'm going to put a circle inside this box just to help me define where the premium will be this is going to be the side and i'm going to extend the joe i'm taking the head here just to to have a subject in order to nourish you to to work but to work with but you can totally imagine how this applies to like every objects that you can imagine like for instance like let's say i want to draw a hand like a hand can be like made from a box for the palm fingers can be extended as cylinders you can create the wrists with a more box shape forearm go that direction here you can create a sort of wet shape for the thumb to extend the thumb will be like a cylinder shape too it's a bit big in this case but you can see how i can like totally in a very simple way define some shape and this is like just the start of the drawing like the next step is of course to like refine it and to had add some stuff on top um [Music] i like some details on top uh but you get me like if you if i want for instance like let's go with food for instance you want to create a food uh multiple ways we we start with a ball for the heel a middle ball for the mid section and a flat ball for the for the end and we connect the piece and then we have like a basic foot method for instance basic way to create the foot we add like the st the toes as ellipses something like that we add arcs on top of the the 3d form and we have the idea of a foot and then we refine and we refine we can also like say okay the foot is more more or less a web a wet shape like this with a box behind and that's why it's important to learn how to do that by hand and not by a line tool because you don't want to spend your time by tracing lines you want to be able to when you draw to freely approximate like the shapes that you want to draw so in this context you can see like i'm placing shapes on top of one another and this way okay and uh like here in the in the center you have a more more important mass showing that the swoop that we have on top of the of the heel there of the the foot so yes it's a lot of like thinking about the structure of the things that composed the objects and the and the organic things that we see around us so i will really encourage you to practice those shapes freehand so we'll be able to to draw them easily in in 3d okay so the next thing i want to share with you is um shading techniques and then i'm going to to share with you a demon okay so shading techniques so what we're gonna do what is going to be boring and you're probably seeing that elsewhere if you're like if you if you wanted to learn like concept art but anyway i'm going to share it with you again so i'm going to draw a simple square like this going to grab my gradient tool and i'm going to you know what i'm going to pick a small light a dark gray and also a lighter gray like this and i'm going to put a gradient to to create a sort of brown and while i'm there i'm going to pick this color and like i'm going to make like a circular bit gradient like this just to create a ground and on top of this ground we're going to add another layer and we are going to create a circle perfect circle so pressing shift and alt to move it around and here and then i'm just going to fill it with a gray like that you can see how this is sticking to my to my mesh and then in order to make the sphere 3d we have to think where the light is going to illuminate the scene okay so the scene probably will have a light in this context that goes in from the top there okay so that's what i'm aiming for okay something like that so i know i will have a shadow here i know i will have like more highlight there and i know that there will be some point on the sphere where the light will turn to a shadow so this is probably shadow section this is more bright so let's first draw what we call the core shadow the core shadow is the shadow that is core meaning that it's the darkest shadow that we have in our drawing okay i can even divide like my sphere to be more simple in just two pieces like this if we had only two values to work with i will do something like that okay so the next thing is um light that directly impacts the surface of the sphere it will be probably on top there okay and then we have also something called highlights and highlights as like when the light directly hits the surface basically if you think about like how light works let's say that this is a surface from the sphere from the the side if you have lights coming there okay heating light rays heating the surface like this and this is this section here is facing this direction and here it's facing this direction you can probably think that because this light here faces this direction like face to face directly you probably you can probably say that this is going to be right okay so let me just put colors like this you can probably say that this is going to be bright okay and the more this surface turn away from the light the more in shadow we're going to be so here no light here maybe a little bit here a bit also and here more and more and more toward the highlight so this is like the basic idea of the liking okay so we are going to apply this but thinking in 3d okay so let's just select this c control v like that okay so we know that this is going to be the highlight as i said maybe we can pick a very bright color and make the highlight even more important and one thing to note is that the light is going to bounce on the ground and come up a bit on this side not like if you look at my cursor on the on the color wheel here because this is like the the darkest shadow i can even make it darker just to to to prove my point let's make it more dark like this and here let's blend the things nicely together just by picking the color and going slightly toward the the highlight color okay so here i'm going to have reflected light okay that is never going to be lighter than this color so if you look at this that's over there in the light shadow in the light shadow in the light part sorry and the dark shadow is there you can only have colors in between this and this okay so i'm going to pick this color for instance and i'm going to put a bit of reflected light over there meaning that this is the light that bounce from the back and come back to the object so the light goes there hits the ground and reflects to our sphere okay so there is one part that is going to be very in shadow so it's this one okay because like lights has a hard hard time going there okay because surface is so close to the ground that it's going to be hard and here over there i'm going to blend by just picking and like tone down my highlight as you can see easy stuff let's pick a brighter bright and make a more important highlight so you can see from far away we have some bending starting to happen so bending is is when you have when you can see the the gradient the gradation between the the the shadow and what we call the mid tone so the mid tone is like what's in between shadow and and light and when you paint try to go in the direction of the surface okay so you don't you see my structure not doing something like that staircase they are going around the shape like if i wear a small ant going on top of the surface of my sphere so the next thing is i'm going to put the shadow so in order to put the shadow i can simply like using the lasso tool i can simply like create the shadow shape something like that and just where it's near the surface and make it darker and of course i make it under the under the sphere and you can see a gradient and i can press e in order to put to move my brush to a eraser and i can use a gradient to to make it more light and i will also sorry about that i will also push my shadow if i can a bit forward because like of course there's going to be shadow over there because light is going to have a hard time reaching there okay i'm going to blur a bit like the end over there and it's the good time to i think go to the filter and add a blur and a gaussian blur filter and i'm going to add like more blur on the horizontal than the vertical so i'm going to disconnect that and push the horizontal blur you can see it creates a more interesting effect because we are seeing the sphere from the side therefore the shadow is squished a bit therefore like the blur also and with that we have a basic very basic uh and not interesting example like of um of a sphere of the rendering of a sphere just to to to to make it a bit more interesting we can push the oh sorry let me grab back this you can push even more the the decor shadow so maybe not that that big something like that i can even go a bit darker and tone down a little bit the reflection part and now what i'm going to share with you are techniques in order to make this kind of work more interesting in terms of like painting aspect so now i'm going to group those layers together uh including the ground actually so i'm going to put the ground inside there and i'm going to select the group scale it down to the side ctrl j oh we forgot about ctrl j ctrl j duplicates something in the in the layers and when i say we it's me and ctrl j here and now i'm going to share with you like like techniques in order to make this more interesting so now uh if you go in the texture brushes or more like the paint brushes there you have some brushes like that and those after picking like the lay your layer and you can create a new layer in order to protect your work we are going to like put brush strokes that that are going to inform like a texture on there and we're doing doing that just by picking what's underneath like the color underneath and just applying it approximately in the same area okay trying to make sure we follow the shape so you can see all how already we're starting to have a more texturally sphere let's do the same for the highlight and just by picking in a repetitive manner trying maybe different brushes you can see how you can quickly create more interesting texture for this brush for this um sphere another thing that we can do and let's do it with this again with this example is we can press e in order to have the eraser and we can with we can merge those two layers together so the sphere plus the texture aspect and now with a brush that is more textured so let's go in all and i think that this one is going to do the trick so press pressing e access my eraser and you can see how in a very non-perfect way i'm going to erase the borders of my sphere this is going to be make the thing looks more organic with a bit of defaults and you know that we don't have perfect stuff in nature or it's pretty rare when it's so polish that is going to create a more like natural way for your object okay so let's now go on top of that and be a bit creative in the in the painting aspect so we can like blend a little bit try to create like different layers of of texture making sure you keep the structure that we've defined there okay so here you can see it's in there's a small shadow we don't want that i'm just going to press ctrl click on this layer just to to make sure i don't go out something like that the more flat and big the highlight is the more like diffused the surface will be something like that so you can see and now it's just your artistic judgment to say if it's looking fine with you or not and the last thing you can do with those kind of example is go in the texture and you have like those sparkles that you can push put sorry so maybe this one there and you can just like put some over there and you just multiply them on top and you lower down the opacity and you added like a bit of texture and as you can see here you have a more rock material that creates an effect that is more interesting for the eyes so this is one way of like rendering things um i've shown you like the basic the very basic stuff actually there is a lot more to to rendering than this of course but try practicing like other shapes like for instance cylinders if you want to do that a cylinder you can like first do the whole process let's go with um let's go with a simple yeah a simple brush let's do the full process like i'm gonna first draw a cylinder by hand something like that going through the shape i don't care because i'm going to erase something like that sometimes you press h remember it's the shortcut that we set up that we have set up in order to flip the canvas this is pretty important because you can have a fresh eye on your work okay and now the cylinder imagine that we have light coming from the top so if we have light coming from the top this is going to be pretty bright okay and that from the top a little bit on the right like the same basically so now i can like go with a darker color and i can start to map in a very crude way like that this side is in shadow but as this is turning away there this is still flat okay this is a cutting in a right angle over there and as this is turning to light more and more you can see i'm picking the values in between to create a gradient this is never going to reach the level of intensity we have on the top so this should be brighter than this which is the case already but i can emphasize it even more to pick by picking a brighter bright color and now here it's just a matter of blending so there is a multiple way of blending i can zigzag around to create a more painterly here as you can see i can perfectly blend with the airbrush etcetera so it's up to you to to actually create the thing and now as a good exercise let's say that you want to remove to carve a half a sphere from this cylinder so first thing is to draw the shape and now imagine the light is going to heat it over there so now i can pick a brighter bright over there make the light appear there and i know this will be in shadow okay so i can just just slightly try to massage my my lighting toward this direction as you can see it gives the impression of having a hole in this in this thing okay so this is the basics actually of shading so now i'm going to share with you one technique uh to color your black and white painting that is quite nice so i'm going to duplicate this last layer and i'm going to add a layer on top and i'm going to merge not merge but i'm going to group everything underneath and press ctrl click to have everything or not let's undo i'm just going to pick the ground okay and i am going to make the ground and a yellow color so i will paint the color okay but as you can see the layer mode is multiply i want it to be okay so i was on the wrong layer sorry let me add a layer okay i was wondering why this is that way so now what i've what i've done here is i'm going to use the color mode to color the ground okay so remember we've seen the color ground the color mode and now i'm going to select my sphere and i want to make the sphere maybe maybe orange so make sure you're on the right layer something like that and you can see how because we've created the values of the color in black and white even though this is not working like because there are some mistakes in the the way the colors are laid down we still have an impression of 3d and this is can this can still be something that works okay so the shadows the shadows are going to be in this case maybe a bit cooler so i'm going to tint them a little bit so okay so let's go with shadow i'm going to push them on top there and in color mode which i can okay and here i will remove this part from this layer so i'm selecting the the orange and i'm removing and i will the shadow here i will just turn it down a little bit but this will create more interest in terms of in terms of color it's not like i mean it's not mandatory to have color in your your shadows but it's like a small thing that that will help add something and you can press ctrl u ctrl u u in order to to tweak the colors too so maybe it works better with like a slightly brownish color so let's let's go with that okay so um one other thing that can help is now that you've you've picked like colors what i want to do is like let's let's pick the ground and um and let's remove the the circle of the of the of the sphere in order to do that what i do is i ctrl click there and i press alt and click to remove the the sphere and ctrl click on the texture to remove the texture and what i want to do now is i want to pick a airbrush and i'm going to pick random colors okay absolutely random colors and i'm just going to to push colors like that on this on this ground and then i'm going to go with overlay and this is going to like i'm going to lower down a little bit the impact of that but you can see this is going to add some visual interest in my color okay it's not anymore a basic color i mean it's not a basic ground anymore so next thing i can do is exactly the same thing but for the for the sphere actually so let's add some colors on top of that like random colors i try to try to avoid the colors you don't like but in this case it's like so subtle that that is gonna it's gonna be your arrange so something like that and i go with overlay mode so you can see that the more i i add to this the more the more variation i have in the in my life the more interesting it can be okay so this is just a simple trick to actually add lights to your to your your painting and the last thing you can do if you're if you feel adventurous is you can merge your group so now you have only one layer and with a layer on top using the texture brush you can actually blend re-blend some stuff and make this painterly feel but by blending by blending different shapes together like if they were made as a one big thing like blurring the shapes together like as you can see i'm picking some shapes and blurring them and like making them like if i were painting on the on a real canvas actually and this helps so with time it takes a lot of time this this technique but this helps create like uh what can i say uh the illusion that your that you use traditional media okay you can even go with like brush strokes that goes in in some weird directions for instance if i want to remove the harsh angle over there i can totally like pick a texture brush and the paint something like that and again like that push the push my paint on top i can't even go bit crazy like like this adding like basically adding texture on top of that sometimes merging shapes is also a good idea because we are simplifying the things for the viewer so here i'm merging the shadow with the actual sphere and you can see how it's we still understand what's happening so just to compare the quick work i've done with those one you can see it's basically adding a bit of chaos on top of your your work giving the impression of like a texturally painted image so um this is the these are the basics of course one thing that's quite nice is if you want to change something because it's digital you can still select the the object pick the right the color layer and say okay i want it to be blue now or i wanted to change totally change the color or let's say i want to like for instance add a filter over there filter layer with um that will actually change the full color of my of my my object okay i can't do that i can also add a filter that is called gradient map and gradient map is very cool actually um let me show let me duplicate this duplicate this layer and merge it by pressing ctrl e so now i have only one layer and i'm going to push it over there and create and map what they do let's add it like as a filter as a as a non as a destructive filter uh if we go there and gradient map you can see that they will basically map the values the dark values to this color and the right the bright values to this color so if i pick a gradient so let's um choose a preset so this one for instance you can see how like the dark values of my image are mapped to black blue towards orange okay so if now i decided i decided to change the value you can see how i can remap my values to this map so let's pick um a black and white i don't have a black and white but let's pick a gradient with two colors let's pick a white there and let's pick a dark over there okay it's quite strange color sorry i was in foreground sorry and as you can see this acts uh like a layer filter so i can push the dark even darker and i can push the white even brighter brighter in order to create an exposure image a more exposed image so the the cool thing with that is that it works with colors so i can add like different colors and create like different scenes different moods so let's say that i'm going for more cooler scene i can go and play with the different intensity of the values but make sure yeah that you're following a pattern that actually makes sense to the values that you're picking something like that and this should be like very bright maybe orange something like that so this is called um gradient map and this is actually quite useful uh sometimes to start a painting okay because it create you you can add add colors pretty quickly and last thing that you should be aware of is like i'm using a lot control u in order to to tweak the colors uh and to try different schemes of colors so this is something that's really really useful uh when exploring different types of colors i really would advise you to to play along with that so this was a actually a long part a long introduction part um for drawing and digit and like painting actually uh now we are going to enter the demo mode and i'm going to comment on top of the time lapse to share with you like a few tips and tricks on top of what i've already shown to you so see you right now in the time lapse actually so let's get started so in this portrait study what i've done is actually i've taken a reference on pinterest with a good lighting situation and i started as you can see by drawing out the different the main areas of the the skull the jaw i started to place the ear as you can see the ear i have like put in some marks that are like diagonally targeting the top of the eyebrow and the bottom of the nose and i'm also like drawing a small mask around the eyes in order to to get the different shapes that are on this location and as you can see basically for now it's just a drawing task like where i decide to to put different features uh draw uh like basic basic features such as the mouse the nose etc and you can see that i have a lot of construction lines defining the actual like not not every but some planes of the head so i really encourage you to to look online about the planes of the heads and basically they represent the different angles that we have in the the volumes for our head so basically the cheek area the zygomatic arch the the different planes for the mouse for instance or the nose the eyes and there are many like good models for instance on the website sketchfab if you type planes of the head you can have like a 3d model where you can look around and it's very interesting to learn about those shapes because or those planes because when you have different lighting situation uh light will bounce uh like on different size like on not size but on different like uh ways according to the planes so make sure you you do a study uh of uh for instance what is called the asaro head from the the sculptor john asaro that has done actually a pretty well known model for the for the head for the planes of the head and yes there is actually like a few books also talking about that so for instance like in terms of books there is like one called anatomy for sculptors that is pretty cool actually talking about the different planes of the head plus tons of other things regarding anatomy so you can see that right now i'm actually like i've put a layer just below the the drawing like a full grain with your hand paint and like the first thing to do when you you're painting a portrait is like just put a lot of paint and like it's a very iterative process you just have to put paint in like blend basically so you will see that i'm mostly working on only one layer actually so in this situation i've merged the the line art with the with the paint um that was below another layer and basically layers in this kind of study i'm quick study i would say because it's only like i think it's a 10 uh it's a two-hour process uh but like of course if i'm making like a very long uh drawing i mean like more than 10 hours or see something like that i will use different layers and like be much more organized but you can see that on my layers except for the the layers that were used to create the convex that is behind with the paper texture uh my painting actually is only one layer and sometimes i use as i was saying like some layers on top just to put like to to make different tests and to to to try out some things actually in order to have like a safety net for my drone so as you can see i'm like trying to find the different values uh for this uh portrait painting it's easier because like of course i have a reference but as a good exercise i'm not placing the reference directly on the canvas as you can see i'm like having it on the second monitor forcing me to analyze the shape and come back in my cintiq and um actually like implementing the things that i've seen in the in the in the reference and also just so you know i'm not following the reference like 100 percent like it's always like for me like i don't want to be a xerox i don't want to to basically copy pixel per pixel otherwise like like i don't think it makes sense so it's always like a way to like doing painting and study is always a way also to interpret that to to get your own touch in the in in in the portrait or in the in what you're studying and that's i think like a good way also to enjoy the process of learning so as you can see i was struggling a little bit with the hairs and the hairs are like not from the reference actually they are like made of hairs and as you can see like i was struggling like finding the actual values for the hairs it's quite hard to do hairs because you have to think about big chunk of hairs but the highlights for the hairs are like picking some reflection from the light and and they're like less important in terms of size and valley and in shape so it takes a lot of time like and lots of iteration as you you sew and it's not finished so and like one thing that i'm doing and to help me like concentrate on the on the task is to move to jump around on different locations so i spend maybe 10 minutes on like like even less like two or three minutes on the on one side and then i jump and i go elsewhere like this helps me in order to to keep the focus on the whole piece as you can see so because i've started the painting process like you can see that my canvas is jumping a lot and i'm zooming a lot it's because like i don't need any more i will say the the global picture because i'm not working with proportion anymore even though as you can see sometimes from time to time and using liquify to test out some things but basically i consider that like here like it's been already a like a long time that i've like settled down on the main huge proportions i still allow myself to move like the proportions with liquefier by something like 20 from the original sketch but that's just to try out something and like a test you can see also that here i've been working on the on this side of the of the head a lot because actually the cheek on the on the face like this reflects usually a lot of light and this quite smooth so i'm even though i've i was using only like thinking about using only one brush which is a really cool brush a texture brush but again whatever the brush i'm using but for blending at some point i decided to use the hair brush we got the airbrush because it's a bit easier to get like the gradient and then on on top of the gradient i used my texture brush in order to to bring back this texture information that i have from my other brush so here you can see that i've added like some hairs like in another layer just underneath um in order to like try some stuff and like right away after i'm going to merge this layer with the the rest of my piece so adding some some lighting information some reflective light as you can see on the chin area and also like make sure again and that that's the probably the best advice i can give you make sure to watch uh to to to to watch the to look take a look at the the planes of the head this is like this brings a lot of clear and informations for you to understand why i'm picking this kind of value and why there is a hole there represented by a darker value etcetera etcetera so i've also on the top on top using a layer i've placed uh with a fancy brush with like different dots inside i've added an another layer of texture on top if you want and with dark colors and lighter colors and i've used the multiply layer uh not a multiplier i've just turned down the opacity actually and i've blended everything together i've also used a filter that i really like to use called the min removal filter and what i've done with this one is actually i've duplicated my my portrait put it on top applied the main removal filter and then i've toned down the opacity and merge it with the original paint this brings another level of texture process roll texture i will say which is quite quite neat usually when i'm painting portrait i'm also liking to to to add a bit of a background abstract background so that's why i've done with like the different lines that i've copied around so yes basically that's the process of this portrait and as you can see it's hard to never say stop but here i had to say stop at this point okay so as a bonus section i wanted to share with you how you can animate using krita so i've set up the animation workspace just by clicking over there and clicking on animation and as you can see by default you have a a layer you can draw on uh so i'm going to like do a very simple animation demo with like a bouncing ball like [Music] usually it's the basic stuff and as you can see i've um every layer that i'm selecting are linked with the layers here in the timer in the timeline so they are actually the same and you can enable them with visibility etc and here are your frames for animating so here what i'm going to do is like for instance frame 3 i'm going to right click and create a blank frame and i'm also going to enable here onion skinning okay so the cool thing with following skinning is that you have a lot of control with it you can go with for instance here and go onion skin and you will have this small window showing you like the the tint amounts of the frame so you can see that this represents the color of the frames that are going to show to be shown uh previously uh before the key you are in and this is for the next frame and this represents uh basically like frames that are like before and after and if you look at this like strange diagram here what what is the zero here button is your current frame okay so this is the frame you are on and this is the frame one before this is the this is two frame before this is one frame after and this is two frame after okay and those levels are levels of opacity so you can see how i can like uh reduce uh the amount of opacity of the different frames that uh that i have over there okay so in this frame what i'm gonna do is i'm gonna land my ball on the ground flat like this because this is like the the one key frame one important keyframe and i can also move the frame like this like just simply dragging dragging and dropping it and i can scrub the timeline going up and you can see i already have like this motion so now i'm going to go in frame three if i draw over there you will see that i will basically like duplicate the frame and draw on top okay this is not what i want obviously so what i'm gonna do is right click and here i'm going to create a blank frame and what i want to do in this context is having like my intermediate stretch here bowl and as you can see i'm starting to have this motion so here i can also like basically like right click over there and insert my new frame you can by the way of course use a shortcut for that and the shortcuts you have to set up them i think uh but in this context here i'm going to do that squashing squashing a bit stretching a bit the volume something like that just for the in between and here let's say i'm gonna add another key create a blank key something like that i can even transform it making it like taller a bit and you can also duplicate key and this is cool so i can select the first one and press ctrl and i can move this new key around and as you can see like that i've moved my key and i've moved it on the wrong layer so let me undo and this will be fine so i can also say here the last frame of my my animation uh will be a frame actually uh from 1 before so 11 and i can tell also that the frame rate that i'm going to work with is going to be 8 frames per seconds in this case and i can play and you can see that i have already started to have an animation so here i'm going to like send back my my circle to the top so right click create a blank frame something like that and here actually what i can do is duplicate this frame again and i'm going to move the ball a little bit and let's let it hang a bit in the air something like that okay and you know what let's stretch even more this one squash it a bit more just to create a very snappy motion and one thing that i can do is just after this frame uh over there like i've lost the onion skinning sometimes you're losing it it's okay i can like make this small particles that i've added on the ground like continue further so you will see like now i have this bouncing ball and what i can do is i can like press shift to select multiple keys i can move them around also so i will bring them back in this con in this in this case and you will see like how it can work so um starting from frame zero i need to deselect the key okay and now it works so let's say that now i'm start i'm stopping at frame 10 okay actually i can totally be the last one because it's the same as the first one in the cycle but let's crank up the the speed to to 12 for instance and you can see how you have your animation so what i can do is i can retime again by selecting multiple frames for instance let's make this a bit forward and i can try like sometimes i don't understand like why it's like going back and forth but i think it's because of the frame selected but you can test your timing like this and um of course you have multiple layers so i can add one for instance over there and this is going to be like for instance the eyes of our character also let's do something like this so this frame now i create a new blank frame over there i enable onion skinning let's say this character is going to rotate so i'm going to put one eye over there like this for this frame i'm going to create a new one i don't need to actually have something over there this frame is the same maybe we see a little bit the eye over there and over there what i can do just so it's funny i can like bring big eye like this being squashed on this one i'm gonna bring them back and on the latest one i think i'm going to bring them like this with the mouth over there so i have an issue in terms of positioning of the eyes so i'm going to remove this one and hence the the cool aspect of layers you can see how i can change my my my my way around like this and here i can like duplicate by pressing ctrl and dragging the key the last key and you can see how i can quickly add a new layer on top so and just to be more just so it's more interesting i'm gonna add like small eyes that are cross-eyed so we don't see it there here it's starting to come back we see it a bit there and here it's there doing doing and you can see how over there i can like quickly um quickly uh animate uh stuff so uh the cool thing is that you have all the brushes all the tools that we've already seen like liquify like gradients etc etc so you can like get pretty pretty solid in terms of like um in terms of what you what you can do in krita in terms of animation you can also import sound so if you want to import sound you click this button over there and you you click open audio i don't have one over there so so so just know that you you can and um you can uh also have shortcuts over there in order to add some um some layers and in the settings and for the dockers over there you have animation curves and animation curves actually like gives you a way to um if i can here give you a way to to add some keyframes uh in your animation so just one so i've undocked the the curse i wasn't able to do that i'm sorry but what you you can actually do is um over there in the plus you can say um it's not on the plus anymore sorry this has changed it's over there yes as you can see you can say add opacity keyframe and here what i've done is actually added like an opacity keyframe and i can like add another one and for now there is only opacity but i think this is going to change later on um in in in krita actually and the strange thing is that like here i'm not seeing my curves like uh usually over there i can see oh yes i need to refresh maybe the window and here what i can do is actually change the opacity for my curve and it will say you will see sorry that it's actually affecting the layer for the opacity but for now we can only work uh with opacity so i will say that um i think i think twinning is coming like for moving the for moving the the actual um layers which will be a a big uh game changer uh because it will um sorry twinning because it will um let people create compositions with uh for instance background and stuff like this uh so yes it will be huge a huge game changer i think so i don't know how and why i cannot remove the opacity keyframe this is quite weird okay it's just because i need to push back the probably the animation right let me duplicate my frame i think there's still a bug over there anyway so um yes it will come later on i i've seen some some post about that so don't worry it's going to be it's going it's going to be like i hope one day available the fact you twin uh to twin uh transformations but for now at least in the version that i'm working with we don't have this so so you will have to export this you know in another software but to be honest with you i'm rarely using krita for animation because blender the tools in blender are much better which by the way i've done a full tutorial uh about that uh which is called the degrees pencil on this channel so feel free to to to go and watch it if you're interested but it's always nice to have like a software like krita with those kind of tools so i won't complain of course so this is the the end of this very long tutorial actually uh i hope you you liked it i hope you've learned some stuff um again uh i couldn't say more than the fact that it's always uh a learning adventure like i'm constantly learning uh i'm constantly trying to to improve and to learn from from the best around me uh like and the best that we see on the on the internet and like watching tutorials and like trying to improve my anatomy trying to improve my drawing skills my observation observation skills trying to understand better the things that are that i'm watching like in terms of their structure how to construct objects how to learn better painting techniques and things like that so it's i'm never gonna personally stop to learn otherwise i would probably be dead but but uh i hope it was useful for you uh this this this whole tutorial don't understand to comment below don't hesitate to post questions don't hesitate to be part of the krita community on the forums this is like quite a nice community and yes basically that's it thanks for watching and see you later
Info
Channel: sociamix
Views: 44,299
Rating: 4.9611874 out of 5
Keywords: krita, course, tutorial, painting, digital painting, portrait, color, art, 2D, concept art, learn, photoshop, free
Id: NbNQmE6WPK0
Channel Id: undefined
Length: 177min 3sec (10623 seconds)
Published: Wed Aug 04 2021
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