Beginner's Guide to CLO Part 1 Foundations: Avatar Arrangement (Lesson 5)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello everyone this video will cover the basics on avatars and arranging your garment you can follow along with your own file or by downloading the practice file I'm using from the closeout link in the video description below so firstly there are 13 avatars in the default library I'm currently using 5.1 so if you're on a different version or you're watching this video later these things may have changed but as it stands now in 5.1 there are five females they're split into two different versions and five males split into two different versions and then there are three kids so a male and female older kid and a unisex younger child so the way that these work is all the avatars come with their own assets things like hair poses shoes motion files which is animation texture which is their skin so if you want to use them for intimates or swimwear and you need to remove their underwear so that it doesn't show through you can use a nude texture here but you'll need to pull from the folders that are house where the avatar is so for the female version ones you will need to use the assets from that folder and the same goes for all of the other ones the benefits to using I'm just gonna pull in a default avatar so to do that you just double click into them so the benefits to using these defaults is one of which is the fact that they have joints so they are rigged with a skeleton which allows you to move them around so I can pose her and save this out as a pose another benefit is that all of the default avatars are editable by size so the avatar editor allows you to change their points of measure there are a few different options depending on what points of measure you have and how you'd like to do this some people are basing their avatar off of their dress form and sometimes you may only have a few basic points of measure so we have an option for that as well so you can change the avatar and you can make your poses and then you can save as an avatar save as opposed all of that kind of stuff so those are the benefits to using the defaults also the options that you can change hair shoes poses etc with some of these default options make it just easy to swap around and kind of create your own without a lot of hassle I'm in a practice file downloaded from close-set in the video description below so the first thing that we want to do when we have a pattern in our workspace is we need to arrange it around the avatar so we're going to arrange the wearer's right side to look like the wearer's left and the way I like to start with this is I'm going to marquee over that half of my pattern and using my gizmo on this little green arrow I'm just gonna slide it up because I want to get my pattern out of the way then I'm gonna hit my to key to bring myself front and center it's good practice to work like this and use your 2d window for selecting things it helps you get in the habit of not trying to drag pattern pieces towards your avatar which you do not need to do when you're arranging so the way to arrange is to use these things we called arrangement call arrangement points so I'm in my vertical toggle menu under the avatar and the second one over is the arrangement points when you click it you'll get blue dots all over your avatar the way arrangement points work is you just need to select a pattern piece again I'm going to be selecting my where's right side and I'm going to select in the 2d window so if I select my front body I'm not holding on to anything but as I hover over the blue dots you'll see an outline of your pattern showing up over your avatar as soon as you get the pattern where you want it you're just going to select that blue dot and it will place the pattern there so I can do my back as well do not try to drag your pattern pieces toward your avatar if you have put your pattern piece here by dragging it you will notice that the blue dots are not going to be over top of the piece you know you placed it correctly with the arrangement points because once you click down the pattern piece actually sits between the blue dots and your avatar so a few things to go through with this file you'll notice that my sleeve and my cuff are arranged nicely together in the 2d window which means that in 3d they are also sitting nicely together this is useful because this way you can actually hold shift and select both the sleeve and the cuff and place these together you can also see if I place my right sleeve down here and my left sleeve is up here it's actually not going to to matter close not super sensitive in terms of arranging it might be a little bit different than programs you're used to you can see her where's left legging is kind of going through her leg all of this is fine the main thing to know is you don't you don't want you really don't want a piece that's meant to wrap around her body off in space and you don't want things running through her body to get where they're going like something that should be on the front to be behind her but outside of that as long as they're in the general region you'll get us you'll get a sense after working in the program of how important it is or not but things like this where it just happens to be running through her arm a little bit or if something is a little bit higher or lower than another thing you don't need to worry about that so for the leggings I'm also going to Marquis over the entire front leg and place that is one for something like this it's actually imperative that you place them together because you won't have you can see she only has arrangement points running down the center of the back of her leg so if I tried to place these pieces individually I would take up that arrangement point and it would be centered on her leg and I'd have nowhere to put this piece so four seemed pants like this or things where there's like a lot of seaming through a regular pattern you're really gonna want to arrange those all as one which means you need to line them up in the 2d window nicely first because otherwise they will not place together you may also see I'm currently in a view called thick textured surface if you're in textured surface you may notice that the backside of your pattern pieces see the white of my hood the back side is grayed out so textured surface is basically a Clos only view it's a view they graze out the back side of your fabric so that you know what's front and what's back you can see once I switch to textured surface I'm not seeing any of this on my avatar because the arrangement points automatically arrange your garment with the back side facing the body so here's my dark grey backside and that's automatically been placed that way so I really don't need to worry about which side is correct when when using the arrangement points I'm in another file downloaded from the link in the video description below this file is going to talk about the gizmo so there's occasional instances where you may not want to use arrangement points to arrange your pattern in this case I have a very large dirndl skirt where my pattern pieces are giant rectangles so if I were to use the arrangement points here say I select the side of her body it's going to wrap this skirt around her leg three times because it is so long I do have the option once something has been arranged in the property editor while the pattern is selected if you scroll down to the bottom under arrangement you'll see the point name of where you placed it and you can choose the option to do flat and that actually in this particular case would work here but I want to show you another way that I usually arrange pieces where there's not a good point or the piece is too large or it's just a hassle and maybe it's a little bit simpler to use Mike is mo so I'm just gonna undo this and I'm gonna turn my arrangement points off so the way that the gizmo works is when you select something in 3d or in 2d you will get this little gadget we call the gizmo that pops up and this will allow you to move these pattern pieces while they're flat and simulation isn't on so the green arrow is going to move that piece up and down the red will move left to right the blue will move forward and backwards so the z-axis and each circle is going to rotate in the direction that that circle is drawn lastly the yellow square is just a free moving tool this is going to allow you to just move on the plane that you're currently on so basically it moves freely up and down the main thing that you want to know with this file I'm just gonna make my 3d window which I'm going to hide my 2d altogether so when arranging things I mentioned in the previous section then it's not super important that things are perfectly arranged there are a few details you want to worry about so they need to be on the correct side of the avatar and the correct side of the other pattern pieces if they wrap around like an arm or a leg they need to do that or else they will sew together outside of the armor leg and lastly you want to make sure that you don't have major sewing lines intersecting the bodies so here the biggest issue is that this lines of the waistband to the skirt are going straight through her arm these are going to collide with each other if you want to try this you can you'll see what happens it's going to get really crazy and the program is going to freak out so if you do this I suggest immediately when this happens hitting the simulation button again again we have not learned simulation unless you've skipped ahead but I just wanted to show you this is what it will happen you'll hit this button again immediately and do a commander control Z it's not the end of the world but you don't want to simulate here so we're going to use our gizmo to arrange it and you'll notice that as I move around her body these directions of the gizmo will change so forward and backward now is actually forward and backward from the side of the window so this is the default gizmo that you get when you first download Clos it's called the screen coordinate gizmo so if you right click in the 3d background you can see gizmo and you have three different options the screen coordinate is going to operate as though all of these directions of the gizmo are relative your to your own point of view so left and right become left and right this way versus this way if you're used to other 3d programs maybe 3d modeling software where it's all about the XY and z axis axis and you want those to be constant then you can right click in the 3d background and choose the local coordinate gizmo so this gizmo gives you all of the same options however forward and backward are always going to be forward and backward from the front view so this basically these are the axes so the blue line is the z axis the green line is the y axis the red line is the x-axis etc there really is no better or worse gizmo it's all about personal preference the local coordinate is useful if you want things to always be at right angles and perpendicular or Square to something like if you're building very simple OBJ's in Clos but otherwise it's just about personal preference the last thing to know about the gizmo is when you see the gizmo pop-up you will also see this little target if you click the target and then you click somewhere on your avatar you will be able to place the pattern piece directly on that spot so it's kind of like a quick and dirty way to place something especially if it's like a smaller pattern piece and you just want to quickly place it somewhere that's useful in this particular case maybe it's not the best these pieces are very large and it might just be easier to use your gizmo to place them so one of the benefits to using the arrangement points when and where you can is that the arrangement points register the location of the pattern within the software so they basically remember where you put it in the event that anything goes wrong let's say you simulate before you sew it all of your pattern pieces have fallen on the ground you can simply reset them to the 3d arrangement so that button is up here in the 3d window if you click it all your patterns will snap to the arrangement that was created with the arrangement points sometimes this is useful let's say I only had half of my pattern here so you'll learn this in another lesson but I'm just going to create the other half and sometimes you'll see that that half comes in because I placed it spaced apart in 2d it came in a little bit far over in 3d but because I made my symmetric copy originally and arranged it with arrangement points if I click the reset 3d arrangement button it will snap my where's right to match my wearer's left so that's one of the more common instances when I use this button sometimes you may need to just reset particular pieces so I just quickly sewn this together don't worry about that on your screen I just want to show you this as possible so here I have an issue my sleeve and my cuff are sitting outside of my arm and my body is kind of colliding with my arm a little bit so I just want to reset the 3d arrangement of these particular pieces that are a problem so I've just held shift to multi select those pieces and in the 3d window instead of hitting my reset button here that's gonna reset my entire outfit which I don't want to mess with everything that's good I'm just gonna right-click on one of those pattern pieces and reset 3d arrangement selected so it just resets the problem pieces so that I don't actually mess up my entire garment that I have arranged already so lastly another way you might want to reset your pieces is this reset 2d arrangement button so when you press this button it's going to reset everything to be the arrangement that they are in the 2d window just going to quickly delete all my sewing so that you can see so pressing this button will negate your 3d arrangement so I wouldn't suggest ever doing it after you have arranged it but in this particular case let's say my patterns came in all over the place that means that when I first bring them in they might look like this in which case I'm not going to be able to arrange them together so if I hit a button just because these patterns fit together doesn't mean they'll actually be able to arrange nicely they need to actually be arranged properly in the 2d window not even sure I selected the correct pieces but you got the idea so as long as these things are like close enough in 2d then I can reset my 2d arrangement in 3d even these are a little bit wide it doesn't have to be perfect but obviously the better it is in 2d the easier they will arrange together so now I can take all of these and actually use my arrangement points to do them all at once so that's the real benefit to Rhys a 2d arrangement also sometimes something might get messed up you know if you simulate before you've sewn a garment and you need to arrange without an arrangement point you may need to reset it to get it to be flat again if you use arrangement points it's going to automatically reset the shape but if you just wanted to do it with your gizmo and you want to get it flat you would want to reset the 2d arrangement similarly to the 3d if you only need to do one particular piece if you right-click on that piece in the 3d window you can reset only that piece and now you have it nice and flat you
Info
Channel: CLO
Views: 48,422
Rating: undefined out of 5
Keywords: CLO3D, CLO, 3D, Virtual, Fashion
Id: uBsrTVU7h60
Channel Id: undefined
Length: 20min 41sec (1241 seconds)
Published: Tue Mar 03 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.