- 31 Small Minecraft
updates for big improvement. Minecraft has come a long
way across its history, but even with all that growing up, there are bound to be some little tweaks that would help out a ton. So today we're going through
the small fixes and features that can make Minecraft
even better. And hey, YouTube's mom bets that you
can't subscribe to the channel before this fox eats the chicken. So to prove them wrong, bite
that red sub button below. It's free and it helps out a ton. Number one, everyone is
bound to make mistakes, which if that's the case, wouldn't it be great if we
had some way to edit our signs instead, think about it right now. If you mess up, you need to break the sign and then replace it to start over. But what if we could just right click it and change the texts like that? For me personally, this would
definitely help to update my to-do list or maybe it
would allow for an easier to use message board at the town square. and whatever the reason,
I think an implementation like this could be a nice touch. Number two renew ability
is a staple of Minecraft. I mean, if you need it,
there's probably a farm for it, but while we can get our
cobblestone wood and even our totems reliably, sand
is a different beast. Now that's not to say that
you can't get infinite sand, but as it is, you have to do it through a duplication glitch in the end portal. Which I think we all can
agree, it's not ideal. So going forward, maybe we
can take after the carpet mod and get some renewable process
to let us fill up on sand without having to drain a desert. Number three, the different
dyes out a bunch of variation to use in our builds. But if you put these
to use in your worlds, you've likely noticed this as well. As it is, we can not redye
blocks to change their color, which in some cases I understand
since it will be tough to change blue all to red. But
then we have something like orange terracotta, which
isn't too different from the base terracotta, but it still couldn't be dyed into the other colors. And that's why us in the
community are still hoping for universal dying to find
its way into Minecraft. Number four, with a one point
16 nether update came a bunch of new nether brick variants
to use. Which makes sense, but when notable exception to that bunch comes when we look at fences.
Now, maybe it's just me, but it seems awkward to
have a nether brick fence, then have a fence gate metta planks. So given these offenses, not
walls like the other bricks, why not add in a proper
matching gates do the trick? Granted the crimson fence
gate offers a good substitute, but I would love to see the real thing. Number five, some of you might be familiar with this secret item. The so-called debug stick and well, this allows for developers
and builders alike to switch between block states. It's unfortunately only
usable in creative mode, which is a shame since being
able to rotate a misplaced block in survival would
be a huge time saver. So in that case, maybe some for wrench item going forward, be an elegant fix. Plenty of mods offer this
already, whether that's the carpet mods flipping cactus or vanilla tweaks red
stone rotation wrench, and either would be a welcome change. Number six, when it comes to Minecraft, building variation is everything. So whether that's your trap
doors or pressure plates, or even your boats, there are
plenty of variants in the game to use the different wood types. Though, this crafting
recipe seems neglected. See chess are such a common
thing in a Minecraft build that it would open up a ton of options to have different variants to choose from. And sure, this might make
it more annoying when you try to craft at two
different sets of planks, but the payoff is clearly worth it. Number seven, leads
can be a valuable tool, but they also offer up some
wonderful options for decorating or at least they would,
if it was simpler to use. As is, to get a decorative
rope in your world, we need to use, mom's
tied to the other end and then hide them away. Which call me crazy, but that seems like overkill. So instead, why not
take the simpler option? Just let us tie leads between fences. That way we can have much
more cooperative ropes in our builds and also dish the
questionable treatment of animals. Number eight, everyone
knows the pain of fighting a baby zombie.They're short, fast and fit just within the hit box of the grass. Meaning taking one of these
down into plains biome is a downright nightmare. So
to save us the trouble, why not allow for swords to
swing through these plants? Although unlike creative mode, more standard blocks had
still be broken with a sword, just leave the easy to
break plants and crops be, that way we can get the
kill, all without trashing the landscape in the process. Number nine, it's an old
fact of Minecraft that enderman take damage from water. So why do these not damage them? Now? Granted splash water
bottles used to damage under men, but in recent versions, they're
bugged to just bounce off. Though Colton's on the other hand are just on illogical blocks. So my guess is that this
just wasn't considered. And while I don't think that
Minecraft should try for realism, I do think it's good for the game to be consistent to its own rules. So if enderman take water damage here, this should be no different. Number 10, netherworld
is a much maligned crop since we can't pollinate or bone meal it, then it can be quite difficult
to get a large supply. Which I'd argue makes some
of us even less likely to use potions. So to fix that
one, I find some way to farm the stuff automatically,
and a solid implementation that I've seen has to be
carpet extras use of clarence. There the villager farm nether war, just the same as farmers do to wheat. And if we add this in
the game then I know the potion use would definitely follow. Number 11, shields are a great thing to carry in your Minecraft world. But, while they are certainly useful, they're not exactly a treat to the eyes. Now, sure you can apply a
banner to the shield like sell, but that's where the
problem comes in and see, while a banner looks one way here, when we apply it to the shield, it changes for him to be pixel consistent, means some designs get substantially uglier when you apply
them. So to change that, why not learn from vanilla
tweaks and have the banners look the same wherever you
place them in the world. Number 12, we all know
that hunger is worth keeping track of, especially
in higher difficulties. Which is why it's odd that
while riding a horse or any other mount, you can't
see the bar anymore. After all it was changed so that hunger showed up in mine carts and boats. So why are these any different? But clearly it's also
important to see your animal's health bar. So why don't we
just stack them like we do with our health and armor? As we see, there's plenty of room
here. So it might be worth considering just showing
both instead of either or. Number 13, name tags are a fantastic option for customization
in our Minecraft worlds, but to see the full extent of that, we need to use special commands
or even some kind of Unicode trickery for unique characters and colors. All of which I think is
too obscure. So instead, what if we could take this
option and dye the name tag status to add a splash
of color to our pets. That way, if you want
to start sorting out in color code in certain entities,
or even just adding a bit of color to your dog's
name, that option exists. Number 14, armor stands
are a great thing to use in Minecraft survival,
or they would be, if they lived up to their name, but in Java edition, the only
arm that these stands have is in the name. So why not
take a note from bedrock and let us use these stands
to the full capabilities. we already came with creative mode and MBT data. So this would
just be great by default, or maybe we could right click
a no arm armor stand with sticks to then add its
hands. And either way, I just like to have some
alternative to place my items in the night, I'm frame. Number 15, Redstone allows for some pretty incredible things.
Whether that's gigantic farms, world eaters, or even moving
houses, plenty can be done. But one green light still
shines in the distance. And that folks has to be
the ability to move tyla to teas and Java. Now, I know
we've talked about this plenty in the past, and others have
let their cries be heard too, but that's only because
movable tile entities like so would be such a game changer. So that one day that we can
push our chest furnaces more like so, be something pretty special. Number 16, sugar boxes are
an incredible thing to have, which is why there's
such a late game item. They entirely fixed the storage problems, but that doesn't necessarily
mean they're user-friendly. So why not take after a couple
of these mods and rework the block just a bit? In cork, for example, we can right click items in the
inventory screen to add them quickly into the box.
Which I think makes sense since it's the closest
we've got to a backpack. And then above that, it'd be
particularly cool to go from a list of items like this,
to an actual view like cell. Number 17, as we've shown
before vines could be a great asset to put
to use in your worlds, but while they do add to the
aesthetics, they're not exactly co-operative and it only takes
one look at a jungle tree to see just how messy these
things can and will grow. So what if we had a way to stop this? Well, if we did something
like this approach, then my burning the tips of
the vines, the plants would no longer be able to grow
past a certain point. Which I think both makes sense
and cuts down on some chores. Number 18, we all know
pets can be an important part of the Minecraft experience. So while can go out of our way
to care for these creatures, the game side doesn't
offer up much itself. So what if instead of feeding
your dog a steak for the 480th time, we could just
pet the thing and stat. It only takes one, look at
the Twitter account for, Can You Pet The Dog, to
see that there's plenty of support for features like this. And if it's as well
animated as Mr. Crayfish's implementation, I know it
would be a welcome addition. Number 19, if you've ever
played on a multi-player server, then you know that some
players can be thieves. So in that case, what if we
had a way to share items with the world without physically sharing them? In something like Cork, that's
as easy as hitting shift T in the item in question and
bam, it's shown off in the chat. After all weapon names are
already shown in death messages, so I feel like it's a natural evolution. And that way we can show off
the assets of a potential item for sale, without letting the
shoplifter steal the goods. Number 20, if you look
across Minecrafts updates, then it's clear to see that
the sponge is not Mo GenX favorite. After all, for a
long part of its history, we had a sponge block that
couldn't even absorb a water. I mean, the neglect is clear to see, but even since it's rework,
I think that one feature is still missing. See, while we
can dry these things out in a furnace, the nether, if we
happen to light one on fire, it's a no-go. Which to
me doesn't make sense. And I think if you have a Flint and steel, no furnace, you just still do the trick. Number 21, Minecraft is full
of plenty of great music discs and plenty of bad ones,
but while each of us have our favorite, the sad truth is that it's tough to put that on display. Since as it is, Java doesn't
allow for much of a music disc automation system. So maybe,
a solution would be to let us both put in and take out our
music disc through Redstone. After all, other aspects of
this block work with Redstone. So full implementation using
hoppers of dispensers would just make sense. And more importantly, it would let us all enjoy strad 24/7. Number 22, recently item
frames have been getting a lot of love. What with the
invisible and glow invariants. Which is great, but one
thing still feels missing. As we show in our banners
video, there's some way to make colorful item frames,
but what if we had a way to do this in survival? After all, with 16 dyes to choose, from the possibilities would be pretty great. And I'm honestly amazed this
hasn't already been added in. And that day that we can
make item frames both invisible and colorful in survival mode would be one that I'm happy to see. Number 23, ask any Redstone engineer, pulse links are a big deal. So
while it's nice aesthetically to have so many different
buttons to choose from, it's a pain that only the
wooden stone variants have different uses. Which is why
it might be nice to see some more options going forward.
With the ability to craft iron and gold ones like this, we
would not only match it with the pressure plates, but also open up more opportunities for Redstone. I mean, this literally opens
the door for new Redstone builds, and I think that's a major plus. Number 24, shockingly in
a game called Minecraft, you're going to do a lot of crafting, Which just highlights how
tedious some recipes can be. For instance, we've already
heard our grievances about just how frustrating
it is to craft something like a dispenser when the
bows are non stackable. And there are plenty of items
that have a multi-step recipe that just feels like overkill. So while the vanilla
option should still exist, what if we could simplify
these down for bigger crafting jobs and then by making
chores a one presser less situation, the
upside is clear to see. Number 25, with certain blocks,
orientation is everything. And whether you're
building, doing Redstone, or a mix of both, I'm
sure you've experienced the pain of a misplacement, and now you've got to stop to correct it. So without some kind of item
to flip that back into place, what if we could lock our
rotation instead by add in some way to keep our blocks facing
a certain way, we could still move freely around the build
without breaking our stride. And if you ask me that would make some of these processes a lot
smoother in the future. Number 26, AFK players are a
dime a dozen on a Minecraft server, but unless you're
nearby, it's not always easy to tell who's missing in action. So a simple, yet elegant solution could be to add some form
of indicator to let you know when someone isn't at their keyboard. In Vanilla Tweaks, that's as
simple as showing their name grayed out the tab function. That way it's not going to be intrusive
to the other players. And then once you get
back, you can just move around a bit and the name will change right there. Simple as that. Number 27, exploring is a
necessary evil in Minecraft. And with that comes a lot
of walking or more bluntly, a lot of pressing the w key.
So that's where the folks at the cork mod, pitch for an
auto walk key bind in the game. And honestly, I think this could be nice. Not only will this help the
game to be more accessible to those with motor difficulties, but it's also just nice not to
hold down the same button for hours on end. And if you ask
me, it's a simple enough tweak that it's at least worth considering. Number 28, dispensers are
famous for automating a lot of features of the right mouse
button, but missing among those, is the chance to empty and fill cauldrons. And maybe it's just me, but
that seems out of place. After all, these things can pick up and place water and lobbies in a bucket. So why not do the same with the cauldron? And if this was fully implemented,
then we could have a way to make operational and
automatic lava farms in the one point 17 update. Because
doing an AFK farm, like this is so much
better than this mess. Number 29, for awhile now,
Minecraft has had more than one stone type occupying the
caves, but when it comes to crafting, andesite, diorite and
granite seem long forgotten. After all, blackstone was added in much later than those three,
but it could still be used to craft stone tools and furnaces. Which to me seems like an oversight. And then given that the tools
are called stone and not cobblestone, it would also make sense for clean stone to work as well. So if Mojang ever decides to
revisit these crafting recipes, I think it's worth adding
these into the mix. Number 30, maybe this has
happened to you, while looking for alluding book for your
new sword, you have to seek them out amongst this
whole mess. Which I think we all can agree, it's a headache
we'd like to avoid. So as we said in the past,
why not take after these great resource packs and give some
variation to the textures? That way it's much easier
to tell at a glance, which is which, and while I
don't have a solution for ones that have multiple and chairman's
attached to the same book, that confusion is substantially less than trying to look through this junk drawer. Number 31, as we've gone through
before, Minecraft has its fair share of rip offs and unfair recipes. The one that particularly irks
me has to be when you smell full gold or iron armor, only to get one measly nugget in return. Now I'm not saying that a
full return is necessary, since not all of this metal
would melt down that flawlessly, but this kind of reduction seems extreme. So as simply SARC mentioned,
maybe reworking it so that these melted down based on
durability, would be a worthy fix and anything would be better than going from 72 nuggets down to one. And with that folks update
that red sub button below and have a good one, all right.