- [Narrator] 19 tips that could save your life in "Minecraft." Number one, creepers aren't
the easiest mobs to fight, especially early game. Meaning that sometimes your
brawl's gonna end in explosion, which isn't ideal. But if that's the case,
let's minimize the damage. See, the way that "Minecraft" calculates explosion damage works on the proximity to the player's feet. Meaning if we create some kind of barrier between our toes and our foes, that damage is significantly less. So next time that you're fighting a creeper and it goes south, just place a block between the two of you. No joke, that's all it
takes for us to reduce this from a one-hit knockout to as
low as half a heart of damage. And hey, it'll even work with TNT and bed explosions as well, making this as a solid plan B if you can't diffuse that situation. Number two, when you're
fighting monsters at night, it can easy to be overwhelmed. So to stay safe as you get swarmed, let's try a way to
compartmentalize those foes. And folks, the best candidate for that is five planks like so. See, with a boat or a
minecart for that matter, any non-boss mob nearby
will lock into the vehicle. Meaning that just by placing a boat, we can stop our enemies
right in their tracks. Sure, it might be awkward to place if their hitboxes are too close by, but if you manage to run
away and find a place for it, that could be all you need to
deal with that baby zombie. And best part, the boat's reusable, letting us get the kill
and still claim it back. Number three, it's a tale
as old as the 1.3 update. When you enter a desert temple, you've gotta disable that
stone pressure plate. And failure to do so could
easily be the end of your run. But even knowing that
plan, mistakes can happen. So whether it was you, a friend, or maybe the rabbit that
triggered the plate, the fact still stands that
we need to fix this and fast. And to do that, there's
actually a simple solution. As you'll notice, by
breaking the pressure pad and the block that it's on, we can fill that space with
a water bucket to flood the explosion chamber. And from there, the TNT detonates, but it doesn't delete the blocks or cause us any harm up here, letting us still claim those
treasure chests all the same. Number four, when you're
playing Survival Mode, a few things are scarier than the Void. And too many of us can relate to the pain of getting your stuff
deleted in the Abyss. So before you and your friends go off to try and get an elytra, this might be the best way
to stay safe on the server. Now, we've talked in the past about ender pearl stasis chambers, but I've seen very few of these put to use in the actual end. Though if we were to set up one of these, then we could split the jobs like so. One person goes on to build
the bridge and set the path while the other one mans
the trapdoor back here. Then if one falls, the
other one flips the hatch and they're teleported
right back to solid ground, giving us quite the safety net. Number five, Hardcore Mode
is the pinnacle of challenge. And while that can be quite rewarding, it can also turn south just as quick. So if we're gonna have a tremendous five-year run like Ph1LzA, we'll need every trick in the book. And this fits that bill. See, in Single Player, if you disconnect and then
reconnect into the world like so, we can use the invincibility
frames that you're given to survive nearly everything, whether that's to escape a lava lake or even just reset fall damage,
the possibility is there. And sure, this could be
classified as cheating, so use it at your own discretion. But considering you can die in
this game from just a glitch, it might be fair to
level the playing field and use a glitch to survive. Number six, getting chased
is a rough situation. And whether it's a mob or a friend, the fact stands that
you've gotta find a way to bail and fast. And if you're in that pinch, a flint and steel is a viable option. Now, that might sound ridiculous, but the truth is that we
can damage boost ourselves out of harm's way. As it is, if you light yourself on fire and then jump on time with the Knockback, it's possible to fling
ourselves over certain jumps, which in some cases might be
all we need for an escape. Sure, it's high risk, but if it widens the
gap with your pursuer, it might be all you need. So without other options, that flint and tinder in your inventory might just be the way. Number seven, exploring is a key part of the "Minecraft" experience, but the dark side to that is
how easy it is to get lost. And as we all know, the longer that you go without a steady place to
sleep and stash your stuff, the more likely you are
to lose that progress. So to prevent that roll of the dice, what if we opted for an option like this? By simply marking our
coordinates in a book and quill or my personal favorite of
renaming different pieces of armor and tools, then we
can have a constant reminder for how to return. And sure, a notepad would do the same, it's really just preference. But if it helps you out to have that info stashed in the game, then it might be able to get
you back before nightfall. Number eight, when it
comes to staying alive, we all know that hunger
can be just as important as your life bar. And while I doubt that many
of us are starving to death, it's the way that saturation
plays into regeneration that we need to focus on. So until you've got the farms necessary for shulker boxes full of golden carrots, let's try a cheaper option. Because as you can see from this table, our next candidate would
be the suspicious stew. But folks, not just any stew, but specifically the one
that's made with dandelions. With this, we not only get
multiple bars filled on the meter but we also have better saturation than any cooked food in the game. So if you're looking
to regen in the Nether, then maybe pack some yellow flowers for your next mushroom stew. Number nine, let's face it, no one wants to wait at
their desk for hours, which is why going AFK is
such a beautiful concept. But what seems like a
dream for time management could just as easily be a nightmare. And I've seen far too many
times where an AFK trip ends in an unattended death
and a loss of items. So to fix that, let's get
ourselves somewhere safe to wait. And for that, I think these safety boxes are a brilliant addition. By throwing down a composter
with a trapdoor lid, we can squeeze ourselves into place and then shut the box for safety. That way, no monsters that
spawn nearby can come over and ruin the operation. And then when finished, we can
hop out and reap the rewards just as planned. Number 10, starting a raid
can be a fun challenge to take on, that is if you're prepared. But if you forgot about
your Bad Omen effect when you walked into town, now that's a lot more
dangerous to both you and your villagers. So to steer clear of that, we can set up a system like this one to prevent raids from happening. By trapping a pillager and
then giving them a name tag, we can safely keep this prisoner
next to our villager pals. And if we were to return
with a Bad Omen effect, that prisoner will count as
the first and only raider of the first wave. Give that a few "Minecraft" days and eventually the raid will end, saving you the trouble of fighting and keeping the village
safe for another day. Number 11, it's an old fact of life, walls make for a great defense. But when you're in a pinch,
it's not always easy to build your own barriers or get through them. So what if instead we could
walk through an existing one? Well, it turns out that's
not as crazy as it sounds because as you'll notice,
these ender pearls are not just good for
teleporting away but also inside. And if you aim them like such, we can manage to glitch
through solid walls to escape, which I'll admit is risky. After all, the ender pearl
is gonna deal some damage when you land. But if you have the
health and time to spare, this could get you out of
both sight and harm's way with a simple setup. And if your foe can't teleport, that should be the end of the chase. Number 12, beds are
essential for staying safe, especially before you
get armor and resources. But while they work
great most of the time, this blanket solution
does have its own issues. And I think we're all
familiar with the phrase, "You may not rest now,
there are monsters nearby." But to fix that, there's
actually a simple workaround. See, if we take our bed and
then hop into a nearby pool, we can place it on the
lakebed and sleep as regular. And since the land monsters
aren't exactly Olympic swimmers, we should be able to get enough distance between us to pass the night. And I wouldn't exactly
make it a permanent bed, but it gets the job done. And maybe the next time you're in danger, you'll try wetting the bed instead. Number 13, every now and then
you're gonna find yourself in a bad situation. And a lava lake is
definitely on that list. And while potions would
be an obvious solution, they're not exactly easy to pack in bulk. So let's try something we
can actually stack up on. And for that, I think our best candidate is the chorus fruit. Sure, it's a late-game item, but it's also indispensable
in this situation. Say you take a plunge
into a Nether or a ravine, well, just chew on of these and you'll be teleported
right to solid ground. In fact, it could be even
used to save yourself from a fall if you use it quite right. And hey, having an extra
food source on hand is not gonna be a bad thing either. So the results are clear to see. Number 14, ocean monuments
are a tricky obstacle, but luckily axolotls
help to ease that pain and give us an assist
against the guardians. Though if they die, then
we're back to square one, which leads to this solution. In Bedrock, it's
apparently possible to make an invulnerable mob just by using a mix of potions and timing. After splashing them
with a potion of Decay, wait 12 to 15 seconds
until the health runs out and then spam down health potions. If it worked, you get something like this, where the death animation glitches out but they're still in a state of purgatory, which we then grab them with a bucket and place down our newly
found immortal companion. And after that, we can use
our new invincible bodyguards to keep us safe going forward. Number 15, fall damage
is a rude awakening. And without the Slow Falling potion, it could take us down in many instances, which is why we try to
avoid big drops when we can. And unfortunately, the new
caves in the 1.18 update seem to be filled with those. So if we can't place a
ladder along the open space, what if we tried ropes instead, otherwise known as weeping vines. After grabbing these
out of a crimson forest, all we need to do is attach
them to a nearby ceiling and spam bone meal to reach the bottom. And hey, this also could work
plenty well in the Nether, where a water bucket is
really out of the question. And until we get a
proper rope to climb on, this'll stay our best alternative. Number 16, I'm gonna go out on a limb and say that drowning is unpleasant, a bold statement, I know. So if neither you nor I like drowning, then why don't we test
our options to stay safe in the deep blue? And while potions would
seem the obvious favorite, I'd actually say that a
bucket is all that we need. Well, sure, a potion lasts longer, it also takes up valuable
inventory space and resources. A bucket on the other
hand is not only cheap but also easy to use. See here, as we get close to drowning, all we need to do is hold
down the right click, and that empty bucket
will do all of the rest. And since most of us carry a
water bucket for falls anyway, it seems like the most efficient solution. Number 17, traveling with your friends is normally a good idea, but sometimes that extra set of hands can just as easily be a burden. For instance, say you're raiding the different structures in the Nether but then your clumsy pal takes a dive into a patch of lava or a nest of piglin. In that case, it might pay
off to carry a fishing rod to the other dimension. Using one of these, you can not only pull
your friend out of danger but also to just lift them
up to cut back on pillaring. Now, sure, the timing is important here, and it might not always
be easy to pull off, but having a lifeline
on hand is always better than leaving them doomed. So to that point, it's
worth keeping in the hotbar. Number 18, water bucket saves
are a valuable skill to have, but in the Nether, there's
only one way that works out. So to save your legs in
the second dimension, let's opt for a second choice. While it could come in the form of powder snow buckets or hay bales, I think boats are actually
the prime selection. With one of these, we can
fall seamlessly to the ground from any height and still walk away safe. And best yet is that it's
super simple to pull off, no need to worry about
timing or anything like that. And hey, pack a couple
of these in your hotbar, and you can use them to
get across lava as well, which is a bit more risky but
also substantially cooler. Number 19, everyone remembers
the fears of surviving their first night in "Minecraft." And while I'd bet that we're
all better equipped by now, the fact still remains that nightfall could always be a toss up. So if you're out exploring
and you wanna get back to your village before the zombies come, you might not wanna risk the hassle. And I don't blame you. So let's get a solution
that solves just that. And for this, our whole
plan hinges around using a daylight sensor. When set up like so, we
can partner the sensor with a trapdoor to turn our
ender pearl stasis chamber into a solid escape plan. Truly, as long as we have a way to keep that chunk loaded in, we could venture off as far as we want and then still have that safety net to get us right back for bed. And with that, folks, resuscitate that red sub button below and have a good one, all right.