- [Swifty] 31 Minecraft things that don't work as expected. Minecraft has a lot of quirks and features that are just playing weird. And while most of those add to the charm, there are some bits and pieces that don't work as they maybe should. So today, let's look
at these peculiarities in a different light and see
what maybe could have been. And I had the YouTube snow golem bet me that it's impossible to subscribe to the channel before it kills this blaze. So to prove them wrong, chuck a snowball at that red Sub button down below. It's free and it helps out a ton. Number one, if you looked at
various different meme concepts and thumbnails, then you've
probably been led to believe that a stone cutter deals damage. But as you can see when we stand on top, that just isn't so. And admittedly, that seems a bit weird. This was added in around the
same time as the campfire, which actually does do a
damage when you and on top. And honestly, this might be pretty cool if we were able to use this
to kill off different mobs. And it would definitely be a good lesson in workplace safety. Number two, in Minecraft fire safety is a pretty simple concept. If you've got something hot,
you don't wanna put things that are flammable next to it. However, that's not always the case. See, with the magnum block, even though the name might make you think that it is made of lava, or rather magma, it doesn't ignite any
other blocks around it. In fairness, I guess it
doesn't set you on fire when you stand on top of it. But that's weird too. Who knows? Maybe the woodblocks around
it are just holding shifts so they don't take damage anyway. Number three, say you go
over to craft yourself a new set of iron tools. But in your hubris, you
accidentally make a second pickax. So you put it in the furnace. Except, regardless of the
state the pickaxe is in, you'll always get one
nugget back in return. That seems pretty cheap. And instead it may make sense
that the amount of nuggets that you get from smelting
an item is based off the item's quality. Because you can't tell
me that all of that iron just smelts down into one single nugget. It's just not possible. Number four, you see the
pistons in and Java edition cannot move tile entities. This means chests, furnaces, and the like. Now on Bedrock, this works just fine. They're pushing chests
like crazy over there. But for us in the JAVA edition, no luck. And sure, while what we
have things like carpet mod that allows us tweak this in our game to play around with it, I'd much rather just have
this as a base feature. So I'd say give this
a little bit of a rest and just let me push a chest. And furnaces too, that would be great. Number five, the frost walker enchantment has quite a bit of power. And if you've got frost
walker two on hand, then you can tame some
of the biggest oceans and put them in your control. And while that's all well and good, don't expect to show that
same kind of dominion on a water-logged slab. Because sure enough, even though these things
have water in them, it's in the name, you're
not able to frost-walk them. Now, from a game design point of view, I can see why this happens. But folks, I think it would be pretty cool to see some ice stairs. At the very least it's
worth playing around with. Number six. Now, one of the cool
features in Minecraft is that if you throw an instant
health potion on a zombie, it actually hurts them
instead of heals them, and vice versa for an
instant damage potion. But following that train of logic, wouldn't it make sense if regeneration instead worked as poison on undead mobs? And for better or worse, this
would somewhat make witches into healers when they throw
out their poison potions. And it would definitely add some stress the next time you see a
team synergy in the dark. Number seven. Minecraft has been around for a while, so as that goes, many
features have been added in and then just sort of forgotten. And chief among those has to
be the furnace minecart trains. As you can see, the
can't go around corners, they can't go up or down
or even change directions without disconnecting. Honestly, I'm amazed
it's still in the game. While I doubt that Mojang
will ever take a look back into the old piece of
code this is lying in, until that happens, I guess we'll just have
to keep up the hype train. Number eight. Anyone who's ever got
stuck in a cobweb knows that these things are an
absolute pain to go through. And not just for us, but for
most entities in the game. Except, of course, projectiles. Yeah, for some reason,
arrows and such are able to go through these things without fail. But I guess if you look
at the bright side, it does make cave spiders
a lot easier to take out with a bow and arrow. And for that part, I'm thankful, even if the logic and
reasoning isn't there. Number nine. Now, if you've ever been
outside in a winter wonderland, then you definitely know
that snow is pretty good at falling from the sky. That is, unless you put in a layer. In which case, I guess it's
never gonna fall at all. Now this is another case where
Java addition is actually different to the Bedrock counterpart. You see, there, snow
layers actually do fall and are affected by gravity. And when you see how it
works there, it makes sense. And it would look a whole lot nicer than just floating snow
in the sky, trust me. Number 10. Over the course of Minecraft's history, it was made so that hay
bales could actually dampen your fall damage. But that being said, hay isn't the only soft block
we've got in Minecraft. Which is why it's weird that other blocks such as sponge, snow, and wool don't dampen your fall damage. I mean, if you're giving me the option, I'd much rather fall on
a block of snow or wool than anything to do with wheat. The sound effects for
these blocks already sound so much softer than other options. I think it's just a natural
evolution of the game. Number 11. I know we don't like to talk about it, but if you actually crunch the numbers, Minecraft is ripping you off. If you look at it, it takes six
planks to craft four stairs, even though a stair's
three fourths of a block. Where the extra parts
go, I just don't know. I guess Steve is a bit
of a wasteful person. And while again, the stone
cutter does dampen this blow, that's not an option for any wood items. And folks, there's nothing I like less than getting stolen out of
my hard-earned materials. Number 12. Now, one of the many different features for a dispenser is that
it's able to place pumpkins. Granted, the intended use here is that it's supposed to make a snow golem, but using a trick like this, we can just have it straight
up place the pumpkin. Which is cool, but it begs the question, why can't it place other blocks? Something makes me feel
like the dispenser's being held back by Mojang. So for the time being, I
guess we'll just have to live with pumpkins getting
placed automatically. Oh, and shulker boxes, those work, too. Number 13. When the 1.14 update rolled around, Mojang added in a chunk
of different workstations. But now that we're a
few updates past that, it turns out the fletching table is still the only table that
doesn't have a purpose. I mean, you can use it
to employ the villagers, so I guess they can use it, but we can't. I don't know why we don't
make the new potion variants of arrows in this actual block. And that seems like a
weird missed opportunity, at least until Mojang or
the community can figure out what the heck this is supposed to do. Number 14. As time has gone on, nether
bricks have gotten more and more variations to play
around with, which is good. It helps break up the monotony. But while that makes sense,
I can't for the life of me find out why a cracked nether
brick doesn't actually appear in a nether fortress. I mean, these places,
much like strongholds, are pretty run down. And, gauging by the fact that
we have to smelt nether bricks to actually make these, clearly heat is the defining feature. And there's nowhere you're
gonna find more heat than in the nether. Number 15. Composters in and of themselves
are kind of a ripoff. I mean, to put in all this plant material and just get one bone meal,
it seems like a raw deal. But while that's a different
discussion for another day, what's actually weirder is
that you can't compost bamboo. Now folks, in real life bamboo
can absolutely be composted. It's a natural fiber. But here, no chance, it's just Panda food. So if you wanna make your bamboo farm into something to get you
bone meal, you're out of luck. Number 16. Now, if you've ever taken
a visit over to the end, then you know that obsidian
and the Ender dragon get along just great. But, while that's all well and good, it doesn't quite make
sense that an Ender chest, which is literally a
chest made of obsidian, is able to be broken by the Ender dragon. I mean, everywhere else
you place that block, it's rock solid. But as soon as you place it
in the actual Ender dimension, no, no luck. Yeah, it doesn't make sense to me either. Number 17. When it comes time to take on the dragon, me and my friends like to do it together as a bit of an event. So we go to the end dimension, take down the dragon, and then boom! Whoever lands the last
hit is the only person to get the achievement. There's other achievements in the game that don't require you to
be the sole person to do it. But all of a sudden, when it comes down to killing the dragon, nope, it's just whoever got the last hit. And really, it would be better to see this group effort regarded as such, instead of an
every-player-for-themselves mentality. Number 18. So Minecraft has its fair
share of prickly blocks. Now when you're starting
out, this makes sense. But when I got a full case of
Netherite armor on my body, I don't get why I'm still
getting hit by thorns. Granted, I don't think the barrier here should be just as simple as wearing armor. For example, if I'm
wearing a leather helmet, I should I still get poked
on the rest of my body. But if I've got diamonds on
my chest, legs, and boots, I don't know why I'm getting hit as much. And it would make traveling through these forest biomes
a whole lot less of a pain. Number 19. Loyalty as a concept is
a really cool enchantment for a trident. But I guess it turns out that
the trident is only so loyal. Because as you can see, when
you throw it in the End void, no, the thing's never
coming back, you lost it. Now look, I get why I'm
not able to come back from the End void, but a
magically-enchanted trident? I'd at least expect it to put up a fight. But as it stands, this just makes tridents a whole lot less worthwhile when you're going around the End islands. And for that point, I'd rather just leave it in my overworld. Number 20. Now folks, it's news to
no one that lava's hot. Except of course, if it's
just a few drips of lava. Because according to Minecraft,
those are completely fine. Now I get it, these are particle effects that are really not meant to do much. But based on my limited time
spent in school, lava hurts. And if you get it on you, it's gonna do some amount of damage. And while this might be more
of a pain to add to Minecraft than necessary, it would
be a good wake up call when you're mining to be
careful where you tread if you've got lava drips
burning into your scalp. Number 21. Dispensers in Minecraft
are able to do a lot of the same capabilities that
we can do with a right click. And while this means that
they can literally place and refill water buckets
at their own notice, if they're next a cauldron, they're not actually able to fill them. Honestly, I don't know how
this hasn't been added in. The way it is, it just
seems like we're limiting this feature for really no one's benefit. It's not game breaking. It would just be kind of cool. And it could definitely
add some fun machinery to your next potion farm. Number 22. As you can plainly see, even
if you've got a cauldron filled up to the brim with water, it'll never break your fall. Which, if that was the case
and you were only able to break your fall in full-water
source blocks, fine. So tell me, why am I able to fall in this chest or puddle and save my legs, but a fall into more
water in this cauldron, no, no luck? So in the future, getting water cauldrons to be able to break our
fall would be pretty sweet. And it would add a new happy addition to the MOG water bucket save family. Number 23. Anyone who's ever had to mess around with a bunch of different dyed blocks knows the pain of this one. Because as much as we'd want to, we're not able to actually
re-dye different dyed blocks. I've had way too many
times where I've gone over to a crafting table, wanted
to take my old dyed blocks and turn them into something
I could actually use. But no, I'm not able to do that. And as someone who likes to mess around with a bunch of color in my bases, I would definitely love to
see this get changed around in a future update. Number 24. A long-standing tradition of Minecraft is you can actually craft
nine of a different material into a bigger block. And for that reason, it's
always a surprise to me that we can't do that
with a Nether wart block. Lord knows that it can take nine of these and actually craft them
into a Nether wart block, so why can't I undo the process? Way too many times putting
a Nether wart block in a crafting table and getting surprised as to why I don't get my Nether wart back. And I've got a feeling I'm not
the only one who does that. Number 25. If you take the time to
really study a shulker, then you can very clearly
see that there's a shell one and a shell two. So if that's the case,
could someone tell me why I can only max drop one? Because folks, the sad truth
is that shulkers don't respond. Meaning that, eventually your
supply of shulkers is limited. So either give us a way to
get renewable shulker shells in cities, or at the very least, just make them drop
double the current amount. Number 26. Everyone who's ever played on an SMP knows that one person
who never wants to sleep. And the problem with that is, is that phantoms will spawn. And they won't just spawn to go after the person with insomnia, but rather everyone on the
server at night is gonna get hit by these mobs. That is a real pain in the brain and it definitely isn't fair. And it makes how annoying
phantoms are to deal with 10 times worse. Which, to be honest,
this is the last thing the phantoms need in the game. Number 27. Every now and then,
Mojang will add in an item but then it just flies under the radar because it doesn't get used. And for my money, I gotta say that one of those is rabbit stew. Because after all, if you take
all the different ingredients that it takes to make a rabbit stew and just eat them separately, it will fill up more hunger than the rabbit stew does altogether. So either Mojang needs to change it so that these stews have
a bit more going for them, or they're just gonna stay at the bottom of the eating bin. Number 28. After using all of your
sponge to dry out the area for a guardian farm, now you know that you
gotta dry out the things. And for that, you got a
couple of different options. You could put them in a furnace or warm places like the Nether. And while that all makes sense, I don't quite get why it's the case that if I put a wire
right next to a sponge, it's not gonna dry out. Look, these things are hot
enough to light me on fire and you're telling me
they can't do the same to Patrick's best friend? That just doesn't make sense. Number 29. Chainmail armor has always been some illustrious item in Minecraft, because you can't craft it. But then all of a sudden Mojang goes ahead and adds actual chains into the game. But as far as I can see,
even if you get your hand on a whole bunch of chain links, you're not gonna be able
to stitch them together into a chest plate. And for that reason alone,
chainmail gets to stay as this white whale item that we only really get
to use on PVP servers. And for those of us who
mainly play in survival, I think that's kind of unfortunate. Number 30. Look, as much as I love
andesite, diorite, and granite, they're only really useful for the building part of Minecraft. Because even though we
classify these things as different stone variants, they're not actually able to be used for things like crafting stone tools. Or, you know what's even worse than that? We can't craft stone tools
out of actual clean stone. Look, Minecraft's got a
lot of different stones and I think that's great. And I would love a bit more variety in how I craft my early toolkit. Number 31. Banner patterns can be pretty neat when you put them to use in the loom. But, as anyone who's ever played around with that item knows, it could
be pretty easy to lose track. Because for some weird reason, even though these are visual items, they don't actually have a
visual indicator on the sprite, meaning you have to hover over and see that it's a creeper face. Folks, it only takes one
look at the different banner fixed texture packs to
see how cool this could be if we had a visual indicator. So for Mojang to do it, I
think it's a no-brainer. And with that, folks,
thanks for watching Swifty. Tweet me @skipthetweets and
have a good one, all right?