- [Narrator] 29 Minecraft
things that might annoy you. Minecraft is a great game, but even the best things in life can have their fair share of quirks. So today, let's see the Minecraft things you might find mildly annoying. And hey, the YouTube dentist bets that you can't subscribe to the channel before this wither skeleton
falls off the road. So to prove them wrong, sprint to that sub button below. It's free and it helps out a ton. Number one, even though
Minecraft is a sandbox, that doesn't stop the game
from having an unspoken rules. And if you ask me, some of those are just bizarre, take this ladder, for example. Now, if we make a path
land underneath the wall and then place a ladder, you can see it works just fine. Though if we place the
ladder above the grass and then try to make it into a path block, it's a no-go. Why that order exists, I've got no clue, but at least now we've got
the proper arbitrary way to pull this off. Number two, Minecraft has
it's share of odd collisions. And while we've talked
about this in the past with mine carts and such, a stranger example might
come in the form of signs. Now, from the front, there doesn't seem to be
much of a problem here, especially when you place it on the floor. But if we get a side view of
this one placed on the wall, then we can actually see how the sign floats off of the block, which is odd, but at least the other 99% of the time, we can barely even notice this. Number three, Nether wart
is a frustrating crop as is. After all, we can't bone
meal or pollinate the thing so it's very tough to farm. But then on top of that, the Nether wart block might
be even more annoying. Here, we can pack nine Nether
wart into a block for storage, just like many other materials, but then, unlike those, we can't un-craft it. And I get that this is meant to keep you from just grabbing it out
of the crimson forest, instead incentivize finding a fortress, but that doesn't make it any
less of a rip off to craft. Number four, Minecraft
bricks have been around for a long time. And with that story history dating back to the early
versions of Java Edition Classic, the texture has changed a bunch. And while it's clear to see that it's done a lot of growing up, the texture still has one issue to see. That is, if you look at
the bottom of the block, you'll notice that some of
the bricks don't line up. Rather, since the texture's repeated, there's not a logical consistency
of the brick placement, which is a small complaint for sure, but mildly infuriating nonetheless. Number five, if you've
messed around with redstone, you know that these dispensers can be a very useful block to have. But while there's definite
benefits to using these things to bone meal crops or
pour water in a mob farms, they do have one sticking point. And unfortunately for them, it has nothing to do with the block, but rather it's crafting recipe. See, since this relies
on non-stackable items like bows to craft, there's no way to quick craft the item, even with the recipe book. And that alone turns crafting one of these into a real tedious mess. Number six, as we all know, Minecraft's a 3D game, but that doesn't mean everything
in the game is a 3D model. For instance, even
though things like tools might look 3D when held in your hand, that just doesn't sell, but rather the game stitches
together these 2D textures into somewhat of a 3D model, which is interesting, but it does leave imperfections, mostly seen along the pixels on the side. And folks, it just takes one quick look at the Vanilla Tweaks texture pack to see that a stitch fix is possible. And hopefully we could
see such a new update. Number seven, the Ender
dragon is a destructive boss. Truly, unless the block
is native to the End, the odds are that it's getting destroyed. And while it makes sense that the dragon could break
down your cobblestone tower, why are Ender chests on that list? After all, they're made of obsidian, so the logic would figure
these are pretty safe. But as you can see when we
put these next to the dragon, that's just not true, but hey, at least if
she breaks this chest, your items are still well
and good up in the cloud. Number eight, it's no secret that Steve can work up quite the appetite, but our empty hunger bar only
tells a fraction of that story because given the chance
to eat a soup or stew, the player not only slurps it down, but physically takes chunks
out of the wooden bowl, which I'll admit would be funny if that was the last we saw the bowl, but since we get it back, I think the chewing particles
are a bit of an oversight and maybe it's worth giving
Steve a bit more manners in the future. Number nine, the addition of
stripped logs into Minecraft brought a huge shift to building because finally, we had something that resembled the texture of logs while matching the color of
the plank textures inside, or at least they mostly do since if we were to line them up, it's clear to see the dark oak just doesn't fit up with
the rest of the pattern, which is a shame since the darker shade for the dark oak texture
would look quite nice. And while there might be
points for changing this just for consistency, I will admit that current strip dark oak does look quite nice as well. Number 10, if you've ever played the two versions of Minecraft, then you know that Bedrock and Java have a fair amount of mismatches. And while potion cauldrons
would be cool to see in Java, I think Bedrock's versions of armor stands is a gold standard as well. Here, the armor stands
can not only be posed, but also have arms by default. For contrast, in Java, the armor stands can only hold things with the help of special
commands and NBT tags. So Mojang, all I ask is
to give these armor stands a hand in the future. Number 11, with the Nether update in 1.16, we've got something of a
counterpart to cobblestone. Here, we can use
blackstone as a substitute for crafting stone tools, furnaces and even brewing stands, which is nice, but it's not a complete replacement. For some reason, unlike cobblestone, blackstone can't be used to craft pistons or certain pieces of redstone equipment, which I get it, the Nether isn't exactly the
place to do redstone machinery, but I also don't get only
doing 1/2 the assignment. So why not give blackstone the proper welcome to the crafting side? Number 12, while Mojang
works to bring Java features over to the Bedrock edition, one notable exception so far is the lack of a hardcore mode in Bedrock, which seemed disappointing until you realize Bedrock's tendency for random fall damage bugs. Cases like this where the player just
seemingly dies out of nowhere with no rhyme or reason. And it only takes one look
towards something like Reddit to see just how much this
annoys the community. So while hardcore in Bedrock
would be a welcome addition, if your world can end just like that, we've got a problem. Number 13, as we've talked in the past, Minecraft sprites don't always
line up with the games world. And a longstanding example of that lies with our classic helmets. See, in the iron, gold
and diamond variants, there's no sign of a
nose piece in the sprite, but when you put it on, those pixels just appear. And to be clear, I don't think anyone is against the idea of having a nose piece on the helmets, but maybe take a page out
of the Netherite's book and update the sprites. And hey, since spectral arrows got fixed, maybe there is some help. Number 14, want to see something that's gonna be tough to un-see? So I apologize in advance, but you should know that
command block textures happen to be off center. And funnily enough, that isn't only limited to one side, but rather all of these
textures on the command block are skewed one side instead of the other. Now, the reason is likely that command blocks are a 16 by 16 texture and the pattern here would require something
like a 32 by 32 to pull off, but really since the command block texture already changed in 1.14, why not do one more
shift to make it right? Number 15, chain mail armor is somewhat of a white whale
to the Minecraft world. After all, as long as it's been around, there's been no way to craft
it without some kind of cheat. And after Mojang removed
the recipe using fire, we've been out of luck to
use this armor in our worlds. That is, until 1.16 came around, and then we finally got
chains added into the game. But at that point, when it seemed like we had a chance, it turned out that chains could
only be used for decoration, nothing else, which is safe to say a bit disappointing. Number 16, when it
comes to graphic design, it's always nice to have things line up, which is why it's experience
bar poses a bit of a problem. You see, in Bedrock Edition, the right side of the bar
matches up with the hot bar side, but the left doesn't. And sure, the game still plays the same whether it's off or not, but programs like Photoshop
make lining things up so easy. So there's little reason not to do so. And now that I know it's there, it's gonna be tough to un-see. Number 17, item frames are an incredibly versatile
block for decorations. And with the recent addition of glowing and invisible variants, there's even more of a
reason to use item frames inside of your creative builds. But that only makes this problem
all that more noticeable. Since when in creative, you punch an item to
get it out of a frame, much like you would in survival, it doesn't drop the item, but just deletes it instead. And that can be quite annoying
and definitely un-intuitive. So save us the hassle and just drop the item as is. Number 18, by themselves, villagers are an irritating mob, but when you try to move them, that frustration cranks up to 11. Since they can't be led
around like pigs or cows, we need something like a boat
to take them long distances. But using a boat in a
village has its own problems. Namely, if you row the boat
on top of a path block, you're out of luck. Since you can't row the boat upwards, that one pixel is all it takes to lock your boat to that path. And now you've gotta break it
and start all over way over. Number 19, plains biomes make for great locations for building. Just there you get lush grass, flat surfaces and an overall
nice atmosphere for your base, but there is one problem
point you're sure to notice. So you're placing the blocks as a foundation for your new house, laying them out in a row, only to have your flow
interrupted by measly flower. Since tulips, unlike
the neighboring grass, have their own persistent hit box, meaning we can't just place
our blocks as we please. Which means most of the time we see these, they're just gonna be a
roadblock to your building flow. Number 20, obsidian mining
is a pain in its own right, but as anyone knows, if you're mining this by lava, there's even more
opportunities for irritation. Say you take the time to
mine out one of these cubes only for some then newly exposed lava to flow and then burn that item right before you could grab it. It's a rude awakening, that's for sure. And while there are ways
to mitigate the risk by using a water bucket, that doesn't bring back the
one I lost to the fiery abyss, and all that wasted time
is surely gonna sting as you mine the next one. Number 21, some things sound cooler in theory than they are an execution. And I hate to say it, but I think frost walk is in that bunch. Don't get me wrong, when it works and you're sprinting in time
with the ice, it's great. But all it takes is one
jump or a bit of hesitation and then that whole rhythm is doomed. Sure enough, once you're in the water, there's no reactivate the enchantment without finding another shoreline. And if you ask me, that grievance keeps this enchantment from being the real staple it could be. Number 22, accidentally crafting something is a bad time that we've all been through because when you mistakenly craft another chest plate for your friend, that's a lot of value that you
just washed down the drain. Now, sure, you could smell it
in your furnace for a return, but folks, that's a
rip off in its own way, a full durability iron
or gold chest plate, which costs 72 nuggets to craft, reduces down to only one in a furnace. And I'm familiar with a margin of error, but that just seems ridiculous. And it's definitely not worth the attempt. Number 23, the ability to glaze terracotta opens up a bunch of new
patterns to use in your builds. And while some of those are fun, others can be a headache. For an example, if we look at the light gray glazed
terracotta block like this, it seems fine. But when you align it like so, the middle design doesn't
line up across the blocks, which shuts down some really
interesting floor patterns before they could even get off the ground. And maybe there is someday, we'll see these centerpieces
lineup with one another, but until then, I'd rather just use a different block. Number 24, if you're looking for
annoying blocks in Minecraft, then the cauldron is an obvious candidate. After all, it's frustrating for something that holds water to lose many of its
properties in said water. And that juxtaposition
only gets more apparent when you put it next to water log blocks. Here, we could use the one pixel of water on top of a water log chest to not only save us from falls, but also allow for the
riptide enchantment, but with the cauldron, no chance. It's only good for extinguishing fire. And maybe it's just me, but I think that's rather pathetic. Number 25, gold tools
don't get a lot of love. And while it's understandable
given their shortcomings, there are plenty of people who mention that gold is faster than diamond, which I'll admit is true. Let me offer a counterpoint. As you can see here, each pickax can break its
respective ore material, all of which, except for the gold pickax. And if you ask me, that's pitiful, even if gold happens to
be faster than diamond. I mean, gold's soft in real life so I guess this does mirror that, but it's things like this that really make gold a
worthless choice to pick at any point of the game. Number 26, now, I get it. Math itself can be quite annoying. But if we crunch the numbers, it's safe to say that
Minecraft is ripping you off. If we hop over to our crafting table and lay out the material
for some trap doors, you'll see that six planks breaks down into only two trap doors, which when compared to the three doors that we get from six
planks placed vertically, it's just embarrassing. Now, wood is by no means
a precious resource, but any scam, no matter how small, is still gonna sting just a bit, and this is no different. Number 27, transparent blocks are a weird thing in Minecraft. Most of the time, we'd think these to be right
what it says on the tin, something that lets light
pass through in some way, which by that definition, cobwebs be transparent. And it's the reason that
we could open a chest with a cobweb on top. However, put that same
cobweb over a skeleton, and the mob doesn't burn in the sunlight, which is strange considering how other transparent
blocks, including chests, don't provide coverage
to skeletons or zombies. And honestly, that just seems unbalanced. Number 28, Minecraft has
been through a lot of updates over the years, meaning that some things are
bound to fall to the cracks. And a prime example of that neglect seems to be the white tulips, though not with the flower, but with the crafting recipe. See, when the flower was added in, white dye didn't exist. Rather we just used bone meal. So to keep the flowers from
crafting into bone paste, Mojang decided to use
light gray dye instead. However, now that we actually
do have white dye in the game, it seems like we should change the recipe to match the description. Number 29, stone tools are a classic bit of Minecraft gameplay. But while we usually make
these things out of cobble, does anyone else find it weird that stone tools couldn't
be made of actual stone? Sure, it would be annoying if this was the only way
to craft stone tools, but given that the Nether
update's blackstone works, I see no reason this couldn't
at least be an option. And let me be honest, would it be practical? Probably not, but I'd also be lying if I didn't say it bugged
me whenever I noticed this. And with that, folks, pester that sub button below
and have a good one, all right?