- [Skip The Tutorial] This is the rarest structure ever added to "Minecraft," and this armor only existed in 2009, and these are 25 extinct
"Minecraft" features. This video is sponsored
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structure in "Minecraft," and not just because it
doesn't exist anymore, but even when they existed in the game, these giant brick pyramids were rarer than woodland mansions are today. So, you would've only found them during the in-depth phase of "Minecraft," which alone is tough enough
to boot up that version. But lucky for us, they did have a specific location that they spawned in, so
as soon as you found one, you were still able to
share it with your friends. In the past, if a creeper
was about to explode, then any mobs within a certain range would turn and run away from the creeper, which seems like it makes sense, right? Self-preservation and all that. But the real reason this
feature was eventually removed was because it causes an
immense amount of lag. Sure, it seems simple
to have a mob run away when a creeper's about to explode, but to do that, Mojang had it where the mobs were constantly checking to see if there's an
exploding creeper nearby. And when every mob that's loaded in the game is trying to do that all at once every single tick, it's no surprise that
you got a lot of lag. And as cool as this feature would've been, it's never seen the light of day since. Before the path block was
ever added to "Minecraft," our villages looked entirely different. And the reason was that these originally spawned
with gravel roads instead. But ever since the grass
path block was added in, you won't see any gravel
show up in this way anymore, which is weird when you
see the grass path blocks out inside of the desert as well. Maybe it's just me, but I feel like gravel would've made more sense there. These "Minecraft" villagers
do not exist anymore, or at least they don't in this way, because prior to 1.14, the villagers used to
dress a lot differently. And instead of having
to interact with them to find out what their job was, they actually traded differently based on the color of coat that they wore, whether that was pink, green, or the iconic white coat villager that you'd see in something
like old DanTDM videos. But perhaps the biggest loss from this era was the fact that they
didn't need restock stations, which when you're waiting for your librarian to finally
restock on mending books, that'd be a welcome change. When dolphins were first
added to "Minecraft," it came along with a bug, which is that through special methods, you were were actually able to equip armor onto dolphins. Granted, you wouldn't be able to see it since it didn't render on top of the mob, but if you tried to hit one of them, especially one with
thorns, you'd notice that they'd actually have the
armor and its effects. And then if you killed the dolphin, it'd even dropped the armor as well. But this was eventually removed and it hasn't been in the game since, which is maybe just to keep us from doing a cruel joke of giving a dolphin Frost Walker and watching whatever
kind of horror unloads. This secret feature was added to "Minecraft" only to
be removed shortly after. But for a brief period during release 1.7, you could find a feature in your settings menu called
Super Secret Settings. And while that's ominous,
when you would click on it, it actually showed off different shader options for "Minecraft." And the different settings
were weird to say the least. You'd go from everything from pixelated, to black and white, and even upside down. And honestly, I'm
surprised it was possible for "Minecraft" to get
more pixelated anyway. But what seemed like an early show off for added in shader effects
to vanilla "Minecraft" was quickly removed. And the worst part, we never
got to find out the secret. Ever since "Minecraft" 1.7, you haven't been able to get a rose in vanilla "Minecraft," but the reason isn't all that's serious. It's really just because the rose was eventually replaced
with the name poppy instead. And while texture packs
like Vanilla Tweaks let you change this back
to the original name, I think it's still a
bummer for our Iron Golems. I mean, they don't even give out villagers flowers anymore. You can't craft this item anymore. But before "Minecraft" 1.9, there was a way to craft
an enchanted golden apple. Though to do this, you would
have to pay a hefty price, putting eight golden blocks inside of the crafting table around an apple, which is a hefty fee, but considering that nowadays the only way to find these is through rare loot chest, I think I'd much rather set up a gold farm and do this the old fashioned way, at least then it's a
matter of skill, not luck. Since Beta 1.8 of "Minecraft",
if you were to dig down into the void and
stand on top of bedrock, you'd notice that down
around those lower Y levels, there would be a void fog that would cloud up your vision, until eventually you reached the bottom and it was pitch black. Which I've gotta say made branch mining a whole lot scarier to do. And that's probably why
this feature was removed in Snapshot 14w34c. But since then, "Minecraft" worlds have gotten twice as deep, and honestly with the Deep Dark, I feel like having void fog in the game again would make some sense. I mean, it doesn't fit with
the old "Minecraft" textures, but with deep slate, I
think it does the job. While "Minecraft's" textures
have famously changed a lot, the game doesn't just look different, but it sounds different too, and nowhere is that more noticeable than if you take damage. Whereas now we're familiar with this damage sound effect, in the past, there was
that classic sound effect where Steve would say. (Steve grunts) And as charming as that is, it's easy to understand why
it was eventually removed. What was the first biome
added to "Minecraft?" Well, it certainly seems like the game started off with the Plains biome. Apparently the first ever official type of biome was called Winter Mode and it was added into "Minecraft"
during the alpha phases. Though you only had a small chance in spawning one of these, considering that it was a 25% of a world generating like this. But once "Minecraft"
hit Alpha version 1.2, that Winter Mode was eventually removed in favored the proper biomes
that were eventually added. If you kill a "Minecraft" zombie, what does it drop? Well, in the past it used to be feathers, since before rotten flesh
even existed as an item, Notch didn't know what
zombies were supposed to drop. So as a placeholder,
when zombies were killed, they'd drop around two feathers on death, which is by far the weirdest way I can think of for
making a farm for these. But since chickens
don't spawn in dungeons, I guess this was maybe easier to get. Although all of that changed in Beta 1.8 when zombies would finally get the item that they were supposed
to have, rotten flesh. Are "Minecraft" bundles extinct? We honestly don't know. I mean, sure they were
added into the game in 1.17, but they still don't have
a proper implementation. I mean, you can't even craft them. And now that we've gone
two "Minecraft" updates since the future, that's still the case. And while this item does still seem useful with the ability to let you stack up 64 items regardless of the item type, it was ultimately removed from the "Caves & Cliffs Part II." So, is it extinct? Who knows? But is it forgotten? Well, not by the community,
but maybe by Mojang. Ever since "Minecraft's" Wild Update, this popular feature no longer exists. But before 1.19, it was possible to upgrade your brightness
from bright to super bright, considering that you could
go into the game's files and just manually change
the gamma settings. But I guess it does make sense that the same update that
they added in the Deep Dark, they would also remove this
insane brightness option. It kind of removes the fun. And nowadays, the only way
they're gonna pull this off is by using one of the many mods out there that exist for a third party alternative. Back during the development
phases of "Minecraft," Notch originally added these
giant zombies to the game, and the idea is that these would function as some kind of boss when
you saw them in the game. But that whole idea fell through. Though they weren't
properly removed either. According to Notch, they were just too cool to remove. And honestly, I disagree, considering that the only time I've ever seen these in the game, they've never had AI, so they're basically just a big statue. Not to mention the fact that they only have 100 hearts of health, which did seem big at the time, but that's the exact same amount of health as the Iron Golum, which when you do a size comparison is not nearly as impressive. This is the deadliest
rabbit in "Minecraft," or at least was the deadliest
rabbit in "Minecraft." But ever since 1.8, the
killer bunny variant no longer has a chance of spawning. And the reason for this, according to Jeb, is that the joke's already
been made to death, so it was then removed. Or should I say the
spawning was then removed, because if you use the summon command, it is still possible to get. I just wouldn't recommend that you stand too close when you do. If you were to fly 12,550,810
blocks away from spawn, then you'd be greeted with
this site, the Far Lands. And while this bug no longer
exists in "Minecraft," it's true that back in
beta versions of the game, there existed this special terrain that would generate when the
world started to overload. And is it weird? Sure, but it's also a piece
of "Minecraft" history, so it's hard not to look at it and not get impressed. Man, make no mistake, even though this doesn't
exist in "Minecraft" anymore, it's still plenty relevant. And that's why moments like KilloCrazyMan walking all the way to the Far Lands in survival is such a big deal. It takes months to do in this old version, since when you don't have
an elytra or a horse, it's tough to get there naturally. And I just have to accept that most of us are gonna only visit this using commands. From version 1.8 to 1.13 in "Minecraft," there existed a special option in the world building settings, or should I say options? Because when you clicked on this custom world builder menu, it allowed you to customize a whole bunch about your "Minecraft" world, like the ability to change the sea level, the dungeon count, whether
you had villages or not, and a whole bunch more. It makes a lot of sense
for a sandbox game. Honestly, I'm surprised that
it's been cut out entirely. But seeing the kind of horrors that you can generate
with this world type, maybe that's for the best. If you play "Minecraft" on PC, you're probably not familiar with this, but for those of you who
played "Minecraft" on console, this is instantly recognizable as the "Minecraft" tutorial world. And it's probably a bit nostalgic 'cause this hasn't been in the game since. But in this iconic world, you'd find the classic "Minecraft" logo built across the sky, with a whole bunch of tutorials underneath that teach you the details of "Minecraft." But as charming as this was, it was removed from the game eventually, and now the only way to get it is by downloading a map. And I guess if anyone should be happy this got removed, it would be me. But I'm a little sad to see this piece of "Minecraft" history go to the wayside. "Minecraft" enchanting used
to be a lot more expensive because before "Minecraft" 1.8, if you wanted to enchant
three different tools with a max level enchantment, you would need 90 levels to do it, because each one of those tools that you enchanted cost 30 levels a piece, and nowadays, it's a lot more gracious. This time only needing you to be above level 30 to unlock the enchantment, and then costing three
levels for the enchant. And I'll gladly take the extra cost of lapis to make that work. Back in the day, "Minecraft"
mobs used to jump, which doesn't sound that weird, but what's weird is how
often they would do it. See, back in the beta
versions of "Minecraft," the AI for mobs wasn't the greatest. So whenever you would encounter any mob, they would just jump
up and down repeatedly, which is cute that they were excited, but you can definitely see why Mojang would patch this out before
the game's full of version. And nowadays, they're only
gonna jump when they need to, like to get up a block or something. This is Minecraft Steve,
nothing new, right? And this is 100 Minecraft Steves. Maybe that's a little weirder. But back in the first
version of "Minecraft," "Minecraft Classic," it was possible that if you pressed the G key on your keyboard, you could create an infinite number of Steves running around your world. And running around your world is a bit of an understatement for
what they were doing. They would just flail around, oddly moving their limbs place to place. And nowadays, the G key
has no functionality, and you can't summon Steves at all, so this is definitely an extinct feature. Here's the fastest way to build a Nether portal in "Minecraft." See, if you were to play in Alpha v1.2.2a, it was possible for a player to spawn the Nether portal by
simply pressing the F4 key, which I don't care how good
of a speed runner you are, it's hard to beat that kind of speed. But unfortunately, that
feature was short-lived, and it got removed in
literally the next update. Well, that doesn't just
mean that the F4 key is good for nothing since nowadays, if you press alt + F4, it'll actually take you to an entirely different dimension, your Windows home screen, (laughs) Sorry. This was the first armor
ever added to "Minecraft." When Mojang was testing out
adding armor to the game, the first one that they added in was actually called plate armor. And while it looks pretty
similar to iron armor, you wouldn't want to get them mixed up, since the plate armor unfortunately gave no protection when you wore it. And I've gotta say, if
you're testing out armor, I feel like maybe having the armor actually protect you be one of the things that you'd want to try first, but maybe that's just me. By building a structure
made out of gold blocks, cobblestone and a Nether reactor core, you could build yourself the so-called Nether reactor, which was a feature that only exists in old versions of "Bedrock Minecraft." And once you went through
all those steps building it, then what would happen is that you'd get this message telling you it was active, before it generated this massive structure of netherrack around it
called the Nether spire. And in a version of the game where you couldn't go into
the Nether dimension actually, this was a solid substitute. But as soon as there was an actual way to go into the Nether dimension, there wasn't really a point for this and it's been lost to time. And with that, folks, YouTube thinks that you might like this video, so see if they're right
and have a good one. All right?