107 Legend of Zelda: Ocarina Of Time Facts That YOU Should Know! | The Leaderboard

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hey guys welcome back I'm Stephanie your host here at the leaderboard and we're bringing it to you 107 facts that you should know about The Legend of Zelda Ocarina of Time let's get started number one The Legend of Zelda Ocarina of Time is a 1998 action video game developed by Nintendo's Entertainment analysis and development division for the Nintendo 64 home video game console number two at first shown at a technical demo Nintendo shushing Co trade show in December of 1995 ocarina of time would developed concurrently with the Super Mario 64 by Nintendo's entertainment analysis and development division number three it was released in Japan on November 21st 1998 number four originally developed for the 64dd peripheral Nintendo ended up instead releasing a twist 256 megabytes cartridge which was the largest capacity cartridge that Nintendo had produced at the time making Ocarina of Time the largest game Nintendo had ever created number 5 Ocarina of Time is the fifth game in the Legend of Zelda series and the very first one with 3d graphics number six Ocarina of times gameplay system introduced some crazy awesome features that really change 3d adventure games including the target lock system and the context-sensitive button number seven in its lifetime Ocarina of Time 2 seed 1 point 1 4 million copies sold Japan and 7.6 copies have been sold worldwide number 8 ocarina of time possesses the highest average score of all professional video games it's usually considered when the best video games of all time number nine well it's hard to imagine a Zelda game where you actually don't see the hero of time because of my son reveals that Morimoto son actually wanted it to be a first-person perspective number ten Ocarina of times music was composed by Koji Kondo he's a composer in charge for most of the Legend of Zelda series game number eleven in addition to the characters in the game having musical themes areas of Hyrule also associated with different pieces music this has been called leitmotif in Reverse instead of music announcing and entering a character it's now introducing a stationary environment as the player approaches number 12 the popularity of operative time led to more ocarina sales number 13 Legend of Zelda Ocarina of Time masterclass is an alternate version of the ocarina of time the game was originally developed as an add-on from 64dd however due to 64dd s lack of popularity it was actually never released outside of Japan number 14 Master Quest contains exactly the same storyline as the original but it includes altered layouts and more numerous enemies and trying to solve the puzzles in the same way that you were solving in the original game actually often leads to a trap number 15 ocarina of time 3d is a remake of the original game and it retains mainly the same amount of gameplay the only differences are updated graphics and control options number 16 attack demo for this Nintendo 3ds depicting an enhanced remake of the opening cinematics for ocarina of time in which link rides Epona across Hyrule Field was revealed at the 2010 Electronic Entertainment Expo number 17 the hardware on the Nintendo 3ds allows for enhancements to the gameplay the built-in gyroscopes of the 3ds allow the player to aim a very slingshot the fairy bow boomerang hook shot and long shot when in a first-person perspective by tilting the 3ds the use of the gyroscope is optional and the circle pad can be used for control instead of or at the same time as the gyroscope while in these modes number 18 include Master Quest boss challenge unlike the GameCube version the entire game is married to fritter confused players room layouts in the dungeons are also altered enemies also deal twice as much damage as the original boss challenge meanwhile provides players with the opportunity to face any boss they've defeated once again or to confront them all in a continuous battle gauntlet number 19 a very early screenshot of Ocarina of Time shows link receiving the Triforce itself from the treasure chest however such a scheme never occurs anywhere in the final game despite this there has been great speculation as to whether the Triforce exists in ocarina of time as an obtainable item as it does the other Zelda games number 20 as written in the Hyrule historia the Zelda and Ocarina of Time and Majora's Mask is chronologically the fourth Zelda in the unified timeline and the first elder in the child timeline she's also technically the one responsible for the timeline split number 21 Zelda is she I'm sure you already know that number 22 although the Sheik is intended to appear masculine it's unclear whether Princess Zelda is physically transforming into a male or if she's simply dressed to make herself look like one regardless of the debate Nintendo did give their answer in an interview from polygon published in August 5th 2014 here's a quote from the article she is a woman sniffles Elda in a different outfit additionally a gossip stone in the Hyrule Castle Brown says they say that contrary to her elegant image Princess Zelda of Hyrule Castle is in fact a tomboy ain't no problem with that Princess Zelda tomboys all the way number 23 the game creators also seem to be fond of a little romance between the characters there was never directly stated Shigeru Miyamoto revealed in an interview conducted by flama manga 64 that Navi is jealous of has feelings ruined number 24 Shigeru Miyamoto has stated that Salvas name was inspired by Zelda Fitzgerald the name Zelda is generally believed to be Germanic in origin meaning the gray fighting maid or woman warrior number 25 it is noteworthy that Zelda's name can be associated with the fourth letter of the Greek alphabet Delta which is shaped triangularly like the Triforce number 26 Navi stands as a milestone in the Legend of Zelda as she is the very first of many sidekick companion characters that would appear in the later games in the series she's also the very first character with voice acting speaking words like hey watch out and listen number 27 her voice acting was provided by kuroky Musa washa who would later provide her voice for siela another one of Link's fairy companions in the Legend of Zelda Phantom Hourglass number 28 there are many theories as to why Navi just unexpectedly leaves Hyrule one of these is the fact that link isn't actually procured that she's never meant to have been his very companion in the first place so once his quest is fulfilled Navi leaves another theory however is that Navi has romantic interest with Lea and she realizes that they're never going to have anything so she decides to leave him before she has to face the reduction sorry girl heartbroken number 29 Navi departs in the temple of time in the ocarina of time she cries out link I love you lending further credence to the theory that Nami has a romantic interest in flight number 30 in an interview with Toru Alba Sawa he was quoted to have said that he named not based on the Japanese word to navigate which makes sense because Navi navigates clear her English name Navi is similarly based on the English word navigate number 31 as written Hyrule historia the link in Ocarina of Time is chronologically the fourth link in the unified timeline and the first link in the child timeline number 32 lake bears a resemblance to Peter Pan as they're both al flight they were green clothing they fight with swords and they're sometimes accompanied by a fairy like also fights a shadow in some games just like Peter does number 33 links name is based on his status as a link between the game and the player has dated by eg oh no mark when a player is playing a Zelda game they desire to truly become linked and so therefore renamed and linked so the player is linked to the game and to the experience number 34 the character link has been well received by fans and critics alike in the 1988 and 1989 Nintendo Power Awards given by the Nintendo Power magazine readers voted him as the very best character in 2005 Lanka's creators were awarded stars on the Walk of game along with Sonic the Hedgehog and Mario also one of I jam coms 2007 hero showdowns link was voted the favourite hero number 35 one famous example of this is find in the Final Fantasy game we're on a gravestone you read here lies Link 837 through 866 r.i.p however was later changed to e drink a dragon warrior hero in the American NES and European PlayStation version number 36 link is also made of puke cameos and television shows such as South Park Robot Chicken and the Powerpuff Girls which they really love the Powerpuff Girls truly loves number 37 in the castle courtyard room with Princess Zelda it blinks shoots through a left window with the fairy slingshot the guard will stick his head out yo hey you don't cause any trouble people that throw a bomb what but it only happens once so if you keep trying it nothing's going on number 38 when link receives a grown-up membership card the outfit of the grid Oh thief who gives it to him varies according to links equip tunic depending on whether link is wearing the Kokiri goron or Zorro tunic her clothes will appear green red or blue respectively number 39 like the mature dodongos baby dodongos will eat any explosive weapon bombs bomb flowers and even bomb juice resulting in an instant kill despite this fact baby dodongos will actively seek out any nearby bomb in order to eat one and will even try and chase after bomb shoes number 40 if link kills enough style children wise or leavers a larger version of the enemy will appear upon defeat a bigger style child or I will usually drop a blue rupee while a bigger level will usually leave a set of free rubies either blue or I drink a single night every base tall child encountered will be slightly larger than the last this can result in an extremely large tall child and if you use a cheating device it can make the night lasts indefinitely number 41 besides a steward link can also use an empty bottle or even the Megaton hammer to knock and orbs energy attacks back in the Megaton hammer will also make a floor tile fall away just as Ghandour could do when he punches the ground number 42 when playing the fairy ocarina or the Ocarina of Time holding the control stick in any direction will change the sound of the ocarina notes up and down will raise and lower the pitch left and right will add a waiver to the note number 43 as in several other Zelda games a blink damages ikuko enough it will crow in summon a vast number of its kind and attack lengths due to the quantity of enemies and they're relatively quick movement speed this can actually be quite dangerous early on in the game when link only has a few heart containers if link enters a new area though the cuckoos will stop attacking them number 44 during the game's final battle its weak manages to get the hind Ganon and throw a deacon oddities tail Ganon will actually take damage as if link had used another weapon such as the Megaton hammer or the bigger on sword number 45 as child link walks all the way up to the drawbridge at Hyrule he can get three invisible red rubies one of the top of each chain and one in the middle these rupees reset every time that Legree enters Hyrule Field and it can be used again to gain a large amount of rupees very quickly number 46 after receiving the Ocarina of Time link an encounter a dying guard in the Hyrule Castle towns back alley is spoken to the guard will tell link about Dan nerfs attack on the castle and then die attempting to talk to the guard again cross lobby to tell him he's not moving anymore number 47 he the game is left on after the end credits an ocarina will play periodically in various pitches this is not possible in the Legend of Zelda Ocarina of Time 3d as approximately 5 seconds after the end appears on the screen the screen fades to black number 48 using a glitch a wig manages to enter the gyrados fortress as a child it will be a piece of heart in the jail cell and not in the treasure chest where it's normally found the chest instead will contain an odd mushroom collecting this heart beats in addition to the games other 36 will cause an extra piece of heart to be displayed in the quest data sub screen number 49 if Zelda's Lullaby has been learned link and play the song to make any rectangular sign he destroys Pritz elf back together number 50 playing Epona song in front of a cow will cause it to speak to link and fill an empty bottle with Lon Lon milk he has won number 51 after lighting the torches in Quran City as young link the large Grande's will spin around they blink throws a bomb or bomb flower into it rupees bombs or a piece of heart will come out depending on the face of a stop sign number 52 the gossip stones that are scattered across Hyrule will respond amusingly to be hit by a variety of weapons this includes wiggling around before telling lengthy game time if stuff with like swords flattening for several seconds if hit by the Megaton hammer and spinning around rapidly and momentarily growing in size if touched by dense fire or a magic arrow and changing from blue to red while beeping until eventually blasting off like a rocket if bombed Gossett's tomes give no reaction to D ku nuts or d2 sticks number 53 jump attacks that are performing the Megaton hammer will deal no damage to the skull chile's gold skulltulas or big skull Chile's those strikes to a wall with dislodge and kill any skull Chile's nearby number 50 for hitting the ground with a Megaton hammer will cause any nearby tektites or torch slugs to flip upside down but if you hit the ground again it'll flip them back up to their normal position number 55 in Kakariko graveyard the 4th tombstone from the right in the back row of the regular graves conceals a hidden hold of the chest in it inside this chest is a Hylian Shield but only if link does not concurrently have one if he does the chest simply contains a blue rupee number 56 this one is for all those that like to go fishing the sinking lure is irresistible to fish they love it once link has lore it becomes much easier to catch the largest fish in the pond although it'll be marked as illegal by the pond owner but if you go ahead once you find that sinking more and select let's talk about something the pond owner will render it as legal and will allow you to use it number 57 the hyrule loach is extremely rare and very difficult to catch unless you have the sinking or it's almost impossible to find him after finally catching one link presented to the pond owner for a purple ruby the owner will then release the fish due to the fact that it's very rare so he won't keep record of what the weight or the size of it is link will have to exit and re-enter the fishing pond if he wishes to catch another loach number 58 when link goes to see Princess Zelda for the very first time if he is spotted by the guards while in the castle grounds they will toss him out in front of the gate talking to the guard after being thrown out or simply speaking with him repeatedly results in the guard soliciting of five of 10 rubies to open up the gate it looked talks to him after paying the bribe the guard will say keep it a secret from everyone this is a reference from the infamous dialogue of the secret modeling from the original The Legend of Zelda game number 59 on the bottom of the pool inside the Lakeside Laboratory a still image of a large shark can be seen prepping its face against left set of iron bars number 60 while difficult for link to defeat the hostile skull kids as an adult he can do it especially with the added range and damage that the bigger and sword provides upon death these enemies drop a huge rupee that's worth 200 rupees number 61 ice arrows appear to be the strongest of all the magic arrows besides of mobilizing enemies in ice for a short time ice arrows kill common enemies such as blue tektites in one hit number 62 despite the mirrors shields light reflecting properties the projectiles octa roads or DQ scrub spit at length are not deflected it simply breaks them this is likely added to provide a good reason for switching back to the Hylian Shield so link and deflect projectiles number 60 31 in the fishing pond as an adult link can actually cast out this fishing rod and catch the pond owners hacked he can either go ahead and cast it further into the water and let it sink to the bottom or he can return it if link chooses not to return the hatch and let it sink to the bottom of the pond the pond owners going to charge you 50 rupees and if that hat sinks to the bottom of the pond the pond owner won't have the Hat for the remainder of the game not even during the credits hooking the pond owners have also prompts them to add another rule to the side of the pond that says don't cast at anyone number 64 in the castle courtyard with Princess Zelda in it pictures of Yoshi Mario Luigi pink and Bowser as they appear in Super Mario 64 can be seen if link looks into the castle through the right window number 65 playing the son song will cause all read deaths and give those in the currently loaded area to turn white and become paralyzed a read dad or gibdo will not move or attack while in the state number 66 if link hatches a regular poni bottle he can drink it doing so will usually refill one heart container occasionally this will empty one heart instead and very rarely it will empty all of linked heart containers but one from number two t7 as a child playing the song with storms in front of a magic bean plant will cause the plant to grow several feet in the air releasing three healing fairies then Oh retract back into the ground number 68 in the ocarina of time 3d there is a poster with length official artwork for The Legend of Zelda Skyward Sword hidden behind some crates in the Garos fortress as well as an indigo room at Lon Lon ranch and the bond shoe shop in the Hyrule Castle towns back alley number 69 inside the grottoes fortress are a few cauldrons of bubbling substances inside jumping or climbing inside these we usually result in link receiving a red roof number 70s scattered throughout the corridor fortress or wall ornaments that often consist of colorful feathers and what appears to be a castle when shot with a ferry boat some of these will reward length with rupees or even an occasional fairy number 71 it lengthens a member of Kakariko villages fabulously rich family with a sword Lincoln usually use this opportunity to move behind it and slash it into an oval bag the result is a screaming sound effect and the creature tune blue and stunned for a while after this it link approaches the creature without first exiting and the three entering the house it will spin around once in retaliation damaging link and knocking him back number 72 there used to be a jump button Yoshiaki kazumi revealed that the auto jump mechanism that 3d Zelda games are known for actually came along later on the ocarina x development at first just like in super mario 64 you had to push a button to make link jump this was removed to simplify the experience and to shift the focus from the puzzle elements rather than the action number 73 while the nintendo president Satoru Iwata admits that ocarina of time we became a massive project immobilizing really everyone who belongs to the EAD it initially started out as a three-member team number 74 trim bar movies were a huge inspiration it was Takashi Mizzou's I guess make a Zelda game with the Chamara action style because they were the people talk about The Legend of Zelda Ocarina of Time they mentioned various things like an epic story sobbing puzzles riding across a broad field on a horse and just how cool link looks but it began with a single theme of making a Zelda game that included Chum borrows style swashbuckling number 75 it all started in Zelda 2 in fact before Super Mario 64 quiz my son had eventually been working on a polygon Zelda 2 we were experimenting with a thin polygon link seen from the side and fighting with the sword he couldn't really bring zelda to the adventure of link into form at that time but I kept that desire to achieving a sword fighting Zelda game until I joined the team well I'm glad that he stuck with it number 76 the idea of D targeting came too close too moist on while he and aza wanna Sanh were at a toy healer studio park a sword fighting show at the park is what made it all click so there's a script and there's a certain set up the enemies don't all attack at once when the first guy goes down then the next one steps in and so on z-targeting flex one particular opponent telling the other one to wait until it's their turn number 77 Navi was originally a triangle yes you look Clark Lee has a boy's son remembers that they wanted to make it easy for players to tell which enemy they were targeting this triangle eventually became Navi the loudmouth area that we've all come to love and number 78 link was nearly deprived in the childhood yeah could you imagine that having baby lengths while the concept of going back and forth between childhood and adulthood is now a defining characteristic of the game at first link was only going to be featured on from adults never 79 Epona's well-known as links constant companion in the 3d Zelda games but she almost made her debut in the super mario 64 the idea of having a horse in the 3ds platform was eventually dropped but cousin my son was intent on doing it for ocarina of time number 80 link wasn't always a pretty boy Mike is known for his sharp features and his elf ears kakuzu Nissan revealed that his design went with many changes at first the Hylian hero actually sported a button nose and more rounded features number 81 during early development the market was at number 82 much like Bowser's laughs is fed up in the super mario 64 to create boos laughs ganders laughter set up to create the laughter at the post sisters in the forest sample number 83 originally a player would have used a real wizard kalapana this however was replaced by opponents Tom number 84 a blink fails to hit a single target in the shooting gallery the order will get angry and will not allow the player to retry until Winky leaves and reenter he will also avoid looking directly at one as opposed to him looking at link like usually does number 85 dark blink mimics all the players moves the amount of healthy has also correspond to the amount of heart containers of Claire has by the time they fight him potentially making him very durable or quite weak number 86 in the early versions of the games cheeks eyes were blue but were changed to ride in the later versions number 87 the owl that follows lengths throughout his quest is actually the light stage rauru number 88 a glitch called the wrong warp which can be used to teleport the player from the Deku Tree basement to get on the tower as well as several other locations this glitch can be used to complete the game in a very short period of time number 89 Zelda's Lullaby sounds extremely similar to the song in 1976 concerto for Phil and Ron and Pozos by Mort Garson number 90 the night link fighting in the early Zelda 64 trailer uses the same texture as Metal Mario from Super Mario 64 number 91 the baseline for the song of storms sounds very similar to the baseline for the castle theme from Super Mario World to Yoshi's Island number 92 after killing a redead all the other reads will come and flock and sit next to that fallen enemy it's speculated that the red dots are either mourning the loss of a comrade or they are eating the dead corpse either one of those really explains it for me number 93 the character say Kahn can be seen running around the Hyrule town marketplace if the player speaks to him he will say haha I'm late I'm late for a very important date I wonder where they pulled that one from number 94 a time paradox is created in Ocarina of Time according to guru guru in Kakariko village link plays the song of Strauss's child - sped up the window now Linkous talks the song by gurus and adult because of this the question of who originally composed the song still remains a mystery number 95 in some early versions of games blood can be seen throughout the color band was changed to green in the newer version number 96 the name of Link's horse Epona when translated from Baelish means great mayor and is the Celtic god of horses donkeys and mules remember 97 if you go into the room with the giant statue inside the spirit temple and you aim the hookshot where the nipples used to be you'll find that you can actually drop along to them it's possible that that's a joke by Nintendo seriously nipple grappling number 98 throughout the game you may see a symbol that looks like a crescent moon in the star this symbol can be found on blocks floor switches and even the mirror shield the symbolist caused some controversy as the moon and the stars resemble an Islamic symbol and all new rate releases of the game it has been changed to a new symbol number 99 the music for the fire temple once had chanting as a part of the background music chanting was a stock sound effect that should have been games like crews enrolled for n64 and kokuto trojan for Xbox the changing resembles Enix lammott prayer and seeing the problems that it could have called sometimes decided to change it number 100 according to an interview with Yoshi akka Kazumi and the 225th issue of Nintendo Power the battle against Ganon would resolve around link having to scale his body which would have been gigantic at the time however it was later changed due to how players can be confused in the fight and rendering his colossal body at a steady framerate would have easily strained the n64 hardware number 101 Joelle meg Beth and each the pose in the forest temple are named after the main characters from The Little Women Meg bats Amy and Josephine number 102 the sound of the Warped bristled which can be found in the super Mario's three can be heard in the title team number 103 in the German version of the game the Carpenters are named John Paul George and Ringo after the 60s British pop group The Beatles number 104 it's speculated that the forest and water temples in the ocarina of time were originally wind nice temples the symbol on the water medallion from the water temple appears to have a snowflake on it and the forest medallion design resembles a fan number 105 during beta testing for ocarina of time developers added an arwing to the game to test enemy AI and see targeting well I was never actually used in the game the code can actually still be accessed you could use gameshark or action replay number 106 in the German version of ocarina of time if you speak to Princess Zelda while wearing the Keaton mask she will say what are you oh you're one of those golden little Pocket Monsters right which is somewhat of a reference between the mask and Pikachu number 107 the hylians also known as the highly of people are a recurring race of humans in the Legend of Zelda there are creatures that worship the goddess hylia from which their name derives the hylians are the original race of hyrule hey guys thank you for watching the show if we've missed anything let us know in the comments below also give us a like and leave me a comment if you like what you see thanks to you guys I was brought back on so you want to see me yeah and leave me a comment or like also please do subscribe if you like what you're watching thank you guys
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Channel: The Leaderboard
Views: 788,634
Rating: 4.60113 out of 5
Keywords: 107 facts about the legend of zelda ocarina of time, the legend of zelda ocarina of time, Legend of zelda ocarina of time facts, 107 zelda facts, Legend of Zelda, Ocarina of Time, the legend of zelda, Zelda, zelda ocarina of time, Zelda Ocarina of time 3ds, Legend of Zelda Ocarina of Time, Zelda 64, nintendo 64, video games, 107 facts, The Leaderboard, nintendo
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Length: 24min 32sec (1472 seconds)
Published: Sat Oct 24 2015
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